mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 16:15:41 +00:00
66 lines
3 KiB
XML
66 lines
3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="icon.cpp" />
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<ClCompile Include="imgui_styles.cpp" />
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<ClCompile Include="sdl_audio_stream.cpp" />
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<ClCompile Include="sdl_controller_interface.cpp" />
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<ClCompile Include="sdl_initializer.cpp" />
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<ClCompile Include="common_host_interface.cpp" />
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<ClCompile Include="ini_settings_interface.cpp" />
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<ClCompile Include="controller_interface.cpp" />
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<ClCompile Include="save_state_selector_ui.cpp" />
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<ClCompile Include="vulkan_host_display.cpp" />
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<ClCompile Include="d3d11_host_display.cpp" />
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<ClCompile Include="opengl_host_display.cpp" />
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<ClCompile Include="xinput_controller_interface.cpp" />
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<ClCompile Include="game_settings.cpp" />
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<ClCompile Include="game_list.cpp" />
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<ClCompile Include="imgui_impl_dx11.cpp" />
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<ClCompile Include="imgui_impl_opengl3.cpp" />
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<ClCompile Include="imgui_impl_vulkan.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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<ClCompile Include="postprocessing_shadergen.cpp" />
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
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<ClCompile Include="dinput_controller_interface.cpp" />
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<ClCompile Include="imgui_fullscreen.cpp" />
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<ClCompile Include="fullscreen_ui.cpp" />
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<ClCompile Include="fullscreen_ui_progress_callback.cpp" />
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<ClCompile Include="http_downloader_wininet.cpp" />
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<ClCompile Include="http_downloader.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="icon.h" />
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<ClInclude Include="imgui_styles.h" />
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<ClInclude Include="sdl_audio_stream.h" />
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<ClInclude Include="sdl_controller_interface.h" />
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<ClInclude Include="sdl_initializer.h" />
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<ClInclude Include="common_host_interface.h" />
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<ClInclude Include="ini_settings_interface.h" />
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<ClInclude Include="controller_interface.h" />
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<ClInclude Include="save_state_selector_ui.h" />
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<ClInclude Include="vulkan_host_display.h" />
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<ClInclude Include="d3d11_host_display.h" />
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<ClInclude Include="opengl_host_display.h" />
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<ClInclude Include="xinput_controller_interface.h" />
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<ClInclude Include="game_list.h" />
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<ClInclude Include="game_settings.h" />
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<ClInclude Include="imgui_impl_vulkan.h" />
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<ClInclude Include="imgui_impl_dx11.h" />
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<ClInclude Include="imgui_impl_opengl3.h" />
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<ClInclude Include="postprocessing_shader.h" />
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<ClInclude Include="postprocessing_shadergen.h" />
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<ClInclude Include="postprocessing_chain.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
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<ClInclude Include="dinput_controller_interface.h" />
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<ClInclude Include="imgui_fullscreen.h" />
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="fullscreen_ui_progress_callback.h" />
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<ClInclude Include="http_downloader_wininet.h" />
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<ClInclude Include="http_downloader.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="font_roboto_regular.inl" />
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</ItemGroup>
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</Project> |