mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 08:05:41 +00:00
213 lines
3.6 KiB
INI
213 lines
3.6 KiB
INI
# DuckStation Game Settings
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# Croc - Legend of the Gobbos (USA) (SLUS-00530)
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[SLUS-00530]
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ForcePGXPCPUMode = true
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# Croc 2 (USA) (SLUS-00634)
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[SLUS-00634]
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ForcePGXPCPUMode = true
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# Doom (USA) (Rev 1) (SLUS-00077)
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[SLUS-00077]
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DisableUpscaling = true
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ForceDigitalController = true
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# Pop'n Music 6 (Japan) (SLPM-87089)
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[SLPM-87089]
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ForceInterlacing = true
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# Mr. Driller G (Japan) (SLPS-03336)
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[SLPS-03336]
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ForceInterlacing = true
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# Pro Pinball - Big Race USA (USA) (SLUS-01260)
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[SLUS-01260]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# Pro Pinball - Fantastic Journey (USA) (SLUS-01261)
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[SLUS-01261]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# True Pinball (USA) (SLUS-00337)
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[SLUS-00337]
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ForceInterlacing = true
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# Dead or Alive (USA) (SLUS-00606)
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[SLUS-00606]
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ForceInterlacing = true
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# Shinobi no Sato no Jintori Gassen (Japan) (SLPS-03553)
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[SLPS-03553]
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ForceInterlacing = true
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# Time Bokan Series: Bokan desu yo (SLPS-01211)
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[SLPS-01211]
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ForceInterlacing = true
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# Rat Attack! (USA) (SLUS-00656)
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[SLUS-00656]
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ForceInterlacing = true
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# Arcade Party Pak (USA) (SLUS-00952)
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[SLUS-00952]
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ForceInterlacing = true
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# SLUS-01222 (Colin McRae Rally 2.0 (USA) (En,Fr,Es))
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[SLUS-01222]
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DisplayActiveStartOffset = 64
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DisplayActiveEndOffset = 68
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# SLUS-00297 (Star Wars - Dark Forces (USA))
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[SLUS-00297]
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DisableUpscaling = true
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DisablePGXP = true
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ForceDigitalController = true
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# SCUS-94302 (Destruction Derby (USA))
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[SCUS-94302]
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ForceDigitalController = true
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# SCUS-94900 (Crash Bandicoot (USA))
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[SCUS-94900]
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ForceDigitalController = true
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# SCUS-94350 (Destruction Derby 2 (USA))
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[SCUS-94350]
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ForceDigitalController = true
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# PCPX-96085 (Gran Turismo (Japan) (Demo 1))
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[PCPX-96085]
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ForceDigitalController = true
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# SLUS-00106 (Grand Theft Auto (USA))
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[SLUS-00106]
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ForceDigitalController = true
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# SLUS-00590 (Need for Speed - V-Rally (USA))
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[SLUS-00590]
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ForceDigitalController = true
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# SLUS-00403 (Rage Racer (USA))
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[SLUS-00403]
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ForceDigitalController = true
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# SCUS-94300 (Ridge Racer (USA))
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[SCUS-94300]
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ForceDigitalController = true
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# SLUS-00214 (Ridge Racer Revolution (USA))
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[SLUS-00214]
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ForceDigitalController = true
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# SLUS-00204 (Road & Track Presents - The Need for Speed (USA))
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[SLUS-00204]
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ForceDigitalController = true
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# SLUS-00006 (Tekken (USA))
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[SLUS-00006]
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ForceDigitalController = true
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# SLUS-00213 (Tekken 2 (USA))
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[SLUS-00213]
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ForceDigitalController = true
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# SCES-00344 (Crash Bandicoot (Europe))
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[SCES-00344]
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ForceDigitalController = true
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# SLUS-00355 (Duke Nukem - Total Meltdown (USA))
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[SLUS-00355]
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DisableUpscaling = true
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ForceDigitalController = true
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# SLUS-00331 (Final Doom (USA))
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[SLUS-00331]
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DisableUpscaling = true
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ForceDigitalController = true
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# SLUS-00106 (Grand Theft Auto (USA))
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[SLUS-00106]
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ForceDigitalController = true
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# SLUS-00005 (Rayman (USA))
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[SLUS-00005]
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ForceDigitalController = true
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# SLUS-01265 (Rayman Brain Games (USA))
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[SLUS-01265]
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ForceDigitalController = true
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# SLUS-00601 (Skullmonkeys (USA))
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[SLUS-00601]
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ForceDigitalController = true
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# SLPS-00435 (Megatudo 2096 (Japan))
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[SLPS-00435]
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ForceRecompilerICache = true
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# SLUS-00388 (NBA Jam Extreme (USA))
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[SLUS-00388]
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ForceRecompilerICache = true
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# SCES-02834 (Crash Bash (Europe) (En,Fr,De,Es,It))
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[SCES-02834]
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ForceRecompilerICache = true
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# SLUS-00870 (Formula One 99 (USA) (En,Fr,Es))
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[SLUS-00870]
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ForceInterpreter = true
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# SLUS-00183 (Zero Divide (USA))
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[SLUS-00183]
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ForceRecompilerICache = true
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# SLES-00483 (Worms Pinball (Europe) (En,Fr,De,Es,It))
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[SLES-00483]
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ForceInterlacing = true
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# SCES-02104 (Spyro 2 - Gateway to Glimmer (Europe) (En,Fr,De,Es,It))
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[SCES-02104]
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ForceInterpreter = true
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