mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 09:35:40 +00:00
157 lines
3.6 KiB
CMake
157 lines
3.6 KiB
CMake
add_library(core
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analog_controller.cpp
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analog_controller.h
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analog_joystick.cpp
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analog_joystick.h
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bios.cpp
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bios.h
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bus.cpp
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bus.h
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cdrom.cpp
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cdrom.h
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cdrom_async_reader.cpp
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cdrom_async_reader.h
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cheats.cpp
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cheats.h
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controller.cpp
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controller.h
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cpu_code_cache.cpp
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cpu_code_cache.h
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cpu_core.cpp
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cpu_core.h
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cpu_core_private.h
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cpu_disasm.cpp
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cpu_disasm.h
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cpu_types.cpp
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cpu_types.h
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digital_controller.cpp
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digital_controller.h
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dma.cpp
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dma.h
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gdb_protocol.cpp
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gdb_protocol.h
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gpu.cpp
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gpu.h
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gpu_backend.cpp
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gpu_backend.h
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gpu_commands.cpp
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gpu_hw.cpp
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gpu_hw.h
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gpu_hw_opengl.cpp
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gpu_hw_opengl.h
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gpu_hw_shadergen.cpp
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gpu_hw_shadergen.h
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gpu_hw_vulkan.cpp
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gpu_hw_vulkan.h
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gpu_sw.cpp
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gpu_sw.h
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gpu_sw_backend.cpp
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gpu_sw_backend.h
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gpu_types.h
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gte.cpp
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gte.h
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gte_types.h
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host_display.cpp
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host_display.h
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host_interface.cpp
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host_interface.h
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host_interface_progress_callback.cpp
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host_interface_progress_callback.h
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interrupt_controller.cpp
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interrupt_controller.h
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libcrypt_game_codes.cpp
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libcrypt_game_codes.h
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mdec.cpp
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mdec.h
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memory_card.cpp
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memory_card.h
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memory_card_image.cpp
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memory_card_image.h
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multitap.cpp
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multitap.h
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namco_guncon.cpp
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namco_guncon.h
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negcon.cpp
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negcon.h
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pad.cpp
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pad.h
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pgxp.cpp
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pgxp.h
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playstation_mouse.cpp
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playstation_mouse.h
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psf_loader.cpp
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psf_loader.h
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resources.cpp
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resources.h
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save_state_version.h
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settings.cpp
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settings.h
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shader_cache_version.h
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shadergen.cpp
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shadergen.h
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sio.cpp
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sio.h
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spu.cpp
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spu.h
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system.cpp
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system.h
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texture_replacements.cpp
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texture_replacements.h
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timers.cpp
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timers.h
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timing_event.cpp
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timing_event.h
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types.h
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)
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set(RECOMPILER_SRCS
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cpu_recompiler_code_generator.cpp
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cpu_recompiler_code_generator.h
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cpu_recompiler_code_generator_generic.cpp
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cpu_recompiler_register_cache.cpp
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cpu_recompiler_register_cache.h
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cpu_recompiler_thunks.h
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cpu_recompiler_types.h
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)
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target_include_directories(core PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_link_libraries(core PUBLIC Threads::Threads common zlib vulkan-loader)
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target_link_libraries(core PRIVATE glad stb xxhash imgui)
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target_compile_definitions(core PUBLIC "-DWITH_IMGUI=1")
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if(WIN32)
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target_sources(core PRIVATE
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gpu_hw_d3d12.cpp
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gpu_hw_d3d12.h
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gpu_hw_d3d11.cpp
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gpu_hw_d3d11.h
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)
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target_link_libraries(core PRIVATE winmm.lib)
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endif()
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if(${CPU_ARCH} STREQUAL "x64")
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target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../../dep/xbyak/xbyak")
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target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1" "WITH_MMAP_FASTMEM=1")
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target_sources(core PRIVATE ${RECOMPILER_SRCS}
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cpu_recompiler_code_generator_x64.cpp
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)
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message("Building x64 recompiler")
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elseif(${CPU_ARCH} STREQUAL "aarch32")
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target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1")
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target_sources(core PRIVATE ${RECOMPILER_SRCS}
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cpu_recompiler_code_generator_aarch32.cpp
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)
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target_link_libraries(core PUBLIC vixl)
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message("Building AArch32 recompiler")
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elseif(${CPU_ARCH} STREQUAL "aarch64")
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target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1" "WITH_MMAP_FASTMEM=1")
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target_sources(core PRIVATE ${RECOMPILER_SRCS}
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cpu_recompiler_code_generator_aarch64.cpp
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)
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target_link_libraries(core PUBLIC vixl)
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message("Building AArch64 recompiler")
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else()
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message("Not building recompiler")
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endif()
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