Duckstation/src/common/gl_stream_buffer.cpp
2019-11-02 23:42:44 +10:00

58 lines
1.2 KiB
C++

#include "gl_stream_buffer.h"
namespace GL {
StreamBuffer::StreamBuffer(GLenum target, GLuint buffer_id, u32 size)
: m_target(target), m_buffer_id(buffer_id), m_size(size), m_cpu_buffer(size)
{
}
StreamBuffer::~StreamBuffer()
{
glDeleteBuffers(1, &m_buffer_id);
}
void StreamBuffer::Bind()
{
glBindBuffer(m_target, m_buffer_id);
}
void StreamBuffer::Unbind()
{
glBindBuffer(m_target, 0);
}
StreamBuffer::MappingResult StreamBuffer::Map(u32 alignment, u32 min_size)
{
return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, m_size / alignment};
}
void StreamBuffer::Unmap(u32 used_size)
{
if (used_size == 0)
return;
glBindBuffer(m_target, m_buffer_id);
glBufferSubData(m_target, 0, used_size, m_cpu_buffer.data());
}
std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size)
{
glGetError();
GLuint buffer_id;
glGenBuffers(1, &buffer_id);
glBindBuffer(target, buffer_id);
glBufferData(target, size, nullptr, GL_STREAM_DRAW);
GLenum err = glGetError();
if (err != GL_NO_ERROR)
{
glDeleteBuffers(1, &buffer_id);
return {};
}
return std::unique_ptr<StreamBuffer>(new StreamBuffer(target, buffer_id, size));
}
} // namespace GL