mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 17:45:41 +00:00
275 lines
9.2 KiB
C++
275 lines
9.2 KiB
C++
#pragma once
|
|
#include <QtCore/QThread>
|
|
#include <QtWidgets/QLabel>
|
|
#include <QtWidgets/QMainWindow>
|
|
#include <QtWidgets/QStackedWidget>
|
|
#include <memory>
|
|
|
|
#include "controllersettingsdialog.h"
|
|
#include "core/types.h"
|
|
#include "displaywidget.h"
|
|
#include "settingsdialog.h"
|
|
#include "ui_mainwindow.h"
|
|
|
|
class QLabel;
|
|
class QThread;
|
|
class QProgressBar;
|
|
|
|
class GameListWidget;
|
|
class EmuThread;
|
|
class AutoUpdaterDialog;
|
|
class MemoryCardEditorDialog;
|
|
class CheatManagerDialog;
|
|
class DebuggerWindow;
|
|
class MainWindow;
|
|
|
|
class HostDisplay;
|
|
namespace GameList {
|
|
struct Entry;
|
|
}
|
|
|
|
class GDBServer;
|
|
|
|
class MainWindow final : public QMainWindow
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
/// This class is a scoped lock on the system, which prevents it from running while
|
|
/// the object exists. Its purpose is to be used for blocking/modal popup boxes,
|
|
/// where the VM needs to exit fullscreen temporarily.
|
|
class SystemLock
|
|
{
|
|
public:
|
|
SystemLock(SystemLock&& lock);
|
|
SystemLock(const SystemLock&) = delete;
|
|
~SystemLock();
|
|
|
|
/// Returns the parent widget, which can be used for any popup dialogs.
|
|
ALWAYS_INLINE QWidget* getDialogParent() const { return m_dialog_parent; }
|
|
|
|
/// Cancels any pending unpause/fullscreen transition.
|
|
/// Call when you're going to destroy the system anyway.
|
|
void cancelResume();
|
|
|
|
private:
|
|
SystemLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen);
|
|
friend MainWindow;
|
|
|
|
QWidget* m_dialog_parent;
|
|
bool m_was_paused;
|
|
bool m_was_fullscreen;
|
|
};
|
|
|
|
public:
|
|
explicit MainWindow();
|
|
~MainWindow();
|
|
|
|
/// Initializes the window. Call once at startup.
|
|
void initialize();
|
|
|
|
/// Performs update check if enabled in settings.
|
|
void startupUpdateCheck();
|
|
|
|
/// Opens memory card editor with the specified paths.
|
|
void openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path);
|
|
|
|
/// Locks the system by pausing it, while a popup dialog is displayed.
|
|
SystemLock pauseAndLockSystem();
|
|
|
|
/// Accessors for the status bar widgets, updated by the emulation thread.
|
|
ALWAYS_INLINE QLabel* getStatusRendererWidget() const { return m_status_renderer_widget; }
|
|
ALWAYS_INLINE QLabel* getStatusResolutionWidget() const { return m_status_resolution_widget; }
|
|
ALWAYS_INLINE QLabel* getStatusFPSWidget() const { return m_status_fps_widget; }
|
|
ALWAYS_INLINE QLabel* getStatusVPSWidget() const { return m_status_vps_widget; }
|
|
|
|
public Q_SLOTS:
|
|
/// Updates debug menu visibility (hides if disabled).
|
|
void updateDebugMenuVisibility();
|
|
|
|
void refreshGameList(bool invalidate_cache);
|
|
void cancelGameListRefresh();
|
|
|
|
void runOnUIThread(const std::function<void()>& func);
|
|
bool requestShutdown(bool allow_confirm = true, bool allow_save_to_state = true, bool block_until_done = false);
|
|
void requestExit(bool allow_save_to_state = true);
|
|
void checkForSettingChanges();
|
|
|
|
void checkForUpdates(bool display_message);
|
|
|
|
void* getNativeWindowId();
|
|
|
|
private Q_SLOTS:
|
|
void reportError(const QString& title, const QString& message);
|
|
bool confirmMessage(const QString& title, const QString& message);
|
|
bool createDisplay(bool fullscreen, bool render_to_main);
|
|
bool updateDisplay(bool fullscreen, bool render_to_main, bool surfaceless);
|
|
void displaySizeRequested(qint32 width, qint32 height);
|
|
void destroyDisplay();
|
|
void focusDisplayWidget();
|
|
void onMouseModeRequested(bool relative_mode, bool hide_cursor);
|
|
|
|
void onSettingsResetToDefault();
|
|
void onSystemStarting();
|
|
void onSystemStarted();
|
|
void onSystemDestroyed();
|
|
void onSystemPaused();
|
|
void onSystemResumed();
|
|
void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
|
|
void onAchievementsChallengeModeChanged();
|
|
void onApplicationStateChanged(Qt::ApplicationState state);
|
|
|
|
void onStartFileActionTriggered();
|
|
void onStartDiscActionTriggered();
|
|
void onStartBIOSActionTriggered();
|
|
void onChangeDiscFromFileActionTriggered();
|
|
void onChangeDiscFromGameListActionTriggered();
|
|
void onChangeDiscFromDeviceActionTriggered();
|
|
void onChangeDiscMenuAboutToShow();
|
|
void onChangeDiscMenuAboutToHide();
|
|
void onLoadStateMenuAboutToShow();
|
|
void onSaveStateMenuAboutToShow();
|
|
void onCheatsMenuAboutToShow();
|
|
void onRemoveDiscActionTriggered();
|
|
void onViewToolbarActionToggled(bool checked);
|
|
void onViewLockToolbarActionToggled(bool checked);
|
|
void onViewStatusBarActionToggled(bool checked);
|
|
void onViewGameListActionTriggered();
|
|
void onViewGameGridActionTriggered();
|
|
void onViewSystemDisplayTriggered();
|
|
void onViewGamePropertiesActionTriggered();
|
|
void onGitHubRepositoryActionTriggered();
|
|
void onIssueTrackerActionTriggered();
|
|
void onDiscordServerActionTriggered();
|
|
void onAboutActionTriggered();
|
|
void onCheckForUpdatesActionTriggered();
|
|
void onToolsMemoryCardEditorTriggered();
|
|
void onToolsCheatManagerTriggered();
|
|
void onToolsOpenDataDirectoryTriggered();
|
|
|
|
void onGameListRefreshComplete();
|
|
void onGameListRefreshProgress(const QString& status, int current, int total);
|
|
void onGameListSelectionChanged();
|
|
void onGameListEntryActivated();
|
|
void onGameListEntryContextMenuRequested(const QPoint& point);
|
|
|
|
void onUpdateCheckComplete();
|
|
|
|
void openCPUDebugger();
|
|
void onCPUDebuggerClosed();
|
|
|
|
protected:
|
|
void showEvent(QShowEvent* event) override;
|
|
void closeEvent(QCloseEvent* event) override;
|
|
void changeEvent(QEvent* event) override;
|
|
void dragEnterEvent(QDragEnterEvent* event) override;
|
|
void dropEvent(QDropEvent* event) override;
|
|
|
|
private:
|
|
void setTheme(const QString& theme);
|
|
void setStyleFromSettings();
|
|
void setIconThemeFromSettings();
|
|
void setupAdditionalUi();
|
|
void connectSignals();
|
|
void addThemeToMenu(const QString& name, const QString& key);
|
|
|
|
void updateEmulationActions(bool starting, bool running, bool cheevos_challenge_mode);
|
|
void updateStatusBarWidgetVisibility();
|
|
void updateWindowTitle();
|
|
void updateWindowState(bool force_visible = false);
|
|
|
|
void setProgressBar(int current, int total);
|
|
void clearProgressBar();
|
|
|
|
QWidget* getContentParent();
|
|
QWidget* getDisplayContainer() const;
|
|
bool isShowingGameList() const;
|
|
bool isRenderingFullscreen() const;
|
|
bool isRenderingToMain() const;
|
|
bool shouldHideMouseCursor() const;
|
|
bool shouldHideMainWindow() const;
|
|
|
|
void switchToGameListView();
|
|
void switchToEmulationView();
|
|
void saveGeometryToConfig();
|
|
void restoreGeometryFromConfig();
|
|
void saveDisplayWindowGeometryToConfig();
|
|
void restoreDisplayWindowGeometryFromConfig();
|
|
void createDisplayWidget(bool fullscreen, bool render_to_main, bool is_exclusive_fullscreen);
|
|
void destroyDisplayWidget(bool show_game_list);
|
|
void setDisplayFullscreen(const std::string& fullscreen_mode);
|
|
bool shouldHideCursorInFullscreen() const;
|
|
|
|
SettingsDialog* getSettingsDialog();
|
|
void doSettings(const char* category = nullptr);
|
|
|
|
ControllerSettingsDialog* getControllerSettingsDialog();
|
|
void doControllerSettings(ControllerSettingsDialog::Category category = ControllerSettingsDialog::Category::Count);
|
|
|
|
void updateDebugMenuCPUExecutionMode();
|
|
void updateDebugMenuGPURenderer();
|
|
void updateDebugMenuCropMode();
|
|
void updateMenuSelectedTheme();
|
|
std::string getDeviceDiscPath(const QString& title);
|
|
void setGameListEntryCoverImage(const GameList::Entry* entry);
|
|
void recreate();
|
|
|
|
/// Fills menu with save state info and handlers.
|
|
void populateGameListContextMenu(const GameList::Entry* entry, QWidget* parent_window, QMenu* menu);
|
|
|
|
void populateLoadStateMenu(const char* game_code, QMenu* menu);
|
|
void populateSaveStateMenu(const char* game_code, QMenu* menu);
|
|
|
|
/// Fills menu with the current playlist entries. The disc index is marked as checked.
|
|
void populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group);
|
|
|
|
/// Fills menu with the current cheat options.
|
|
void populateCheatsMenu(QMenu* menu);
|
|
|
|
std::optional<bool> promptForResumeState(const std::string& save_state_path);
|
|
void startFile(std::string path, std::optional<std::string> save_path, std::optional<bool> fast_boot);
|
|
void startFileOrChangeDisc(const QString& path);
|
|
void promptForDiscChange(const QString& path);
|
|
|
|
Ui::MainWindow m_ui;
|
|
|
|
QString m_unthemed_style_name;
|
|
|
|
GameListWidget* m_game_list_widget = nullptr;
|
|
|
|
DisplayWidget* m_display_widget = nullptr;
|
|
DisplayContainer* m_display_container = nullptr;
|
|
|
|
QProgressBar* m_status_progress_widget = nullptr;
|
|
QLabel* m_status_renderer_widget = nullptr;
|
|
QLabel* m_status_fps_widget = nullptr;
|
|
QLabel* m_status_vps_widget = nullptr;
|
|
QLabel* m_status_resolution_widget = nullptr;
|
|
|
|
SettingsDialog* m_settings_dialog = nullptr;
|
|
ControllerSettingsDialog* m_controller_settings_dialog = nullptr;
|
|
|
|
AutoUpdaterDialog* m_auto_updater_dialog = nullptr;
|
|
MemoryCardEditorDialog* m_memory_card_editor_dialog = nullptr;
|
|
CheatManagerDialog* m_cheat_manager_dialog = nullptr;
|
|
DebuggerWindow* m_debugger_window = nullptr;
|
|
|
|
std::string m_current_game_title;
|
|
std::string m_current_game_code;
|
|
|
|
bool m_was_paused_by_focus_loss = false;
|
|
bool m_open_debugger_on_start = false;
|
|
bool m_relative_mouse_mode = false;
|
|
bool m_mouse_cursor_hidden = false;
|
|
|
|
bool m_display_created = false;
|
|
bool m_save_states_invalidated = false;
|
|
bool m_was_paused_on_surface_loss = false;
|
|
bool m_was_disc_change_request = false;
|
|
bool m_is_closing = false;
|
|
|
|
GDBServer* m_gdb_server = nullptr;
|
|
};
|
|
|
|
extern MainWindow* g_main_window;
|