mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 22:25:42 +00:00
2236 lines
58 KiB
C++
2236 lines
58 KiB
C++
#include "system.h"
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#include "bios.h"
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#include "bus.h"
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#include "cdrom.h"
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#include "cheats.h"
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#include "common/audio_stream.h"
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#include "common/file_system.h"
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#include "common/iso_reader.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "common/string_util.h"
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#include "common/timestamp.h"
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#include "controller.h"
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#include "cpu_code_cache.h"
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#include "cpu_core.h"
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#include "dma.h"
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#include "gpu.h"
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#include "gte.h"
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#include "host_display.h"
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#include "host_interface.h"
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#include "host_interface_progress_callback.h"
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#include "interrupt_controller.h"
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#include "libcrypt_game_codes.h"
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#include "mdec.h"
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#include "memory_card.h"
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#include "pad.h"
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#include "psf_loader.h"
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#include "save_state_version.h"
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#include "sio.h"
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#include "spu.h"
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#include "texture_replacements.h"
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#include "timers.h"
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#include <cctype>
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#include <cinttypes>
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#include <cmath>
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#include <cstdio>
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#include <deque>
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#include <fstream>
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#include <limits>
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#include <thread>
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Log_SetChannel(System);
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SystemBootParameters::SystemBootParameters() = default;
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SystemBootParameters::SystemBootParameters(SystemBootParameters&& other) = default;
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SystemBootParameters::SystemBootParameters(std::string filename_) : filename(std::move(filename_)) {}
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SystemBootParameters::~SystemBootParameters() = default;
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namespace System {
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struct MemorySaveState
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{
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std::unique_ptr<HostDisplayTexture> vram_texture;
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std::unique_ptr<GrowableMemoryByteStream> state_stream;
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};
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static bool SaveMemoryState(MemorySaveState* mss);
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static bool LoadMemoryState(const MemorySaveState& mss);
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static bool LoadEXE(const char* filename);
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static bool SetExpansionROM(const char* filename);
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/// Opens CD image, preloading if needed.
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static std::unique_ptr<CDImage> OpenCDImage(const char* path, bool force_preload);
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static bool DoLoadState(ByteStream* stream, bool force_software_renderer, bool update_display);
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static bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display);
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static void DoRunFrame();
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static bool CreateGPU(GPURenderer renderer);
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static bool SaveRewindState();
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static void DoRewind();
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static void SaveRunaheadState();
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static void DoRunahead();
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static void DoMemorySaveStates();
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static bool Initialize(bool force_software_renderer);
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static void UpdateRunningGame(const char* path, CDImage* image);
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static State s_state = State::Shutdown;
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static ConsoleRegion s_region = ConsoleRegion::NTSC_U;
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TickCount g_ticks_per_second = MASTER_CLOCK;
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static TickCount s_max_slice_ticks = MASTER_CLOCK / 10;
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static u32 s_frame_number = 1;
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static u32 s_internal_frame_number = 1;
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static std::string s_running_game_path;
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static std::string s_running_game_code;
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static std::string s_running_game_title;
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static float s_throttle_frequency = 60.0f;
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static float s_target_speed = 1.0f;
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static Common::Timer::Value s_frame_period = 0;
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static Common::Timer::Value s_next_frame_time = 0;
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static float s_average_frame_time_accumulator = 0.0f;
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static float s_worst_frame_time_accumulator = 0.0f;
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static float s_vps = 0.0f;
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static float s_fps = 0.0f;
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static float s_speed = 0.0f;
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static float s_worst_frame_time = 0.0f;
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static float s_average_frame_time = 0.0f;
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static u32 s_last_frame_number = 0;
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static u32 s_last_internal_frame_number = 0;
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static u32 s_last_global_tick_counter = 0;
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static Common::Timer s_fps_timer;
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static Common::Timer s_frame_timer;
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// Playlist of disc images.
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static std::vector<std::string> s_media_playlist;
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static std::string s_media_playlist_filename;
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static std::unique_ptr<CheatList> s_cheat_list;
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static bool s_memory_saves_enabled = false;
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static std::deque<MemorySaveState> s_rewind_states;
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static s32 s_rewind_load_frequency = -1;
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static s32 s_rewind_load_counter = -1;
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static s32 s_rewind_save_frequency = -1;
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static s32 s_rewind_save_counter = -1;
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static bool s_rewinding_first_save = false;
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static std::deque<MemorySaveState> s_runahead_states;
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static std::unique_ptr<AudioStream> s_runahead_audio_stream;
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static bool s_runahead_replay_pending = false;
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static u32 s_runahead_frames = 0;
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State GetState()
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{
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return s_state;
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}
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void SetState(State new_state)
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{
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if (s_state == new_state)
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return;
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Assert(s_state == State::Paused || s_state == State::Running);
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Assert(new_state == State::Paused || new_state == State::Running);
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s_state = new_state;
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if (new_state == State::Paused)
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CPU::ForceDispatcherExit();
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}
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bool IsRunning()
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{
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return s_state == State::Running;
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}
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bool IsPaused()
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{
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return s_state == State::Paused;
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}
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bool IsShutdown()
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{
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return s_state == State::Shutdown;
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}
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bool IsValid()
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{
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return s_state != State::Shutdown && s_state != State::Starting;
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}
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ConsoleRegion GetRegion()
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{
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return s_region;
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}
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bool IsPALRegion()
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{
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return s_region == ConsoleRegion::PAL;
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}
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TickCount GetMaxSliceTicks()
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{
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return s_max_slice_ticks;
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}
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void UpdateOverclock()
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{
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g_ticks_per_second = ScaleTicksToOverclock(MASTER_CLOCK);
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s_max_slice_ticks = ScaleTicksToOverclock(MASTER_CLOCK / 10);
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g_spu.CPUClockChanged();
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g_cdrom.CPUClockChanged();
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g_gpu->CPUClockChanged();
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g_timers.CPUClocksChanged();
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UpdateThrottlePeriod();
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}
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u32 GetFrameNumber()
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{
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return s_frame_number;
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}
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u32 GetInternalFrameNumber()
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{
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return s_internal_frame_number;
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}
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void FrameDone()
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{
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s_frame_number++;
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CPU::g_state.frame_done = true;
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CPU::g_state.downcount = 0;
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}
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void IncrementInternalFrameNumber()
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{
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s_internal_frame_number++;
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}
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const std::string& GetRunningPath()
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{
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return s_running_game_path;
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}
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const std::string& GetRunningCode()
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{
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return s_running_game_code;
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}
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const std::string& GetRunningTitle()
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{
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return s_running_game_title;
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}
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float GetFPS()
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{
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return s_fps;
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}
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float GetVPS()
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{
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return s_vps;
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}
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float GetEmulationSpeed()
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{
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return s_speed;
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}
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float GetAverageFrameTime()
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{
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return s_average_frame_time;
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}
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float GetWorstFrameTime()
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{
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return s_worst_frame_time;
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}
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float GetThrottleFrequency()
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{
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return s_throttle_frequency;
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}
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bool IsExeFileName(const char* path)
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{
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const char* extension = std::strrchr(path, '.');
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return (extension &&
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(StringUtil::Strcasecmp(extension, ".exe") == 0 || StringUtil::Strcasecmp(extension, ".psexe") == 0));
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}
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bool IsPsfFileName(const char* path)
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{
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const char* extension = std::strrchr(path, '.');
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return (extension &&
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(StringUtil::Strcasecmp(extension, ".psf") == 0 || StringUtil::Strcasecmp(extension, ".minipsf") == 0));
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}
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bool IsM3UFileName(const char* path)
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{
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const char* extension = std::strrchr(path, '.');
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return (extension && StringUtil::Strcasecmp(extension, ".m3u") == 0);
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}
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std::vector<std::string> ParseM3UFile(const char* path)
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{
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std::ifstream ifs(path);
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if (!ifs.is_open())
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{
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Log_ErrorPrintf("Failed to open %s", path);
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return {};
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}
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std::vector<std::string> entries;
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std::string line;
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while (std::getline(ifs, line))
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{
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u32 start_offset = 0;
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while (start_offset < line.size() && std::isspace(line[start_offset]))
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start_offset++;
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// skip comments
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if (start_offset == line.size() || line[start_offset] == '#')
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continue;
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// strip ending whitespace
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u32 end_offset = static_cast<u32>(line.size()) - 1;
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while (std::isspace(line[end_offset]) && end_offset > start_offset)
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end_offset--;
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// anything?
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if (start_offset == end_offset)
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continue;
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std::string entry_path(line.begin() + start_offset, line.begin() + end_offset + 1);
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if (!FileSystem::IsAbsolutePath(entry_path))
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{
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SmallString absolute_path;
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FileSystem::BuildPathRelativeToFile(absolute_path, path, entry_path.c_str());
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entry_path = absolute_path;
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}
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Log_DevPrintf("Read path from m3u: '%s'", entry_path.c_str());
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entries.push_back(std::move(entry_path));
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}
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Log_InfoPrintf("Loaded %zu paths from m3u '%s'", entries.size(), path);
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return entries;
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}
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ConsoleRegion GetConsoleRegionForDiscRegion(DiscRegion region)
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{
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switch (region)
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{
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case DiscRegion::NTSC_J:
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return ConsoleRegion::NTSC_J;
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case DiscRegion::NTSC_U:
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case DiscRegion::Other:
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default:
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return ConsoleRegion::NTSC_U;
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case DiscRegion::PAL:
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return ConsoleRegion::PAL;
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}
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}
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std::string_view GetTitleForPath(const char* path)
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{
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std::string_view path_view = path;
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std::size_t title_start = path_view.find_last_of("/\\");
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if (title_start != std::string_view::npos)
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path_view.remove_prefix(title_start + 1);
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return path_view.substr(0, path_view.find_last_of('.'));
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}
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std::string GetGameCodeForPath(const char* image_path)
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{
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std::unique_ptr<CDImage> cdi = CDImage::Open(image_path);
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if (!cdi)
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return {};
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return GetGameCodeForImage(cdi.get());
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}
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std::string GetGameCodeForImage(CDImage* cdi)
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{
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ISOReader iso;
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if (!iso.Open(cdi, 1))
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return {};
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// Read SYSTEM.CNF
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std::vector<u8> system_cnf_data;
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if (!iso.ReadFile("SYSTEM.CNF", &system_cnf_data))
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return {};
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// Parse lines
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std::vector<std::pair<std::string, std::string>> lines;
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std::pair<std::string, std::string> current_line;
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bool reading_value = false;
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for (size_t pos = 0; pos < system_cnf_data.size(); pos++)
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{
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const char ch = static_cast<char>(system_cnf_data[pos]);
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if (ch == '\r' || ch == '\n')
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{
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if (!current_line.first.empty())
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{
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lines.push_back(std::move(current_line));
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current_line = {};
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reading_value = false;
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}
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}
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else if (ch == ' ' || (ch >= 0x09 && ch <= 0x0D))
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{
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continue;
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}
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else if (ch == '=' && !reading_value)
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{
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reading_value = true;
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}
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else
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{
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if (reading_value)
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current_line.second.push_back(ch);
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else
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current_line.first.push_back(ch);
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}
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}
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if (!current_line.first.empty())
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lines.push_back(std::move(current_line));
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// Find the BOOT line
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auto iter = std::find_if(lines.begin(), lines.end(),
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[](const auto& it) { return StringUtil::Strcasecmp(it.first.c_str(), "boot") == 0; });
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if (iter == lines.end())
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return {};
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// cdrom:\SCES_123.45;1
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std::string code = iter->second;
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std::string::size_type pos = code.rfind('\\');
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if (pos != std::string::npos)
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{
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code.erase(0, pos + 1);
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}
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else
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{
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// cdrom:SCES_123.45;1
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pos = code.rfind(':');
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if (pos != std::string::npos)
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code.erase(0, pos + 1);
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}
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pos = code.find(';');
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if (pos != std::string::npos)
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code.erase(pos);
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// SCES_123.45 -> SCES-12345
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for (pos = 0; pos < code.size();)
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{
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if (code[pos] == '.')
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{
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code.erase(pos, 1);
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continue;
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}
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if (code[pos] == '_')
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code[pos] = '-';
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else
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code[pos] = static_cast<char>(std::toupper(code[pos]));
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pos++;
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}
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return code;
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}
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DiscRegion GetRegionForCode(std::string_view code)
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{
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std::string prefix;
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for (size_t pos = 0; pos < code.length(); pos++)
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{
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const int ch = std::tolower(code[pos]);
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if (ch < 'a' || ch > 'z')
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break;
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prefix.push_back(static_cast<char>(ch));
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}
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if (prefix == "sces" || prefix == "sced" || prefix == "sles" || prefix == "sled")
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return DiscRegion::PAL;
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else if (prefix == "scps" || prefix == "slps" || prefix == "slpm" || prefix == "sczs" || prefix == "papx")
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return DiscRegion::NTSC_J;
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else if (prefix == "scus" || prefix == "slus")
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return DiscRegion::NTSC_U;
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else
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return DiscRegion::Other;
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}
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DiscRegion GetRegionFromSystemArea(CDImage* cdi)
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{
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// The license code is on sector 4 of the disc.
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u8 sector[CDImage::DATA_SECTOR_SIZE];
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if (!cdi->Seek(1, 4) || cdi->Read(CDImage::ReadMode::DataOnly, 1, sector) != 1)
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return DiscRegion::Other;
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static constexpr char ntsc_u_string[] = " Licensed by Sony Computer Entertainment Amer ica ";
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static constexpr char ntsc_j_string[] = " Licensed by Sony Computer Entertainment Inc.";
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static constexpr char pal_string[] = " Licensed by Sony Computer Entertainment Euro pe";
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// subtract one for the terminating null
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if (std::equal(ntsc_u_string, ntsc_u_string + countof(ntsc_u_string) - 1, sector))
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return DiscRegion::NTSC_U;
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else if (std::equal(ntsc_j_string, ntsc_j_string + countof(ntsc_j_string) - 1, sector))
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return DiscRegion::NTSC_J;
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else if (std::equal(pal_string, pal_string + countof(pal_string) - 1, sector))
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return DiscRegion::PAL;
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else
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return DiscRegion::Other;
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}
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DiscRegion GetRegionForImage(CDImage* cdi)
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{
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DiscRegion system_area_region = GetRegionFromSystemArea(cdi);
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if (system_area_region != DiscRegion::Other)
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return system_area_region;
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std::string code = GetGameCodeForImage(cdi);
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if (code.empty())
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return DiscRegion::Other;
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return GetRegionForCode(code);
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}
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DiscRegion GetRegionForExe(const char* path)
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{
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auto fp = FileSystem::OpenManagedCFile(path, "rb");
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if (!fp)
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return DiscRegion::Other;
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std::fseek(fp.get(), 0, SEEK_END);
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const u32 file_size = static_cast<u32>(std::ftell(fp.get()));
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std::fseek(fp.get(), 0, SEEK_SET);
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BIOS::PSEXEHeader header;
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if (std::fread(&header, sizeof(header), 1, fp.get()) != 1)
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return DiscRegion::Other;
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return BIOS::GetPSExeDiscRegion(header);
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}
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DiscRegion GetRegionForPsf(const char* path)
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{
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PSFLoader::File psf;
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if (!psf.Load(path))
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return DiscRegion::Other;
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return psf.GetRegion();
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}
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std::optional<DiscRegion> GetRegionForPath(const char* image_path)
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{
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if (IsExeFileName(image_path))
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return GetRegionForExe(image_path);
|
|
else if (IsPsfFileName(image_path))
|
|
return GetRegionForPsf(image_path);
|
|
|
|
std::unique_ptr<CDImage> cdi = CDImage::Open(image_path);
|
|
if (!cdi)
|
|
return {};
|
|
|
|
return GetRegionForImage(cdi.get());
|
|
}
|
|
|
|
bool RecreateGPU(GPURenderer renderer, bool update_display /* = true*/)
|
|
{
|
|
ClearMemorySaveStates();
|
|
g_gpu->RestoreGraphicsAPIState();
|
|
|
|
// save current state
|
|
std::unique_ptr<ByteStream> state_stream = ByteStream_CreateGrowableMemoryStream();
|
|
StateWrapper sw(state_stream.get(), StateWrapper::Mode::Write, SAVE_STATE_VERSION);
|
|
const bool state_valid = g_gpu->DoState(sw, nullptr, false) && TimingEvents::DoState(sw);
|
|
if (!state_valid)
|
|
Log_ErrorPrintf("Failed to save old GPU state when switching renderers");
|
|
|
|
g_gpu->ResetGraphicsAPIState();
|
|
|
|
// create new renderer
|
|
g_gpu.reset();
|
|
if (!CreateGPU(renderer))
|
|
{
|
|
Panic("Failed to recreate GPU");
|
|
return false;
|
|
}
|
|
|
|
// reinitialize the code cache because the address space could change
|
|
CPU::CodeCache::Reinitialize();
|
|
|
|
if (state_valid)
|
|
{
|
|
state_stream->SeekAbsolute(0);
|
|
sw.SetMode(StateWrapper::Mode::Read);
|
|
g_gpu->RestoreGraphicsAPIState();
|
|
g_gpu->DoState(sw, nullptr, update_display);
|
|
TimingEvents::DoState(sw);
|
|
g_gpu->ResetGraphicsAPIState();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::unique_ptr<CDImage> OpenCDImage(const char* path, bool force_preload)
|
|
{
|
|
std::unique_ptr<CDImage> media = CDImage::Open(path);
|
|
if (!media)
|
|
return {};
|
|
|
|
if (force_preload || g_settings.cdrom_load_image_to_ram)
|
|
{
|
|
HostInterfaceProgressCallback callback;
|
|
std::unique_ptr<CDImage> memory_image = CDImage::CreateMemoryImage(media.get(), &callback);
|
|
if (memory_image)
|
|
media = std::move(memory_image);
|
|
else
|
|
Log_WarningPrintf("Failed to preload image '%s' to RAM", path);
|
|
}
|
|
|
|
return media;
|
|
}
|
|
|
|
bool Boot(const SystemBootParameters& params)
|
|
{
|
|
Assert(s_state == State::Shutdown);
|
|
Assert(s_media_playlist.empty());
|
|
s_state = State::Starting;
|
|
s_region = g_settings.region;
|
|
|
|
if (params.state_stream)
|
|
{
|
|
if (!DoLoadState(params.state_stream.get(), params.force_software_renderer, true))
|
|
{
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
|
|
if (g_settings.start_paused || params.override_start_paused.value_or(false))
|
|
{
|
|
DebugAssert(s_state == State::Running);
|
|
s_state = State::Paused;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Load CD image up and detect region.
|
|
std::unique_ptr<CDImage> media;
|
|
bool exe_boot = false;
|
|
bool psf_boot = false;
|
|
if (!params.filename.empty())
|
|
{
|
|
exe_boot = IsExeFileName(params.filename.c_str());
|
|
psf_boot = (!exe_boot && IsPsfFileName(params.filename.c_str()));
|
|
if (exe_boot || psf_boot)
|
|
{
|
|
if (s_region == ConsoleRegion::Auto)
|
|
{
|
|
const DiscRegion file_region =
|
|
(exe_boot ? GetRegionForExe(params.filename.c_str()) : GetRegionForPsf(params.filename.c_str()));
|
|
Log_InfoPrintf("EXE/PSF Region: %s", Settings::GetDiscRegionDisplayName(file_region));
|
|
s_region = GetConsoleRegionForDiscRegion(file_region);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
u32 playlist_index;
|
|
if (IsM3UFileName(params.filename.c_str()))
|
|
{
|
|
s_media_playlist = ParseM3UFile(params.filename.c_str());
|
|
s_media_playlist_filename = params.filename;
|
|
if (s_media_playlist.empty())
|
|
{
|
|
g_host_interface->ReportFormattedError("Failed to parse playlist '%s'", params.filename.c_str());
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
|
|
if (params.media_playlist_index >= s_media_playlist.size())
|
|
{
|
|
Log_WarningPrintf("Media playlist index %u out of range, using first", params.media_playlist_index);
|
|
playlist_index = 0;
|
|
}
|
|
else
|
|
{
|
|
playlist_index = params.media_playlist_index;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddMediaPathToPlaylist(params.filename);
|
|
playlist_index = 0;
|
|
}
|
|
|
|
const std::string& media_path = s_media_playlist[playlist_index];
|
|
Log_InfoPrintf("Loading CD image '%s' from playlist index %u...", media_path.c_str(), playlist_index);
|
|
media = OpenCDImage(media_path.c_str(), params.load_image_to_ram);
|
|
if (!media)
|
|
{
|
|
g_host_interface->ReportFormattedError("Failed to load CD image '%s'", params.filename.c_str());
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
|
|
if (s_region == ConsoleRegion::Auto)
|
|
{
|
|
const DiscRegion disc_region = GetRegionForImage(media.get());
|
|
if (disc_region != DiscRegion::Other)
|
|
{
|
|
s_region = GetConsoleRegionForDiscRegion(disc_region);
|
|
Log_InfoPrintf("Auto-detected console %s region for '%s' (region %s)",
|
|
Settings::GetConsoleRegionName(s_region), params.filename.c_str(),
|
|
Settings::GetDiscRegionName(disc_region));
|
|
}
|
|
else
|
|
{
|
|
s_region = ConsoleRegion::NTSC_U;
|
|
Log_WarningPrintf("Could not determine console region for disc region %s. Defaulting to %s.",
|
|
Settings::GetDiscRegionName(disc_region), Settings::GetConsoleRegionName(s_region));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Default to NTSC for BIOS boot.
|
|
if (s_region == ConsoleRegion::Auto)
|
|
s_region = ConsoleRegion::NTSC_U;
|
|
}
|
|
|
|
Log_InfoPrintf("Console Region: %s", Settings::GetConsoleRegionDisplayName(s_region));
|
|
|
|
// Load BIOS image.
|
|
std::optional<BIOS::Image> bios_image = g_host_interface->GetBIOSImage(s_region);
|
|
if (!bios_image)
|
|
{
|
|
g_host_interface->ReportFormattedError("Failed to load %s BIOS", Settings::GetConsoleRegionName(s_region));
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
|
|
// Notify change of disc.
|
|
UpdateRunningGame(media ? media->GetFileName().c_str() : params.filename.c_str(), media.get());
|
|
|
|
// Component setup.
|
|
if (!Initialize(params.force_software_renderer))
|
|
{
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
|
|
Bus::SetBIOS(*bios_image);
|
|
UpdateControllers();
|
|
UpdateMemoryCards();
|
|
Reset();
|
|
|
|
// Enable tty by patching bios.
|
|
const BIOS::Hash bios_hash = BIOS::GetHash(*bios_image);
|
|
if (g_settings.bios_patch_tty_enable)
|
|
BIOS::PatchBIOSEnableTTY(Bus::g_bios, Bus::BIOS_SIZE, bios_hash);
|
|
|
|
// Load EXE late after BIOS.
|
|
if (exe_boot && !LoadEXE(params.filename.c_str()))
|
|
{
|
|
g_host_interface->ReportFormattedError("Failed to load EXE file '%s'", params.filename.c_str());
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
else if (psf_boot && !PSFLoader::Load(params.filename.c_str()))
|
|
{
|
|
g_host_interface->ReportFormattedError("Failed to load PSF file '%s'", params.filename.c_str());
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
|
|
// Insert CD, and apply fastboot patch if enabled.
|
|
if (media)
|
|
g_cdrom.InsertMedia(std::move(media));
|
|
if (g_cdrom.HasMedia() &&
|
|
(params.override_fast_boot.has_value() ? params.override_fast_boot.value() : g_settings.bios_patch_fast_boot))
|
|
{
|
|
BIOS::PatchBIOSFastBoot(Bus::g_bios, Bus::BIOS_SIZE, bios_hash);
|
|
}
|
|
|
|
// Good to go.
|
|
s_state = (g_settings.start_paused || params.override_start_paused.value_or(false)) ? State::Paused : State::Running;
|
|
return true;
|
|
}
|
|
|
|
bool Initialize(bool force_software_renderer)
|
|
{
|
|
g_ticks_per_second = ScaleTicksToOverclock(MASTER_CLOCK);
|
|
s_max_slice_ticks = ScaleTicksToOverclock(MASTER_CLOCK / 10);
|
|
s_frame_number = 1;
|
|
s_internal_frame_number = 1;
|
|
|
|
s_throttle_frequency = 60.0f;
|
|
s_frame_period = 0;
|
|
s_next_frame_time = 0;
|
|
|
|
s_average_frame_time_accumulator = 0.0f;
|
|
s_worst_frame_time_accumulator = 0.0f;
|
|
|
|
s_vps = 0.0f;
|
|
s_fps = 0.0f;
|
|
s_speed = 0.0f;
|
|
s_worst_frame_time = 0.0f;
|
|
s_average_frame_time = 0.0f;
|
|
s_last_frame_number = 0;
|
|
s_last_internal_frame_number = 0;
|
|
s_last_global_tick_counter = 0;
|
|
s_fps_timer.Reset();
|
|
s_frame_timer.Reset();
|
|
|
|
TimingEvents::Initialize();
|
|
|
|
CPU::Initialize();
|
|
|
|
if (!Bus::Initialize())
|
|
return false;
|
|
|
|
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer))
|
|
return false;
|
|
|
|
// CPU code cache must happen after GPU, because it might steal our address space.
|
|
CPU::CodeCache::Initialize();
|
|
|
|
g_dma.Initialize();
|
|
g_interrupt_controller.Initialize();
|
|
|
|
g_cdrom.Initialize();
|
|
g_pad.Initialize();
|
|
g_timers.Initialize();
|
|
g_spu.Initialize();
|
|
g_mdec.Initialize();
|
|
g_sio.Initialize();
|
|
|
|
if (g_settings.cpu_overclock_active)
|
|
{
|
|
g_host_interface->AddFormattedOSDMessage(
|
|
10.0f,
|
|
g_host_interface->TranslateString("OSDMessage",
|
|
"CPU clock speed is set to %u%% (%u / %u). This may result in instability."),
|
|
g_settings.GetCPUOverclockPercent(), g_settings.cpu_overclock_numerator, g_settings.cpu_overclock_denominator);
|
|
}
|
|
|
|
UpdateThrottlePeriod();
|
|
UpdateMemorySaveStateSettings();
|
|
return true;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
if (s_state == State::Shutdown)
|
|
return;
|
|
|
|
ClearMemorySaveStates();
|
|
s_runahead_audio_stream.reset();
|
|
|
|
g_texture_replacements.Shutdown();
|
|
|
|
g_sio.Shutdown();
|
|
g_mdec.Shutdown();
|
|
g_spu.Shutdown();
|
|
g_timers.Shutdown();
|
|
g_pad.Shutdown();
|
|
g_cdrom.Shutdown();
|
|
g_gpu.reset();
|
|
g_interrupt_controller.Shutdown();
|
|
g_dma.Shutdown();
|
|
CPU::CodeCache::Shutdown();
|
|
Bus::Shutdown();
|
|
CPU::Shutdown();
|
|
TimingEvents::Shutdown();
|
|
s_running_game_code.clear();
|
|
s_running_game_path.clear();
|
|
s_running_game_title.clear();
|
|
s_media_playlist.clear();
|
|
s_media_playlist_filename.clear();
|
|
s_cheat_list.reset();
|
|
s_state = State::Shutdown;
|
|
}
|
|
|
|
bool CreateGPU(GPURenderer renderer)
|
|
{
|
|
switch (renderer)
|
|
{
|
|
case GPURenderer::HardwareOpenGL:
|
|
g_gpu = GPU::CreateHardwareOpenGLRenderer();
|
|
break;
|
|
|
|
case GPURenderer::HardwareVulkan:
|
|
g_gpu = GPU::CreateHardwareVulkanRenderer();
|
|
break;
|
|
|
|
#ifdef WIN32
|
|
case GPURenderer::HardwareD3D11:
|
|
g_gpu = GPU::CreateHardwareD3D11Renderer();
|
|
break;
|
|
#endif
|
|
|
|
case GPURenderer::Software:
|
|
default:
|
|
g_gpu = GPU::CreateSoftwareRenderer();
|
|
break;
|
|
}
|
|
|
|
if (!g_gpu || !g_gpu->Initialize(g_host_interface->GetDisplay()))
|
|
{
|
|
Log_ErrorPrintf("Failed to initialize GPU, falling back to software");
|
|
g_gpu.reset();
|
|
g_gpu = GPU::CreateSoftwareRenderer();
|
|
if (!g_gpu->Initialize(g_host_interface->GetDisplay()))
|
|
return false;
|
|
}
|
|
|
|
// we put this here rather than in Initialize() because of the virtual calls
|
|
g_gpu->Reset(true);
|
|
return true;
|
|
}
|
|
|
|
bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display)
|
|
{
|
|
if (!sw.DoMarker("System"))
|
|
return false;
|
|
|
|
sw.Do(&s_region);
|
|
sw.Do(&s_frame_number);
|
|
sw.Do(&s_internal_frame_number);
|
|
|
|
if (!sw.DoMarker("CPU") || !CPU::DoState(sw))
|
|
return false;
|
|
|
|
if (sw.IsReading())
|
|
CPU::CodeCache::Flush();
|
|
|
|
if (!sw.DoMarker("Bus") || !Bus::DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("DMA") || !g_dma.DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("InterruptController") || !g_interrupt_controller.DoState(sw))
|
|
return false;
|
|
|
|
g_gpu->RestoreGraphicsAPIState();
|
|
const bool gpu_result = sw.DoMarker("GPU") && g_gpu->DoState(sw, host_texture, update_display);
|
|
g_gpu->ResetGraphicsAPIState();
|
|
if (!gpu_result)
|
|
return false;
|
|
|
|
if (!sw.DoMarker("CDROM") || !g_cdrom.DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("Pad") || !g_pad.DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("Timers") || !g_timers.DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("SPU") || !g_spu.DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("MDEC") || !g_mdec.DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("SIO") || !g_sio.DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("Events") || !TimingEvents::DoState(sw))
|
|
return false;
|
|
|
|
if (!sw.DoMarker("Overclock"))
|
|
return false;
|
|
|
|
bool cpu_overclock_active = g_settings.cpu_overclock_active;
|
|
u32 cpu_overclock_numerator = g_settings.cpu_overclock_numerator;
|
|
u32 cpu_overclock_denominator = g_settings.cpu_overclock_denominator;
|
|
sw.Do(&cpu_overclock_active);
|
|
sw.Do(&cpu_overclock_numerator);
|
|
sw.Do(&cpu_overclock_denominator);
|
|
|
|
if (sw.IsReading() && (cpu_overclock_active != g_settings.cpu_overclock_active ||
|
|
(cpu_overclock_active && (g_settings.cpu_overclock_numerator != cpu_overclock_numerator ||
|
|
g_settings.cpu_overclock_denominator != cpu_overclock_denominator))))
|
|
{
|
|
g_host_interface->AddFormattedOSDMessage(
|
|
10.0f,
|
|
g_host_interface->TranslateString("OSDMessage",
|
|
"WARNING: CPU overclock (%u%%) was different in save state (%u%%)."),
|
|
g_settings.cpu_overclock_enable ? g_settings.GetCPUOverclockPercent() : 100u,
|
|
cpu_overclock_active ?
|
|
Settings::CPUOverclockFractionToPercent(cpu_overclock_numerator, cpu_overclock_denominator) :
|
|
100u);
|
|
UpdateOverclock();
|
|
}
|
|
|
|
return !sw.HasError();
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
if (IsShutdown())
|
|
return;
|
|
|
|
g_gpu->RestoreGraphicsAPIState();
|
|
|
|
CPU::Reset();
|
|
CPU::CodeCache::Flush();
|
|
Bus::Reset();
|
|
g_dma.Reset();
|
|
g_interrupt_controller.Reset();
|
|
g_gpu->Reset(true);
|
|
g_cdrom.Reset();
|
|
g_pad.Reset();
|
|
g_timers.Reset();
|
|
g_spu.Reset();
|
|
g_mdec.Reset();
|
|
g_sio.Reset();
|
|
s_frame_number = 1;
|
|
s_internal_frame_number = 0;
|
|
TimingEvents::Reset();
|
|
ResetPerformanceCounters();
|
|
|
|
g_gpu->ResetGraphicsAPIState();
|
|
}
|
|
|
|
bool LoadState(ByteStream* state, bool update_display)
|
|
{
|
|
if (IsShutdown())
|
|
return false;
|
|
|
|
return DoLoadState(state, false, update_display);
|
|
}
|
|
|
|
bool DoLoadState(ByteStream* state, bool force_software_renderer, bool update_display)
|
|
{
|
|
SAVE_STATE_HEADER header;
|
|
if (!state->Read2(&header, sizeof(header)))
|
|
return false;
|
|
|
|
if (header.magic != SAVE_STATE_MAGIC)
|
|
return false;
|
|
|
|
if (header.version < SAVE_STATE_MINIMUM_VERSION)
|
|
{
|
|
g_host_interface->ReportFormattedError(
|
|
g_host_interface->TranslateString("System",
|
|
"Save state is incompatible: minimum version is %u but state is version %u."),
|
|
SAVE_STATE_MINIMUM_VERSION, header.version);
|
|
return false;
|
|
}
|
|
|
|
if (header.version > SAVE_STATE_VERSION)
|
|
{
|
|
g_host_interface->ReportFormattedError(
|
|
g_host_interface->TranslateString("System",
|
|
"Save state is incompatible: maximum version is %u but state is version %u."),
|
|
SAVE_STATE_VERSION, header.version);
|
|
return false;
|
|
}
|
|
|
|
std::string media_filename;
|
|
std::unique_ptr<CDImage> media;
|
|
if (header.media_filename_length > 0)
|
|
{
|
|
media_filename.resize(header.media_filename_length);
|
|
if (!state->SeekAbsolute(header.offset_to_media_filename) ||
|
|
!state->Read2(media_filename.data(), header.media_filename_length))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::unique_ptr<CDImage> old_media = g_cdrom.RemoveMedia();
|
|
if (old_media && old_media->GetFileName() == media_filename)
|
|
{
|
|
Log_InfoPrintf("Re-using same media '%s'", media_filename.c_str());
|
|
media = std::move(old_media);
|
|
}
|
|
else
|
|
{
|
|
media = OpenCDImage(media_filename.c_str(), false);
|
|
if (!media)
|
|
{
|
|
if (old_media)
|
|
{
|
|
g_host_interface->AddFormattedOSDMessage(
|
|
30.0f,
|
|
g_host_interface->TranslateString("OSDMessage", "Failed to open CD image from save state: '%s'. Using "
|
|
"existing image '%s', this may result in instability."),
|
|
media_filename.c_str(), old_media->GetFileName().c_str());
|
|
media = std::move(old_media);
|
|
}
|
|
else
|
|
{
|
|
g_host_interface->ReportFormattedError(
|
|
g_host_interface->TranslateString("System", "Failed to open CD image from save state: '%s'."),
|
|
media_filename.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string playlist_filename;
|
|
std::vector<std::string> playlist_entries;
|
|
if (header.playlist_filename_length > 0)
|
|
{
|
|
playlist_filename.resize(header.offset_to_playlist_filename);
|
|
if (!state->SeekAbsolute(header.offset_to_playlist_filename) ||
|
|
!state->Read2(playlist_filename.data(), header.playlist_filename_length))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
playlist_entries = ParseM3UFile(playlist_filename.c_str());
|
|
if (playlist_entries.empty())
|
|
{
|
|
g_host_interface->ReportFormattedError("Failed to load save state playlist entries from '%s'",
|
|
playlist_filename.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
UpdateRunningGame(media_filename.c_str(), media.get());
|
|
ClearMemorySaveStates();
|
|
|
|
if (s_state == State::Starting)
|
|
{
|
|
if (!Initialize(force_software_renderer))
|
|
return false;
|
|
|
|
if (media)
|
|
g_cdrom.InsertMedia(std::move(media));
|
|
|
|
s_media_playlist_filename = std::move(playlist_filename);
|
|
s_media_playlist = std::move(playlist_entries);
|
|
|
|
UpdateControllers();
|
|
UpdateMemoryCards();
|
|
}
|
|
else
|
|
{
|
|
g_cdrom.Reset();
|
|
if (media)
|
|
g_cdrom.InsertMedia(std::move(media));
|
|
else
|
|
g_cdrom.RemoveMedia();
|
|
|
|
s_media_playlist_filename = std::move(playlist_filename);
|
|
s_media_playlist = std::move(playlist_entries);
|
|
|
|
// ensure the correct card is loaded
|
|
if (g_settings.HasAnyPerGameMemoryCards())
|
|
UpdateMemoryCards();
|
|
}
|
|
|
|
if (header.data_compression_type != 0)
|
|
{
|
|
g_host_interface->ReportFormattedError("Unknown save state compression type %u", header.data_compression_type);
|
|
return false;
|
|
}
|
|
|
|
if (!state->SeekAbsolute(header.offset_to_data))
|
|
return false;
|
|
|
|
StateWrapper sw(state, StateWrapper::Mode::Read, header.version);
|
|
if (!DoState(sw, nullptr, update_display))
|
|
return false;
|
|
|
|
if (s_state == State::Starting)
|
|
s_state = State::Running;
|
|
|
|
g_host_interface->GetAudioStream()->EmptyBuffers();
|
|
return true;
|
|
}
|
|
|
|
bool SaveState(ByteStream* state, u32 screenshot_size /* = 128 */)
|
|
{
|
|
if (IsShutdown())
|
|
return false;
|
|
|
|
SAVE_STATE_HEADER header = {};
|
|
|
|
const u64 header_position = state->GetPosition();
|
|
if (!state->Write2(&header, sizeof(header)))
|
|
return false;
|
|
|
|
// fill in header
|
|
header.magic = SAVE_STATE_MAGIC;
|
|
header.version = SAVE_STATE_VERSION;
|
|
StringUtil::Strlcpy(header.title, s_running_game_title.c_str(), sizeof(header.title));
|
|
StringUtil::Strlcpy(header.game_code, s_running_game_code.c_str(), sizeof(header.game_code));
|
|
|
|
if (g_cdrom.HasMedia())
|
|
{
|
|
const std::string& media_filename = g_cdrom.GetMediaFileName();
|
|
header.offset_to_media_filename = static_cast<u32>(state->GetPosition());
|
|
header.media_filename_length = static_cast<u32>(media_filename.length());
|
|
if (!media_filename.empty() && !state->Write2(media_filename.data(), header.media_filename_length))
|
|
return false;
|
|
}
|
|
|
|
if (!s_media_playlist_filename.empty())
|
|
{
|
|
header.offset_to_playlist_filename = static_cast<u32>(state->GetPosition());
|
|
header.playlist_filename_length = static_cast<u32>(s_media_playlist_filename.length());
|
|
if (!state->Write2(s_media_playlist_filename.data(), header.playlist_filename_length))
|
|
return false;
|
|
}
|
|
|
|
// save screenshot
|
|
if (screenshot_size > 0)
|
|
{
|
|
std::vector<u32> screenshot_buffer;
|
|
if (g_host_interface->GetDisplay()->WriteDisplayTextureToBuffer(&screenshot_buffer, screenshot_size,
|
|
screenshot_size) &&
|
|
!screenshot_buffer.empty())
|
|
{
|
|
header.offset_to_screenshot = static_cast<u32>(state->GetPosition());
|
|
header.screenshot_width = screenshot_size;
|
|
header.screenshot_height = screenshot_size;
|
|
header.screenshot_size = static_cast<u32>(screenshot_buffer.size() * sizeof(u32));
|
|
if (!state->Write2(screenshot_buffer.data(), header.screenshot_size))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// write data
|
|
{
|
|
header.offset_to_data = static_cast<u32>(state->GetPosition());
|
|
|
|
g_gpu->RestoreGraphicsAPIState();
|
|
|
|
StateWrapper sw(state, StateWrapper::Mode::Write, SAVE_STATE_VERSION);
|
|
const bool result = DoState(sw, nullptr, false);
|
|
|
|
g_gpu->ResetGraphicsAPIState();
|
|
|
|
if (!result)
|
|
return false;
|
|
|
|
header.data_compression_type = 0;
|
|
header.data_uncompressed_size = static_cast<u32>(state->GetPosition() - header.offset_to_data);
|
|
}
|
|
|
|
// re-write header
|
|
const u64 end_position = state->GetPosition();
|
|
if (!state->SeekAbsolute(header_position) || !state->Write2(&header, sizeof(header)) ||
|
|
!state->SeekAbsolute(end_position))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SingleStepCPU()
|
|
{
|
|
const u32 old_frame_number = s_frame_number;
|
|
|
|
s_frame_timer.Reset();
|
|
|
|
g_gpu->RestoreGraphicsAPIState();
|
|
|
|
CPU::SingleStep();
|
|
|
|
g_spu.GeneratePendingSamples();
|
|
|
|
if (s_frame_number != old_frame_number && s_cheat_list)
|
|
s_cheat_list->Apply();
|
|
|
|
g_gpu->ResetGraphicsAPIState();
|
|
}
|
|
|
|
void DoRunFrame()
|
|
{
|
|
g_gpu->RestoreGraphicsAPIState();
|
|
|
|
if (CPU::g_state.use_debug_dispatcher)
|
|
{
|
|
CPU::ExecuteDebug();
|
|
}
|
|
else
|
|
{
|
|
switch (g_settings.cpu_execution_mode)
|
|
{
|
|
case CPUExecutionMode::Recompiler:
|
|
#ifdef WITH_RECOMPILER
|
|
CPU::CodeCache::ExecuteRecompiler();
|
|
#else
|
|
CPU::CodeCache::Execute();
|
|
#endif
|
|
break;
|
|
|
|
case CPUExecutionMode::CachedInterpreter:
|
|
CPU::CodeCache::Execute();
|
|
break;
|
|
|
|
case CPUExecutionMode::Interpreter:
|
|
default:
|
|
CPU::Execute();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Generate any pending samples from the SPU before sleeping, this way we reduce the chances of underruns.
|
|
g_spu.GeneratePendingSamples();
|
|
|
|
if (s_cheat_list)
|
|
s_cheat_list->Apply();
|
|
|
|
g_gpu->ResetGraphicsAPIState();
|
|
}
|
|
|
|
void RunFrame()
|
|
{
|
|
s_frame_timer.Reset();
|
|
|
|
if (s_rewind_load_counter >= 0)
|
|
{
|
|
DoRewind();
|
|
return;
|
|
}
|
|
|
|
if (s_runahead_frames > 0)
|
|
DoRunahead();
|
|
|
|
DoRunFrame();
|
|
|
|
s_next_frame_time += s_frame_period;
|
|
|
|
if (s_memory_saves_enabled)
|
|
DoMemorySaveStates();
|
|
}
|
|
|
|
float GetTargetSpeed()
|
|
{
|
|
return s_target_speed;
|
|
}
|
|
|
|
void SetTargetSpeed(float speed)
|
|
{
|
|
s_target_speed = speed;
|
|
UpdateThrottlePeriod();
|
|
}
|
|
|
|
void SetThrottleFrequency(float frequency)
|
|
{
|
|
s_throttle_frequency = frequency;
|
|
UpdateThrottlePeriod();
|
|
}
|
|
|
|
void UpdateThrottlePeriod()
|
|
{
|
|
if (s_target_speed > std::numeric_limits<double>::epsilon())
|
|
{
|
|
const double target_speed = std::max(static_cast<double>(s_target_speed), std::numeric_limits<double>::epsilon());
|
|
s_frame_period =
|
|
Common::Timer::ConvertSecondsToValue(1.0 / (static_cast<double>(s_throttle_frequency) * target_speed));
|
|
}
|
|
else
|
|
{
|
|
s_frame_period = 1;
|
|
}
|
|
|
|
ResetThrottler();
|
|
}
|
|
|
|
void ResetThrottler()
|
|
{
|
|
s_next_frame_time = Common::Timer::GetValue();
|
|
}
|
|
|
|
void Throttle()
|
|
{
|
|
// Reset the throttler on audio buffer overflow, so we don't end up out of phase.
|
|
if (g_host_interface->GetAudioStream()->DidUnderflow() && s_target_speed >= 1.0f)
|
|
{
|
|
Log_VerbosePrintf("Audio buffer underflowed, resetting throttler");
|
|
ResetThrottler();
|
|
return;
|
|
}
|
|
|
|
// Allow variance of up to 40ms either way.
|
|
#ifndef __ANDROID__
|
|
static constexpr double MAX_VARIANCE_TIME_NS = 40 * 1000000;
|
|
#else
|
|
static constexpr double MAX_VARIANCE_TIME_NS = 50 * 1000000;
|
|
#endif
|
|
|
|
// Don't sleep for <1ms or >=period.
|
|
static constexpr double MINIMUM_SLEEP_TIME_NS = 1 * 1000000;
|
|
|
|
// Use unsigned for defined overflow/wrap-around.
|
|
const Common::Timer::Value time = Common::Timer::GetValue();
|
|
const double sleep_time = (s_next_frame_time >= time) ?
|
|
Common::Timer::ConvertValueToNanoseconds(s_next_frame_time - time) :
|
|
-Common::Timer::ConvertValueToNanoseconds(time - s_next_frame_time);
|
|
if (sleep_time < -MAX_VARIANCE_TIME_NS)
|
|
{
|
|
// Don't display the slow messages in debug, it'll always be slow...
|
|
#ifndef _DEBUG
|
|
Log_VerbosePrintf("System too slow, lost %.2f ms", (-sleep_time - MAX_VARIANCE_TIME_NS) / 1000000.0);
|
|
#endif
|
|
ResetThrottler();
|
|
}
|
|
else
|
|
{
|
|
Common::Timer::SleepUntil(s_next_frame_time, true);
|
|
}
|
|
}
|
|
|
|
void RunFrames()
|
|
{
|
|
// If we're running more than this in a single loop... we're in for a bad time.
|
|
const u32 max_frames_to_run = 2;
|
|
u32 frames_run = 0;
|
|
|
|
Common::Timer::Value value = Common::Timer::GetValue();
|
|
while (frames_run < max_frames_to_run)
|
|
{
|
|
if (value < s_next_frame_time)
|
|
break;
|
|
|
|
RunFrame();
|
|
frames_run++;
|
|
|
|
value = Common::Timer::GetValue();
|
|
}
|
|
|
|
if (frames_run != 1)
|
|
Log_VerbosePrintf("Ran %u frames in a single host frame", frames_run);
|
|
}
|
|
|
|
void UpdatePerformanceCounters()
|
|
{
|
|
const float frame_time = static_cast<float>(s_frame_timer.GetTimeMilliseconds());
|
|
s_average_frame_time_accumulator += frame_time;
|
|
s_worst_frame_time_accumulator = std::max(s_worst_frame_time_accumulator, frame_time);
|
|
|
|
// update fps counter
|
|
const float time = static_cast<float>(s_fps_timer.GetTimeSeconds());
|
|
if (time < 1.0f)
|
|
return;
|
|
|
|
const float frames_presented = static_cast<float>(s_frame_number - s_last_frame_number);
|
|
const u32 global_tick_counter = TimingEvents::GetGlobalTickCounter();
|
|
|
|
s_worst_frame_time = s_worst_frame_time_accumulator;
|
|
s_worst_frame_time_accumulator = 0.0f;
|
|
s_average_frame_time = s_average_frame_time_accumulator / frames_presented;
|
|
s_average_frame_time_accumulator = 0.0f;
|
|
s_vps = static_cast<float>(frames_presented / time);
|
|
s_last_frame_number = s_frame_number;
|
|
s_fps = static_cast<float>(s_internal_frame_number - s_last_internal_frame_number) / time;
|
|
s_last_internal_frame_number = s_internal_frame_number;
|
|
s_speed = static_cast<float>(static_cast<double>(global_tick_counter - s_last_global_tick_counter) /
|
|
(static_cast<double>(g_ticks_per_second) * time)) *
|
|
100.0f;
|
|
s_last_global_tick_counter = global_tick_counter;
|
|
s_fps_timer.Reset();
|
|
|
|
Log_VerbosePrintf("FPS: %.2f VPS: %.2f Average: %.2fms Worst: %.2fms", s_fps, s_vps, s_average_frame_time,
|
|
s_worst_frame_time);
|
|
|
|
g_host_interface->OnSystemPerformanceCountersUpdated();
|
|
}
|
|
|
|
void ResetPerformanceCounters()
|
|
{
|
|
s_last_frame_number = s_frame_number;
|
|
s_last_internal_frame_number = s_internal_frame_number;
|
|
s_last_global_tick_counter = TimingEvents::GetGlobalTickCounter();
|
|
s_average_frame_time_accumulator = 0.0f;
|
|
s_worst_frame_time_accumulator = 0.0f;
|
|
s_fps_timer.Reset();
|
|
ResetThrottler();
|
|
}
|
|
|
|
bool LoadEXE(const char* filename)
|
|
{
|
|
std::FILE* fp = FileSystem::OpenCFile(filename, "rb");
|
|
if (!fp)
|
|
return false;
|
|
|
|
std::fseek(fp, 0, SEEK_END);
|
|
const u32 file_size = static_cast<u32>(std::ftell(fp));
|
|
std::fseek(fp, 0, SEEK_SET);
|
|
|
|
BIOS::PSEXEHeader header;
|
|
if (std::fread(&header, sizeof(header), 1, fp) != 1 || !BIOS::IsValidPSExeHeader(header, file_size))
|
|
{
|
|
std::fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
if (header.memfill_size > 0)
|
|
{
|
|
const u32 words_to_write = header.memfill_size / 4;
|
|
u32 address = header.memfill_start & ~UINT32_C(3);
|
|
for (u32 i = 0; i < words_to_write; i++)
|
|
{
|
|
CPU::SafeWriteMemoryWord(address, 0);
|
|
address += sizeof(u32);
|
|
}
|
|
}
|
|
|
|
if (header.file_size >= 4)
|
|
{
|
|
std::vector<u32> data_words((header.file_size + 3) / 4);
|
|
if (std::fread(data_words.data(), header.file_size, 1, fp) != 1)
|
|
{
|
|
std::fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
const u32 num_words = header.file_size / 4;
|
|
u32 address = header.load_address;
|
|
for (u32 i = 0; i < num_words; i++)
|
|
{
|
|
CPU::SafeWriteMemoryWord(address, data_words[i]);
|
|
address += sizeof(u32);
|
|
}
|
|
}
|
|
|
|
std::fclose(fp);
|
|
|
|
// patch the BIOS to jump to the executable directly
|
|
const u32 r_pc = header.initial_pc;
|
|
const u32 r_gp = header.initial_gp;
|
|
const u32 r_sp = header.initial_sp_base + header.initial_sp_offset;
|
|
const u32 r_fp = header.initial_sp_base + header.initial_sp_offset;
|
|
return BIOS::PatchBIOSForEXE(Bus::g_bios, Bus::BIOS_SIZE, r_pc, r_gp, r_sp, r_fp);
|
|
}
|
|
|
|
bool InjectEXEFromBuffer(const void* buffer, u32 buffer_size, bool patch_bios)
|
|
{
|
|
const u8* buffer_ptr = static_cast<const u8*>(buffer);
|
|
const u8* buffer_end = static_cast<const u8*>(buffer) + buffer_size;
|
|
|
|
BIOS::PSEXEHeader header;
|
|
if (buffer_size < sizeof(header))
|
|
return false;
|
|
|
|
std::memcpy(&header, buffer_ptr, sizeof(header));
|
|
buffer_ptr += sizeof(header);
|
|
|
|
if (!BIOS::IsValidPSExeHeader(header, static_cast<u32>(buffer_end - buffer_ptr)))
|
|
return false;
|
|
|
|
if (header.memfill_size > 0)
|
|
{
|
|
const u32 words_to_write = header.memfill_size / 4;
|
|
u32 address = header.memfill_start & ~UINT32_C(3);
|
|
for (u32 i = 0; i < words_to_write; i++)
|
|
{
|
|
CPU::SafeWriteMemoryWord(address, 0);
|
|
address += sizeof(u32);
|
|
}
|
|
}
|
|
|
|
if (header.file_size >= 4)
|
|
{
|
|
std::vector<u32> data_words((header.file_size + 3) / 4);
|
|
if ((buffer_end - buffer_ptr) < header.file_size)
|
|
return false;
|
|
|
|
std::memcpy(data_words.data(), buffer_ptr, header.file_size);
|
|
|
|
const u32 num_words = header.file_size / 4;
|
|
u32 address = header.load_address;
|
|
for (u32 i = 0; i < num_words; i++)
|
|
{
|
|
CPU::SafeWriteMemoryWord(address, data_words[i]);
|
|
address += sizeof(u32);
|
|
}
|
|
}
|
|
|
|
// patch the BIOS to jump to the executable directly
|
|
if (patch_bios)
|
|
{
|
|
const u32 r_pc = header.initial_pc;
|
|
const u32 r_gp = header.initial_gp;
|
|
const u32 r_sp = header.initial_sp_base + header.initial_sp_offset;
|
|
const u32 r_fp = header.initial_sp_base + header.initial_sp_offset;
|
|
if (!BIOS::PatchBIOSForEXE(Bus::g_bios, Bus::BIOS_SIZE, r_pc, r_gp, r_sp, r_fp))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SetExpansionROM(const char* filename)
|
|
{
|
|
std::FILE* fp = FileSystem::OpenCFile(filename, "rb");
|
|
if (!fp)
|
|
{
|
|
Log_ErrorPrintf("Failed to open '%s'", filename);
|
|
return false;
|
|
}
|
|
|
|
std::fseek(fp, 0, SEEK_END);
|
|
const u32 size = static_cast<u32>(std::ftell(fp));
|
|
std::fseek(fp, 0, SEEK_SET);
|
|
|
|
std::vector<u8> data(size);
|
|
if (std::fread(data.data(), size, 1, fp) != 1)
|
|
{
|
|
Log_ErrorPrintf("Failed to read ROM data from '%s'", filename);
|
|
std::fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
std::fclose(fp);
|
|
|
|
Log_InfoPrintf("Loaded expansion ROM from '%s': %u bytes", filename, size);
|
|
Bus::SetExpansionROM(std::move(data));
|
|
return true;
|
|
}
|
|
|
|
void StallCPU(TickCount ticks)
|
|
{
|
|
CPU::AddPendingTicks(ticks);
|
|
#if 0
|
|
if (CPU::GetPendingTicks() >= CPU::GetDowncount() && !m_running_events)
|
|
RunEvents();
|
|
#endif
|
|
}
|
|
|
|
Controller* GetController(u32 slot)
|
|
{
|
|
return g_pad.GetController(slot);
|
|
}
|
|
|
|
void UpdateControllers()
|
|
{
|
|
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
{
|
|
g_pad.SetController(i, nullptr);
|
|
|
|
const ControllerType type = g_settings.controller_types[i];
|
|
if (type != ControllerType::None)
|
|
{
|
|
std::unique_ptr<Controller> controller = Controller::Create(type, i);
|
|
if (controller)
|
|
{
|
|
controller->LoadSettings(TinyString::FromFormat("Controller%u", i + 1u));
|
|
g_pad.SetController(i, std::move(controller));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateControllerSettings()
|
|
{
|
|
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
{
|
|
Controller* controller = g_pad.GetController(i);
|
|
if (controller)
|
|
controller->LoadSettings(TinyString::FromFormat("Controller%u", i + 1u));
|
|
}
|
|
}
|
|
|
|
void ResetControllers()
|
|
{
|
|
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
{
|
|
Controller* controller = g_pad.GetController(i);
|
|
if (controller)
|
|
controller->Reset();
|
|
}
|
|
}
|
|
|
|
void UpdateMemoryCards()
|
|
{
|
|
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
{
|
|
g_pad.SetMemoryCard(i, nullptr);
|
|
|
|
std::unique_ptr<MemoryCard> card;
|
|
const MemoryCardType type = g_settings.memory_card_types[i];
|
|
switch (type)
|
|
{
|
|
case MemoryCardType::None:
|
|
continue;
|
|
|
|
case MemoryCardType::PerGame:
|
|
{
|
|
if (s_running_game_code.empty())
|
|
{
|
|
g_host_interface->AddFormattedOSDMessage(
|
|
5.0f,
|
|
g_host_interface->TranslateString("System",
|
|
"Per-game memory card cannot be used for slot %u as the running "
|
|
"game has no code. Using shared card instead."),
|
|
i + 1u);
|
|
card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
|
|
}
|
|
else
|
|
{
|
|
card = MemoryCard::Open(g_host_interface->GetGameMemoryCardPath(s_running_game_code.c_str(), i));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case MemoryCardType::PerGameTitle:
|
|
{
|
|
if (!s_media_playlist_filename.empty() && g_settings.memory_card_use_playlist_title)
|
|
{
|
|
const std::string playlist_title(GetTitleForPath(s_media_playlist_filename.c_str()));
|
|
card = MemoryCard::Open(g_host_interface->GetGameMemoryCardPath(playlist_title.c_str(), i));
|
|
}
|
|
else if (s_running_game_title.empty())
|
|
{
|
|
g_host_interface->AddFormattedOSDMessage(
|
|
5.0f,
|
|
g_host_interface->TranslateString("System",
|
|
"Per-game memory card cannot be used for slot %u as the running "
|
|
"game has no title. Using shared card instead."),
|
|
i + 1u);
|
|
card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
|
|
}
|
|
else
|
|
{
|
|
card = MemoryCard::Open(g_host_interface->GetGameMemoryCardPath(s_running_game_title.c_str(), i));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case MemoryCardType::Shared:
|
|
{
|
|
if (g_settings.memory_card_paths[i].empty())
|
|
{
|
|
g_host_interface->AddFormattedOSDMessage(
|
|
10.0f,
|
|
g_host_interface->TranslateString("System", "Memory card path for slot %u is missing, using default."),
|
|
i + 1u);
|
|
card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
|
|
}
|
|
else
|
|
{
|
|
card = MemoryCard::Open(g_settings.memory_card_paths[i]);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (card)
|
|
g_pad.SetMemoryCard(i, std::move(card));
|
|
}
|
|
}
|
|
|
|
bool DumpRAM(const char* filename)
|
|
{
|
|
if (!IsValid())
|
|
return false;
|
|
|
|
return FileSystem::WriteBinaryFile(filename, Bus::g_ram, Bus::RAM_SIZE);
|
|
}
|
|
|
|
bool DumpVRAM(const char* filename)
|
|
{
|
|
if (!IsValid())
|
|
return false;
|
|
|
|
g_gpu->RestoreGraphicsAPIState();
|
|
const bool result = g_gpu->DumpVRAMToFile(filename);
|
|
g_gpu->ResetGraphicsAPIState();
|
|
|
|
return result;
|
|
}
|
|
|
|
bool DumpSPURAM(const char* filename)
|
|
{
|
|
if (!IsValid())
|
|
return false;
|
|
|
|
return FileSystem::WriteBinaryFile(filename, g_spu.GetRAM().data(), SPU::RAM_SIZE);
|
|
}
|
|
|
|
bool HasMedia()
|
|
{
|
|
return g_cdrom.HasMedia();
|
|
}
|
|
|
|
bool InsertMedia(const char* path)
|
|
{
|
|
std::unique_ptr<CDImage> image = OpenCDImage(path, false);
|
|
if (!image)
|
|
return false;
|
|
|
|
UpdateRunningGame(path, image.get());
|
|
g_cdrom.InsertMedia(std::move(image));
|
|
Log_InfoPrintf("Inserted media from %s (%s, %s)", s_running_game_path.c_str(), s_running_game_code.c_str(),
|
|
s_running_game_title.c_str());
|
|
|
|
if (g_settings.HasAnyPerGameMemoryCards())
|
|
{
|
|
g_host_interface->AddOSDMessage(
|
|
g_host_interface->TranslateStdString("System", "Game changed, reloading memory cards."), 10.0f);
|
|
UpdateMemoryCards();
|
|
}
|
|
|
|
// reinitialize recompiler, because especially with preloading this might overlap the fastmem area
|
|
if (g_settings.IsUsingCodeCache())
|
|
CPU::CodeCache::Reinitialize();
|
|
|
|
ClearMemorySaveStates();
|
|
return true;
|
|
}
|
|
|
|
void RemoveMedia()
|
|
{
|
|
g_cdrom.RemoveMedia();
|
|
ClearMemorySaveStates();
|
|
}
|
|
|
|
void UpdateRunningGame(const char* path, CDImage* image)
|
|
{
|
|
if (s_running_game_path == path)
|
|
return;
|
|
|
|
s_running_game_path.clear();
|
|
s_running_game_code.clear();
|
|
s_running_game_title.clear();
|
|
|
|
if (path && std::strlen(path) > 0)
|
|
{
|
|
s_running_game_path = path;
|
|
g_host_interface->GetGameInfo(path, image, &s_running_game_code, &s_running_game_title);
|
|
}
|
|
|
|
if (!s_running_game_code.empty() && LibcryptGameList::IsLibcryptGameCode(s_running_game_code) &&
|
|
!image->HasNonStandardSubchannel())
|
|
{
|
|
Log_WarningPrintf("SBI file missing but required for %s (%s)", s_running_game_code.c_str(),
|
|
s_running_game_title.c_str());
|
|
|
|
g_host_interface->ReportFormattedError(
|
|
g_host_interface->TranslateString(
|
|
"System", "You are attempting to run a libcrypt protected game without a SBI file:\n\n%s: %s\n\nThe game will "
|
|
"likely not run properly.\n\nPlease check the README for instructions on how to add a SBI file."),
|
|
s_running_game_code.c_str(), s_running_game_title.c_str());
|
|
}
|
|
|
|
g_texture_replacements.SetGameID(s_running_game_code);
|
|
|
|
g_host_interface->OnRunningGameChanged();
|
|
}
|
|
|
|
bool HasMediaPlaylist()
|
|
{
|
|
return !s_media_playlist_filename.empty();
|
|
}
|
|
|
|
u32 GetMediaPlaylistCount()
|
|
{
|
|
return static_cast<u32>(s_media_playlist.size());
|
|
}
|
|
|
|
const std::string& GetMediaPlaylistPath(u32 index)
|
|
{
|
|
return s_media_playlist[index];
|
|
}
|
|
|
|
u32 GetMediaPlaylistIndex()
|
|
{
|
|
if (!g_cdrom.HasMedia())
|
|
return std::numeric_limits<u32>::max();
|
|
|
|
const std::string& media_path = g_cdrom.GetMediaFileName();
|
|
for (u32 i = 0; i < static_cast<u32>(s_media_playlist.size()); i++)
|
|
{
|
|
if (s_media_playlist[i] == media_path)
|
|
return i;
|
|
}
|
|
|
|
return std::numeric_limits<u32>::max();
|
|
}
|
|
|
|
bool AddMediaPathToPlaylist(const std::string_view& path)
|
|
{
|
|
if (std::any_of(s_media_playlist.begin(), s_media_playlist.end(),
|
|
[&path](const std::string& p) { return (path == p); }))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
s_media_playlist.emplace_back(path);
|
|
return true;
|
|
}
|
|
|
|
bool RemoveMediaPathFromPlaylist(const std::string_view& path)
|
|
{
|
|
for (u32 i = 0; i < static_cast<u32>(s_media_playlist.size()); i++)
|
|
{
|
|
if (path == s_media_playlist[i])
|
|
return RemoveMediaPathFromPlaylist(i);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RemoveMediaPathFromPlaylist(u32 index)
|
|
{
|
|
if (index >= static_cast<u32>(s_media_playlist.size()))
|
|
return false;
|
|
|
|
if (GetMediaPlaylistIndex() == index)
|
|
{
|
|
g_host_interface->AddFormattedOSDMessage(
|
|
10.0f,
|
|
g_host_interface->TranslateString("System", "Removing current media from playlist, removing media from CD-ROM."));
|
|
g_cdrom.RemoveMedia();
|
|
}
|
|
|
|
s_media_playlist.erase(s_media_playlist.begin() + index);
|
|
return true;
|
|
}
|
|
|
|
bool ReplaceMediaPathFromPlaylist(u32 index, const std::string_view& path)
|
|
{
|
|
if (index >= static_cast<u32>(s_media_playlist.size()))
|
|
return false;
|
|
|
|
if (GetMediaPlaylistIndex() == index)
|
|
{
|
|
g_host_interface->AddFormattedOSDMessage(
|
|
10.0f,
|
|
g_host_interface->TranslateString("System", "Changing current media from playlist, replacing current media."));
|
|
g_cdrom.RemoveMedia();
|
|
|
|
s_media_playlist[index] = path;
|
|
InsertMedia(s_media_playlist[index].c_str());
|
|
}
|
|
else
|
|
{
|
|
s_media_playlist[index] = path;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SwitchMediaFromPlaylist(u32 index)
|
|
{
|
|
if (index >= s_media_playlist.size())
|
|
return false;
|
|
|
|
const std::string& path = s_media_playlist[index];
|
|
if (g_cdrom.HasMedia() && g_cdrom.GetMediaFileName() == path)
|
|
return true;
|
|
|
|
return InsertMedia(path.c_str());
|
|
}
|
|
|
|
bool HasCheatList()
|
|
{
|
|
return static_cast<bool>(s_cheat_list);
|
|
}
|
|
|
|
CheatList* GetCheatList()
|
|
{
|
|
return s_cheat_list.get();
|
|
}
|
|
|
|
void ApplyCheatCode(const CheatCode& code)
|
|
{
|
|
Assert(!IsShutdown());
|
|
code.Apply();
|
|
}
|
|
|
|
void SetCheatList(std::unique_ptr<CheatList> cheats)
|
|
{
|
|
Assert(!IsShutdown());
|
|
s_cheat_list = std::move(cheats);
|
|
}
|
|
|
|
void CalculateRewindMemoryUsage(u32 num_saves, u64* ram_usage, u64* vram_usage)
|
|
{
|
|
*ram_usage = MAX_SAVE_STATE_SIZE * static_cast<u64>(num_saves);
|
|
*vram_usage = (VRAM_WIDTH * VRAM_HEIGHT * 4) * static_cast<u64>(std::max(g_settings.gpu_resolution_scale, 1u)) *
|
|
static_cast<u64>(g_settings.gpu_multisamples) * static_cast<u64>(num_saves);
|
|
}
|
|
|
|
void ClearMemorySaveStates()
|
|
{
|
|
s_rewind_states.clear();
|
|
s_runahead_states.clear();
|
|
}
|
|
|
|
void UpdateMemorySaveStateSettings()
|
|
{
|
|
ClearMemorySaveStates();
|
|
|
|
s_memory_saves_enabled = g_settings.rewind_enable;
|
|
|
|
if (g_settings.rewind_enable)
|
|
{
|
|
s_rewind_save_frequency = static_cast<s32>(std::ceil(g_settings.rewind_save_frequency * s_throttle_frequency));
|
|
s_rewind_save_counter = 0;
|
|
|
|
u64 ram_usage, vram_usage;
|
|
CalculateRewindMemoryUsage(g_settings.rewind_save_slots, &ram_usage, &vram_usage);
|
|
Log_InfoPrintf(
|
|
"Rewind is enabled, saving every %d frames, with %u slots and %" PRIu64 "MB RAM and %" PRIu64 "MB VRAM usage",
|
|
std::max(s_rewind_save_frequency, 1), g_settings.rewind_save_slots, ram_usage / 1048576, vram_usage / 1048576);
|
|
}
|
|
else
|
|
{
|
|
s_rewind_save_frequency = -1;
|
|
s_rewind_save_counter = -1;
|
|
}
|
|
|
|
s_rewind_load_frequency = -1;
|
|
s_rewind_load_counter = -1;
|
|
|
|
s_runahead_frames = g_settings.runahead_frames;
|
|
s_runahead_replay_pending = false;
|
|
if (s_runahead_frames > 0)
|
|
{
|
|
Log_InfoPrintf("Runahead is active with %u frames", s_runahead_frames);
|
|
|
|
if (!s_runahead_audio_stream)
|
|
{
|
|
// doesn't matter if it's not resampled here since it eats everything anyway, nom nom nom.
|
|
s_runahead_audio_stream = AudioStream::CreateNullAudioStream();
|
|
s_runahead_audio_stream->Reconfigure(HostInterface::AUDIO_SAMPLE_RATE, HostInterface::AUDIO_SAMPLE_RATE,
|
|
HostInterface::AUDIO_CHANNELS);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s_runahead_audio_stream.reset();
|
|
}
|
|
}
|
|
|
|
bool LoadMemoryState(const MemorySaveState& mss)
|
|
{
|
|
mss.state_stream->SeekAbsolute(0);
|
|
|
|
StateWrapper sw(mss.state_stream.get(), StateWrapper::Mode::Read, SAVE_STATE_VERSION);
|
|
HostDisplayTexture* host_texture = mss.vram_texture.get();
|
|
if (!DoState(sw, &host_texture, true))
|
|
{
|
|
g_host_interface->ReportError("Failed to load memory save state, resetting.");
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SaveMemoryState(MemorySaveState* mss)
|
|
{
|
|
if (!mss->state_stream)
|
|
mss->state_stream = std::make_unique<GrowableMemoryByteStream>(nullptr, MAX_SAVE_STATE_SIZE);
|
|
else
|
|
mss->state_stream->SeekAbsolute(0);
|
|
|
|
HostDisplayTexture* host_texture = mss->vram_texture.release();
|
|
StateWrapper sw(mss->state_stream.get(), StateWrapper::Mode::Write, SAVE_STATE_VERSION);
|
|
if (!DoState(sw, &host_texture, false))
|
|
{
|
|
Log_ErrorPrint("Failed to create rewind state.");
|
|
delete host_texture;
|
|
return false;
|
|
}
|
|
|
|
mss->vram_texture.reset(host_texture);
|
|
return true;
|
|
}
|
|
|
|
bool SaveRewindState()
|
|
{
|
|
Common::Timer save_timer;
|
|
|
|
// try to reuse the frontmost slot
|
|
const u32 save_slots = g_settings.rewind_save_slots;
|
|
MemorySaveState mss;
|
|
while (s_rewind_states.size() >= save_slots)
|
|
{
|
|
mss = std::move(s_rewind_states.front());
|
|
s_rewind_states.pop_front();
|
|
}
|
|
|
|
if (!SaveMemoryState(&mss))
|
|
return false;
|
|
|
|
s_rewind_states.push_back(std::move(mss));
|
|
|
|
Log_DevPrintf("Saved rewind state (%u bytes, took %.4f ms)", s_rewind_states.back().state_stream->GetSize(),
|
|
save_timer.GetTimeMilliseconds());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LoadRewindState(u32 skip_saves /*= 0*/, bool consume_state /*=true */)
|
|
{
|
|
while (skip_saves > 0 && !s_rewind_states.empty())
|
|
{
|
|
s_rewind_states.pop_back();
|
|
skip_saves--;
|
|
}
|
|
|
|
if (s_rewind_states.empty())
|
|
return false;
|
|
|
|
Common::Timer load_timer;
|
|
|
|
if (!LoadMemoryState(s_rewind_states.back()))
|
|
return false;
|
|
|
|
if (consume_state)
|
|
s_rewind_states.pop_back();
|
|
|
|
Log_DevPrintf("Rewind load took %.4f ms", load_timer.GetTimeMilliseconds());
|
|
return true;
|
|
}
|
|
|
|
void SetRewinding(bool enabled)
|
|
{
|
|
if (enabled)
|
|
{
|
|
// Try to rewind at the replay speed, or one per second maximum.
|
|
const float load_frequency = std::min(g_settings.rewind_save_frequency, 1.0f);
|
|
s_rewind_load_frequency = static_cast<s32>(std::ceil(load_frequency * s_throttle_frequency));
|
|
s_rewind_load_counter = 0;
|
|
}
|
|
else
|
|
{
|
|
s_rewind_load_frequency = -1;
|
|
s_rewind_load_counter = -1;
|
|
}
|
|
|
|
s_rewinding_first_save = true;
|
|
}
|
|
|
|
void DoRewind()
|
|
{
|
|
s_frame_timer.Reset();
|
|
|
|
if (s_rewind_load_counter == 0)
|
|
{
|
|
const u32 skip_saves = BoolToUInt32(!s_rewinding_first_save);
|
|
s_rewinding_first_save = false;
|
|
LoadRewindState(skip_saves, false);
|
|
ResetPerformanceCounters();
|
|
s_rewind_load_counter = s_rewind_load_frequency;
|
|
}
|
|
else
|
|
{
|
|
s_rewind_load_counter--;
|
|
}
|
|
}
|
|
|
|
void SaveRunaheadState()
|
|
{
|
|
// try to reuse the frontmost slot
|
|
MemorySaveState mss;
|
|
while (s_runahead_states.size() >= s_runahead_frames)
|
|
{
|
|
mss = std::move(s_runahead_states.front());
|
|
s_runahead_states.pop_front();
|
|
}
|
|
|
|
if (!SaveMemoryState(&mss))
|
|
{
|
|
Log_ErrorPrint("Failed to save runahead state.");
|
|
return;
|
|
}
|
|
|
|
s_runahead_states.push_back(std::move(mss));
|
|
}
|
|
|
|
void DoRunahead()
|
|
{
|
|
Common::Timer timer;
|
|
Log_DevPrintf("runahead starting at frame %u", s_frame_number);
|
|
|
|
if (s_runahead_replay_pending)
|
|
{
|
|
// we need to replay and catch up - load the state,
|
|
s_runahead_replay_pending = false;
|
|
if (!LoadMemoryState(s_runahead_states.front()))
|
|
return;
|
|
|
|
// and throw away all the states, forcing us to catch up below
|
|
// TODO: can we leave one frame here and run, avoiding the extra save?
|
|
s_runahead_states.clear();
|
|
Log_VerbosePrintf("Rewound to frame %u, took %.2f ms", s_frame_number, timer.GetTimeMilliseconds());
|
|
}
|
|
|
|
// run the frames with no audio
|
|
s32 frames_to_run = static_cast<s32>(s_runahead_frames) - static_cast<s32>(s_runahead_states.size());
|
|
if (frames_to_run > 0)
|
|
{
|
|
Common::Timer timer2;
|
|
const s32 temp = frames_to_run;
|
|
|
|
g_spu.SetAudioStream(s_runahead_audio_stream.get());
|
|
|
|
while (frames_to_run > 0)
|
|
{
|
|
DoRunFrame();
|
|
SaveRunaheadState();
|
|
frames_to_run--;
|
|
}
|
|
|
|
g_spu.SetAudioStream(g_host_interface->GetAudioStream());
|
|
|
|
Log_VerbosePrintf("Running %d frames to catch up took %.2f ms", temp, timer2.GetTimeMilliseconds());
|
|
}
|
|
else
|
|
{
|
|
// save this frame
|
|
SaveRunaheadState();
|
|
}
|
|
|
|
Log_DevPrintf("runahead ending at frame %u, took %.2f ms", s_frame_number, timer.GetTimeMilliseconds());
|
|
}
|
|
|
|
void DoMemorySaveStates()
|
|
{
|
|
if (s_rewind_save_counter >= 0)
|
|
{
|
|
if (s_rewind_save_counter == 0)
|
|
{
|
|
SaveRewindState();
|
|
s_rewind_save_counter = s_rewind_save_frequency;
|
|
}
|
|
else
|
|
{
|
|
s_rewind_save_counter--;
|
|
}
|
|
}
|
|
|
|
if (s_runahead_frames > 0)
|
|
SaveRunaheadState();
|
|
}
|
|
|
|
void SetRunaheadReplayFlag()
|
|
{
|
|
if (s_runahead_frames == 0)
|
|
return;
|
|
|
|
Log_DevPrintf("Runahead rewind pending...");
|
|
s_runahead_replay_pending = true;
|
|
}
|
|
|
|
} // namespace System
|