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			822 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			822 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_joystick.h
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|  *
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|  *  Include file for SDL joystick event handling
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|  *
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|  * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
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|  *   behind a device_index changing as joysticks are plugged and unplugged.
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|  *
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|  * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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|  *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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|  *
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|  * The term "player_index" is the number assigned to a player on a specific
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|  *   controller. For XInput controllers this returns the XInput user index.
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|  *   Many joysticks will not be able to supply this information.
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|  *
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|  * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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|  *   the device (a X360 wired controller for example). This identifier is platform dependent.
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|  */
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| 
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| #ifndef SDL_joystick_h_
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| #define SDL_joystick_h_
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  *  \file SDL_joystick.h
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|  *
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|  *  In order to use these functions, SDL_Init() must have been called
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|  *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
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|  *  for joysticks, and load appropriate drivers.
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|  *
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|  *  If you would like to receive joystick updates while the application
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|  *  is in the background, you should set the following hint before calling
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|  *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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|  */
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| 
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| /**
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|  * The joystick structure used to identify an SDL joystick
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|  */
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| struct _SDL_Joystick;
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| typedef struct _SDL_Joystick SDL_Joystick;
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| 
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| /* A structure that encodes the stable unique id for a joystick device */
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| typedef struct {
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|     Uint8 data[16];
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| } SDL_JoystickGUID;
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| 
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| /**
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|  * This is a unique ID for a joystick for the time it is connected to the system,
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|  * and is never reused for the lifetime of the application. If the joystick is
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|  * disconnected and reconnected, it will get a new ID.
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|  *
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|  * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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|  */
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| typedef Sint32 SDL_JoystickID;
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| 
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| typedef enum
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| {
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|     SDL_JOYSTICK_TYPE_UNKNOWN,
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|     SDL_JOYSTICK_TYPE_GAMECONTROLLER,
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|     SDL_JOYSTICK_TYPE_WHEEL,
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|     SDL_JOYSTICK_TYPE_ARCADE_STICK,
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|     SDL_JOYSTICK_TYPE_FLIGHT_STICK,
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|     SDL_JOYSTICK_TYPE_DANCE_PAD,
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|     SDL_JOYSTICK_TYPE_GUITAR,
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|     SDL_JOYSTICK_TYPE_DRUM_KIT,
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|     SDL_JOYSTICK_TYPE_ARCADE_PAD,
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|     SDL_JOYSTICK_TYPE_THROTTLE
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| } SDL_JoystickType;
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| 
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| typedef enum
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| {
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|     SDL_JOYSTICK_POWER_UNKNOWN = -1,
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|     SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */
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|     SDL_JOYSTICK_POWER_LOW,     /* <= 20% */
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|     SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */
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|     SDL_JOYSTICK_POWER_FULL,    /* <= 100% */
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|     SDL_JOYSTICK_POWER_WIRED,
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|     SDL_JOYSTICK_POWER_MAX
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| } SDL_JoystickPowerLevel;
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| 
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| /* Set max recognized G-force from accelerometer
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|    See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
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|  */
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| #define SDL_IPHONE_MAX_GFORCE 5.0
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| 
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| 
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| /* Function prototypes */
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| 
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| /**
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|  * Locking for multi-threaded access to the joystick API
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|  *
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|  * If you are using the joystick API or handling events from multiple threads
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|  * you should use these locking functions to protect access to the joysticks.
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|  *
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|  * In particular, you are guaranteed that the joystick list won't change, so
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|  * the API functions that take a joystick index will be valid, and joystick
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|  * and game controller events will not be delivered.
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|  */
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| extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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| 
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| 
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| /**
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|  * Unlocking for multi-threaded access to the joystick API
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|  *
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|  * If you are using the joystick API or handling events from multiple threads
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|  * you should use these locking functions to protect access to the joysticks.
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|  *
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|  * In particular, you are guaranteed that the joystick list won't change, so
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|  * the API functions that take a joystick index will be valid, and joystick
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|  * and game controller events will not be delivered.
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|  */
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| extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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| 
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| /**
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|  * Count the number of joysticks attached to the system.
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|  *
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|  * \returns the number of attached joysticks on success or a negative error
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|  *          code on failure; call SDL_GetError() for more information.
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|  *
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|  * \sa SDL_JoystickName
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|  * \sa SDL_JoystickOpen
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|  */
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| extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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| 
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| /**
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|  * Get the implementation dependent name of a joystick.
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|  *
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|  * This can be called before any joysticks are opened.
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|  *
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|  * \param device_index the index of the joystick to query (the N'th joystick
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|  *                     on the system)
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|  * \returns the name of the selected joystick. If no name can be found, this
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|  *          function returns NULL; call SDL_GetError() for more information.
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|  *
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|  * \sa SDL_JoystickName
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|  * \sa SDL_JoystickOpen
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|  */
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| extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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| 
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| /**
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|  * Get the player index of a joystick, or -1 if it's not available This can be
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|  * called before any joysticks are opened.
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|  */
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| extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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| 
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| /**
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|  * Get the implementation-dependent GUID for the joystick at a given device
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|  * index.
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|  *
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|  * This function can be called before any joysticks are opened.
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|  *
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|  * \param device_index the index of the joystick to query (the N'th joystick
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|  *                     on the system
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|  * \returns the GUID of the selected joystick. If called on an invalid index,
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|  *          this function returns a zero GUID
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|  *
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|  * \sa SDL_JoystickGetGUID
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|  * \sa SDL_JoystickGetGUIDString
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|  */
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| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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| 
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| /**
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|  * Get the USB vendor ID of a joystick, if available.
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|  *
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|  * This can be called before any joysticks are opened. If the vendor ID isn't
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|  * available this function returns 0.
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|  *
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|  * \param device_index the index of the joystick to query (the N'th joystick
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|  *                     on the system
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|  * \returns the USB vendor ID of the selected joystick. If called on an
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|  *          invalid index, this function returns zero
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|  */
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| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
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| 
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| /**
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|  * Get the USB product ID of a joystick, if available.
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|  *
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|  * This can be called before any joysticks are opened. If the product ID isn't
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|  * available this function returns 0.
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|  *
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|  * \param device_index the index of the joystick to query (the N'th joystick
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|  *                     on the system
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|  * \returns the USB product ID of the selected joystick. If called on an
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|  *          invalid index, this function returns zero
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|  */
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| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
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| 
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| /**
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|  * Get the product version of a joystick, if available.
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|  *
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|  * This can be called before any joysticks are opened. If the product version
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|  * isn't available this function returns 0.
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|  *
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|  * \param device_index the index of the joystick to query (the N'th joystick
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|  *                     on the system
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|  * \returns the product version of the selected joystick. If called on an
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|  *          invalid index, this function returns zero
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|  */
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| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
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| 
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| /**
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|  * Get the type of a joystick, if available.
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|  *
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|  * This can be called before any joysticks are opened.
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|  *
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|  * \param device_index the index of the joystick to query (the N'th joystick
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|  *                     on the system
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|  * \returns the SDL_JoystickType of the selected joystick. If called on an
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|  *          invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
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|  */
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| extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
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| 
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| /**
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|  * Get the instance ID of a joystick.
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|  *
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|  * This can be called before any joysticks are opened. If the index is out of
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|  * range, this function will return -1.
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|  *
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|  * \param device_index the index of the joystick to query (the N'th joystick
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|  *                     on the system
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|  * \returns the instance id of the selected joystick. If called on an invalid
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|  *          index, this function returns zero
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|  */
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| extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
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| 
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| /**
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|  * Open a joystick for use.
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|  *
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|  * The `device_index` argument refers to the N'th joystick presently
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|  * recognized by SDL on the system. It is **NOT** the same as the instance ID
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|  * used to identify the joystick in future events. See
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|  * SDL_JoystickInstanceID() for more details about instance IDs.
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|  *
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|  * The joystick subsystem must be initialized before a joystick can be opened
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|  * for use.
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|  *
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|  * \param device_index the index of the joystick to query
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|  * \returns a joystick identifier or NULL if an error occurred; call
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|  *          SDL_GetError() for more information.
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|  *
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|  * \sa SDL_JoystickClose
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|  * \sa SDL_JoystickInstanceID
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|  */
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| extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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| 
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| /**
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|  * Get the SDL_Joystick associated with an instance id.
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|  *
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|  * \param instance_id the instance id to get the SDL_Joystick for
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|  * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
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|  *          for more information.
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|  *
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|  * \since This function is available since SDL 2.0.4.
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|  */
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| extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
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| 
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| /**
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|  * Get the SDL_Joystick associated with a player index.
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|  *
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|  * \param player_index the player index to get the SDL_Joystick for
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|  * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
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|  *          for more information.
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|  */
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| extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
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| 
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| /**
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|  * Attach a new virtual joystick.
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|  *
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|  * \returns the joystick's device index, or -1 if an error occurred.
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|  */
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| extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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|                                                       int naxes,
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|                                                       int nbuttons,
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|                                                       int nhats);
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| 
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| /**
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|  * Detach a virtual joystick.
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|  *
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|  * \param device_index a value previously returned from
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|  *                     SDL_JoystickAttachVirtual()
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|  * \returns 0 on success, or -1 if an error occurred.
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|  */
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| extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
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| 
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| /**
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|  * Query whether or not the joystick at a given device index is virtual.
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|  *
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|  * \param device_index a joystick device index.
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|  * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
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|  */
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| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
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| 
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| /**
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|  * Set values on an opened, virtual-joystick's axis.
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|  *
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|  * Please note that values set here will not be applied until the next call to
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|  * SDL_JoystickUpdate, which can either be called directly, or can be called
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|  * indirectly through various other SDL APIs, including, but not limited to
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|  * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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|  * SDL_WaitEvent.
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|  *
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|  * \param joystick the virtual joystick on which to set state.
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|  * \param axis the specific axis on the virtual joystick to set.
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|  * \param value the new value for the specified axis.
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|  * \returns 0 on success, -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
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| 
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| /**
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|  * Set values on an opened, virtual-joystick's button.
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|  *
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|  * Please note that values set here will not be applied until the next call to
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|  * SDL_JoystickUpdate, which can either be called directly, or can be called
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|  * indirectly through various other SDL APIs, including, but not limited to
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|  * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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|  * SDL_WaitEvent.
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|  *
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|  * \param joystick the virtual joystick on which to set state.
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|  * \param button the specific button on the virtual joystick to set.
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|  * \param value the new value for the specified button.
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|  * \returns 0 on success, -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
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| 
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| /**
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|  * Set values on an opened, virtual-joystick's hat.
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|  *
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|  * Please note that values set here will not be applied until the next call to
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|  * SDL_JoystickUpdate, which can either be called directly, or can be called
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|  * indirectly through various other SDL APIs, including, but not limited to
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|  * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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|  * SDL_WaitEvent.
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|  *
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|  * \param joystick the virtual joystick on which to set state.
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|  * \param hat the specific hat on the virtual joystick to set.
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|  * \param value the new value for the specified hat.
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|  * \returns 0 on success, -1 on error.
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|  */
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| extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
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| 
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| /**
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|  * Get the implementation dependent name of a joystick.
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|  *
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|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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|  * \returns the name of the selected joystick. If no name can be found, this
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|  *          function returns NULL; call SDL_GetError() for more information.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_JoystickNameForIndex
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|  * \sa SDL_JoystickOpen
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|  */
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| extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
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| 
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| /**
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|  * Get the player index of an opened joystick.
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|  *
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|  * For XInput controllers this returns the XInput user index. Many joysticks
 | |
|  * will not be able to supply this information.
 | |
|  *
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|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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|  * \returns the player index, or -1 if it's not available.
 | |
|  */
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| extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
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| 
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| /**
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|  * Set the player index of an opened joystick.
 | |
|  *
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|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
 | |
|  * \param player_index the player index to set.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
 | |
| 
 | |
| /**
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|  * Get the implementation-dependent GUID for the joystick.
 | |
|  *
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|  * This function requires an open joystick.
 | |
|  *
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|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
 | |
|  * \returns the GUID of the given joystick. If called on an invalid index,
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|  *          this function returns a zero GUID; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \sa SDL_JoystickGetDeviceGUID
 | |
|  * \sa SDL_JoystickGetGUIDString
 | |
|  */
 | |
| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the USB vendor ID of an opened joystick, if available.
 | |
|  *
 | |
|  * If the vendor ID isn't available this function returns 0.
 | |
|  *
 | |
|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
 | |
|  * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
 | |
|  */
 | |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the USB product ID of an opened joystick, if available.
 | |
|  *
 | |
|  * If the product ID isn't available this function returns 0.
 | |
|  *
 | |
|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
 | |
|  * \returns the USB product ID of the selected joystick, or 0 if unavailable.
 | |
|  */
 | |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the product version of an opened joystick, if available.
 | |
|  *
 | |
|  * If the product version isn't available this function returns 0.
 | |
|  *
 | |
|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
 | |
|  * \returns the product version of the selected joystick, or 0 if unavailable.
 | |
|  */
 | |
| extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the serial number of an opened joystick, if available.
 | |
|  *
 | |
|  * Returns the serial number of the joystick, or NULL if it is not available.
 | |
|  *
 | |
|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
 | |
|  * \returns the serial number of the selected joystick, or NULL if
 | |
|  *          unavailable.
 | |
|  */
 | |
| extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
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| 
 | |
| /**
 | |
|  * Get the type of an opened joystick.
 | |
|  *
 | |
|  * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
 | |
|  * \returns the SDL_JoystickType of the selected joystick.
 | |
|  */
 | |
| extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get an ASCII string representation for a given SDL_JoystickGUID.
 | |
|  *
 | |
|  * You should supply at least 33 bytes for pszGUID.
 | |
|  *
 | |
|  * \param guid the SDL_JoystickGUID you wish to convert to string
 | |
|  * \param pszGUID buffer in which to write the ASCII string
 | |
|  * \param cbGUID the size of pszGUID
 | |
|  *
 | |
|  * \sa SDL_JoystickGetDeviceGUID
 | |
|  * \sa SDL_JoystickGetGUID
 | |
|  * \sa SDL_JoystickGetGUIDFromString
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
 | |
| 
 | |
| /**
 | |
|  * Convert a GUID string into a SDL_JoystickGUID structure.
 | |
|  *
 | |
|  * Performs no error checking. If this function is given a string containing
 | |
|  * an invalid GUID, the function will silently succeed, but the GUID generated
 | |
|  * will not be useful.
 | |
|  *
 | |
|  * \param pchGUID string containing an ASCII representation of a GUID
 | |
|  * \returns a SDL_JoystickGUID structure.
 | |
|  *
 | |
|  * \sa SDL_JoystickGetGUIDString
 | |
|  */
 | |
| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
 | |
| 
 | |
| /**
 | |
|  * Get the status of a specified joystick.
 | |
|  *
 | |
|  * \param joystick the joystick to query
 | |
|  * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_JoystickClose
 | |
|  * \sa SDL_JoystickOpen
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the instance ID of an opened joystick.
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \returns the instance ID of the specified joystick on success or a negative
 | |
|  *          error code on failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_JoystickOpen
 | |
|  */
 | |
| extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the number of general axis controls on a joystick.
 | |
|  *
 | |
|  * Often, the directional pad on a game controller will either look like 4
 | |
|  * separate buttons or a POV hat, and not axes, but all of this is up to the
 | |
|  * device and platform.
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \returns the number of axis controls/number of axes on success or a
 | |
|  *          negative error code on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \sa SDL_JoystickGetAxis
 | |
|  * \sa SDL_JoystickOpen
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the number of trackballs on a joystick.
 | |
|  *
 | |
|  * Joystick trackballs have only relative motion events associated with them
 | |
|  * and their state cannot be polled.
 | |
|  *
 | |
|  * Most joysticks do not have trackballs.
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \returns the number of trackballs on success or a negative error code on
 | |
|  *          failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_JoystickGetBall
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the number of POV hats on a joystick.
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \returns the number of POV hats on success or a negative error code on
 | |
|  *          failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_JoystickGetHat
 | |
|  * \sa SDL_JoystickOpen
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the number of buttons on a joystick.
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \returns the number of buttons on success or a negative error code on
 | |
|  *          failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_JoystickGetButton
 | |
|  * \sa SDL_JoystickOpen
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Update the current state of the open joysticks.
 | |
|  *
 | |
|  * This is called automatically by the event loop if any joystick events are
 | |
|  * enabled.
 | |
|  *
 | |
|  * \sa SDL_JoystickEventState
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
 | |
| 
 | |
| /**
 | |
|  * Enable/disable joystick event polling.
 | |
|  *
 | |
|  * If joystick events are disabled, you must call SDL_JoystickUpdate()
 | |
|  * yourself and manually check the state of the joystick when you want
 | |
|  * joystick information.
 | |
|  *
 | |
|  * It is recommended that you leave joystick event handling enabled.
 | |
|  *
 | |
|  * **WARNING**: Calling this function may delete all events currently in SDL's
 | |
|  * event queue.
 | |
|  *
 | |
|  * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
 | |
|  * \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  *          If `state` is `SDL_QUERY` then the current state is returned,
 | |
|  *          otherwise the new processing state is returned.
 | |
|  *
 | |
|  * \sa SDL_GameControllerEventState
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
 | |
| 
 | |
| #define SDL_JOYSTICK_AXIS_MAX   32767
 | |
| #define SDL_JOYSTICK_AXIS_MIN   -32768
 | |
| /**
 | |
|  * Get the current state of an axis control on a joystick.
 | |
|  *
 | |
|  * SDL makes no promises about what part of the joystick any given axis refers
 | |
|  * to. Your game should have some sort of configuration UI to let users
 | |
|  * specify what each axis should be bound to. Alternately, SDL's higher-level
 | |
|  * Game Controller API makes a great effort to apply order to this lower-level
 | |
|  * interface, so you know that a specific axis is the "left thumb stick," etc.
 | |
|  *
 | |
|  * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
 | |
|  * 32767) representing the current position of the axis. It may be necessary
 | |
|  * to impose certain tolerances on these values to account for jitter.
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \param axis the axis to query; the axis indices start at index 0
 | |
|  * \returns a 16-bit signed integer representing the current position of the
 | |
|  *          axis or 0 on failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_JoystickNumAxes
 | |
|  */
 | |
| extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
 | |
|                                                    int axis);
 | |
| 
 | |
| /**
 | |
|  * Get the initial state of an axis control on a joystick.
 | |
|  *
 | |
|  * The state is a value ranging from -32768 to 32767.
 | |
|  *
 | |
|  * The axis indices start at index 0.
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \param axis the axis to query; the axis indices start at index 0
 | |
|  * \param state Upon return, the initial value is supplied here.
 | |
|  * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
 | |
|                                                    int axis, Sint16 *state);
 | |
| 
 | |
| /**
 | |
|  *  \name Hat positions
 | |
|  */
 | |
| /* @{ */
 | |
| #define SDL_HAT_CENTERED    0x00
 | |
| #define SDL_HAT_UP          0x01
 | |
| #define SDL_HAT_RIGHT       0x02
 | |
| #define SDL_HAT_DOWN        0x04
 | |
| #define SDL_HAT_LEFT        0x08
 | |
| #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
 | |
| #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
 | |
| #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
 | |
| #define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
 | |
| /* @} */
 | |
| 
 | |
| /**
 | |
|  * Get the current state of a POV hat on a joystick.
 | |
|  *
 | |
|  * The returned value will be one of the following positions:
 | |
|  *
 | |
|  * - `SDL_HAT_CENTERED`
 | |
|  * - `SDL_HAT_UP`
 | |
|  * - `SDL_HAT_RIGHT`
 | |
|  * - `SDL_HAT_DOWN`
 | |
|  * - `SDL_HAT_LEFT`
 | |
|  * - `SDL_HAT_RIGHTUP`
 | |
|  * - `SDL_HAT_RIGHTDOWN`
 | |
|  * - `SDL_HAT_LEFTUP`
 | |
|  * - `SDL_HAT_LEFTDOWN`
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \param hat the hat index to get the state from; indices start at index 0
 | |
|  * \returns the current hat position.
 | |
|  *
 | |
|  * \sa SDL_JoystickNumHats
 | |
|  */
 | |
| extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
 | |
|                                                  int hat);
 | |
| 
 | |
| /**
 | |
|  * Get the ball axis change since the last poll.
 | |
|  *
 | |
|  * Trackballs can only return relative motion since the last call to
 | |
|  * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
 | |
|  *
 | |
|  * Most joysticks do not have trackballs.
 | |
|  *
 | |
|  * \param joystick the SDL_Joystick to query
 | |
|  * \param ball the ball index to query; ball indices start at index 0
 | |
|  * \param dx stores the difference in the x axis position since the last poll
 | |
|  * \param dy stores the difference in the y axis position since the last poll
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \sa SDL_JoystickNumBalls
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
 | |
|                                                 int ball, int *dx, int *dy);
 | |
| 
 | |
| /**
 | |
|  * Get the current state of a button on a joystick.
 | |
|  *
 | |
|  * \param joystick an SDL_Joystick structure containing joystick information
 | |
|  * \param button the button index to get the state from; indices start at
 | |
|  *               index 0
 | |
|  * \returns 1 if the specified button is pressed, 0 otherwise.
 | |
|  *
 | |
|  * \sa SDL_JoystickNumButtons
 | |
|  */
 | |
| extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
 | |
|                                                     int button);
 | |
| 
 | |
| /**
 | |
|  * Start a rumble effect.
 | |
|  *
 | |
|  * Each call to this function cancels any previous rumble effect, and calling
 | |
|  * it with 0 intensity stops any rumbling.
 | |
|  *
 | |
|  * \param joystick The joystick to vibrate
 | |
|  * \param low_frequency_rumble The intensity of the low frequency (left)
 | |
|  *                             rumble motor, from 0 to 0xFFFF
 | |
|  * \param high_frequency_rumble The intensity of the high frequency (right)
 | |
|  *                              rumble motor, from 0 to 0xFFFF
 | |
|  * \param duration_ms The duration of the rumble effect, in milliseconds
 | |
|  * \returns 0, or -1 if rumble isn't supported on this joystick
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
 | |
| 
 | |
| /**
 | |
|  * Start a rumble effect in the joystick's triggers
 | |
|  *
 | |
|  * Each call to this function cancels any previous trigger rumble effect, and
 | |
|  * calling it with 0 intensity stops any rumbling.
 | |
|  *
 | |
|  * Note that this function is for _trigger_ rumble; the first joystick to
 | |
|  * support this was the PlayStation 5's DualShock 5 controller. If you want
 | |
|  * the (more common) whole-controller rumble, use SDL_JoystickRumble()
 | |
|  * instead.
 | |
|  *
 | |
|  * \param joystick The joystick to vibrate
 | |
|  * \param left_rumble The intensity of the left trigger rumble motor, from 0
 | |
|  *                    to 0xFFFF
 | |
|  * \param right_rumble The intensity of the right trigger rumble motor, from 0
 | |
|  *                     to 0xFFFF
 | |
|  * \param duration_ms The duration of the rumble effect, in milliseconds
 | |
|  * \returns 0, or -1 if trigger rumble isn't supported on this joystick
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
 | |
| 
 | |
| /**
 | |
|  * Query whether a joystick has an LED.
 | |
|  *
 | |
|  * An example of a joystick LED is the light on the back of a PlayStation 4's
 | |
|  * DualShock 4 controller.
 | |
|  *
 | |
|  * \param joystick The joystick to query
 | |
|  * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Update a joystick's LED color.
 | |
|  *
 | |
|  * An example of a joystick LED is the light on the back of a PlayStation 4's
 | |
|  * DualShock 4 controller.
 | |
|  *
 | |
|  * \param joystick The joystick to update
 | |
|  * \param red The intensity of the red LED
 | |
|  * \param green The intensity of the green LED
 | |
|  * \param blue The intensity of the blue LED
 | |
|  * \returns 0 on success, -1 if this joystick does not have a modifiable LED
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
 | |
| 
 | |
| /**
 | |
|  * Send a joystick specific effect packet
 | |
|  *
 | |
|  * \param joystick The joystick to affect
 | |
|  * \param data The data to send to the joystick
 | |
|  * \param size The size of the data to send to the joystick
 | |
|  * \returns 0, or -1 if this joystick or driver doesn't support effect packets
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
 | |
| 
 | |
| /**
 | |
|  * Close a joystick previously opened with SDL_JoystickOpen().
 | |
|  *
 | |
|  * \param joystick The joystick device to close
 | |
|  *
 | |
|  * \sa SDL_JoystickOpen
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
 | |
| 
 | |
| /**
 | |
|  * Get the battery level of a joystick as SDL_JoystickPowerLevel.
 | |
|  *
 | |
|  * \param joystick the SDL_Joystick to query
 | |
|  * \returns the current battery level as SDL_JoystickPowerLevel on success or
 | |
|  *          `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
 | |
|  *
 | |
|  * \since This function is available since SDL 2.0.4.
 | |
|  */
 | |
| extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include "close_code.h"
 | |
| 
 | |
| #endif /* SDL_joystick_h_ */
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 | 
