Duckstation/src/common/d3d11
Connor McLaughlin 9446587e8f GPU/HW: Mask bit handling in hardware renderers
Fixes:
 - Menu effect in Ghost in the Shell
 - Incorrect text colours in menu of Dragon Quest VII
 - Fade effect in TwinBee RPG
 - Fog in Silent Hill
 - Water in Duke Nukem - Land of the Babes
 - Shadows in Ultraman - Fighting Evolution

and probably others.
2020-05-03 17:11:31 +10:00
..
shader_cache.cpp Common: Add GL Shader Cache class 2020-04-04 00:11:09 +10:00
shader_cache.h D3D11: Add a shader bytecode cache class 2020-01-24 14:52:00 +10:00
shader_compiler.cpp Common: Simplify D3D shader object creation with helpers 2020-02-19 22:04:21 +09:00
shader_compiler.h Common: Simplify D3D shader object creation with helpers 2020-02-19 22:04:21 +09:00
staging_texture.cpp D3D11/StagingTexture: Add auto-resizing staging texture 2020-03-16 00:03:16 +10:00
staging_texture.h D3D11/StagingTexture: Add auto-resizing staging texture 2020-03-16 00:03:16 +10:00
stream_buffer.cpp D3D11/StreamBuffer: Check feature support for MAP_NO_OVERWRITE before using 2020-03-08 12:51:14 +10:00
stream_buffer.h D3D11/StreamBuffer: Check feature support for MAP_NO_OVERWRITE before using 2020-03-08 12:51:14 +10:00
texture.cpp GPU/HW: Mask bit handling in hardware renderers 2020-05-03 17:11:31 +10:00
texture.h GPU/HW: Mask bit handling in hardware renderers 2020-05-03 17:11:31 +10:00