mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-01-21 07:45:38 +00:00
e3d9ba4c99
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
|
|
|
#pragma once
|
|
#include "context.h"
|
|
|
|
#include "../opengl_loader.h"
|
|
|
|
#include "common/windows_headers.h"
|
|
|
|
#include "glad_wgl.h"
|
|
|
|
#include <optional>
|
|
|
|
namespace GL {
|
|
|
|
class ContextWGL final : public Context
|
|
{
|
|
public:
|
|
ContextWGL(const WindowInfo& wi);
|
|
~ContextWGL() override;
|
|
|
|
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
|
|
size_t num_versions_to_try);
|
|
|
|
void* GetProcAddress(const char* name) override;
|
|
bool ChangeSurface(const WindowInfo& new_wi) override;
|
|
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
|
|
bool SwapBuffers() override;
|
|
bool IsCurrent() override;
|
|
bool MakeCurrent() override;
|
|
bool DoneCurrent() override;
|
|
bool SetSwapInterval(s32 interval) override;
|
|
std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
|
|
|
|
private:
|
|
ALWAYS_INLINE HWND GetHWND() const { return static_cast<HWND>(m_wi.window_handle); }
|
|
|
|
HDC GetDCAndSetPixelFormat(HWND hwnd);
|
|
|
|
bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
|
|
bool InitializeDC();
|
|
void ReleaseDC();
|
|
bool CreatePBuffer();
|
|
bool CreateAnyContext(HGLRC share_context, bool make_current);
|
|
bool CreateVersionContext(const Version& version, HGLRC share_context, bool make_current);
|
|
|
|
HDC m_dc = {};
|
|
HGLRC m_rc = {};
|
|
|
|
// Can't change pixel format once it's set for a RC.
|
|
std::optional<int> m_pixel_format;
|
|
|
|
// Dummy window for creating a PBuffer off when we're surfaceless.
|
|
HWND m_dummy_window = {};
|
|
HDC m_dummy_dc = {};
|
|
HPBUFFERARB m_pbuffer = {};
|
|
};
|
|
|
|
} // namespace GL
|