Duckstation/src/core/system.cpp
2021-01-29 01:27:32 +10:00

2236 lines
58 KiB
C++

#include "system.h"
#include "bios.h"
#include "bus.h"
#include "cdrom.h"
#include "cheats.h"
#include "common/audio_stream.h"
#include "common/file_system.h"
#include "common/iso_reader.h"
#include "common/log.h"
#include "common/state_wrapper.h"
#include "common/string_util.h"
#include "common/timestamp.h"
#include "controller.h"
#include "cpu_code_cache.h"
#include "cpu_core.h"
#include "dma.h"
#include "gpu.h"
#include "gte.h"
#include "host_display.h"
#include "host_interface.h"
#include "host_interface_progress_callback.h"
#include "interrupt_controller.h"
#include "libcrypt_game_codes.h"
#include "mdec.h"
#include "memory_card.h"
#include "pad.h"
#include "psf_loader.h"
#include "save_state_version.h"
#include "sio.h"
#include "spu.h"
#include "texture_replacements.h"
#include "timers.h"
#include <cctype>
#include <cinttypes>
#include <cmath>
#include <cstdio>
#include <deque>
#include <fstream>
#include <limits>
#include <thread>
Log_SetChannel(System);
SystemBootParameters::SystemBootParameters() = default;
SystemBootParameters::SystemBootParameters(SystemBootParameters&& other) = default;
SystemBootParameters::SystemBootParameters(std::string filename_) : filename(std::move(filename_)) {}
SystemBootParameters::~SystemBootParameters() = default;
namespace System {
struct MemorySaveState
{
std::unique_ptr<HostDisplayTexture> vram_texture;
std::unique_ptr<GrowableMemoryByteStream> state_stream;
};
static bool SaveMemoryState(MemorySaveState* mss);
static bool LoadMemoryState(const MemorySaveState& mss);
static bool LoadEXE(const char* filename);
static bool SetExpansionROM(const char* filename);
/// Opens CD image, preloading if needed.
static std::unique_ptr<CDImage> OpenCDImage(const char* path, bool force_preload);
static bool DoLoadState(ByteStream* stream, bool force_software_renderer, bool update_display);
static bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display);
static void DoRunFrame();
static bool CreateGPU(GPURenderer renderer);
static bool SaveRewindState();
static void DoRewind();
static void SaveRunaheadState();
static void DoRunahead();
static void DoMemorySaveStates();
static bool Initialize(bool force_software_renderer);
static void UpdateRunningGame(const char* path, CDImage* image);
static State s_state = State::Shutdown;
static ConsoleRegion s_region = ConsoleRegion::NTSC_U;
TickCount g_ticks_per_second = MASTER_CLOCK;
static TickCount s_max_slice_ticks = MASTER_CLOCK / 10;
static u32 s_frame_number = 1;
static u32 s_internal_frame_number = 1;
static std::string s_running_game_path;
static std::string s_running_game_code;
static std::string s_running_game_title;
static float s_throttle_frequency = 60.0f;
static float s_target_speed = 1.0f;
static Common::Timer::Value s_frame_period = 0;
static Common::Timer::Value s_next_frame_time = 0;
static float s_average_frame_time_accumulator = 0.0f;
static float s_worst_frame_time_accumulator = 0.0f;
static float s_vps = 0.0f;
static float s_fps = 0.0f;
static float s_speed = 0.0f;
static float s_worst_frame_time = 0.0f;
static float s_average_frame_time = 0.0f;
static u32 s_last_frame_number = 0;
static u32 s_last_internal_frame_number = 0;
static u32 s_last_global_tick_counter = 0;
static Common::Timer s_fps_timer;
static Common::Timer s_frame_timer;
// Playlist of disc images.
static std::vector<std::string> s_media_playlist;
static std::string s_media_playlist_filename;
static std::unique_ptr<CheatList> s_cheat_list;
static bool s_memory_saves_enabled = false;
static std::deque<MemorySaveState> s_rewind_states;
static s32 s_rewind_load_frequency = -1;
static s32 s_rewind_load_counter = -1;
static s32 s_rewind_save_frequency = -1;
static s32 s_rewind_save_counter = -1;
static bool s_rewinding_first_save = false;
static std::deque<MemorySaveState> s_runahead_states;
static std::unique_ptr<AudioStream> s_runahead_audio_stream;
static bool s_runahead_replay_pending = false;
static u32 s_runahead_frames = 0;
State GetState()
{
return s_state;
}
void SetState(State new_state)
{
if (s_state == new_state)
return;
Assert(s_state == State::Paused || s_state == State::Running);
Assert(new_state == State::Paused || new_state == State::Running);
s_state = new_state;
if (new_state == State::Paused)
CPU::ForceDispatcherExit();
}
bool IsRunning()
{
return s_state == State::Running;
}
bool IsPaused()
{
return s_state == State::Paused;
}
bool IsShutdown()
{
return s_state == State::Shutdown;
}
bool IsValid()
{
return s_state != State::Shutdown && s_state != State::Starting;
}
ConsoleRegion GetRegion()
{
return s_region;
}
bool IsPALRegion()
{
return s_region == ConsoleRegion::PAL;
}
TickCount GetMaxSliceTicks()
{
return s_max_slice_ticks;
}
void UpdateOverclock()
{
g_ticks_per_second = ScaleTicksToOverclock(MASTER_CLOCK);
s_max_slice_ticks = ScaleTicksToOverclock(MASTER_CLOCK / 10);
g_spu.CPUClockChanged();
g_cdrom.CPUClockChanged();
g_gpu->CPUClockChanged();
g_timers.CPUClocksChanged();
UpdateThrottlePeriod();
}
u32 GetFrameNumber()
{
return s_frame_number;
}
u32 GetInternalFrameNumber()
{
return s_internal_frame_number;
}
void FrameDone()
{
s_frame_number++;
CPU::g_state.frame_done = true;
CPU::g_state.downcount = 0;
}
void IncrementInternalFrameNumber()
{
s_internal_frame_number++;
}
const std::string& GetRunningPath()
{
return s_running_game_path;
}
const std::string& GetRunningCode()
{
return s_running_game_code;
}
const std::string& GetRunningTitle()
{
return s_running_game_title;
}
float GetFPS()
{
return s_fps;
}
float GetVPS()
{
return s_vps;
}
float GetEmulationSpeed()
{
return s_speed;
}
float GetAverageFrameTime()
{
return s_average_frame_time;
}
float GetWorstFrameTime()
{
return s_worst_frame_time;
}
float GetThrottleFrequency()
{
return s_throttle_frequency;
}
bool IsExeFileName(const char* path)
{
const char* extension = std::strrchr(path, '.');
return (extension &&
(StringUtil::Strcasecmp(extension, ".exe") == 0 || StringUtil::Strcasecmp(extension, ".psexe") == 0));
}
bool IsPsfFileName(const char* path)
{
const char* extension = std::strrchr(path, '.');
return (extension &&
(StringUtil::Strcasecmp(extension, ".psf") == 0 || StringUtil::Strcasecmp(extension, ".minipsf") == 0));
}
bool IsM3UFileName(const char* path)
{
const char* extension = std::strrchr(path, '.');
return (extension && StringUtil::Strcasecmp(extension, ".m3u") == 0);
}
std::vector<std::string> ParseM3UFile(const char* path)
{
std::ifstream ifs(path);
if (!ifs.is_open())
{
Log_ErrorPrintf("Failed to open %s", path);
return {};
}
std::vector<std::string> entries;
std::string line;
while (std::getline(ifs, line))
{
u32 start_offset = 0;
while (start_offset < line.size() && std::isspace(line[start_offset]))
start_offset++;
// skip comments
if (start_offset == line.size() || line[start_offset] == '#')
continue;
// strip ending whitespace
u32 end_offset = static_cast<u32>(line.size()) - 1;
while (std::isspace(line[end_offset]) && end_offset > start_offset)
end_offset--;
// anything?
if (start_offset == end_offset)
continue;
std::string entry_path(line.begin() + start_offset, line.begin() + end_offset + 1);
if (!FileSystem::IsAbsolutePath(entry_path))
{
SmallString absolute_path;
FileSystem::BuildPathRelativeToFile(absolute_path, path, entry_path.c_str());
entry_path = absolute_path;
}
Log_DevPrintf("Read path from m3u: '%s'", entry_path.c_str());
entries.push_back(std::move(entry_path));
}
Log_InfoPrintf("Loaded %zu paths from m3u '%s'", entries.size(), path);
return entries;
}
ConsoleRegion GetConsoleRegionForDiscRegion(DiscRegion region)
{
switch (region)
{
case DiscRegion::NTSC_J:
return ConsoleRegion::NTSC_J;
case DiscRegion::NTSC_U:
case DiscRegion::Other:
default:
return ConsoleRegion::NTSC_U;
case DiscRegion::PAL:
return ConsoleRegion::PAL;
}
}
std::string_view GetTitleForPath(const char* path)
{
std::string_view path_view = path;
std::size_t title_start = path_view.find_last_of("/\\");
if (title_start != std::string_view::npos)
path_view.remove_prefix(title_start + 1);
return path_view.substr(0, path_view.find_last_of('.'));
}
std::string GetGameCodeForPath(const char* image_path)
{
std::unique_ptr<CDImage> cdi = CDImage::Open(image_path);
if (!cdi)
return {};
return GetGameCodeForImage(cdi.get());
}
std::string GetGameCodeForImage(CDImage* cdi)
{
ISOReader iso;
if (!iso.Open(cdi, 1))
return {};
// Read SYSTEM.CNF
std::vector<u8> system_cnf_data;
if (!iso.ReadFile("SYSTEM.CNF", &system_cnf_data))
return {};
// Parse lines
std::vector<std::pair<std::string, std::string>> lines;
std::pair<std::string, std::string> current_line;
bool reading_value = false;
for (size_t pos = 0; pos < system_cnf_data.size(); pos++)
{
const char ch = static_cast<char>(system_cnf_data[pos]);
if (ch == '\r' || ch == '\n')
{
if (!current_line.first.empty())
{
lines.push_back(std::move(current_line));
current_line = {};
reading_value = false;
}
}
else if (ch == ' ' || (ch >= 0x09 && ch <= 0x0D))
{
continue;
}
else if (ch == '=' && !reading_value)
{
reading_value = true;
}
else
{
if (reading_value)
current_line.second.push_back(ch);
else
current_line.first.push_back(ch);
}
}
if (!current_line.first.empty())
lines.push_back(std::move(current_line));
// Find the BOOT line
auto iter = std::find_if(lines.begin(), lines.end(),
[](const auto& it) { return StringUtil::Strcasecmp(it.first.c_str(), "boot") == 0; });
if (iter == lines.end())
return {};
// cdrom:\SCES_123.45;1
std::string code = iter->second;
std::string::size_type pos = code.rfind('\\');
if (pos != std::string::npos)
{
code.erase(0, pos + 1);
}
else
{
// cdrom:SCES_123.45;1
pos = code.rfind(':');
if (pos != std::string::npos)
code.erase(0, pos + 1);
}
pos = code.find(';');
if (pos != std::string::npos)
code.erase(pos);
// SCES_123.45 -> SCES-12345
for (pos = 0; pos < code.size();)
{
if (code[pos] == '.')
{
code.erase(pos, 1);
continue;
}
if (code[pos] == '_')
code[pos] = '-';
else
code[pos] = static_cast<char>(std::toupper(code[pos]));
pos++;
}
return code;
}
DiscRegion GetRegionForCode(std::string_view code)
{
std::string prefix;
for (size_t pos = 0; pos < code.length(); pos++)
{
const int ch = std::tolower(code[pos]);
if (ch < 'a' || ch > 'z')
break;
prefix.push_back(static_cast<char>(ch));
}
if (prefix == "sces" || prefix == "sced" || prefix == "sles" || prefix == "sled")
return DiscRegion::PAL;
else if (prefix == "scps" || prefix == "slps" || prefix == "slpm" || prefix == "sczs" || prefix == "papx")
return DiscRegion::NTSC_J;
else if (prefix == "scus" || prefix == "slus")
return DiscRegion::NTSC_U;
else
return DiscRegion::Other;
}
DiscRegion GetRegionFromSystemArea(CDImage* cdi)
{
// The license code is on sector 4 of the disc.
u8 sector[CDImage::DATA_SECTOR_SIZE];
if (!cdi->Seek(1, 4) || cdi->Read(CDImage::ReadMode::DataOnly, 1, sector) != 1)
return DiscRegion::Other;
static constexpr char ntsc_u_string[] = " Licensed by Sony Computer Entertainment Amer ica ";
static constexpr char ntsc_j_string[] = " Licensed by Sony Computer Entertainment Inc.";
static constexpr char pal_string[] = " Licensed by Sony Computer Entertainment Euro pe";
// subtract one for the terminating null
if (std::equal(ntsc_u_string, ntsc_u_string + countof(ntsc_u_string) - 1, sector))
return DiscRegion::NTSC_U;
else if (std::equal(ntsc_j_string, ntsc_j_string + countof(ntsc_j_string) - 1, sector))
return DiscRegion::NTSC_J;
else if (std::equal(pal_string, pal_string + countof(pal_string) - 1, sector))
return DiscRegion::PAL;
else
return DiscRegion::Other;
}
DiscRegion GetRegionForImage(CDImage* cdi)
{
DiscRegion system_area_region = GetRegionFromSystemArea(cdi);
if (system_area_region != DiscRegion::Other)
return system_area_region;
std::string code = GetGameCodeForImage(cdi);
if (code.empty())
return DiscRegion::Other;
return GetRegionForCode(code);
}
DiscRegion GetRegionForExe(const char* path)
{
auto fp = FileSystem::OpenManagedCFile(path, "rb");
if (!fp)
return DiscRegion::Other;
std::fseek(fp.get(), 0, SEEK_END);
const u32 file_size = static_cast<u32>(std::ftell(fp.get()));
std::fseek(fp.get(), 0, SEEK_SET);
BIOS::PSEXEHeader header;
if (std::fread(&header, sizeof(header), 1, fp.get()) != 1)
return DiscRegion::Other;
return BIOS::GetPSExeDiscRegion(header);
}
DiscRegion GetRegionForPsf(const char* path)
{
PSFLoader::File psf;
if (!psf.Load(path))
return DiscRegion::Other;
return psf.GetRegion();
}
std::optional<DiscRegion> GetRegionForPath(const char* image_path)
{
if (IsExeFileName(image_path))
return GetRegionForExe(image_path);
else if (IsPsfFileName(image_path))
return GetRegionForPsf(image_path);
std::unique_ptr<CDImage> cdi = CDImage::Open(image_path);
if (!cdi)
return {};
return GetRegionForImage(cdi.get());
}
bool RecreateGPU(GPURenderer renderer, bool update_display /* = true*/)
{
ClearMemorySaveStates();
g_gpu->RestoreGraphicsAPIState();
// save current state
std::unique_ptr<ByteStream> state_stream = ByteStream_CreateGrowableMemoryStream();
StateWrapper sw(state_stream.get(), StateWrapper::Mode::Write, SAVE_STATE_VERSION);
const bool state_valid = g_gpu->DoState(sw, nullptr, false) && TimingEvents::DoState(sw);
if (!state_valid)
Log_ErrorPrintf("Failed to save old GPU state when switching renderers");
g_gpu->ResetGraphicsAPIState();
// create new renderer
g_gpu.reset();
if (!CreateGPU(renderer))
{
Panic("Failed to recreate GPU");
return false;
}
// reinitialize the code cache because the address space could change
CPU::CodeCache::Reinitialize();
if (state_valid)
{
state_stream->SeekAbsolute(0);
sw.SetMode(StateWrapper::Mode::Read);
g_gpu->RestoreGraphicsAPIState();
g_gpu->DoState(sw, nullptr, update_display);
TimingEvents::DoState(sw);
g_gpu->ResetGraphicsAPIState();
}
return true;
}
std::unique_ptr<CDImage> OpenCDImage(const char* path, bool force_preload)
{
std::unique_ptr<CDImage> media = CDImage::Open(path);
if (!media)
return {};
if (force_preload || g_settings.cdrom_load_image_to_ram)
{
HostInterfaceProgressCallback callback;
std::unique_ptr<CDImage> memory_image = CDImage::CreateMemoryImage(media.get(), &callback);
if (memory_image)
media = std::move(memory_image);
else
Log_WarningPrintf("Failed to preload image '%s' to RAM", path);
}
return media;
}
bool Boot(const SystemBootParameters& params)
{
Assert(s_state == State::Shutdown);
Assert(s_media_playlist.empty());
s_state = State::Starting;
s_region = g_settings.region;
if (params.state_stream)
{
if (!DoLoadState(params.state_stream.get(), params.force_software_renderer, true))
{
Shutdown();
return false;
}
if (g_settings.start_paused || params.override_start_paused.value_or(false))
{
DebugAssert(s_state == State::Running);
s_state = State::Paused;
}
return true;
}
// Load CD image up and detect region.
std::unique_ptr<CDImage> media;
bool exe_boot = false;
bool psf_boot = false;
if (!params.filename.empty())
{
exe_boot = IsExeFileName(params.filename.c_str());
psf_boot = (!exe_boot && IsPsfFileName(params.filename.c_str()));
if (exe_boot || psf_boot)
{
if (s_region == ConsoleRegion::Auto)
{
const DiscRegion file_region =
(exe_boot ? GetRegionForExe(params.filename.c_str()) : GetRegionForPsf(params.filename.c_str()));
Log_InfoPrintf("EXE/PSF Region: %s", Settings::GetDiscRegionDisplayName(file_region));
s_region = GetConsoleRegionForDiscRegion(file_region);
}
}
else
{
u32 playlist_index;
if (IsM3UFileName(params.filename.c_str()))
{
s_media_playlist = ParseM3UFile(params.filename.c_str());
s_media_playlist_filename = params.filename;
if (s_media_playlist.empty())
{
g_host_interface->ReportFormattedError("Failed to parse playlist '%s'", params.filename.c_str());
Shutdown();
return false;
}
if (params.media_playlist_index >= s_media_playlist.size())
{
Log_WarningPrintf("Media playlist index %u out of range, using first", params.media_playlist_index);
playlist_index = 0;
}
else
{
playlist_index = params.media_playlist_index;
}
}
else
{
AddMediaPathToPlaylist(params.filename);
playlist_index = 0;
}
const std::string& media_path = s_media_playlist[playlist_index];
Log_InfoPrintf("Loading CD image '%s' from playlist index %u...", media_path.c_str(), playlist_index);
media = OpenCDImage(media_path.c_str(), params.load_image_to_ram);
if (!media)
{
g_host_interface->ReportFormattedError("Failed to load CD image '%s'", params.filename.c_str());
Shutdown();
return false;
}
if (s_region == ConsoleRegion::Auto)
{
const DiscRegion disc_region = GetRegionForImage(media.get());
if (disc_region != DiscRegion::Other)
{
s_region = GetConsoleRegionForDiscRegion(disc_region);
Log_InfoPrintf("Auto-detected console %s region for '%s' (region %s)",
Settings::GetConsoleRegionName(s_region), params.filename.c_str(),
Settings::GetDiscRegionName(disc_region));
}
else
{
s_region = ConsoleRegion::NTSC_U;
Log_WarningPrintf("Could not determine console region for disc region %s. Defaulting to %s.",
Settings::GetDiscRegionName(disc_region), Settings::GetConsoleRegionName(s_region));
}
}
}
}
else
{
// Default to NTSC for BIOS boot.
if (s_region == ConsoleRegion::Auto)
s_region = ConsoleRegion::NTSC_U;
}
Log_InfoPrintf("Console Region: %s", Settings::GetConsoleRegionDisplayName(s_region));
// Load BIOS image.
std::optional<BIOS::Image> bios_image = g_host_interface->GetBIOSImage(s_region);
if (!bios_image)
{
g_host_interface->ReportFormattedError("Failed to load %s BIOS", Settings::GetConsoleRegionName(s_region));
Shutdown();
return false;
}
// Notify change of disc.
UpdateRunningGame(media ? media->GetFileName().c_str() : params.filename.c_str(), media.get());
// Component setup.
if (!Initialize(params.force_software_renderer))
{
Shutdown();
return false;
}
Bus::SetBIOS(*bios_image);
UpdateControllers();
UpdateMemoryCards();
Reset();
// Enable tty by patching bios.
const BIOS::Hash bios_hash = BIOS::GetHash(*bios_image);
if (g_settings.bios_patch_tty_enable)
BIOS::PatchBIOSEnableTTY(Bus::g_bios, Bus::BIOS_SIZE, bios_hash);
// Load EXE late after BIOS.
if (exe_boot && !LoadEXE(params.filename.c_str()))
{
g_host_interface->ReportFormattedError("Failed to load EXE file '%s'", params.filename.c_str());
Shutdown();
return false;
}
else if (psf_boot && !PSFLoader::Load(params.filename.c_str()))
{
g_host_interface->ReportFormattedError("Failed to load PSF file '%s'", params.filename.c_str());
Shutdown();
return false;
}
// Insert CD, and apply fastboot patch if enabled.
if (media)
g_cdrom.InsertMedia(std::move(media));
if (g_cdrom.HasMedia() &&
(params.override_fast_boot.has_value() ? params.override_fast_boot.value() : g_settings.bios_patch_fast_boot))
{
BIOS::PatchBIOSFastBoot(Bus::g_bios, Bus::BIOS_SIZE, bios_hash);
}
// Good to go.
s_state = (g_settings.start_paused || params.override_start_paused.value_or(false)) ? State::Paused : State::Running;
return true;
}
bool Initialize(bool force_software_renderer)
{
g_ticks_per_second = ScaleTicksToOverclock(MASTER_CLOCK);
s_max_slice_ticks = ScaleTicksToOverclock(MASTER_CLOCK / 10);
s_frame_number = 1;
s_internal_frame_number = 1;
s_throttle_frequency = 60.0f;
s_frame_period = 0;
s_next_frame_time = 0;
s_average_frame_time_accumulator = 0.0f;
s_worst_frame_time_accumulator = 0.0f;
s_vps = 0.0f;
s_fps = 0.0f;
s_speed = 0.0f;
s_worst_frame_time = 0.0f;
s_average_frame_time = 0.0f;
s_last_frame_number = 0;
s_last_internal_frame_number = 0;
s_last_global_tick_counter = 0;
s_fps_timer.Reset();
s_frame_timer.Reset();
TimingEvents::Initialize();
CPU::Initialize();
if (!Bus::Initialize())
return false;
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer))
return false;
// CPU code cache must happen after GPU, because it might steal our address space.
CPU::CodeCache::Initialize();
g_dma.Initialize();
g_interrupt_controller.Initialize();
g_cdrom.Initialize();
g_pad.Initialize();
g_timers.Initialize();
g_spu.Initialize();
g_mdec.Initialize();
g_sio.Initialize();
if (g_settings.cpu_overclock_active)
{
g_host_interface->AddFormattedOSDMessage(
10.0f,
g_host_interface->TranslateString("OSDMessage",
"CPU clock speed is set to %u%% (%u / %u). This may result in instability."),
g_settings.GetCPUOverclockPercent(), g_settings.cpu_overclock_numerator, g_settings.cpu_overclock_denominator);
}
UpdateThrottlePeriod();
UpdateMemorySaveStateSettings();
return true;
}
void Shutdown()
{
if (s_state == State::Shutdown)
return;
ClearMemorySaveStates();
s_runahead_audio_stream.reset();
g_texture_replacements.Shutdown();
g_sio.Shutdown();
g_mdec.Shutdown();
g_spu.Shutdown();
g_timers.Shutdown();
g_pad.Shutdown();
g_cdrom.Shutdown();
g_gpu.reset();
g_interrupt_controller.Shutdown();
g_dma.Shutdown();
CPU::CodeCache::Shutdown();
Bus::Shutdown();
CPU::Shutdown();
TimingEvents::Shutdown();
s_running_game_code.clear();
s_running_game_path.clear();
s_running_game_title.clear();
s_media_playlist.clear();
s_media_playlist_filename.clear();
s_cheat_list.reset();
s_state = State::Shutdown;
}
bool CreateGPU(GPURenderer renderer)
{
switch (renderer)
{
case GPURenderer::HardwareOpenGL:
g_gpu = GPU::CreateHardwareOpenGLRenderer();
break;
case GPURenderer::HardwareVulkan:
g_gpu = GPU::CreateHardwareVulkanRenderer();
break;
#ifdef WIN32
case GPURenderer::HardwareD3D11:
g_gpu = GPU::CreateHardwareD3D11Renderer();
break;
#endif
case GPURenderer::Software:
default:
g_gpu = GPU::CreateSoftwareRenderer();
break;
}
if (!g_gpu || !g_gpu->Initialize(g_host_interface->GetDisplay()))
{
Log_ErrorPrintf("Failed to initialize GPU, falling back to software");
g_gpu.reset();
g_gpu = GPU::CreateSoftwareRenderer();
if (!g_gpu->Initialize(g_host_interface->GetDisplay()))
return false;
}
// we put this here rather than in Initialize() because of the virtual calls
g_gpu->Reset(true);
return true;
}
bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display)
{
if (!sw.DoMarker("System"))
return false;
sw.Do(&s_region);
sw.Do(&s_frame_number);
sw.Do(&s_internal_frame_number);
if (!sw.DoMarker("CPU") || !CPU::DoState(sw))
return false;
if (sw.IsReading())
CPU::CodeCache::Flush();
if (!sw.DoMarker("Bus") || !Bus::DoState(sw))
return false;
if (!sw.DoMarker("DMA") || !g_dma.DoState(sw))
return false;
if (!sw.DoMarker("InterruptController") || !g_interrupt_controller.DoState(sw))
return false;
g_gpu->RestoreGraphicsAPIState();
const bool gpu_result = sw.DoMarker("GPU") && g_gpu->DoState(sw, host_texture, update_display);
g_gpu->ResetGraphicsAPIState();
if (!gpu_result)
return false;
if (!sw.DoMarker("CDROM") || !g_cdrom.DoState(sw))
return false;
if (!sw.DoMarker("Pad") || !g_pad.DoState(sw))
return false;
if (!sw.DoMarker("Timers") || !g_timers.DoState(sw))
return false;
if (!sw.DoMarker("SPU") || !g_spu.DoState(sw))
return false;
if (!sw.DoMarker("MDEC") || !g_mdec.DoState(sw))
return false;
if (!sw.DoMarker("SIO") || !g_sio.DoState(sw))
return false;
if (!sw.DoMarker("Events") || !TimingEvents::DoState(sw))
return false;
if (!sw.DoMarker("Overclock"))
return false;
bool cpu_overclock_active = g_settings.cpu_overclock_active;
u32 cpu_overclock_numerator = g_settings.cpu_overclock_numerator;
u32 cpu_overclock_denominator = g_settings.cpu_overclock_denominator;
sw.Do(&cpu_overclock_active);
sw.Do(&cpu_overclock_numerator);
sw.Do(&cpu_overclock_denominator);
if (sw.IsReading() && (cpu_overclock_active != g_settings.cpu_overclock_active ||
(cpu_overclock_active && (g_settings.cpu_overclock_numerator != cpu_overclock_numerator ||
g_settings.cpu_overclock_denominator != cpu_overclock_denominator))))
{
g_host_interface->AddFormattedOSDMessage(
10.0f,
g_host_interface->TranslateString("OSDMessage",
"WARNING: CPU overclock (%u%%) was different in save state (%u%%)."),
g_settings.cpu_overclock_enable ? g_settings.GetCPUOverclockPercent() : 100u,
cpu_overclock_active ?
Settings::CPUOverclockFractionToPercent(cpu_overclock_numerator, cpu_overclock_denominator) :
100u);
UpdateOverclock();
}
return !sw.HasError();
}
void Reset()
{
if (IsShutdown())
return;
g_gpu->RestoreGraphicsAPIState();
CPU::Reset();
CPU::CodeCache::Flush();
Bus::Reset();
g_dma.Reset();
g_interrupt_controller.Reset();
g_gpu->Reset(true);
g_cdrom.Reset();
g_pad.Reset();
g_timers.Reset();
g_spu.Reset();
g_mdec.Reset();
g_sio.Reset();
s_frame_number = 1;
s_internal_frame_number = 0;
TimingEvents::Reset();
ResetPerformanceCounters();
g_gpu->ResetGraphicsAPIState();
}
bool LoadState(ByteStream* state, bool update_display)
{
if (IsShutdown())
return false;
return DoLoadState(state, false, update_display);
}
bool DoLoadState(ByteStream* state, bool force_software_renderer, bool update_display)
{
SAVE_STATE_HEADER header;
if (!state->Read2(&header, sizeof(header)))
return false;
if (header.magic != SAVE_STATE_MAGIC)
return false;
if (header.version < SAVE_STATE_MINIMUM_VERSION)
{
g_host_interface->ReportFormattedError(
g_host_interface->TranslateString("System",
"Save state is incompatible: minimum version is %u but state is version %u."),
SAVE_STATE_MINIMUM_VERSION, header.version);
return false;
}
if (header.version > SAVE_STATE_VERSION)
{
g_host_interface->ReportFormattedError(
g_host_interface->TranslateString("System",
"Save state is incompatible: maximum version is %u but state is version %u."),
SAVE_STATE_VERSION, header.version);
return false;
}
std::string media_filename;
std::unique_ptr<CDImage> media;
if (header.media_filename_length > 0)
{
media_filename.resize(header.media_filename_length);
if (!state->SeekAbsolute(header.offset_to_media_filename) ||
!state->Read2(media_filename.data(), header.media_filename_length))
{
return false;
}
std::unique_ptr<CDImage> old_media = g_cdrom.RemoveMedia();
if (old_media && old_media->GetFileName() == media_filename)
{
Log_InfoPrintf("Re-using same media '%s'", media_filename.c_str());
media = std::move(old_media);
}
else
{
media = OpenCDImage(media_filename.c_str(), false);
if (!media)
{
if (old_media)
{
g_host_interface->AddFormattedOSDMessage(
30.0f,
g_host_interface->TranslateString("OSDMessage", "Failed to open CD image from save state: '%s'. Using "
"existing image '%s', this may result in instability."),
media_filename.c_str(), old_media->GetFileName().c_str());
media = std::move(old_media);
}
else
{
g_host_interface->ReportFormattedError(
g_host_interface->TranslateString("System", "Failed to open CD image from save state: '%s'."),
media_filename.c_str());
return false;
}
}
}
}
std::string playlist_filename;
std::vector<std::string> playlist_entries;
if (header.playlist_filename_length > 0)
{
playlist_filename.resize(header.offset_to_playlist_filename);
if (!state->SeekAbsolute(header.offset_to_playlist_filename) ||
!state->Read2(playlist_filename.data(), header.playlist_filename_length))
{
return false;
}
playlist_entries = ParseM3UFile(playlist_filename.c_str());
if (playlist_entries.empty())
{
g_host_interface->ReportFormattedError("Failed to load save state playlist entries from '%s'",
playlist_filename.c_str());
return false;
}
}
UpdateRunningGame(media_filename.c_str(), media.get());
ClearMemorySaveStates();
if (s_state == State::Starting)
{
if (!Initialize(force_software_renderer))
return false;
if (media)
g_cdrom.InsertMedia(std::move(media));
s_media_playlist_filename = std::move(playlist_filename);
s_media_playlist = std::move(playlist_entries);
UpdateControllers();
UpdateMemoryCards();
}
else
{
g_cdrom.Reset();
if (media)
g_cdrom.InsertMedia(std::move(media));
else
g_cdrom.RemoveMedia();
s_media_playlist_filename = std::move(playlist_filename);
s_media_playlist = std::move(playlist_entries);
// ensure the correct card is loaded
if (g_settings.HasAnyPerGameMemoryCards())
UpdateMemoryCards();
}
if (header.data_compression_type != 0)
{
g_host_interface->ReportFormattedError("Unknown save state compression type %u", header.data_compression_type);
return false;
}
if (!state->SeekAbsolute(header.offset_to_data))
return false;
StateWrapper sw(state, StateWrapper::Mode::Read, header.version);
if (!DoState(sw, nullptr, update_display))
return false;
if (s_state == State::Starting)
s_state = State::Running;
g_host_interface->GetAudioStream()->EmptyBuffers();
return true;
}
bool SaveState(ByteStream* state, u32 screenshot_size /* = 128 */)
{
if (IsShutdown())
return false;
SAVE_STATE_HEADER header = {};
const u64 header_position = state->GetPosition();
if (!state->Write2(&header, sizeof(header)))
return false;
// fill in header
header.magic = SAVE_STATE_MAGIC;
header.version = SAVE_STATE_VERSION;
StringUtil::Strlcpy(header.title, s_running_game_title.c_str(), sizeof(header.title));
StringUtil::Strlcpy(header.game_code, s_running_game_code.c_str(), sizeof(header.game_code));
if (g_cdrom.HasMedia())
{
const std::string& media_filename = g_cdrom.GetMediaFileName();
header.offset_to_media_filename = static_cast<u32>(state->GetPosition());
header.media_filename_length = static_cast<u32>(media_filename.length());
if (!media_filename.empty() && !state->Write2(media_filename.data(), header.media_filename_length))
return false;
}
if (!s_media_playlist_filename.empty())
{
header.offset_to_playlist_filename = static_cast<u32>(state->GetPosition());
header.playlist_filename_length = static_cast<u32>(s_media_playlist_filename.length());
if (!state->Write2(s_media_playlist_filename.data(), header.playlist_filename_length))
return false;
}
// save screenshot
if (screenshot_size > 0)
{
std::vector<u32> screenshot_buffer;
if (g_host_interface->GetDisplay()->WriteDisplayTextureToBuffer(&screenshot_buffer, screenshot_size,
screenshot_size) &&
!screenshot_buffer.empty())
{
header.offset_to_screenshot = static_cast<u32>(state->GetPosition());
header.screenshot_width = screenshot_size;
header.screenshot_height = screenshot_size;
header.screenshot_size = static_cast<u32>(screenshot_buffer.size() * sizeof(u32));
if (!state->Write2(screenshot_buffer.data(), header.screenshot_size))
return false;
}
}
// write data
{
header.offset_to_data = static_cast<u32>(state->GetPosition());
g_gpu->RestoreGraphicsAPIState();
StateWrapper sw(state, StateWrapper::Mode::Write, SAVE_STATE_VERSION);
const bool result = DoState(sw, nullptr, false);
g_gpu->ResetGraphicsAPIState();
if (!result)
return false;
header.data_compression_type = 0;
header.data_uncompressed_size = static_cast<u32>(state->GetPosition() - header.offset_to_data);
}
// re-write header
const u64 end_position = state->GetPosition();
if (!state->SeekAbsolute(header_position) || !state->Write2(&header, sizeof(header)) ||
!state->SeekAbsolute(end_position))
{
return false;
}
return true;
}
void SingleStepCPU()
{
const u32 old_frame_number = s_frame_number;
s_frame_timer.Reset();
g_gpu->RestoreGraphicsAPIState();
CPU::SingleStep();
g_spu.GeneratePendingSamples();
if (s_frame_number != old_frame_number && s_cheat_list)
s_cheat_list->Apply();
g_gpu->ResetGraphicsAPIState();
}
void DoRunFrame()
{
g_gpu->RestoreGraphicsAPIState();
if (CPU::g_state.use_debug_dispatcher)
{
CPU::ExecuteDebug();
}
else
{
switch (g_settings.cpu_execution_mode)
{
case CPUExecutionMode::Recompiler:
#ifdef WITH_RECOMPILER
CPU::CodeCache::ExecuteRecompiler();
#else
CPU::CodeCache::Execute();
#endif
break;
case CPUExecutionMode::CachedInterpreter:
CPU::CodeCache::Execute();
break;
case CPUExecutionMode::Interpreter:
default:
CPU::Execute();
break;
}
}
// Generate any pending samples from the SPU before sleeping, this way we reduce the chances of underruns.
g_spu.GeneratePendingSamples();
if (s_cheat_list)
s_cheat_list->Apply();
g_gpu->ResetGraphicsAPIState();
}
void RunFrame()
{
s_frame_timer.Reset();
if (s_rewind_load_counter >= 0)
{
DoRewind();
return;
}
if (s_runahead_frames > 0)
DoRunahead();
DoRunFrame();
s_next_frame_time += s_frame_period;
if (s_memory_saves_enabled)
DoMemorySaveStates();
}
float GetTargetSpeed()
{
return s_target_speed;
}
void SetTargetSpeed(float speed)
{
s_target_speed = speed;
UpdateThrottlePeriod();
}
void SetThrottleFrequency(float frequency)
{
s_throttle_frequency = frequency;
UpdateThrottlePeriod();
}
void UpdateThrottlePeriod()
{
if (s_target_speed > std::numeric_limits<double>::epsilon())
{
const double target_speed = std::max(static_cast<double>(s_target_speed), std::numeric_limits<double>::epsilon());
s_frame_period =
Common::Timer::ConvertSecondsToValue(1.0 / (static_cast<double>(s_throttle_frequency) * target_speed));
}
else
{
s_frame_period = 1;
}
ResetThrottler();
}
void ResetThrottler()
{
s_next_frame_time = Common::Timer::GetValue();
}
void Throttle()
{
// Reset the throttler on audio buffer overflow, so we don't end up out of phase.
if (g_host_interface->GetAudioStream()->DidUnderflow() && s_target_speed >= 1.0f)
{
Log_VerbosePrintf("Audio buffer underflowed, resetting throttler");
ResetThrottler();
return;
}
// Allow variance of up to 40ms either way.
#ifndef __ANDROID__
static constexpr double MAX_VARIANCE_TIME_NS = 40 * 1000000;
#else
static constexpr double MAX_VARIANCE_TIME_NS = 50 * 1000000;
#endif
// Don't sleep for <1ms or >=period.
static constexpr double MINIMUM_SLEEP_TIME_NS = 1 * 1000000;
// Use unsigned for defined overflow/wrap-around.
const Common::Timer::Value time = Common::Timer::GetValue();
const double sleep_time = (s_next_frame_time >= time) ?
Common::Timer::ConvertValueToNanoseconds(s_next_frame_time - time) :
-Common::Timer::ConvertValueToNanoseconds(time - s_next_frame_time);
if (sleep_time < -MAX_VARIANCE_TIME_NS)
{
// Don't display the slow messages in debug, it'll always be slow...
#ifndef _DEBUG
Log_VerbosePrintf("System too slow, lost %.2f ms", (-sleep_time - MAX_VARIANCE_TIME_NS) / 1000000.0);
#endif
ResetThrottler();
}
else
{
Common::Timer::SleepUntil(s_next_frame_time, true);
}
}
void RunFrames()
{
// If we're running more than this in a single loop... we're in for a bad time.
const u32 max_frames_to_run = 2;
u32 frames_run = 0;
Common::Timer::Value value = Common::Timer::GetValue();
while (frames_run < max_frames_to_run)
{
if (value < s_next_frame_time)
break;
RunFrame();
frames_run++;
value = Common::Timer::GetValue();
}
if (frames_run != 1)
Log_VerbosePrintf("Ran %u frames in a single host frame", frames_run);
}
void UpdatePerformanceCounters()
{
const float frame_time = static_cast<float>(s_frame_timer.GetTimeMilliseconds());
s_average_frame_time_accumulator += frame_time;
s_worst_frame_time_accumulator = std::max(s_worst_frame_time_accumulator, frame_time);
// update fps counter
const float time = static_cast<float>(s_fps_timer.GetTimeSeconds());
if (time < 1.0f)
return;
const float frames_presented = static_cast<float>(s_frame_number - s_last_frame_number);
const u32 global_tick_counter = TimingEvents::GetGlobalTickCounter();
s_worst_frame_time = s_worst_frame_time_accumulator;
s_worst_frame_time_accumulator = 0.0f;
s_average_frame_time = s_average_frame_time_accumulator / frames_presented;
s_average_frame_time_accumulator = 0.0f;
s_vps = static_cast<float>(frames_presented / time);
s_last_frame_number = s_frame_number;
s_fps = static_cast<float>(s_internal_frame_number - s_last_internal_frame_number) / time;
s_last_internal_frame_number = s_internal_frame_number;
s_speed = static_cast<float>(static_cast<double>(global_tick_counter - s_last_global_tick_counter) /
(static_cast<double>(g_ticks_per_second) * time)) *
100.0f;
s_last_global_tick_counter = global_tick_counter;
s_fps_timer.Reset();
Log_VerbosePrintf("FPS: %.2f VPS: %.2f Average: %.2fms Worst: %.2fms", s_fps, s_vps, s_average_frame_time,
s_worst_frame_time);
g_host_interface->OnSystemPerformanceCountersUpdated();
}
void ResetPerformanceCounters()
{
s_last_frame_number = s_frame_number;
s_last_internal_frame_number = s_internal_frame_number;
s_last_global_tick_counter = TimingEvents::GetGlobalTickCounter();
s_average_frame_time_accumulator = 0.0f;
s_worst_frame_time_accumulator = 0.0f;
s_fps_timer.Reset();
ResetThrottler();
}
bool LoadEXE(const char* filename)
{
std::FILE* fp = FileSystem::OpenCFile(filename, "rb");
if (!fp)
return false;
std::fseek(fp, 0, SEEK_END);
const u32 file_size = static_cast<u32>(std::ftell(fp));
std::fseek(fp, 0, SEEK_SET);
BIOS::PSEXEHeader header;
if (std::fread(&header, sizeof(header), 1, fp) != 1 || !BIOS::IsValidPSExeHeader(header, file_size))
{
std::fclose(fp);
return false;
}
if (header.memfill_size > 0)
{
const u32 words_to_write = header.memfill_size / 4;
u32 address = header.memfill_start & ~UINT32_C(3);
for (u32 i = 0; i < words_to_write; i++)
{
CPU::SafeWriteMemoryWord(address, 0);
address += sizeof(u32);
}
}
if (header.file_size >= 4)
{
std::vector<u32> data_words((header.file_size + 3) / 4);
if (std::fread(data_words.data(), header.file_size, 1, fp) != 1)
{
std::fclose(fp);
return false;
}
const u32 num_words = header.file_size / 4;
u32 address = header.load_address;
for (u32 i = 0; i < num_words; i++)
{
CPU::SafeWriteMemoryWord(address, data_words[i]);
address += sizeof(u32);
}
}
std::fclose(fp);
// patch the BIOS to jump to the executable directly
const u32 r_pc = header.initial_pc;
const u32 r_gp = header.initial_gp;
const u32 r_sp = header.initial_sp_base + header.initial_sp_offset;
const u32 r_fp = header.initial_sp_base + header.initial_sp_offset;
return BIOS::PatchBIOSForEXE(Bus::g_bios, Bus::BIOS_SIZE, r_pc, r_gp, r_sp, r_fp);
}
bool InjectEXEFromBuffer(const void* buffer, u32 buffer_size, bool patch_bios)
{
const u8* buffer_ptr = static_cast<const u8*>(buffer);
const u8* buffer_end = static_cast<const u8*>(buffer) + buffer_size;
BIOS::PSEXEHeader header;
if (buffer_size < sizeof(header))
return false;
std::memcpy(&header, buffer_ptr, sizeof(header));
buffer_ptr += sizeof(header);
if (!BIOS::IsValidPSExeHeader(header, static_cast<u32>(buffer_end - buffer_ptr)))
return false;
if (header.memfill_size > 0)
{
const u32 words_to_write = header.memfill_size / 4;
u32 address = header.memfill_start & ~UINT32_C(3);
for (u32 i = 0; i < words_to_write; i++)
{
CPU::SafeWriteMemoryWord(address, 0);
address += sizeof(u32);
}
}
if (header.file_size >= 4)
{
std::vector<u32> data_words((header.file_size + 3) / 4);
if ((buffer_end - buffer_ptr) < header.file_size)
return false;
std::memcpy(data_words.data(), buffer_ptr, header.file_size);
const u32 num_words = header.file_size / 4;
u32 address = header.load_address;
for (u32 i = 0; i < num_words; i++)
{
CPU::SafeWriteMemoryWord(address, data_words[i]);
address += sizeof(u32);
}
}
// patch the BIOS to jump to the executable directly
if (patch_bios)
{
const u32 r_pc = header.initial_pc;
const u32 r_gp = header.initial_gp;
const u32 r_sp = header.initial_sp_base + header.initial_sp_offset;
const u32 r_fp = header.initial_sp_base + header.initial_sp_offset;
if (!BIOS::PatchBIOSForEXE(Bus::g_bios, Bus::BIOS_SIZE, r_pc, r_gp, r_sp, r_fp))
return false;
}
return true;
}
bool SetExpansionROM(const char* filename)
{
std::FILE* fp = FileSystem::OpenCFile(filename, "rb");
if (!fp)
{
Log_ErrorPrintf("Failed to open '%s'", filename);
return false;
}
std::fseek(fp, 0, SEEK_END);
const u32 size = static_cast<u32>(std::ftell(fp));
std::fseek(fp, 0, SEEK_SET);
std::vector<u8> data(size);
if (std::fread(data.data(), size, 1, fp) != 1)
{
Log_ErrorPrintf("Failed to read ROM data from '%s'", filename);
std::fclose(fp);
return false;
}
std::fclose(fp);
Log_InfoPrintf("Loaded expansion ROM from '%s': %u bytes", filename, size);
Bus::SetExpansionROM(std::move(data));
return true;
}
void StallCPU(TickCount ticks)
{
CPU::AddPendingTicks(ticks);
#if 0
if (CPU::GetPendingTicks() >= CPU::GetDowncount() && !m_running_events)
RunEvents();
#endif
}
Controller* GetController(u32 slot)
{
return g_pad.GetController(slot);
}
void UpdateControllers()
{
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
g_pad.SetController(i, nullptr);
const ControllerType type = g_settings.controller_types[i];
if (type != ControllerType::None)
{
std::unique_ptr<Controller> controller = Controller::Create(type, i);
if (controller)
{
controller->LoadSettings(TinyString::FromFormat("Controller%u", i + 1u));
g_pad.SetController(i, std::move(controller));
}
}
}
}
void UpdateControllerSettings()
{
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
Controller* controller = g_pad.GetController(i);
if (controller)
controller->LoadSettings(TinyString::FromFormat("Controller%u", i + 1u));
}
}
void ResetControllers()
{
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
Controller* controller = g_pad.GetController(i);
if (controller)
controller->Reset();
}
}
void UpdateMemoryCards()
{
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
g_pad.SetMemoryCard(i, nullptr);
std::unique_ptr<MemoryCard> card;
const MemoryCardType type = g_settings.memory_card_types[i];
switch (type)
{
case MemoryCardType::None:
continue;
case MemoryCardType::PerGame:
{
if (s_running_game_code.empty())
{
g_host_interface->AddFormattedOSDMessage(
5.0f,
g_host_interface->TranslateString("System",
"Per-game memory card cannot be used for slot %u as the running "
"game has no code. Using shared card instead."),
i + 1u);
card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
}
else
{
card = MemoryCard::Open(g_host_interface->GetGameMemoryCardPath(s_running_game_code.c_str(), i));
}
}
break;
case MemoryCardType::PerGameTitle:
{
if (!s_media_playlist_filename.empty() && g_settings.memory_card_use_playlist_title)
{
const std::string playlist_title(GetTitleForPath(s_media_playlist_filename.c_str()));
card = MemoryCard::Open(g_host_interface->GetGameMemoryCardPath(playlist_title.c_str(), i));
}
else if (s_running_game_title.empty())
{
g_host_interface->AddFormattedOSDMessage(
5.0f,
g_host_interface->TranslateString("System",
"Per-game memory card cannot be used for slot %u as the running "
"game has no title. Using shared card instead."),
i + 1u);
card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
}
else
{
card = MemoryCard::Open(g_host_interface->GetGameMemoryCardPath(s_running_game_title.c_str(), i));
}
}
break;
case MemoryCardType::Shared:
{
if (g_settings.memory_card_paths[i].empty())
{
g_host_interface->AddFormattedOSDMessage(
10.0f,
g_host_interface->TranslateString("System", "Memory card path for slot %u is missing, using default."),
i + 1u);
card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
}
else
{
card = MemoryCard::Open(g_settings.memory_card_paths[i]);
}
}
break;
}
if (card)
g_pad.SetMemoryCard(i, std::move(card));
}
}
bool DumpRAM(const char* filename)
{
if (!IsValid())
return false;
return FileSystem::WriteBinaryFile(filename, Bus::g_ram, Bus::RAM_SIZE);
}
bool DumpVRAM(const char* filename)
{
if (!IsValid())
return false;
g_gpu->RestoreGraphicsAPIState();
const bool result = g_gpu->DumpVRAMToFile(filename);
g_gpu->ResetGraphicsAPIState();
return result;
}
bool DumpSPURAM(const char* filename)
{
if (!IsValid())
return false;
return FileSystem::WriteBinaryFile(filename, g_spu.GetRAM().data(), SPU::RAM_SIZE);
}
bool HasMedia()
{
return g_cdrom.HasMedia();
}
bool InsertMedia(const char* path)
{
std::unique_ptr<CDImage> image = OpenCDImage(path, false);
if (!image)
return false;
UpdateRunningGame(path, image.get());
g_cdrom.InsertMedia(std::move(image));
Log_InfoPrintf("Inserted media from %s (%s, %s)", s_running_game_path.c_str(), s_running_game_code.c_str(),
s_running_game_title.c_str());
if (g_settings.HasAnyPerGameMemoryCards())
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("System", "Game changed, reloading memory cards."), 10.0f);
UpdateMemoryCards();
}
// reinitialize recompiler, because especially with preloading this might overlap the fastmem area
if (g_settings.IsUsingCodeCache())
CPU::CodeCache::Reinitialize();
ClearMemorySaveStates();
return true;
}
void RemoveMedia()
{
g_cdrom.RemoveMedia();
ClearMemorySaveStates();
}
void UpdateRunningGame(const char* path, CDImage* image)
{
if (s_running_game_path == path)
return;
s_running_game_path.clear();
s_running_game_code.clear();
s_running_game_title.clear();
if (path && std::strlen(path) > 0)
{
s_running_game_path = path;
g_host_interface->GetGameInfo(path, image, &s_running_game_code, &s_running_game_title);
}
if (!s_running_game_code.empty() && LibcryptGameList::IsLibcryptGameCode(s_running_game_code) &&
!image->HasNonStandardSubchannel())
{
Log_WarningPrintf("SBI file missing but required for %s (%s)", s_running_game_code.c_str(),
s_running_game_title.c_str());
g_host_interface->ReportFormattedError(
g_host_interface->TranslateString(
"System", "You are attempting to run a libcrypt protected game without a SBI file:\n\n%s: %s\n\nThe game will "
"likely not run properly.\n\nPlease check the README for instructions on how to add a SBI file."),
s_running_game_code.c_str(), s_running_game_title.c_str());
}
g_texture_replacements.SetGameID(s_running_game_code);
g_host_interface->OnRunningGameChanged();
}
bool HasMediaPlaylist()
{
return !s_media_playlist_filename.empty();
}
u32 GetMediaPlaylistCount()
{
return static_cast<u32>(s_media_playlist.size());
}
const std::string& GetMediaPlaylistPath(u32 index)
{
return s_media_playlist[index];
}
u32 GetMediaPlaylistIndex()
{
if (!g_cdrom.HasMedia())
return std::numeric_limits<u32>::max();
const std::string& media_path = g_cdrom.GetMediaFileName();
for (u32 i = 0; i < static_cast<u32>(s_media_playlist.size()); i++)
{
if (s_media_playlist[i] == media_path)
return i;
}
return std::numeric_limits<u32>::max();
}
bool AddMediaPathToPlaylist(const std::string_view& path)
{
if (std::any_of(s_media_playlist.begin(), s_media_playlist.end(),
[&path](const std::string& p) { return (path == p); }))
{
return false;
}
s_media_playlist.emplace_back(path);
return true;
}
bool RemoveMediaPathFromPlaylist(const std::string_view& path)
{
for (u32 i = 0; i < static_cast<u32>(s_media_playlist.size()); i++)
{
if (path == s_media_playlist[i])
return RemoveMediaPathFromPlaylist(i);
}
return false;
}
bool RemoveMediaPathFromPlaylist(u32 index)
{
if (index >= static_cast<u32>(s_media_playlist.size()))
return false;
if (GetMediaPlaylistIndex() == index)
{
g_host_interface->AddFormattedOSDMessage(
10.0f,
g_host_interface->TranslateString("System", "Removing current media from playlist, removing media from CD-ROM."));
g_cdrom.RemoveMedia();
}
s_media_playlist.erase(s_media_playlist.begin() + index);
return true;
}
bool ReplaceMediaPathFromPlaylist(u32 index, const std::string_view& path)
{
if (index >= static_cast<u32>(s_media_playlist.size()))
return false;
if (GetMediaPlaylistIndex() == index)
{
g_host_interface->AddFormattedOSDMessage(
10.0f,
g_host_interface->TranslateString("System", "Changing current media from playlist, replacing current media."));
g_cdrom.RemoveMedia();
s_media_playlist[index] = path;
InsertMedia(s_media_playlist[index].c_str());
}
else
{
s_media_playlist[index] = path;
}
return true;
}
bool SwitchMediaFromPlaylist(u32 index)
{
if (index >= s_media_playlist.size())
return false;
const std::string& path = s_media_playlist[index];
if (g_cdrom.HasMedia() && g_cdrom.GetMediaFileName() == path)
return true;
return InsertMedia(path.c_str());
}
bool HasCheatList()
{
return static_cast<bool>(s_cheat_list);
}
CheatList* GetCheatList()
{
return s_cheat_list.get();
}
void ApplyCheatCode(const CheatCode& code)
{
Assert(!IsShutdown());
code.Apply();
}
void SetCheatList(std::unique_ptr<CheatList> cheats)
{
Assert(!IsShutdown());
s_cheat_list = std::move(cheats);
}
void CalculateRewindMemoryUsage(u32 num_saves, u64* ram_usage, u64* vram_usage)
{
*ram_usage = MAX_SAVE_STATE_SIZE * static_cast<u64>(num_saves);
*vram_usage = (VRAM_WIDTH * VRAM_HEIGHT * 4) * static_cast<u64>(std::max(g_settings.gpu_resolution_scale, 1u)) *
static_cast<u64>(g_settings.gpu_multisamples) * static_cast<u64>(num_saves);
}
void ClearMemorySaveStates()
{
s_rewind_states.clear();
s_runahead_states.clear();
}
void UpdateMemorySaveStateSettings()
{
ClearMemorySaveStates();
s_memory_saves_enabled = g_settings.rewind_enable;
if (g_settings.rewind_enable)
{
s_rewind_save_frequency = static_cast<s32>(std::ceil(g_settings.rewind_save_frequency * s_throttle_frequency));
s_rewind_save_counter = 0;
u64 ram_usage, vram_usage;
CalculateRewindMemoryUsage(g_settings.rewind_save_slots, &ram_usage, &vram_usage);
Log_InfoPrintf(
"Rewind is enabled, saving every %d frames, with %u slots and %" PRIu64 "MB RAM and %" PRIu64 "MB VRAM usage",
std::max(s_rewind_save_frequency, 1), g_settings.rewind_save_slots, ram_usage / 1048576, vram_usage / 1048576);
}
else
{
s_rewind_save_frequency = -1;
s_rewind_save_counter = -1;
}
s_rewind_load_frequency = -1;
s_rewind_load_counter = -1;
s_runahead_frames = g_settings.runahead_frames;
s_runahead_replay_pending = false;
if (s_runahead_frames > 0)
{
Log_InfoPrintf("Runahead is active with %u frames", s_runahead_frames);
if (!s_runahead_audio_stream)
{
// doesn't matter if it's not resampled here since it eats everything anyway, nom nom nom.
s_runahead_audio_stream = AudioStream::CreateNullAudioStream();
s_runahead_audio_stream->Reconfigure(HostInterface::AUDIO_SAMPLE_RATE, HostInterface::AUDIO_SAMPLE_RATE,
HostInterface::AUDIO_CHANNELS);
}
}
else
{
s_runahead_audio_stream.reset();
}
}
bool LoadMemoryState(const MemorySaveState& mss)
{
mss.state_stream->SeekAbsolute(0);
StateWrapper sw(mss.state_stream.get(), StateWrapper::Mode::Read, SAVE_STATE_VERSION);
HostDisplayTexture* host_texture = mss.vram_texture.get();
if (!DoState(sw, &host_texture, true))
{
g_host_interface->ReportError("Failed to load memory save state, resetting.");
Reset();
return false;
}
return true;
}
bool SaveMemoryState(MemorySaveState* mss)
{
if (!mss->state_stream)
mss->state_stream = std::make_unique<GrowableMemoryByteStream>(nullptr, MAX_SAVE_STATE_SIZE);
else
mss->state_stream->SeekAbsolute(0);
HostDisplayTexture* host_texture = mss->vram_texture.release();
StateWrapper sw(mss->state_stream.get(), StateWrapper::Mode::Write, SAVE_STATE_VERSION);
if (!DoState(sw, &host_texture, false))
{
Log_ErrorPrint("Failed to create rewind state.");
delete host_texture;
return false;
}
mss->vram_texture.reset(host_texture);
return true;
}
bool SaveRewindState()
{
Common::Timer save_timer;
// try to reuse the frontmost slot
const u32 save_slots = g_settings.rewind_save_slots;
MemorySaveState mss;
while (s_rewind_states.size() >= save_slots)
{
mss = std::move(s_rewind_states.front());
s_rewind_states.pop_front();
}
if (!SaveMemoryState(&mss))
return false;
s_rewind_states.push_back(std::move(mss));
Log_DevPrintf("Saved rewind state (%u bytes, took %.4f ms)", s_rewind_states.back().state_stream->GetSize(),
save_timer.GetTimeMilliseconds());
return true;
}
bool LoadRewindState(u32 skip_saves /*= 0*/, bool consume_state /*=true */)
{
while (skip_saves > 0 && !s_rewind_states.empty())
{
s_rewind_states.pop_back();
skip_saves--;
}
if (s_rewind_states.empty())
return false;
Common::Timer load_timer;
if (!LoadMemoryState(s_rewind_states.back()))
return false;
if (consume_state)
s_rewind_states.pop_back();
Log_DevPrintf("Rewind load took %.4f ms", load_timer.GetTimeMilliseconds());
return true;
}
void SetRewinding(bool enabled)
{
if (enabled)
{
// Try to rewind at the replay speed, or one per second maximum.
const float load_frequency = std::min(g_settings.rewind_save_frequency, 1.0f);
s_rewind_load_frequency = static_cast<s32>(std::ceil(load_frequency * s_throttle_frequency));
s_rewind_load_counter = 0;
}
else
{
s_rewind_load_frequency = -1;
s_rewind_load_counter = -1;
}
s_rewinding_first_save = true;
}
void DoRewind()
{
s_frame_timer.Reset();
if (s_rewind_load_counter == 0)
{
const u32 skip_saves = BoolToUInt32(!s_rewinding_first_save);
s_rewinding_first_save = false;
LoadRewindState(skip_saves, false);
ResetPerformanceCounters();
s_rewind_load_counter = s_rewind_load_frequency;
}
else
{
s_rewind_load_counter--;
}
}
void SaveRunaheadState()
{
// try to reuse the frontmost slot
MemorySaveState mss;
while (s_runahead_states.size() >= s_runahead_frames)
{
mss = std::move(s_runahead_states.front());
s_runahead_states.pop_front();
}
if (!SaveMemoryState(&mss))
{
Log_ErrorPrint("Failed to save runahead state.");
return;
}
s_runahead_states.push_back(std::move(mss));
}
void DoRunahead()
{
Common::Timer timer;
Log_DevPrintf("runahead starting at frame %u", s_frame_number);
if (s_runahead_replay_pending)
{
// we need to replay and catch up - load the state,
s_runahead_replay_pending = false;
if (!LoadMemoryState(s_runahead_states.front()))
return;
// and throw away all the states, forcing us to catch up below
// TODO: can we leave one frame here and run, avoiding the extra save?
s_runahead_states.clear();
Log_VerbosePrintf("Rewound to frame %u, took %.2f ms", s_frame_number, timer.GetTimeMilliseconds());
}
// run the frames with no audio
s32 frames_to_run = static_cast<s32>(s_runahead_frames) - static_cast<s32>(s_runahead_states.size());
if (frames_to_run > 0)
{
Common::Timer timer2;
const s32 temp = frames_to_run;
g_spu.SetAudioStream(s_runahead_audio_stream.get());
while (frames_to_run > 0)
{
DoRunFrame();
SaveRunaheadState();
frames_to_run--;
}
g_spu.SetAudioStream(g_host_interface->GetAudioStream());
Log_VerbosePrintf("Running %d frames to catch up took %.2f ms", temp, timer2.GetTimeMilliseconds());
}
else
{
// save this frame
SaveRunaheadState();
}
Log_DevPrintf("runahead ending at frame %u, took %.2f ms", s_frame_number, timer.GetTimeMilliseconds());
}
void DoMemorySaveStates()
{
if (s_rewind_save_counter >= 0)
{
if (s_rewind_save_counter == 0)
{
SaveRewindState();
s_rewind_save_counter = s_rewind_save_frequency;
}
else
{
s_rewind_save_counter--;
}
}
if (s_runahead_frames > 0)
SaveRunaheadState();
}
void SetRunaheadReplayFlag()
{
if (s_runahead_frames == 0)
return;
Log_DevPrintf("Runahead rewind pending...");
s_runahead_replay_pending = true;
}
} // namespace System