Duckstation/src/duckstation-qt/audiosettingswidget.cpp
2023-09-17 12:36:52 +10:00

218 lines
9.9 KiB
C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "audiosettingswidget.h"
#include "settingsdialog.h"
#include "settingwidgetbinder.h"
#include "core/spu.h"
#include "util/audio_stream.h"
#include <cmath>
AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent), m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(AudioBackend::Count); i++)
m_ui.audioBackend->addItem(QString::fromUtf8(Settings::GetAudioBackendDisplayName(static_cast<AudioBackend>(i))));
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.audioBackend, "Audio", "Backend", &Settings::ParseAudioBackend,
&Settings::GetAudioBackendName, Settings::DEFAULT_AUDIO_BACKEND);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.stretchMode, "Audio", "StretchMode",
&AudioStream::ParseStretchMode, &AudioStream::GetStretchModeName,
Settings::DEFAULT_AUDIO_STRETCH_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.bufferMS, "Audio", "BufferMS",
Settings::DEFAULT_AUDIO_BUFFER_MS);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.outputLatencyMS, "Audio", "OutputLatencyMS",
Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startDumpingOnBoot, "Audio", "DumpOnBoot", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muteCDAudio, "CDROM", "MuteCDAudio", false);
connect(m_ui.audioBackend, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::updateDriverNames);
updateDriverNames();
m_ui.outputLatencyMinimal->setChecked(m_ui.outputLatencyMS->value() == 0);
m_ui.outputLatencyMS->setEnabled(m_ui.outputLatencyMinimal->isChecked());
connect(m_ui.bufferMS, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel);
connect(m_ui.outputLatencyMS, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel);
connect(m_ui.outputLatencyMinimal, &QCheckBox::toggled, this, &AudioSettingsWidget::onMinimalOutputLatencyChecked);
updateLatencyLabel();
// for per-game, just use the normal path, since it needs to re-read/apply
if (!dialog->isPerGameSettings())
{
m_ui.volume->setValue(m_dialog->getEffectiveIntValue("Audio", "OutputVolume", 100));
m_ui.fastForwardVolume->setValue(m_dialog->getEffectiveIntValue("Audio", "FastForwardVolume", 100));
m_ui.muted->setChecked(m_dialog->getEffectiveBoolValue("Audio", "OutputMuted", false));
connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::onOutputVolumeChanged);
connect(m_ui.fastForwardVolume, &QSlider::valueChanged, this, &AudioSettingsWidget::onFastForwardVolumeChanged);
connect(m_ui.muted, &QCheckBox::stateChanged, this, &AudioSettingsWidget::onOutputMutedChanged);
updateVolumeLabel();
}
else
{
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.volume, "Audio", "OutputVolume", 100);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.fastForwardVolume, "Audio", "FastForwardVolume", 100);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muted, "Audio", "OutputMuted", false);
}
dialog->registerWidgetHelp(
m_ui.audioBackend, tr("Audio Backend"), QStringLiteral("Cubeb"),
tr("The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the "
"lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio "
"output."));
dialog->registerWidgetHelp(
m_ui.outputLatencyMS, tr("Output Latency"), tr("50 ms"),
tr("The buffer size determines the size of the chunks of audio which will be pulled by the "
"host. Smaller values reduce the output latency, but may cause hitches if the emulation "
"speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of "
"this value, so using a low value here may not significantly change latency."));
dialog->registerWidgetHelp(
m_ui.startDumpingOnBoot, tr("Start Dumping On Boot"), tr("Unchecked"),
tr("Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option."));
dialog->registerWidgetHelp(m_ui.volume, tr("Output Volume"), "100%",
tr("Controls the volume of the audio played on the host."));
dialog->registerWidgetHelp(m_ui.fastForwardVolume, tr("Fast Forward Volume"), "100%",
tr("Controls the volume of the audio played on the host when fast forwarding."));
dialog->registerWidgetHelp(m_ui.muted, tr("Mute All Sound"), tr("Unchecked"),
tr("Prevents the emulator from producing any audible sound."));
dialog->registerWidgetHelp(m_ui.muteCDAudio, tr("Mute CD Audio"), tr("Unchecked"),
tr("Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable "
"background music in some games."));
dialog->registerWidgetHelp(
m_ui.stretchMode, tr("Stretch Mode"), tr("Time Stretching"),
tr("When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces "
"much nicer fast forward/slowdown audio at a small cost to performance."));
}
AudioSettingsWidget::~AudioSettingsWidget() = default;
void AudioSettingsWidget::updateDriverNames()
{
const AudioBackend backend =
Settings::ParseAudioBackend(
m_dialog
->getEffectiveStringValue("Audio", "Backend", Settings::GetAudioBackendName(Settings::DEFAULT_AUDIO_BACKEND))
.c_str())
.value_or(Settings::DEFAULT_AUDIO_BACKEND);
std::vector<std::string> names;
std::vector<std::pair<std::string, std::string>> devices;
#ifdef ENABLE_CUBEB
if (backend == AudioBackend::Cubeb)
{
names = AudioStream::GetCubebDriverNames();
devices = AudioStream::GetCubebOutputDevices(m_dialog->getEffectiveStringValue("Audio", "Driver", "").c_str());
}
#endif
m_ui.driver->disconnect();
m_ui.driver->clear();
if (names.empty())
{
m_ui.driver->addItem(tr("Default"));
m_ui.driver->setEnabled(false);
}
else
{
m_ui.driver->setEnabled(true);
for (const std::string& name : names)
m_ui.driver->addItem(QString::fromStdString(name));
SettingWidgetBinder::BindWidgetToStringSetting(m_dialog->getSettingsInterface(), m_ui.driver, "Audio", "Driver",
std::move(names.front()));
connect(m_ui.driver, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::updateDriverNames);
}
m_ui.outputDevice->disconnect();
m_ui.outputDevice->clear();
if (names.empty())
{
m_ui.outputDevice->addItem(tr("Default"));
m_ui.outputDevice->setEnabled(false);
}
else
{
m_ui.outputDevice->setEnabled(true);
for (const auto& [id, name] : devices)
m_ui.outputDevice->addItem(QString::fromStdString(name), QString::fromStdString(id));
SettingWidgetBinder::BindWidgetToStringSetting(m_dialog->getSettingsInterface(), m_ui.outputDevice, "Audio",
"OutputDevice", std::move(devices.front().first));
}
}
void AudioSettingsWidget::updateLatencyLabel()
{
const u32 output_latency_ms = static_cast<u32>(m_ui.outputLatencyMS->value());
const u32 output_latency_frames = AudioStream::GetBufferSizeForMS(SPU::SAMPLE_RATE, output_latency_ms);
const u32 buffer_ms = static_cast<u32>(m_ui.bufferMS->value());
const u32 buffer_frames = AudioStream::GetBufferSizeForMS(SPU::SAMPLE_RATE, buffer_ms);
if (output_latency_ms > 0)
{
m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 frames / %2 ms (%3ms buffer + %5ms output)")
.arg(buffer_frames + output_latency_frames)
.arg(buffer_ms + output_latency_ms)
.arg(buffer_ms)
.arg(output_latency_ms));
}
else
{
m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 frames / %2 ms").arg(buffer_frames).arg(buffer_ms));
}
}
void AudioSettingsWidget::updateVolumeLabel()
{
m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value()));
m_ui.fastForwardVolumeLabel->setText(tr("%1%").arg(m_ui.fastForwardVolume->value()));
}
void AudioSettingsWidget::onMinimalOutputLatencyChecked(bool new_value)
{
const u32 value = new_value ? 0u : Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS;
m_dialog->setIntSettingValue("Audio", "OutputLatencyMS", value);
QSignalBlocker sb(m_ui.outputLatencyMS);
m_ui.outputLatencyMS->setValue(value);
m_ui.outputLatencyMS->setEnabled(!new_value);
updateLatencyLabel();
}
void AudioSettingsWidget::onOutputVolumeChanged(int new_value)
{
// only called for base settings
DebugAssert(!m_dialog->isPerGameSettings());
Host::SetBaseIntSettingValue("Audio", "OutputVolume", new_value);
Host::CommitBaseSettingChanges();
g_emu_thread->setAudioOutputVolume(new_value, m_ui.fastForwardVolume->value());
updateVolumeLabel();
}
void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value)
{
// only called for base settings
DebugAssert(!m_dialog->isPerGameSettings());
Host::SetBaseIntSettingValue("Audio", "FastForwardVolume", new_value);
Host::CommitBaseSettingChanges();
g_emu_thread->setAudioOutputVolume(m_ui.volume->value(), new_value);
updateVolumeLabel();
}
void AudioSettingsWidget::onOutputMutedChanged(int new_state)
{
// only called for base settings
DebugAssert(!m_dialog->isPerGameSettings());
const bool muted = (new_state != 0);
Host::SetBaseBoolSettingValue("Audio", "OutputMuted", muted);
Host::CommitBaseSettingChanges();
g_emu_thread->setAudioOutputMuted(muted);
}