mirror of
https://github.com/RetroDECK/Duckstation.git
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1017 lines
32 KiB
C++
1017 lines
32 KiB
C++
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "opengl_pipeline.h"
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#include "opengl_device.h"
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#include "opengl_stream_buffer.h"
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#include "shadergen.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/hash_combine.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/scoped_guard.h"
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#include "common/small_string.h"
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#include "common/string_util.h"
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#include "fmt/format.h"
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#include "zstd.h"
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#include "zstd_errors.h"
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#include <cerrno>
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Log_SetChannel(OpenGLDevice);
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struct PipelineDiskCacheFooter
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{
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u32 version;
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u32 num_programs;
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char driver_vendor[128];
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char driver_renderer[128];
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char driver_version[128];
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};
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static_assert(sizeof(PipelineDiskCacheFooter) == (sizeof(u32) * 2 + 128 * 3));
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struct PipelineDiskCacheIndexEntry
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{
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OpenGLPipeline::ProgramCacheKey key;
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u32 format;
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u32 offset;
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u32 uncompressed_size;
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u32 compressed_size;
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};
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static_assert(sizeof(PipelineDiskCacheIndexEntry) == 112); // No padding
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static unsigned s_next_bad_shader_id = 1;
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static GLenum GetGLShaderType(GPUShaderStage stage)
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{
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static constexpr std::array<GLenum, static_cast<u32>(GPUShaderStage::MaxCount)> mapping = {{
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GL_VERTEX_SHADER, // Vertex
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GL_FRAGMENT_SHADER, // Fragment
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GL_GEOMETRY_SHADER, // Geometry
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GL_COMPUTE_SHADER, // Compute
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}};
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return mapping[static_cast<u32>(stage)];
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}
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static void FillFooter(PipelineDiskCacheFooter* footer, u32 version)
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{
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footer->version = version;
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footer->num_programs = 0;
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StringUtil::Strlcpy(footer->driver_vendor, reinterpret_cast<const char*>(glGetString(GL_VENDOR)),
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std::size(footer->driver_vendor));
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StringUtil::Strlcpy(footer->driver_renderer, reinterpret_cast<const char*>(glGetString(GL_RENDERER)),
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std::size(footer->driver_renderer));
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StringUtil::Strlcpy(footer->driver_version, reinterpret_cast<const char*>(glGetString(GL_VERSION)),
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std::size(footer->driver_version));
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}
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OpenGLShader::OpenGLShader(GPUShaderStage stage, const GPUShaderCache::CacheIndexKey& key, std::string source)
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: GPUShader(stage), m_key(key), m_source(std::move(source))
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{
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}
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OpenGLShader::~OpenGLShader()
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{
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if (m_id.has_value())
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glDeleteShader(m_id.value());
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}
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void OpenGLShader::SetDebugName(const std::string_view& name)
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{
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#ifdef _DEBUG
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if (glObjectLabel)
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{
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if (m_id.has_value())
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{
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m_debug_name = {};
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glObjectLabel(GL_SHADER, m_id.value(), static_cast<GLsizei>(name.length()),
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static_cast<const GLchar*>(name.data()));
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}
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else
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{
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m_debug_name = name;
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}
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}
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#endif
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}
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bool OpenGLShader::Compile()
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{
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if (m_compile_tried)
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return m_id.has_value();
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m_compile_tried = true;
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glGetError();
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GLuint shader = glCreateShader(GetGLShaderType(m_stage));
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if (GLenum err = glGetError(); err != GL_NO_ERROR)
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{
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Log_ErrorPrintf("glCreateShader() failed: %u", err);
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return false;
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}
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const GLchar* string = m_source.data();
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const GLint length = static_cast<GLint>(m_source.length());
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glShaderSource(shader, 1, &string, &length);
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glCompileShader(shader);
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GLint status = GL_FALSE;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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GLint info_log_length = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);
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if (status == GL_FALSE || info_log_length > 0)
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{
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std::string info_log;
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info_log.resize(info_log_length + 1);
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glGetShaderInfoLog(shader, info_log_length, &info_log_length, &info_log[0]);
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if (status == GL_TRUE)
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{
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Log_ErrorPrintf("Shader compiled with warnings:\n%s", info_log.c_str());
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}
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else
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{
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Log_ErrorPrintf("Shader failed to compile:\n%s", info_log.c_str());
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auto fp = FileSystem::OpenManagedCFile(
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GPUDevice::GetShaderDumpPath(fmt::format("bad_shader_{}.txt", s_next_bad_shader_id++)).c_str(), "wb");
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if (fp)
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{
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std::fwrite(m_source.data(), m_source.size(), 1, fp.get());
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std::fprintf(fp.get(), "\n\nCompile %s shader failed\n", GPUShader::GetStageName(m_stage));
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std::fwrite(info_log.c_str(), info_log_length, 1, fp.get());
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}
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glDeleteShader(shader);
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return false;
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}
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}
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m_id = shader;
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#ifdef _DEBUG
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if (glObjectLabel && !m_debug_name.empty())
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{
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glObjectLabel(GL_SHADER, shader, static_cast<GLsizei>(m_debug_name.length()),
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static_cast<const GLchar*>(m_debug_name.data()));
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m_debug_name = {};
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}
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#endif
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return true;
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}
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std::unique_ptr<GPUShader> OpenGLDevice::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
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{
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// Not supported.. except spir-v maybe? but no point really...
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return {};
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}
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std::unique_ptr<GPUShader> OpenGLDevice::CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
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const char* entry_point,
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DynamicHeapArray<u8>* out_binary)
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{
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if (std::strcmp(entry_point, "main") != 0)
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{
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Log_ErrorPrintf("Entry point must be 'main', but got '%s' instead.", entry_point);
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return {};
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}
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return std::unique_ptr<GPUShader>(
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new OpenGLShader(stage, GPUShaderCache::GetCacheKey(stage, source, entry_point), std::string(source)));
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}
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//////////////////////////////////////////////////////////////////////////
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bool OpenGLPipeline::VertexArrayCacheKey::operator==(const VertexArrayCacheKey& rhs) const
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{
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return (std::memcmp(this, &rhs, sizeof(*this)) == 0);
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}
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bool OpenGLPipeline::VertexArrayCacheKey::operator!=(const VertexArrayCacheKey& rhs) const
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{
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return (std::memcmp(this, &rhs, sizeof(*this)) != 0);
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}
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size_t OpenGLPipeline::VertexArrayCacheKeyHash::operator()(const VertexArrayCacheKey& k) const
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{
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std::size_t h = 0;
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hash_combine(h, k.num_vertex_attributes, k.vertex_attribute_stride);
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for (const VertexAttribute& va : k.vertex_attributes)
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hash_combine(h, va.key);
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return h;
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}
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bool OpenGLPipeline::ProgramCacheKey::operator==(const ProgramCacheKey& rhs) const
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{
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return (std::memcmp(this, &rhs, sizeof(*this)) == 0);
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}
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bool OpenGLPipeline::ProgramCacheKey::operator!=(const ProgramCacheKey& rhs) const
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{
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return (std::memcmp(this, &rhs, sizeof(*this)) != 0);
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}
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size_t OpenGLPipeline::ProgramCacheKeyHash::operator()(const ProgramCacheKey& k) const
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{
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// TODO: maybe use xxhash here...
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std::size_t h = 0;
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hash_combine(h, k.va_key.num_vertex_attributes, k.va_key.vertex_attribute_stride);
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for (const VertexAttribute& va : k.va_key.vertex_attributes)
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hash_combine(h, va.key);
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hash_combine(h, k.vs_hash_low, k.vs_hash_high, k.vs_length);
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hash_combine(h, k.fs_hash_low, k.fs_hash_high, k.fs_length);
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hash_combine(h, k.gs_hash_low, k.gs_hash_high, k.gs_length);
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return h;
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}
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OpenGLPipeline::ProgramCacheKey OpenGLPipeline::GetProgramCacheKey(const GraphicsConfig& plconfig)
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{
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Assert(plconfig.input_layout.vertex_attributes.size() <= MAX_VERTEX_ATTRIBUTES);
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const GPUShaderCache::CacheIndexKey& vs_key = static_cast<const OpenGLShader*>(plconfig.vertex_shader)->GetKey();
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const GPUShaderCache::CacheIndexKey& fs_key = static_cast<const OpenGLShader*>(plconfig.fragment_shader)->GetKey();
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const GPUShaderCache::CacheIndexKey* gs_key =
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plconfig.geometry_shader ? &static_cast<const OpenGLShader*>(plconfig.geometry_shader)->GetKey() : nullptr;
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ProgramCacheKey ret;
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ret.vs_hash_low = vs_key.source_hash_low;
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ret.vs_hash_high = vs_key.source_hash_high;
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ret.vs_length = vs_key.source_length;
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ret.fs_hash_low = fs_key.source_hash_low;
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ret.fs_hash_high = fs_key.source_hash_high;
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ret.fs_length = fs_key.source_length;
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ret.gs_hash_low = gs_key ? gs_key->source_hash_low : 0;
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ret.gs_hash_high = gs_key ? gs_key->source_hash_high : 0;
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ret.gs_length = gs_key ? gs_key->source_length : 0;
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std::memset(ret.va_key.vertex_attributes, 0, sizeof(ret.va_key.vertex_attributes));
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ret.va_key.vertex_attribute_stride = 0;
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ret.va_key.num_vertex_attributes = static_cast<u32>(plconfig.input_layout.vertex_attributes.size());
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if (ret.va_key.num_vertex_attributes > 0)
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{
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std::memcpy(ret.va_key.vertex_attributes, plconfig.input_layout.vertex_attributes.data(),
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sizeof(VertexAttribute) * ret.va_key.num_vertex_attributes);
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ret.va_key.vertex_attribute_stride = plconfig.input_layout.vertex_stride;
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}
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return ret;
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}
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GLuint OpenGLDevice::LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key,
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const GPUPipeline::GraphicsConfig& plconfig)
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{
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auto it = m_program_cache.find(key);
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if (it != m_program_cache.end() && it->second.program_id == 0 && it->second.file_uncompressed_size > 0)
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{
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it->second.program_id = CreateProgramFromPipelineCache(it->second, plconfig);
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if (it->second.program_id == 0)
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{
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Log_ErrorPrintf("Failed to create program from binary.");
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m_program_cache.erase(it);
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it = m_program_cache.end();
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DiscardPipelineCache();
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}
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}
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if (it != m_program_cache.end())
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{
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if (it->second.program_id != 0)
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it->second.reference_count++;
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return it->second.program_id;
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}
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const GLuint program_id = CompileProgram(plconfig);
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if (program_id == 0)
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{
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// Compile failed, don't add to map, it just gets confusing.
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return 0;
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}
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OpenGLPipeline::ProgramCacheItem item;
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item.program_id = program_id;
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item.reference_count = 1;
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item.file_format = 0;
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item.file_offset = 0;
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item.file_uncompressed_size = 0;
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item.file_compressed_size = 0;
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if (m_pipeline_disk_cache_file)
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AddToPipelineCache(&item);
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m_program_cache.emplace(key, item);
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return item.program_id;
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}
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GLuint OpenGLDevice::CompileProgram(const GPUPipeline::GraphicsConfig& plconfig)
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{
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OpenGLShader* vertex_shader = static_cast<OpenGLShader*>(plconfig.vertex_shader);
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OpenGLShader* fragment_shader = static_cast<OpenGLShader*>(plconfig.fragment_shader);
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OpenGLShader* geometry_shader = static_cast<OpenGLShader*>(plconfig.geometry_shader);
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if (!vertex_shader || !fragment_shader || !vertex_shader->Compile() || !fragment_shader->Compile() ||
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(geometry_shader && !geometry_shader->Compile()))
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{
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Log_ErrorPrintf("Failed to compile shaders.");
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return 0;
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}
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glGetError();
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const GLuint program_id = glCreateProgram();
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if (glGetError() != GL_NO_ERROR)
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{
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Log_ErrorPrintf("Failed to create program object.");
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return 0;
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}
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if (m_pipeline_disk_cache_file)
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glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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Assert(plconfig.vertex_shader && plconfig.fragment_shader);
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glAttachShader(program_id, vertex_shader->GetGLId());
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glAttachShader(program_id, fragment_shader->GetGLId());
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if (geometry_shader)
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glAttachShader(program_id, geometry_shader->GetGLId());
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if (!ShaderGen::UseGLSLBindingLayout())
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{
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static constexpr std::array<const char*, static_cast<u8>(GPUPipeline::VertexAttribute::Semantic::MaxCount)>
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semantic_vars = {{
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"a_pos", // Position
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"a_tex", // TexCoord
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"a_col", // Color
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}};
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for (u32 i = 0; i < static_cast<u32>(plconfig.input_layout.vertex_attributes.size()); i++)
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{
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const GPUPipeline::VertexAttribute& va = plconfig.input_layout.vertex_attributes[i];
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if (va.semantic == GPUPipeline::VertexAttribute::Semantic::Position && va.semantic_index == 0)
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{
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glBindAttribLocation(program_id, i, "a_pos");
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}
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else
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{
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glBindAttribLocation(program_id, i,
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TinyString::from_format("{}{}", semantic_vars[static_cast<u8>(va.semantic.GetValue())],
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static_cast<u8>(va.semantic_index)));
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}
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}
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glBindFragDataLocation(program_id, 0, "o_col0");
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if (m_features.dual_source_blend)
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{
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if (GLAD_GL_VERSION_3_3 || GLAD_GL_ARB_blend_func_extended)
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glBindFragDataLocationIndexed(program_id, 1, 0, "o_col1");
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else if (GLAD_GL_EXT_blend_func_extended)
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glBindFragDataLocationIndexedEXT(program_id, 1, 0, "o_col1");
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}
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}
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glLinkProgram(program_id);
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GLint status = GL_FALSE;
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glGetProgramiv(program_id, GL_LINK_STATUS, &status);
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GLint info_log_length = 0;
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glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length);
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if (status == GL_FALSE || info_log_length > 0)
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{
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std::string info_log;
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info_log.resize(info_log_length + 1);
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glGetProgramInfoLog(program_id, info_log_length, &info_log_length, &info_log[0]);
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if (status == GL_TRUE)
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{
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Log_ErrorPrintf("Program linked with warnings:\n%s", info_log.c_str());
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}
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else
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{
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Log_ErrorPrintf("Program failed to link:\n%s", info_log.c_str());
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glDeleteProgram(program_id);
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return 0;
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}
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}
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PostLinkProgram(plconfig, program_id);
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return program_id;
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}
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void OpenGLDevice::PostLinkProgram(const GPUPipeline::GraphicsConfig& plconfig, GLuint program_id)
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{
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if (!ShaderGen::UseGLSLBindingLayout())
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{
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GLint location = glGetUniformBlockIndex(program_id, "UBOBlock");
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if (location >= 0)
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glUniformBlockBinding(program_id, location, 1);
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glUseProgram(program_id);
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// Texture buffer is zero here, so we have to bump it.
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const u32 num_textures = std::max<u32>(GetActiveTexturesForLayout(plconfig.layout), 1);
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for (u32 i = 0; i < num_textures; i++)
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{
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location = glGetUniformLocation(program_id, TinyString::from_format("samp{}", i));
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if (location >= 0)
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glUniform1i(location, i);
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}
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glUseProgram(m_last_program);
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}
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}
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void OpenGLDevice::UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key)
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{
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auto it = m_program_cache.find(key);
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Assert(it != m_program_cache.end() && it->second.program_id != 0 && it->second.reference_count > 0);
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if ((--it->second.reference_count) > 0)
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return;
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if (m_last_program == it->second.program_id)
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{
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m_last_program = 0;
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glUseProgram(0);
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}
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glDeleteProgram(it->second.program_id);
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it->second.program_id = 0;
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// If it's not in the pipeline cache, we need to remove it completely, otherwise we won't recreate it.
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if (it->second.file_uncompressed_size == 0)
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m_program_cache.erase(it);
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}
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OpenGLPipeline::VertexArrayCache::const_iterator OpenGLDevice::LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key)
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{
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OpenGLPipeline::VertexArrayCache::iterator it = m_vao_cache.find(key);
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if (it != m_vao_cache.end())
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{
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it->second.reference_count++;
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return it;
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}
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OpenGLPipeline::VertexArrayCacheItem item;
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item.vao_id =
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CreateVAO(std::span<const GPUPipeline::VertexAttribute>(key.vertex_attributes, key.num_vertex_attributes),
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key.vertex_attribute_stride);
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if (item.vao_id == 0)
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return m_vao_cache.cend();
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item.reference_count = 1;
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return m_vao_cache.emplace(key, item).first;
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}
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GLuint OpenGLDevice::CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride)
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{
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glGetError();
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GLuint vao;
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glGenVertexArrays(1, &vao);
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if (const GLenum err = glGetError(); err != GL_NO_ERROR)
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{
|
|
Log_ErrorPrintf("Failed to create vertex array object: %u", vao);
|
|
return 0;
|
|
}
|
|
|
|
glBindVertexArray(vao);
|
|
m_vertex_buffer->Bind();
|
|
m_index_buffer->Bind();
|
|
|
|
struct VAMapping
|
|
{
|
|
GLenum type;
|
|
GLboolean normalized;
|
|
GLboolean integer;
|
|
};
|
|
static constexpr const std::array<VAMapping, static_cast<u8>(GPUPipeline::VertexAttribute::Type::MaxCount)>
|
|
format_mapping = {{
|
|
{GL_FLOAT, GL_FALSE, GL_FALSE}, // Float
|
|
{GL_UNSIGNED_BYTE, GL_FALSE, GL_TRUE}, // UInt8
|
|
{GL_BYTE, GL_FALSE, GL_TRUE}, // SInt8
|
|
{GL_UNSIGNED_BYTE, GL_TRUE, GL_FALSE}, // UNorm8
|
|
{GL_UNSIGNED_SHORT, GL_FALSE, GL_TRUE}, // UInt16
|
|
{GL_SHORT, GL_FALSE, GL_TRUE}, // SInt16
|
|
{GL_UNSIGNED_SHORT, GL_TRUE, GL_FALSE}, // UNorm16
|
|
{GL_UNSIGNED_INT, GL_FALSE, GL_TRUE}, // UInt32
|
|
{GL_INT, GL_FALSE, GL_TRUE}, // SInt32
|
|
}};
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(attributes.size()); i++)
|
|
{
|
|
const GPUPipeline::VertexAttribute& va = attributes[i];
|
|
const VAMapping& m = format_mapping[static_cast<u8>(va.type.GetValue())];
|
|
const void* ptr = reinterpret_cast<void*>(static_cast<uintptr_t>(va.offset.GetValue()));
|
|
glEnableVertexAttribArray(i);
|
|
if (m.integer)
|
|
glVertexAttribIPointer(i, va.components, m.type, stride, ptr);
|
|
else
|
|
glVertexAttribPointer(i, va.components, m.type, m.normalized, stride, ptr);
|
|
}
|
|
|
|
if (m_last_vao != m_vao_cache.cend())
|
|
glBindVertexArray(m_last_vao->second.vao_id);
|
|
|
|
return vao;
|
|
}
|
|
|
|
void OpenGLDevice::UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key)
|
|
{
|
|
auto it = m_vao_cache.find(key);
|
|
Assert(it != m_vao_cache.end() && it->second.reference_count > 0);
|
|
|
|
if ((--it->second.reference_count) > 0)
|
|
return;
|
|
|
|
if (m_last_vao == it)
|
|
{
|
|
m_last_vao = m_vao_cache.cend();
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
glDeleteVertexArrays(1, &it->second.vao_id);
|
|
m_vao_cache.erase(it);
|
|
}
|
|
|
|
OpenGLPipeline::OpenGLPipeline(const ProgramCacheKey& key, GLuint program, VertexArrayCache::const_iterator vao,
|
|
const RasterizationState& rs, const DepthState& ds, const BlendState& bs,
|
|
GLenum topology)
|
|
: m_key(key), m_vao(vao), m_program(program), m_blend_state(bs), m_rasterization_state(rs), m_depth_state(ds),
|
|
m_topology(topology)
|
|
{
|
|
}
|
|
|
|
OpenGLPipeline::~OpenGLPipeline()
|
|
{
|
|
OpenGLDevice& dev = OpenGLDevice::GetInstance();
|
|
dev.UnbindPipeline(this);
|
|
dev.UnrefProgram(m_key);
|
|
dev.UnrefVAO(m_key.va_key);
|
|
}
|
|
|
|
void OpenGLPipeline::SetDebugName(const std::string_view& name)
|
|
{
|
|
#ifdef _DEBUG
|
|
if (glObjectLabel)
|
|
glObjectLabel(GL_PROGRAM, m_program, static_cast<u32>(name.length()), name.data());
|
|
#endif
|
|
}
|
|
|
|
std::unique_ptr<GPUPipeline> OpenGLDevice::CreatePipeline(const GPUPipeline::GraphicsConfig& config)
|
|
{
|
|
const OpenGLPipeline::ProgramCacheKey pkey = OpenGLPipeline::GetProgramCacheKey(config);
|
|
|
|
const GLuint program_id = LookupProgramCache(pkey, config);
|
|
if (program_id == 0)
|
|
return {};
|
|
|
|
const OpenGLPipeline::VertexArrayCache::const_iterator vao = LookupVAOCache(pkey.va_key);
|
|
if (vao == m_vao_cache.cend())
|
|
{
|
|
UnrefProgram(pkey);
|
|
return {};
|
|
}
|
|
|
|
static constexpr std::array<GLenum, static_cast<u32>(GPUPipeline::Primitive::MaxCount)> primitives = {{
|
|
GL_POINTS, // Points
|
|
GL_LINES, // Lines
|
|
GL_TRIANGLES, // Triangles
|
|
GL_TRIANGLE_STRIP, // TriangleStrips
|
|
}};
|
|
|
|
return std::unique_ptr<GPUPipeline>(new OpenGLPipeline(pkey, program_id, vao, config.rasterization, config.depth,
|
|
config.blend, primitives[static_cast<u8>(config.primitive)]));
|
|
}
|
|
|
|
ALWAYS_INLINE_RELEASE void OpenGLDevice::ApplyRasterizationState(GPUPipeline::RasterizationState rs)
|
|
{
|
|
if (m_last_rasterization_state == rs)
|
|
return;
|
|
|
|
// Only one thing, no need to check.
|
|
if (rs.cull_mode == GPUPipeline::CullMode::None)
|
|
{
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
else
|
|
{
|
|
glEnable(GL_CULL_FACE);
|
|
glCullFace((rs.cull_mode == GPUPipeline::CullMode::Front) ? GL_FRONT : GL_BACK);
|
|
}
|
|
|
|
m_last_rasterization_state = rs;
|
|
}
|
|
|
|
ALWAYS_INLINE_RELEASE void OpenGLDevice::ApplyDepthState(GPUPipeline::DepthState ds)
|
|
{
|
|
static constexpr std::array<GLenum, static_cast<u32>(GPUPipeline::DepthFunc::MaxCount)> func_mapping = {{
|
|
GL_NEVER, // Never
|
|
GL_ALWAYS, // Always
|
|
GL_LESS, // Less
|
|
GL_LEQUAL, // LessEqual
|
|
GL_GREATER, // Greater
|
|
GL_GEQUAL, // GreaterEqual
|
|
GL_EQUAL, // Equal
|
|
}};
|
|
|
|
if (m_last_depth_state == ds)
|
|
return;
|
|
|
|
(ds.depth_test != GPUPipeline::DepthFunc::Always || ds.depth_write) ? glEnable(GL_DEPTH_TEST) :
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthFunc(func_mapping[static_cast<u8>(ds.depth_test.GetValue())]);
|
|
if (m_last_depth_state.depth_write != ds.depth_write)
|
|
glDepthMask(ds.depth_write);
|
|
|
|
m_last_depth_state = ds;
|
|
}
|
|
|
|
ALWAYS_INLINE_RELEASE void OpenGLDevice::ApplyBlendState(GPUPipeline::BlendState bs)
|
|
{
|
|
static constexpr std::array<GLenum, static_cast<u32>(GPUPipeline::BlendFunc::MaxCount)> blend_mapping = {{
|
|
GL_ZERO, // Zero
|
|
GL_ONE, // One
|
|
GL_SRC_COLOR, // SrcColor
|
|
GL_ONE_MINUS_SRC_COLOR, // InvSrcColor
|
|
GL_DST_COLOR, // DstColor
|
|
GL_ONE_MINUS_DST_COLOR, // InvDstColor
|
|
GL_SRC_ALPHA, // SrcAlpha
|
|
GL_ONE_MINUS_SRC_ALPHA, // InvSrcAlpha
|
|
GL_SRC1_ALPHA, // SrcAlpha1
|
|
GL_ONE_MINUS_SRC1_ALPHA, // InvSrcAlpha1
|
|
GL_DST_ALPHA, // DstAlpha
|
|
GL_ONE_MINUS_DST_ALPHA, // InvDstAlpha
|
|
GL_CONSTANT_COLOR, // ConstantColor
|
|
GL_ONE_MINUS_CONSTANT_COLOR, // InvConstantColor
|
|
}};
|
|
|
|
static constexpr std::array<GLenum, static_cast<u32>(GPUPipeline::BlendOp::MaxCount)> op_mapping = {{
|
|
GL_FUNC_ADD, // Add
|
|
GL_FUNC_SUBTRACT, // Subtract
|
|
GL_FUNC_REVERSE_SUBTRACT, // ReverseSubtract
|
|
GL_MIN, // Min
|
|
GL_MAX, // Max
|
|
}};
|
|
|
|
// TODO: driver bugs
|
|
|
|
if (bs == m_last_blend_state)
|
|
return;
|
|
|
|
if (bs.enable != m_last_blend_state.enable)
|
|
bs.enable ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
|
|
|
|
if (bs.enable)
|
|
{
|
|
if (bs.blend_factors != m_last_blend_state.blend_factors)
|
|
{
|
|
glBlendFuncSeparate(blend_mapping[static_cast<u8>(bs.src_blend.GetValue())],
|
|
blend_mapping[static_cast<u8>(bs.dst_blend.GetValue())],
|
|
blend_mapping[static_cast<u8>(bs.src_alpha_blend.GetValue())],
|
|
blend_mapping[static_cast<u8>(bs.dst_alpha_blend.GetValue())]);
|
|
}
|
|
|
|
if (bs.blend_ops != m_last_blend_state.blend_ops)
|
|
{
|
|
glBlendEquationSeparate(op_mapping[static_cast<u8>(bs.blend_op.GetValue())],
|
|
op_mapping[static_cast<u8>(bs.alpha_blend_op.GetValue())]);
|
|
}
|
|
|
|
if (bs.constant != m_last_blend_state.constant)
|
|
glBlendColor(bs.GetConstantRed(), bs.GetConstantGreen(), bs.GetConstantBlue(), bs.GetConstantAlpha());
|
|
}
|
|
else
|
|
{
|
|
// Keep old values for blend options to potentially avoid calls when re-enabling.
|
|
bs.blend_factors.SetValue(m_last_blend_state.blend_factors);
|
|
bs.blend_ops.SetValue(m_last_blend_state.blend_ops);
|
|
bs.constant.SetValue(m_last_blend_state.constant);
|
|
}
|
|
|
|
if (bs.write_mask != m_last_blend_state.write_mask)
|
|
glColorMask(bs.write_r, bs.write_g, bs.write_b, bs.write_a);
|
|
|
|
m_last_blend_state = bs;
|
|
}
|
|
|
|
void OpenGLDevice::SetPipeline(GPUPipeline* pipeline)
|
|
{
|
|
if (m_current_pipeline == pipeline)
|
|
return;
|
|
|
|
OpenGLPipeline* const P = static_cast<OpenGLPipeline*>(pipeline);
|
|
m_current_pipeline = P;
|
|
|
|
ApplyRasterizationState(P->GetRasterizationState());
|
|
ApplyDepthState(P->GetDepthState());
|
|
ApplyBlendState(P->GetBlendState());
|
|
|
|
if (m_last_vao != P->GetVAO())
|
|
{
|
|
m_last_vao = P->GetVAO();
|
|
glBindVertexArray(m_last_vao->second.vao_id);
|
|
}
|
|
if (m_last_program != P->GetProgram())
|
|
{
|
|
m_last_program = P->GetProgram();
|
|
glUseProgram(m_last_program);
|
|
}
|
|
}
|
|
|
|
bool OpenGLDevice::ReadPipelineCache(const std::string& filename)
|
|
{
|
|
DebugAssert(!m_pipeline_disk_cache_file);
|
|
|
|
m_pipeline_disk_cache_file = FileSystem::OpenCFile(filename.c_str(), "r+b");
|
|
m_pipeline_disk_cache_filename = filename;
|
|
|
|
if (!m_pipeline_disk_cache_file)
|
|
{
|
|
// Multiple instances running? Ignore.
|
|
if (errno == EACCES)
|
|
{
|
|
m_pipeline_disk_cache_filename = {};
|
|
return true;
|
|
}
|
|
|
|
// If it doesn't exist, we're going to create it.
|
|
if (errno != ENOENT)
|
|
{
|
|
Log_WarningPrintf("Failed to open shader cache: %d", errno);
|
|
m_pipeline_disk_cache_filename = {};
|
|
return false;
|
|
}
|
|
|
|
Log_WarningPrintf("Disk cache does not exist, creating.");
|
|
return DiscardPipelineCache();
|
|
}
|
|
|
|
// Read footer.
|
|
const s64 size = FileSystem::FSize64(m_pipeline_disk_cache_file);
|
|
if (size < static_cast<s64>(sizeof(PipelineDiskCacheFooter)) ||
|
|
size >= static_cast<s64>(std::numeric_limits<u32>::max()))
|
|
{
|
|
return DiscardPipelineCache();
|
|
}
|
|
|
|
PipelineDiskCacheFooter file_footer;
|
|
if (FileSystem::FSeek64(m_pipeline_disk_cache_file, size - sizeof(PipelineDiskCacheFooter), SEEK_SET) != 0 ||
|
|
std::fread(&file_footer, sizeof(file_footer), 1, m_pipeline_disk_cache_file) != 1)
|
|
{
|
|
Log_ErrorPrintf("Failed to read disk cache footer.");
|
|
return DiscardPipelineCache();
|
|
}
|
|
|
|
PipelineDiskCacheFooter expected_footer;
|
|
FillFooter(&expected_footer, m_shader_cache.GetVersion());
|
|
|
|
if (file_footer.version != expected_footer.version ||
|
|
std::strncmp(file_footer.driver_vendor, expected_footer.driver_vendor, std::size(file_footer.driver_vendor)) !=
|
|
0 ||
|
|
std::strncmp(file_footer.driver_renderer, expected_footer.driver_renderer,
|
|
std::size(file_footer.driver_renderer)) != 0 ||
|
|
std::strncmp(file_footer.driver_version, expected_footer.driver_version, std::size(file_footer.driver_version)) !=
|
|
0)
|
|
{
|
|
Log_ErrorPrintf("Disk cache does not match expected driver/version.");
|
|
return DiscardPipelineCache();
|
|
}
|
|
|
|
m_pipeline_disk_cache_data_end = static_cast<u32>(size) - sizeof(PipelineDiskCacheFooter) -
|
|
(sizeof(PipelineDiskCacheIndexEntry) * file_footer.num_programs);
|
|
if (m_pipeline_disk_cache_data_end < 0 ||
|
|
FileSystem::FSeek64(m_pipeline_disk_cache_file, m_pipeline_disk_cache_data_end, SEEK_SET) != 0)
|
|
{
|
|
Log_ErrorPrintf("Failed to seek to start of index entries.");
|
|
return DiscardPipelineCache();
|
|
}
|
|
|
|
// Read entries.
|
|
for (u32 i = 0; i < file_footer.num_programs; i++)
|
|
{
|
|
PipelineDiskCacheIndexEntry entry;
|
|
if (std::fread(&entry, sizeof(entry), 1, m_pipeline_disk_cache_file) != 1 ||
|
|
(static_cast<s64>(entry.offset) + static_cast<s64>(entry.compressed_size)) >= size)
|
|
{
|
|
Log_ErrorPrintf("Failed to read disk cache entry.");
|
|
return DiscardPipelineCache();
|
|
}
|
|
|
|
if (m_program_cache.find(entry.key) != m_program_cache.end())
|
|
{
|
|
Log_ErrorPrintf("Duplicate program in disk cache.");
|
|
return DiscardPipelineCache();
|
|
}
|
|
|
|
OpenGLPipeline::ProgramCacheItem pitem;
|
|
pitem.program_id = 0;
|
|
pitem.reference_count = 0;
|
|
pitem.file_format = entry.format;
|
|
pitem.file_offset = entry.offset;
|
|
pitem.file_uncompressed_size = entry.uncompressed_size;
|
|
pitem.file_compressed_size = entry.compressed_size;
|
|
m_program_cache.emplace(entry.key, pitem);
|
|
}
|
|
|
|
Log_VerbosePrintf("Read %zu programs from disk cache.", m_program_cache.size());
|
|
return true;
|
|
}
|
|
|
|
bool OpenGLDevice::GetPipelineCacheData(DynamicHeapArray<u8>* data)
|
|
{
|
|
// Self-managed.
|
|
return false;
|
|
}
|
|
|
|
GLuint OpenGLDevice::CreateProgramFromPipelineCache(const OpenGLPipeline::ProgramCacheItem& it,
|
|
const GPUPipeline::GraphicsConfig& plconfig)
|
|
{
|
|
DynamicHeapArray<u8> data(it.file_uncompressed_size);
|
|
DynamicHeapArray<u8> compressed_data(it.file_compressed_size);
|
|
|
|
if (FileSystem::FSeek64(m_pipeline_disk_cache_file, it.file_offset, SEEK_SET) != 0 ||
|
|
std::fread(compressed_data.data(), it.file_compressed_size, 1, m_pipeline_disk_cache_file) != 1)
|
|
{
|
|
Log_ErrorPrintf("Failed to read program from disk cache.");
|
|
return 0;
|
|
}
|
|
|
|
const size_t decompress_result =
|
|
ZSTD_decompress(data.data(), data.size(), compressed_data.data(), compressed_data.size());
|
|
if (ZSTD_isError(decompress_result))
|
|
{
|
|
Log_ErrorPrintf("Failed to decompress program from disk cache: %s", ZSTD_getErrorName(decompress_result));
|
|
return 0;
|
|
}
|
|
compressed_data.deallocate();
|
|
|
|
glGetError();
|
|
GLuint prog = glCreateProgram();
|
|
if (const GLenum err = glGetError(); err != GL_NO_ERROR)
|
|
{
|
|
Log_ErrorPrintf("Failed to create program object: %u", err);
|
|
return 0;
|
|
}
|
|
|
|
glProgramBinary(prog, it.file_format, data.data(), it.file_uncompressed_size);
|
|
|
|
GLint link_status;
|
|
glGetProgramiv(prog, GL_LINK_STATUS, &link_status);
|
|
if (link_status != GL_TRUE)
|
|
{
|
|
Log_ErrorPrintf("Failed to create GL program from binary: status %d, discarding cache.", link_status);
|
|
glDeleteProgram(prog);
|
|
return 0;
|
|
}
|
|
|
|
PostLinkProgram(plconfig, prog);
|
|
|
|
return prog;
|
|
}
|
|
|
|
void OpenGLDevice::AddToPipelineCache(OpenGLPipeline::ProgramCacheItem* it)
|
|
{
|
|
DebugAssert(it->program_id != 0 && it->file_uncompressed_size == 0);
|
|
DebugAssert(m_pipeline_disk_cache_file);
|
|
|
|
GLint binary_size = 0;
|
|
glGetProgramiv(it->program_id, GL_PROGRAM_BINARY_LENGTH, &binary_size);
|
|
if (binary_size == 0)
|
|
{
|
|
Log_WarningPrint("glGetProgramiv(GL_PROGRAM_BINARY_LENGTH) returned 0");
|
|
return;
|
|
}
|
|
|
|
GLenum format = 0;
|
|
DynamicHeapArray<u8> uncompressed_data(binary_size);
|
|
glGetProgramBinary(it->program_id, binary_size, &binary_size, &format, uncompressed_data.data());
|
|
if (binary_size == 0)
|
|
{
|
|
Log_WarningPrint("glGetProgramBinary() failed");
|
|
return;
|
|
}
|
|
else if (static_cast<size_t>(binary_size) != uncompressed_data.size())
|
|
{
|
|
Log_WarningPrintf("Size changed from %zu to %d after glGetProgramBinary()", uncompressed_data.size(), binary_size);
|
|
}
|
|
|
|
DynamicHeapArray<u8> compressed_data(ZSTD_compressBound(binary_size));
|
|
const size_t compress_result =
|
|
ZSTD_compress(compressed_data.data(), compressed_data.size(), uncompressed_data.data(), binary_size, 0);
|
|
if (ZSTD_isError(compress_result))
|
|
{
|
|
Log_ErrorPrintf("Failed to compress program: %s", ZSTD_getErrorName(compress_result));
|
|
return;
|
|
}
|
|
|
|
Log_DevPrintf("Program binary retrieved and compressed, %zu -> %zu bytes, format %u",
|
|
static_cast<size_t>(binary_size), compress_result, format);
|
|
|
|
if (FileSystem::FSeek64(m_pipeline_disk_cache_file, m_pipeline_disk_cache_data_end, SEEK_SET) != 0 ||
|
|
std::fwrite(compressed_data.data(), compress_result, 1, m_pipeline_disk_cache_file) != 1)
|
|
{
|
|
Log_ErrorPrintf("Failed to write binary to disk cache.");
|
|
}
|
|
|
|
it->file_format = format;
|
|
it->file_offset = m_pipeline_disk_cache_data_end;
|
|
it->file_uncompressed_size = static_cast<u32>(binary_size);
|
|
it->file_compressed_size = static_cast<u32>(compress_result);
|
|
m_pipeline_disk_cache_data_end += static_cast<u32>(compress_result);
|
|
m_pipeline_disk_cache_changed = true;
|
|
}
|
|
|
|
bool OpenGLDevice::DiscardPipelineCache()
|
|
{
|
|
// Remove any other disk cache entries which haven't been loaded.
|
|
for (auto it = m_program_cache.begin(); it != m_program_cache.end();)
|
|
{
|
|
if (it->second.program_id != 0)
|
|
{
|
|
it->second.file_format = 0;
|
|
it->second.file_offset = 0;
|
|
it->second.file_uncompressed_size = 0;
|
|
it->second.file_compressed_size = 0;
|
|
++it;
|
|
continue;
|
|
}
|
|
|
|
it = m_program_cache.erase(it);
|
|
}
|
|
|
|
if (m_pipeline_disk_cache_file)
|
|
std::fclose(m_pipeline_disk_cache_file);
|
|
|
|
m_pipeline_disk_cache_data_end = 0;
|
|
m_pipeline_disk_cache_file = FileSystem::OpenCFile(m_pipeline_disk_cache_filename.c_str(), "w+b");
|
|
if (!m_pipeline_disk_cache_file)
|
|
{
|
|
Log_ErrorPrintf("Failed to reopen pipeline cache: %d", errno);
|
|
m_pipeline_disk_cache_filename = {};
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void OpenGLDevice::ClosePipelineCache()
|
|
{
|
|
const ScopedGuard file_closer = [this]() {
|
|
if (m_pipeline_disk_cache_file)
|
|
{
|
|
std::fclose(m_pipeline_disk_cache_file);
|
|
m_pipeline_disk_cache_file = nullptr;
|
|
}
|
|
};
|
|
|
|
if (!m_pipeline_disk_cache_changed)
|
|
{
|
|
Log_VerbosePrintf("Not updating pipeline cache because it has not changed.");
|
|
return;
|
|
}
|
|
|
|
if (FileSystem::FSeek64(m_pipeline_disk_cache_file, m_pipeline_disk_cache_data_end, SEEK_SET) != 0)
|
|
{
|
|
Log_ErrorPrintf("Failed to seek to data end.");
|
|
return;
|
|
}
|
|
|
|
u32 count = 0;
|
|
|
|
for (const auto& it : m_program_cache)
|
|
{
|
|
if (it.second.file_uncompressed_size == 0)
|
|
continue;
|
|
|
|
PipelineDiskCacheIndexEntry entry;
|
|
std::memcpy(&entry.key, &it.first, sizeof(entry.key));
|
|
entry.format = it.second.file_format;
|
|
entry.offset = it.second.file_offset;
|
|
entry.compressed_size = it.second.file_compressed_size;
|
|
entry.uncompressed_size = it.second.file_uncompressed_size;
|
|
|
|
if (std::fwrite(&entry, sizeof(entry), 1, m_pipeline_disk_cache_file) != 1)
|
|
{
|
|
Log_ErrorPrintf("Failed to write index entry.");
|
|
return;
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
PipelineDiskCacheFooter footer;
|
|
FillFooter(&footer, m_shader_cache.GetVersion());
|
|
footer.num_programs = count;
|
|
|
|
if (std::fwrite(&footer, sizeof(footer), 1, m_pipeline_disk_cache_file) != 1)
|
|
Log_ErrorPrintf("Failed to write footer.");
|
|
}
|