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				https://github.com/RetroDECK/Duckstation.git
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	 d588c26cf6
			
		
	
	
		d588c26cf6
		
	
	
	
	
		
			
			This reverts commit 8debaa34d9.
Seems to be a few regressions, namely XBox Controller Rumble, other
controllers not detecting, etc.
		
	
			
		
			
				
	
	
		
			2184 lines
		
	
	
		
			81 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2184 lines
		
	
	
		
			81 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Simple DirectMedia Layer
 | |
|   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely, subject to the following restrictions:
 | |
| 
 | |
|   1. The origin of this software must not be misrepresented; you must not
 | |
|      claim that you wrote the original software. If you use this software
 | |
|      in a product, an acknowledgment in the product documentation would be
 | |
|      appreciated but is not required.
 | |
|   2. Altered source versions must be plainly marked as such, and must not be
 | |
|      misrepresented as being the original software.
 | |
|   3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| /**
 | |
|  *  \file SDL_opengl.h
 | |
|  *
 | |
|  *  This is a simple file to encapsulate the OpenGL API headers.
 | |
|  */
 | |
| 
 | |
| /**
 | |
|  *  \def NO_SDL_GLEXT
 | |
|  *
 | |
|  *  Define this if you have your own version of glext.h and want to disable the
 | |
|  *  version included in SDL_opengl.h.
 | |
|  */
 | |
| 
 | |
| #ifndef SDL_opengl_h_
 | |
| #define SDL_opengl_h_
 | |
| 
 | |
| #include "SDL_config.h"
 | |
| 
 | |
| #ifndef __IPHONEOS__  /* No OpenGL on iOS. */
 | |
| 
 | |
| /*
 | |
|  * Mesa 3-D graphics library
 | |
|  *
 | |
|  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 | |
|  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice shall be included
 | |
|  * in all copies or substantial portions of the Software.
 | |
|  *
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | |
|  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | |
|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 | |
|  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 | |
|  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 | |
|  * OTHER DEALINGS IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| 
 | |
| #ifndef __gl_h_
 | |
| #define __gl_h_
 | |
| 
 | |
| #if defined(USE_MGL_NAMESPACE)
 | |
| #include "gl_mangle.h"
 | |
| #endif
 | |
| 
 | |
| 
 | |
| /**********************************************************************
 | |
|  * Begin system-specific stuff.
 | |
|  */
 | |
| 
 | |
| #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
 | |
| #define __WIN32__
 | |
| #endif
 | |
| 
 | |
| #if defined(__WIN32__) && !defined(__CYGWIN__)
 | |
| #  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
 | |
| #    define GLAPI __declspec(dllexport)
 | |
| #  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
 | |
| #    define GLAPI __declspec(dllimport)
 | |
| #  else /* for use with static link lib build of Win32 edition only */
 | |
| #    define GLAPI extern
 | |
| #  endif /* _STATIC_MESA support */
 | |
| #  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
 | |
| #    define GLAPIENTRY 
 | |
| #  else
 | |
| #    define GLAPIENTRY __stdcall
 | |
| #  endif
 | |
| #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
 | |
| #  define GLAPI extern
 | |
| #  define GLAPIENTRY __stdcall
 | |
| #elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
 | |
| #  define GLAPI extern
 | |
| #  define GLAPIENTRY _System
 | |
| #  define APIENTRY _System
 | |
| #  if defined(__GNUC__) && !defined(_System)
 | |
| #    define _System
 | |
| #  endif
 | |
| #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
 | |
| #  define GLAPI __attribute__((visibility("default")))
 | |
| #  define GLAPIENTRY
 | |
| #endif /* WIN32 && !CYGWIN */
 | |
| 
 | |
| /*
 | |
|  * WINDOWS: Include windows.h here to define APIENTRY.
 | |
|  * It is also useful when applications include this file by
 | |
|  * including only glut.h, since glut.h depends on windows.h.
 | |
|  * Applications needing to include windows.h with parms other
 | |
|  * than "WIN32_LEAN_AND_MEAN" may include windows.h before
 | |
|  * glut.h or gl.h.
 | |
|  */
 | |
| #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
 | |
| #ifndef WIN32_LEAN_AND_MEAN
 | |
| #define WIN32_LEAN_AND_MEAN 1
 | |
| #endif
 | |
| #ifndef NOMINMAX   /* don't define min() and max(). */
 | |
| #define NOMINMAX
 | |
| #endif
 | |
| #include <windows.h>
 | |
| #endif
 | |
| 
 | |
| #ifndef GLAPI
 | |
| #define GLAPI extern
 | |
| #endif
 | |
| 
 | |
| #ifndef GLAPIENTRY
 | |
| #define GLAPIENTRY
 | |
| #endif
 | |
| 
 | |
| #ifndef APIENTRY
 | |
| #define APIENTRY GLAPIENTRY
 | |
| #endif
 | |
| 
 | |
| /* "P" suffix to be used for a pointer to a function */
 | |
| #ifndef APIENTRYP
 | |
| #define APIENTRYP APIENTRY *
 | |
| #endif
 | |
| 
 | |
| #ifndef GLAPIENTRYP
 | |
| #define GLAPIENTRYP GLAPIENTRY *
 | |
| #endif
 | |
| 
 | |
| #if defined(PRAGMA_EXPORT_SUPPORTED)
 | |
| #pragma export on
 | |
| #endif
 | |
| 
 | |
| /*
 | |
|  * End system-specific stuff.
 | |
|  **********************************************************************/
 | |
| 
 | |
| 
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| 
 | |
| 
 | |
| #define GL_VERSION_1_1   1
 | |
| #define GL_VERSION_1_2   1
 | |
| #define GL_VERSION_1_3   1
 | |
| #define GL_ARB_imaging   1
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Datatypes
 | |
|  */
 | |
| typedef unsigned int	GLenum;
 | |
| typedef unsigned char	GLboolean;
 | |
| typedef unsigned int	GLbitfield;
 | |
| typedef void		GLvoid;
 | |
| typedef signed char	GLbyte;		/* 1-byte signed */
 | |
| typedef short		GLshort;	/* 2-byte signed */
 | |
| typedef int		GLint;		/* 4-byte signed */
 | |
| typedef unsigned char	GLubyte;	/* 1-byte unsigned */
 | |
| typedef unsigned short	GLushort;	/* 2-byte unsigned */
 | |
| typedef unsigned int	GLuint;		/* 4-byte unsigned */
 | |
| typedef int		GLsizei;	/* 4-byte signed */
 | |
| typedef float		GLfloat;	/* single precision float */
 | |
| typedef float		GLclampf;	/* single precision float in [0,1] */
 | |
| typedef double		GLdouble;	/* double precision float */
 | |
| typedef double		GLclampd;	/* double precision float in [0,1] */
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Constants
 | |
|  */
 | |
| 
 | |
| /* Boolean values */
 | |
| #define GL_FALSE				0
 | |
| #define GL_TRUE					1
 | |
| 
 | |
| /* Data types */
 | |
| #define GL_BYTE					0x1400
 | |
| #define GL_UNSIGNED_BYTE			0x1401
 | |
| #define GL_SHORT				0x1402
 | |
| #define GL_UNSIGNED_SHORT			0x1403
 | |
| #define GL_INT					0x1404
 | |
| #define GL_UNSIGNED_INT				0x1405
 | |
| #define GL_FLOAT				0x1406
 | |
| #define GL_2_BYTES				0x1407
 | |
| #define GL_3_BYTES				0x1408
 | |
| #define GL_4_BYTES				0x1409
 | |
| #define GL_DOUBLE				0x140A
 | |
| 
 | |
| /* Primitives */
 | |
| #define GL_POINTS				0x0000
 | |
| #define GL_LINES				0x0001
 | |
| #define GL_LINE_LOOP				0x0002
 | |
| #define GL_LINE_STRIP				0x0003
 | |
| #define GL_TRIANGLES				0x0004
 | |
| #define GL_TRIANGLE_STRIP			0x0005
 | |
| #define GL_TRIANGLE_FAN				0x0006
 | |
| #define GL_QUADS				0x0007
 | |
| #define GL_QUAD_STRIP				0x0008
 | |
| #define GL_POLYGON				0x0009
 | |
| 
 | |
| /* Vertex Arrays */
 | |
| #define GL_VERTEX_ARRAY				0x8074
 | |
| #define GL_NORMAL_ARRAY				0x8075
 | |
| #define GL_COLOR_ARRAY				0x8076
 | |
| #define GL_INDEX_ARRAY				0x8077
 | |
| #define GL_TEXTURE_COORD_ARRAY			0x8078
 | |
| #define GL_EDGE_FLAG_ARRAY			0x8079
 | |
| #define GL_VERTEX_ARRAY_SIZE			0x807A
 | |
| #define GL_VERTEX_ARRAY_TYPE			0x807B
 | |
| #define GL_VERTEX_ARRAY_STRIDE			0x807C
 | |
| #define GL_NORMAL_ARRAY_TYPE			0x807E
 | |
| #define GL_NORMAL_ARRAY_STRIDE			0x807F
 | |
| #define GL_COLOR_ARRAY_SIZE			0x8081
 | |
| #define GL_COLOR_ARRAY_TYPE			0x8082
 | |
| #define GL_COLOR_ARRAY_STRIDE			0x8083
 | |
| #define GL_INDEX_ARRAY_TYPE			0x8085
 | |
| #define GL_INDEX_ARRAY_STRIDE			0x8086
 | |
| #define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
 | |
| #define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
 | |
| #define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
 | |
| #define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
 | |
| #define GL_VERTEX_ARRAY_POINTER			0x808E
 | |
| #define GL_NORMAL_ARRAY_POINTER			0x808F
 | |
| #define GL_COLOR_ARRAY_POINTER			0x8090
 | |
| #define GL_INDEX_ARRAY_POINTER			0x8091
 | |
| #define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
 | |
| #define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
 | |
| #define GL_V2F					0x2A20
 | |
| #define GL_V3F					0x2A21
 | |
| #define GL_C4UB_V2F				0x2A22
 | |
| #define GL_C4UB_V3F				0x2A23
 | |
| #define GL_C3F_V3F				0x2A24
 | |
| #define GL_N3F_V3F				0x2A25
 | |
| #define GL_C4F_N3F_V3F				0x2A26
 | |
| #define GL_T2F_V3F				0x2A27
 | |
| #define GL_T4F_V4F				0x2A28
 | |
| #define GL_T2F_C4UB_V3F				0x2A29
 | |
| #define GL_T2F_C3F_V3F				0x2A2A
 | |
| #define GL_T2F_N3F_V3F				0x2A2B
 | |
| #define GL_T2F_C4F_N3F_V3F			0x2A2C
 | |
| #define GL_T4F_C4F_N3F_V4F			0x2A2D
 | |
| 
 | |
| /* Matrix Mode */
 | |
| #define GL_MATRIX_MODE				0x0BA0
 | |
| #define GL_MODELVIEW				0x1700
 | |
| #define GL_PROJECTION				0x1701
 | |
| #define GL_TEXTURE				0x1702
 | |
| 
 | |
| /* Points */
 | |
| #define GL_POINT_SMOOTH				0x0B10
 | |
| #define GL_POINT_SIZE				0x0B11
 | |
| #define GL_POINT_SIZE_GRANULARITY 		0x0B13
 | |
| #define GL_POINT_SIZE_RANGE			0x0B12
 | |
| 
 | |
| /* Lines */
 | |
| #define GL_LINE_SMOOTH				0x0B20
 | |
| #define GL_LINE_STIPPLE				0x0B24
 | |
| #define GL_LINE_STIPPLE_PATTERN			0x0B25
 | |
| #define GL_LINE_STIPPLE_REPEAT			0x0B26
 | |
| #define GL_LINE_WIDTH				0x0B21
 | |
| #define GL_LINE_WIDTH_GRANULARITY		0x0B23
 | |
| #define GL_LINE_WIDTH_RANGE			0x0B22
 | |
| 
 | |
| /* Polygons */
 | |
| #define GL_POINT				0x1B00
 | |
| #define GL_LINE					0x1B01
 | |
| #define GL_FILL					0x1B02
 | |
| #define GL_CW					0x0900
 | |
| #define GL_CCW					0x0901
 | |
| #define GL_FRONT				0x0404
 | |
| #define GL_BACK					0x0405
 | |
| #define GL_POLYGON_MODE				0x0B40
 | |
| #define GL_POLYGON_SMOOTH			0x0B41
 | |
| #define GL_POLYGON_STIPPLE			0x0B42
 | |
| #define GL_EDGE_FLAG				0x0B43
 | |
| #define GL_CULL_FACE				0x0B44
 | |
| #define GL_CULL_FACE_MODE			0x0B45
 | |
| #define GL_FRONT_FACE				0x0B46
 | |
| #define GL_POLYGON_OFFSET_FACTOR		0x8038
 | |
| #define GL_POLYGON_OFFSET_UNITS			0x2A00
 | |
| #define GL_POLYGON_OFFSET_POINT			0x2A01
 | |
| #define GL_POLYGON_OFFSET_LINE			0x2A02
 | |
| #define GL_POLYGON_OFFSET_FILL			0x8037
 | |
| 
 | |
| /* Display Lists */
 | |
| #define GL_COMPILE				0x1300
 | |
| #define GL_COMPILE_AND_EXECUTE			0x1301
 | |
| #define GL_LIST_BASE				0x0B32
 | |
| #define GL_LIST_INDEX				0x0B33
 | |
| #define GL_LIST_MODE				0x0B30
 | |
| 
 | |
| /* Depth buffer */
 | |
| #define GL_NEVER				0x0200
 | |
| #define GL_LESS					0x0201
 | |
| #define GL_EQUAL				0x0202
 | |
| #define GL_LEQUAL				0x0203
 | |
| #define GL_GREATER				0x0204
 | |
| #define GL_NOTEQUAL				0x0205
 | |
| #define GL_GEQUAL				0x0206
 | |
| #define GL_ALWAYS				0x0207
 | |
| #define GL_DEPTH_TEST				0x0B71
 | |
| #define GL_DEPTH_BITS				0x0D56
 | |
| #define GL_DEPTH_CLEAR_VALUE			0x0B73
 | |
| #define GL_DEPTH_FUNC				0x0B74
 | |
| #define GL_DEPTH_RANGE				0x0B70
 | |
| #define GL_DEPTH_WRITEMASK			0x0B72
 | |
| #define GL_DEPTH_COMPONENT			0x1902
 | |
| 
 | |
| /* Lighting */
 | |
| #define GL_LIGHTING				0x0B50
 | |
| #define GL_LIGHT0				0x4000
 | |
| #define GL_LIGHT1				0x4001
 | |
| #define GL_LIGHT2				0x4002
 | |
| #define GL_LIGHT3				0x4003
 | |
| #define GL_LIGHT4				0x4004
 | |
| #define GL_LIGHT5				0x4005
 | |
| #define GL_LIGHT6				0x4006
 | |
| #define GL_LIGHT7				0x4007
 | |
| #define GL_SPOT_EXPONENT			0x1205
 | |
| #define GL_SPOT_CUTOFF				0x1206
 | |
| #define GL_CONSTANT_ATTENUATION			0x1207
 | |
| #define GL_LINEAR_ATTENUATION			0x1208
 | |
| #define GL_QUADRATIC_ATTENUATION		0x1209
 | |
| #define GL_AMBIENT				0x1200
 | |
| #define GL_DIFFUSE				0x1201
 | |
| #define GL_SPECULAR				0x1202
 | |
| #define GL_SHININESS				0x1601
 | |
| #define GL_EMISSION				0x1600
 | |
| #define GL_POSITION				0x1203
 | |
| #define GL_SPOT_DIRECTION			0x1204
 | |
| #define GL_AMBIENT_AND_DIFFUSE			0x1602
 | |
| #define GL_COLOR_INDEXES			0x1603
 | |
| #define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
 | |
| #define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
 | |
| #define GL_LIGHT_MODEL_AMBIENT			0x0B53
 | |
| #define GL_FRONT_AND_BACK			0x0408
 | |
| #define GL_SHADE_MODEL				0x0B54
 | |
| #define GL_FLAT					0x1D00
 | |
| #define GL_SMOOTH				0x1D01
 | |
| #define GL_COLOR_MATERIAL			0x0B57
 | |
| #define GL_COLOR_MATERIAL_FACE			0x0B55
 | |
| #define GL_COLOR_MATERIAL_PARAMETER		0x0B56
 | |
| #define GL_NORMALIZE				0x0BA1
 | |
| 
 | |
| /* User clipping planes */
 | |
| #define GL_CLIP_PLANE0				0x3000
 | |
| #define GL_CLIP_PLANE1				0x3001
 | |
| #define GL_CLIP_PLANE2				0x3002
 | |
| #define GL_CLIP_PLANE3				0x3003
 | |
| #define GL_CLIP_PLANE4				0x3004
 | |
| #define GL_CLIP_PLANE5				0x3005
 | |
| 
 | |
| /* Accumulation buffer */
 | |
| #define GL_ACCUM_RED_BITS			0x0D58
 | |
| #define GL_ACCUM_GREEN_BITS			0x0D59
 | |
| #define GL_ACCUM_BLUE_BITS			0x0D5A
 | |
| #define GL_ACCUM_ALPHA_BITS			0x0D5B
 | |
| #define GL_ACCUM_CLEAR_VALUE			0x0B80
 | |
| #define GL_ACCUM				0x0100
 | |
| #define GL_ADD					0x0104
 | |
| #define GL_LOAD					0x0101
 | |
| #define GL_MULT					0x0103
 | |
| #define GL_RETURN				0x0102
 | |
| 
 | |
| /* Alpha testing */
 | |
| #define GL_ALPHA_TEST				0x0BC0
 | |
| #define GL_ALPHA_TEST_REF			0x0BC2
 | |
| #define GL_ALPHA_TEST_FUNC			0x0BC1
 | |
| 
 | |
| /* Blending */
 | |
| #define GL_BLEND				0x0BE2
 | |
| #define GL_BLEND_SRC				0x0BE1
 | |
| #define GL_BLEND_DST				0x0BE0
 | |
| #define GL_ZERO					0
 | |
| #define GL_ONE					1
 | |
| #define GL_SRC_COLOR				0x0300
 | |
| #define GL_ONE_MINUS_SRC_COLOR			0x0301
 | |
| #define GL_SRC_ALPHA				0x0302
 | |
| #define GL_ONE_MINUS_SRC_ALPHA			0x0303
 | |
| #define GL_DST_ALPHA				0x0304
 | |
| #define GL_ONE_MINUS_DST_ALPHA			0x0305
 | |
| #define GL_DST_COLOR				0x0306
 | |
| #define GL_ONE_MINUS_DST_COLOR			0x0307
 | |
| #define GL_SRC_ALPHA_SATURATE			0x0308
 | |
| 
 | |
| /* Render Mode */
 | |
| #define GL_FEEDBACK				0x1C01
 | |
| #define GL_RENDER				0x1C00
 | |
| #define GL_SELECT				0x1C02
 | |
| 
 | |
| /* Feedback */
 | |
| #define GL_2D					0x0600
 | |
| #define GL_3D					0x0601
 | |
| #define GL_3D_COLOR				0x0602
 | |
| #define GL_3D_COLOR_TEXTURE			0x0603
 | |
| #define GL_4D_COLOR_TEXTURE			0x0604
 | |
| #define GL_POINT_TOKEN				0x0701
 | |
| #define GL_LINE_TOKEN				0x0702
 | |
| #define GL_LINE_RESET_TOKEN			0x0707
 | |
| #define GL_POLYGON_TOKEN			0x0703
 | |
| #define GL_BITMAP_TOKEN				0x0704
 | |
| #define GL_DRAW_PIXEL_TOKEN			0x0705
 | |
| #define GL_COPY_PIXEL_TOKEN			0x0706
 | |
| #define GL_PASS_THROUGH_TOKEN			0x0700
 | |
| #define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
 | |
| #define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
 | |
| #define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
 | |
| 
 | |
| /* Selection */
 | |
| #define GL_SELECTION_BUFFER_POINTER		0x0DF3
 | |
| #define GL_SELECTION_BUFFER_SIZE		0x0DF4
 | |
| 
 | |
| /* Fog */
 | |
| #define GL_FOG					0x0B60
 | |
| #define GL_FOG_MODE				0x0B65
 | |
| #define GL_FOG_DENSITY				0x0B62
 | |
| #define GL_FOG_COLOR				0x0B66
 | |
| #define GL_FOG_INDEX				0x0B61
 | |
| #define GL_FOG_START				0x0B63
 | |
| #define GL_FOG_END				0x0B64
 | |
| #define GL_LINEAR				0x2601
 | |
| #define GL_EXP					0x0800
 | |
| #define GL_EXP2					0x0801
 | |
| 
 | |
| /* Logic Ops */
 | |
| #define GL_LOGIC_OP				0x0BF1
 | |
| #define GL_INDEX_LOGIC_OP			0x0BF1
 | |
| #define GL_COLOR_LOGIC_OP			0x0BF2
 | |
| #define GL_LOGIC_OP_MODE			0x0BF0
 | |
| #define GL_CLEAR				0x1500
 | |
| #define GL_SET					0x150F
 | |
| #define GL_COPY					0x1503
 | |
| #define GL_COPY_INVERTED			0x150C
 | |
| #define GL_NOOP					0x1505
 | |
| #define GL_INVERT				0x150A
 | |
| #define GL_AND					0x1501
 | |
| #define GL_NAND					0x150E
 | |
| #define GL_OR					0x1507
 | |
| #define GL_NOR					0x1508
 | |
| #define GL_XOR					0x1506
 | |
| #define GL_EQUIV				0x1509
 | |
| #define GL_AND_REVERSE				0x1502
 | |
| #define GL_AND_INVERTED				0x1504
 | |
| #define GL_OR_REVERSE				0x150B
 | |
| #define GL_OR_INVERTED				0x150D
 | |
| 
 | |
| /* Stencil */
 | |
| #define GL_STENCIL_BITS				0x0D57
 | |
| #define GL_STENCIL_TEST				0x0B90
 | |
| #define GL_STENCIL_CLEAR_VALUE			0x0B91
 | |
| #define GL_STENCIL_FUNC				0x0B92
 | |
| #define GL_STENCIL_VALUE_MASK			0x0B93
 | |
| #define GL_STENCIL_FAIL				0x0B94
 | |
| #define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
 | |
| #define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
 | |
| #define GL_STENCIL_REF				0x0B97
 | |
| #define GL_STENCIL_WRITEMASK			0x0B98
 | |
| #define GL_STENCIL_INDEX			0x1901
 | |
| #define GL_KEEP					0x1E00
 | |
| #define GL_REPLACE				0x1E01
 | |
| #define GL_INCR					0x1E02
 | |
| #define GL_DECR					0x1E03
 | |
| 
 | |
| /* Buffers, Pixel Drawing/Reading */
 | |
| #define GL_NONE					0
 | |
| #define GL_LEFT					0x0406
 | |
| #define GL_RIGHT				0x0407
 | |
| /*GL_FRONT					0x0404 */
 | |
| /*GL_BACK					0x0405 */
 | |
| /*GL_FRONT_AND_BACK				0x0408 */
 | |
| #define GL_FRONT_LEFT				0x0400
 | |
| #define GL_FRONT_RIGHT				0x0401
 | |
| #define GL_BACK_LEFT				0x0402
 | |
| #define GL_BACK_RIGHT				0x0403
 | |
| #define GL_AUX0					0x0409
 | |
| #define GL_AUX1					0x040A
 | |
| #define GL_AUX2					0x040B
 | |
| #define GL_AUX3					0x040C
 | |
| #define GL_COLOR_INDEX				0x1900
 | |
| #define GL_RED					0x1903
 | |
| #define GL_GREEN				0x1904
 | |
| #define GL_BLUE					0x1905
 | |
| #define GL_ALPHA				0x1906
 | |
| #define GL_LUMINANCE				0x1909
 | |
| #define GL_LUMINANCE_ALPHA			0x190A
 | |
| #define GL_ALPHA_BITS				0x0D55
 | |
| #define GL_RED_BITS				0x0D52
 | |
| #define GL_GREEN_BITS				0x0D53
 | |
| #define GL_BLUE_BITS				0x0D54
 | |
| #define GL_INDEX_BITS				0x0D51
 | |
| #define GL_SUBPIXEL_BITS			0x0D50
 | |
| #define GL_AUX_BUFFERS				0x0C00
 | |
| #define GL_READ_BUFFER				0x0C02
 | |
| #define GL_DRAW_BUFFER				0x0C01
 | |
| #define GL_DOUBLEBUFFER				0x0C32
 | |
| #define GL_STEREO				0x0C33
 | |
| #define GL_BITMAP				0x1A00
 | |
| #define GL_COLOR				0x1800
 | |
| #define GL_DEPTH				0x1801
 | |
| #define GL_STENCIL				0x1802
 | |
| #define GL_DITHER				0x0BD0
 | |
| #define GL_RGB					0x1907
 | |
| #define GL_RGBA					0x1908
 | |
| 
 | |
| /* Implementation limits */
 | |
| #define GL_MAX_LIST_NESTING			0x0B31
 | |
| #define GL_MAX_EVAL_ORDER			0x0D30
 | |
| #define GL_MAX_LIGHTS				0x0D31
 | |
| #define GL_MAX_CLIP_PLANES			0x0D32
 | |
| #define GL_MAX_TEXTURE_SIZE			0x0D33
 | |
| #define GL_MAX_PIXEL_MAP_TABLE			0x0D34
 | |
| #define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
 | |
| #define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
 | |
| #define GL_MAX_NAME_STACK_DEPTH			0x0D37
 | |
| #define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
 | |
| #define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
 | |
| #define GL_MAX_VIEWPORT_DIMS			0x0D3A
 | |
| #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
 | |
| 
 | |
| /* Gets */
 | |
| #define GL_ATTRIB_STACK_DEPTH			0x0BB0
 | |
| #define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
 | |
| #define GL_COLOR_CLEAR_VALUE			0x0C22
 | |
| #define GL_COLOR_WRITEMASK			0x0C23
 | |
| #define GL_CURRENT_INDEX			0x0B01
 | |
| #define GL_CURRENT_COLOR			0x0B00
 | |
| #define GL_CURRENT_NORMAL			0x0B02
 | |
| #define GL_CURRENT_RASTER_COLOR			0x0B04
 | |
| #define GL_CURRENT_RASTER_DISTANCE		0x0B09
 | |
| #define GL_CURRENT_RASTER_INDEX			0x0B05
 | |
| #define GL_CURRENT_RASTER_POSITION		0x0B07
 | |
| #define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
 | |
| #define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
 | |
| #define GL_CURRENT_TEXTURE_COORDS		0x0B03
 | |
| #define GL_INDEX_CLEAR_VALUE			0x0C20
 | |
| #define GL_INDEX_MODE				0x0C30
 | |
| #define GL_INDEX_WRITEMASK			0x0C21
 | |
| #define GL_MODELVIEW_MATRIX			0x0BA6
 | |
| #define GL_MODELVIEW_STACK_DEPTH		0x0BA3
 | |
| #define GL_NAME_STACK_DEPTH			0x0D70
 | |
| #define GL_PROJECTION_MATRIX			0x0BA7
 | |
| #define GL_PROJECTION_STACK_DEPTH		0x0BA4
 | |
| #define GL_RENDER_MODE				0x0C40
 | |
| #define GL_RGBA_MODE				0x0C31
 | |
| #define GL_TEXTURE_MATRIX			0x0BA8
 | |
| #define GL_TEXTURE_STACK_DEPTH			0x0BA5
 | |
| #define GL_VIEWPORT				0x0BA2
 | |
| 
 | |
| /* Evaluators */
 | |
| #define GL_AUTO_NORMAL				0x0D80
 | |
| #define GL_MAP1_COLOR_4				0x0D90
 | |
| #define GL_MAP1_INDEX				0x0D91
 | |
| #define GL_MAP1_NORMAL				0x0D92
 | |
| #define GL_MAP1_TEXTURE_COORD_1			0x0D93
 | |
| #define GL_MAP1_TEXTURE_COORD_2			0x0D94
 | |
| #define GL_MAP1_TEXTURE_COORD_3			0x0D95
 | |
| #define GL_MAP1_TEXTURE_COORD_4			0x0D96
 | |
| #define GL_MAP1_VERTEX_3			0x0D97
 | |
| #define GL_MAP1_VERTEX_4			0x0D98
 | |
| #define GL_MAP2_COLOR_4				0x0DB0
 | |
| #define GL_MAP2_INDEX				0x0DB1
 | |
| #define GL_MAP2_NORMAL				0x0DB2
 | |
| #define GL_MAP2_TEXTURE_COORD_1			0x0DB3
 | |
| #define GL_MAP2_TEXTURE_COORD_2			0x0DB4
 | |
| #define GL_MAP2_TEXTURE_COORD_3			0x0DB5
 | |
| #define GL_MAP2_TEXTURE_COORD_4			0x0DB6
 | |
| #define GL_MAP2_VERTEX_3			0x0DB7
 | |
| #define GL_MAP2_VERTEX_4			0x0DB8
 | |
| #define GL_MAP1_GRID_DOMAIN			0x0DD0
 | |
| #define GL_MAP1_GRID_SEGMENTS			0x0DD1
 | |
| #define GL_MAP2_GRID_DOMAIN			0x0DD2
 | |
| #define GL_MAP2_GRID_SEGMENTS			0x0DD3
 | |
| #define GL_COEFF				0x0A00
 | |
| #define GL_ORDER				0x0A01
 | |
| #define GL_DOMAIN				0x0A02
 | |
| 
 | |
| /* Hints */
 | |
| #define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
 | |
| #define GL_POINT_SMOOTH_HINT			0x0C51
 | |
| #define GL_LINE_SMOOTH_HINT			0x0C52
 | |
| #define GL_POLYGON_SMOOTH_HINT			0x0C53
 | |
| #define GL_FOG_HINT				0x0C54
 | |
| #define GL_DONT_CARE				0x1100
 | |
| #define GL_FASTEST				0x1101
 | |
| #define GL_NICEST				0x1102
 | |
| 
 | |
| /* Scissor box */
 | |
| #define GL_SCISSOR_BOX				0x0C10
 | |
| #define GL_SCISSOR_TEST				0x0C11
 | |
| 
 | |
| /* Pixel Mode / Transfer */
 | |
| #define GL_MAP_COLOR				0x0D10
 | |
| #define GL_MAP_STENCIL				0x0D11
 | |
| #define GL_INDEX_SHIFT				0x0D12
 | |
| #define GL_INDEX_OFFSET				0x0D13
 | |
| #define GL_RED_SCALE				0x0D14
 | |
| #define GL_RED_BIAS				0x0D15
 | |
| #define GL_GREEN_SCALE				0x0D18
 | |
| #define GL_GREEN_BIAS				0x0D19
 | |
| #define GL_BLUE_SCALE				0x0D1A
 | |
| #define GL_BLUE_BIAS				0x0D1B
 | |
| #define GL_ALPHA_SCALE				0x0D1C
 | |
| #define GL_ALPHA_BIAS				0x0D1D
 | |
| #define GL_DEPTH_SCALE				0x0D1E
 | |
| #define GL_DEPTH_BIAS				0x0D1F
 | |
| #define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
 | |
| #define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
 | |
| #define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
 | |
| #define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
 | |
| #define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
 | |
| #define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
 | |
| #define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
 | |
| #define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
 | |
| #define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
 | |
| #define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
 | |
| #define GL_PIXEL_MAP_S_TO_S			0x0C71
 | |
| #define GL_PIXEL_MAP_I_TO_I			0x0C70
 | |
| #define GL_PIXEL_MAP_I_TO_R			0x0C72
 | |
| #define GL_PIXEL_MAP_I_TO_G			0x0C73
 | |
| #define GL_PIXEL_MAP_I_TO_B			0x0C74
 | |
| #define GL_PIXEL_MAP_I_TO_A			0x0C75
 | |
| #define GL_PIXEL_MAP_R_TO_R			0x0C76
 | |
| #define GL_PIXEL_MAP_G_TO_G			0x0C77
 | |
| #define GL_PIXEL_MAP_B_TO_B			0x0C78
 | |
| #define GL_PIXEL_MAP_A_TO_A			0x0C79
 | |
| #define GL_PACK_ALIGNMENT			0x0D05
 | |
| #define GL_PACK_LSB_FIRST			0x0D01
 | |
| #define GL_PACK_ROW_LENGTH			0x0D02
 | |
| #define GL_PACK_SKIP_PIXELS			0x0D04
 | |
| #define GL_PACK_SKIP_ROWS			0x0D03
 | |
| #define GL_PACK_SWAP_BYTES			0x0D00
 | |
| #define GL_UNPACK_ALIGNMENT			0x0CF5
 | |
| #define GL_UNPACK_LSB_FIRST			0x0CF1
 | |
| #define GL_UNPACK_ROW_LENGTH			0x0CF2
 | |
| #define GL_UNPACK_SKIP_PIXELS			0x0CF4
 | |
| #define GL_UNPACK_SKIP_ROWS			0x0CF3
 | |
| #define GL_UNPACK_SWAP_BYTES			0x0CF0
 | |
| #define GL_ZOOM_X				0x0D16
 | |
| #define GL_ZOOM_Y				0x0D17
 | |
| 
 | |
| /* Texture mapping */
 | |
| #define GL_TEXTURE_ENV				0x2300
 | |
| #define GL_TEXTURE_ENV_MODE			0x2200
 | |
| #define GL_TEXTURE_1D				0x0DE0
 | |
| #define GL_TEXTURE_2D				0x0DE1
 | |
| #define GL_TEXTURE_WRAP_S			0x2802
 | |
| #define GL_TEXTURE_WRAP_T			0x2803
 | |
| #define GL_TEXTURE_MAG_FILTER			0x2800
 | |
| #define GL_TEXTURE_MIN_FILTER			0x2801
 | |
| #define GL_TEXTURE_ENV_COLOR			0x2201
 | |
| #define GL_TEXTURE_GEN_S			0x0C60
 | |
| #define GL_TEXTURE_GEN_T			0x0C61
 | |
| #define GL_TEXTURE_GEN_R			0x0C62
 | |
| #define GL_TEXTURE_GEN_Q			0x0C63
 | |
| #define GL_TEXTURE_GEN_MODE			0x2500
 | |
| #define GL_TEXTURE_BORDER_COLOR			0x1004
 | |
| #define GL_TEXTURE_WIDTH			0x1000
 | |
| #define GL_TEXTURE_HEIGHT			0x1001
 | |
| #define GL_TEXTURE_BORDER			0x1005
 | |
| #define GL_TEXTURE_COMPONENTS			0x1003
 | |
| #define GL_TEXTURE_RED_SIZE			0x805C
 | |
| #define GL_TEXTURE_GREEN_SIZE			0x805D
 | |
| #define GL_TEXTURE_BLUE_SIZE			0x805E
 | |
| #define GL_TEXTURE_ALPHA_SIZE			0x805F
 | |
| #define GL_TEXTURE_LUMINANCE_SIZE		0x8060
 | |
| #define GL_TEXTURE_INTENSITY_SIZE		0x8061
 | |
| #define GL_NEAREST_MIPMAP_NEAREST		0x2700
 | |
| #define GL_NEAREST_MIPMAP_LINEAR		0x2702
 | |
| #define GL_LINEAR_MIPMAP_NEAREST		0x2701
 | |
| #define GL_LINEAR_MIPMAP_LINEAR			0x2703
 | |
| #define GL_OBJECT_LINEAR			0x2401
 | |
| #define GL_OBJECT_PLANE				0x2501
 | |
| #define GL_EYE_LINEAR				0x2400
 | |
| #define GL_EYE_PLANE				0x2502
 | |
| #define GL_SPHERE_MAP				0x2402
 | |
| #define GL_DECAL				0x2101
 | |
| #define GL_MODULATE				0x2100
 | |
| #define GL_NEAREST				0x2600
 | |
| #define GL_REPEAT				0x2901
 | |
| #define GL_CLAMP				0x2900
 | |
| #define GL_S					0x2000
 | |
| #define GL_T					0x2001
 | |
| #define GL_R					0x2002
 | |
| #define GL_Q					0x2003
 | |
| 
 | |
| /* Utility */
 | |
| #define GL_VENDOR				0x1F00
 | |
| #define GL_RENDERER				0x1F01
 | |
| #define GL_VERSION				0x1F02
 | |
| #define GL_EXTENSIONS				0x1F03
 | |
| 
 | |
| /* Errors */
 | |
| #define GL_NO_ERROR 				0
 | |
| #define GL_INVALID_ENUM				0x0500
 | |
| #define GL_INVALID_VALUE			0x0501
 | |
| #define GL_INVALID_OPERATION			0x0502
 | |
| #define GL_STACK_OVERFLOW			0x0503
 | |
| #define GL_STACK_UNDERFLOW			0x0504
 | |
| #define GL_OUT_OF_MEMORY			0x0505
 | |
| 
 | |
| /* glPush/PopAttrib bits */
 | |
| #define GL_CURRENT_BIT				0x00000001
 | |
| #define GL_POINT_BIT				0x00000002
 | |
| #define GL_LINE_BIT				0x00000004
 | |
| #define GL_POLYGON_BIT				0x00000008
 | |
| #define GL_POLYGON_STIPPLE_BIT			0x00000010
 | |
| #define GL_PIXEL_MODE_BIT			0x00000020
 | |
| #define GL_LIGHTING_BIT				0x00000040
 | |
| #define GL_FOG_BIT				0x00000080
 | |
| #define GL_DEPTH_BUFFER_BIT			0x00000100
 | |
| #define GL_ACCUM_BUFFER_BIT			0x00000200
 | |
| #define GL_STENCIL_BUFFER_BIT			0x00000400
 | |
| #define GL_VIEWPORT_BIT				0x00000800
 | |
| #define GL_TRANSFORM_BIT			0x00001000
 | |
| #define GL_ENABLE_BIT				0x00002000
 | |
| #define GL_COLOR_BUFFER_BIT			0x00004000
 | |
| #define GL_HINT_BIT				0x00008000
 | |
| #define GL_EVAL_BIT				0x00010000
 | |
| #define GL_LIST_BIT				0x00020000
 | |
| #define GL_TEXTURE_BIT				0x00040000
 | |
| #define GL_SCISSOR_BIT				0x00080000
 | |
| #define GL_ALL_ATTRIB_BITS			0x000FFFFF
 | |
| 
 | |
| 
 | |
| /* OpenGL 1.1 */
 | |
| #define GL_PROXY_TEXTURE_1D			0x8063
 | |
| #define GL_PROXY_TEXTURE_2D			0x8064
 | |
| #define GL_TEXTURE_PRIORITY			0x8066
 | |
| #define GL_TEXTURE_RESIDENT			0x8067
 | |
| #define GL_TEXTURE_BINDING_1D			0x8068
 | |
| #define GL_TEXTURE_BINDING_2D			0x8069
 | |
| #define GL_TEXTURE_INTERNAL_FORMAT		0x1003
 | |
| #define GL_ALPHA4				0x803B
 | |
| #define GL_ALPHA8				0x803C
 | |
| #define GL_ALPHA12				0x803D
 | |
| #define GL_ALPHA16				0x803E
 | |
| #define GL_LUMINANCE4				0x803F
 | |
| #define GL_LUMINANCE8				0x8040
 | |
| #define GL_LUMINANCE12				0x8041
 | |
| #define GL_LUMINANCE16				0x8042
 | |
| #define GL_LUMINANCE4_ALPHA4			0x8043
 | |
| #define GL_LUMINANCE6_ALPHA2			0x8044
 | |
| #define GL_LUMINANCE8_ALPHA8			0x8045
 | |
| #define GL_LUMINANCE12_ALPHA4			0x8046
 | |
| #define GL_LUMINANCE12_ALPHA12			0x8047
 | |
| #define GL_LUMINANCE16_ALPHA16			0x8048
 | |
| #define GL_INTENSITY				0x8049
 | |
| #define GL_INTENSITY4				0x804A
 | |
| #define GL_INTENSITY8				0x804B
 | |
| #define GL_INTENSITY12				0x804C
 | |
| #define GL_INTENSITY16				0x804D
 | |
| #define GL_R3_G3_B2				0x2A10
 | |
| #define GL_RGB4					0x804F
 | |
| #define GL_RGB5					0x8050
 | |
| #define GL_RGB8					0x8051
 | |
| #define GL_RGB10				0x8052
 | |
| #define GL_RGB12				0x8053
 | |
| #define GL_RGB16				0x8054
 | |
| #define GL_RGBA2				0x8055
 | |
| #define GL_RGBA4				0x8056
 | |
| #define GL_RGB5_A1				0x8057
 | |
| #define GL_RGBA8				0x8058
 | |
| #define GL_RGB10_A2				0x8059
 | |
| #define GL_RGBA12				0x805A
 | |
| #define GL_RGBA16				0x805B
 | |
| #define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
 | |
| #define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
 | |
| #define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
 | |
| #define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Miscellaneous
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glClear( GLbitfield mask );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCullFace( GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPointSize( GLfloat size );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| 
 | |
| GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEnable( GLenum cap );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDisable( GLenum cap );
 | |
| 
 | |
| GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPopAttrib( void );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
 | |
| 
 | |
| 
 | |
| GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
 | |
| 
 | |
| GLAPI GLenum GLAPIENTRY glGetError( void );
 | |
| 
 | |
| GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFinish( void );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFlush( void );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Depth Buffer
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Accumulation Buffer
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Transformation
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
 | |
|                                  GLdouble bottom, GLdouble top,
 | |
|                                  GLdouble near_val, GLdouble far_val );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
 | |
|                                    GLdouble bottom, GLdouble top,
 | |
|                                    GLdouble near_val, GLdouble far_val );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
 | |
|                                     GLsizei width, GLsizei height );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPushMatrix( void );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPopMatrix( void );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLoadIdentity( void );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
 | |
| GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
 | |
| GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRotated( GLdouble angle,
 | |
|                                    GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
 | |
|                                    GLfloat x, GLfloat y, GLfloat z );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Display Lists
 | |
|  */
 | |
| 
 | |
| GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
 | |
| 
 | |
| GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEndList( void );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCallList( GLuint list );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
 | |
|                                      const GLvoid *lists );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glListBase( GLuint base );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Drawing Functions
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glBegin( GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEnd( void );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
 | |
| GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
 | |
| GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
 | |
| GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
 | |
| GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
 | |
| GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
 | |
| GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
 | |
| GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
 | |
| GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
 | |
| GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
 | |
| GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
 | |
| GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
 | |
| GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
 | |
| GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glIndexd( GLdouble c );
 | |
| GLAPI void GLAPIENTRY glIndexf( GLfloat c );
 | |
| GLAPI void GLAPIENTRY glIndexi( GLint c );
 | |
| GLAPI void GLAPIENTRY glIndexs( GLshort c );
 | |
| GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
 | |
| GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
 | |
| GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
 | |
| GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
 | |
| GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
 | |
| GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
 | |
| GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
 | |
| GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
 | |
| GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
 | |
| GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
 | |
| GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
 | |
| GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
 | |
|                                    GLbyte blue, GLbyte alpha );
 | |
| GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
 | |
|                                    GLdouble blue, GLdouble alpha );
 | |
| GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
 | |
|                                    GLfloat blue, GLfloat alpha );
 | |
| GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
 | |
|                                    GLint blue, GLint alpha );
 | |
| GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
 | |
|                                    GLshort blue, GLshort alpha );
 | |
| GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
 | |
|                                     GLubyte blue, GLubyte alpha );
 | |
| GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
 | |
|                                     GLuint blue, GLuint alpha );
 | |
| GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
 | |
|                                     GLushort blue, GLushort alpha );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
 | |
| GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
 | |
| GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
 | |
| GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
 | |
| GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
 | |
| GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
 | |
| GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
 | |
| GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
 | |
| GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
 | |
| GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
 | |
| GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
 | |
| GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
 | |
| GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
 | |
| GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
 | |
| GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
 | |
| GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
 | |
| GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
 | |
| GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
 | |
| GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
 | |
| GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
 | |
| GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
 | |
| GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
 | |
| GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
 | |
| GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
 | |
| GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
 | |
| GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
 | |
| GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
 | |
| GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
 | |
| GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
 | |
| GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
 | |
| GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
 | |
| GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
 | |
| GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
 | |
| GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
 | |
| GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
 | |
| GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
 | |
| GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Vertex Arrays  (1.1)
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
 | |
|                                        GLsizei stride, const GLvoid *ptr );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
 | |
|                                        const GLvoid *ptr );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
 | |
|                                       GLsizei stride, const GLvoid *ptr );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
 | |
|                                       const GLvoid *ptr );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
 | |
|                                          GLsizei stride, const GLvoid *ptr );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glArrayElement( GLint i );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
 | |
|                                       GLenum type, const GLvoid *indices );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
 | |
|                                            const GLvoid *pointer );
 | |
| 
 | |
| /*
 | |
|  * Lighting
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
 | |
| GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
 | |
| GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
 | |
|                                  const GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
 | |
|                                  const GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
 | |
|                                     GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
 | |
|                                     GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
 | |
| GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
 | |
| GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
 | |
| GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
 | |
| GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Raster functions
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
 | |
| GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
 | |
| GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
 | |
|                                     const GLfloat *values );
 | |
| GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
 | |
|                                      const GLuint *values );
 | |
| GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
 | |
|                                      const GLushort *values );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
 | |
| GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
 | |
| GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
 | |
|                                 GLfloat xorig, GLfloat yorig,
 | |
|                                 GLfloat xmove, GLfloat ymove,
 | |
|                                 const GLubyte *bitmap );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
 | |
|                                     GLsizei width, GLsizei height,
 | |
|                                     GLenum format, GLenum type,
 | |
|                                     GLvoid *pixels );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
 | |
|                                     GLenum format, GLenum type,
 | |
|                                     const GLvoid *pixels );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
 | |
|                                     GLsizei width, GLsizei height,
 | |
|                                     GLenum type );
 | |
| 
 | |
| /*
 | |
|  * Stenciling
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glClearStencil( GLint s );
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Texture mapping
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
 | |
| GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
 | |
| GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
 | |
| GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
 | |
| GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
 | |
| GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
 | |
| GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
 | |
|                                           const GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
 | |
|                                           const GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
 | |
|                                            GLenum pname, GLfloat *params);
 | |
| GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
 | |
|                                            GLenum pname, GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
 | |
|                                                 GLenum pname, GLfloat *params );
 | |
| GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
 | |
|                                                 GLenum pname, GLint *params );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
 | |
|                                     GLint internalFormat,
 | |
|                                     GLsizei width, GLint border,
 | |
|                                     GLenum format, GLenum type,
 | |
|                                     const GLvoid *pixels );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
 | |
|                                     GLint internalFormat,
 | |
|                                     GLsizei width, GLsizei height,
 | |
|                                     GLint border, GLenum format, GLenum type,
 | |
|                                     const GLvoid *pixels );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
 | |
|                                      GLenum format, GLenum type,
 | |
|                                      GLvoid *pixels );
 | |
| 
 | |
| 
 | |
| /* 1.1 functions */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
 | |
| 
 | |
| GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
 | |
|                                             const GLuint *textures,
 | |
|                                             const GLclampf *priorities );
 | |
| 
 | |
| GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
 | |
|                                                   const GLuint *textures,
 | |
|                                                   GLboolean *residences );
 | |
| 
 | |
| GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
 | |
|                                        GLint xoffset,
 | |
|                                        GLsizei width, GLenum format,
 | |
|                                        GLenum type, const GLvoid *pixels );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
 | |
|                                        GLint xoffset, GLint yoffset,
 | |
|                                        GLsizei width, GLsizei height,
 | |
|                                        GLenum format, GLenum type,
 | |
|                                        const GLvoid *pixels );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
 | |
|                                         GLenum internalformat,
 | |
|                                         GLint x, GLint y,
 | |
|                                         GLsizei width, GLint border );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
 | |
|                                         GLenum internalformat,
 | |
|                                         GLint x, GLint y,
 | |
|                                         GLsizei width, GLsizei height,
 | |
|                                         GLint border );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
 | |
|                                            GLint xoffset, GLint x, GLint y,
 | |
|                                            GLsizei width );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
 | |
|                                            GLint xoffset, GLint yoffset,
 | |
|                                            GLint x, GLint y,
 | |
|                                            GLsizei width, GLsizei height );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Evaluators
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
 | |
|                                GLint stride,
 | |
|                                GLint order, const GLdouble *points );
 | |
| GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
 | |
|                                GLint stride,
 | |
|                                GLint order, const GLfloat *points );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMap2d( GLenum target,
 | |
| 		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
 | |
| 		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
 | |
| 		     const GLdouble *points );
 | |
| GLAPI void GLAPIENTRY glMap2f( GLenum target,
 | |
| 		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
 | |
| 		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
 | |
| 		     const GLfloat *points );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
 | |
| GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
 | |
| GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
 | |
| GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
 | |
| GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
 | |
| GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
 | |
| GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
 | |
| GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
 | |
|                                    GLint vn, GLdouble v1, GLdouble v2 );
 | |
| GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
 | |
|                                    GLint vn, GLfloat v1, GLfloat v2 );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Fog
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Selection and Feedback
 | |
|  */
 | |
| 
 | |
| GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glInitNames( void );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLoadName( GLuint name );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPushName( GLuint name );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glPopName( void );
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * OpenGL 1.2
 | |
|  */
 | |
| 
 | |
| #define GL_RESCALE_NORMAL			0x803A
 | |
| #define GL_CLAMP_TO_EDGE			0x812F
 | |
| #define GL_MAX_ELEMENTS_VERTICES		0x80E8
 | |
| #define GL_MAX_ELEMENTS_INDICES			0x80E9
 | |
| #define GL_BGR					0x80E0
 | |
| #define GL_BGRA					0x80E1
 | |
| #define GL_UNSIGNED_BYTE_3_3_2			0x8032
 | |
| #define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
 | |
| #define GL_UNSIGNED_SHORT_5_6_5			0x8363
 | |
| #define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
 | |
| #define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
 | |
| #define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
 | |
| #define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
 | |
| #define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
 | |
| #define GL_UNSIGNED_INT_8_8_8_8			0x8035
 | |
| #define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
 | |
| #define GL_UNSIGNED_INT_10_10_10_2		0x8036
 | |
| #define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
 | |
| #define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
 | |
| #define GL_SINGLE_COLOR				0x81F9
 | |
| #define GL_SEPARATE_SPECULAR_COLOR		0x81FA
 | |
| #define GL_TEXTURE_MIN_LOD			0x813A
 | |
| #define GL_TEXTURE_MAX_LOD			0x813B
 | |
| #define GL_TEXTURE_BASE_LEVEL			0x813C
 | |
| #define GL_TEXTURE_MAX_LEVEL			0x813D
 | |
| #define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
 | |
| #define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
 | |
| #define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
 | |
| #define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
 | |
| #define GL_ALIASED_POINT_SIZE_RANGE		0x846D
 | |
| #define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
 | |
| #define GL_PACK_SKIP_IMAGES			0x806B
 | |
| #define GL_PACK_IMAGE_HEIGHT			0x806C
 | |
| #define GL_UNPACK_SKIP_IMAGES			0x806D
 | |
| #define GL_UNPACK_IMAGE_HEIGHT			0x806E
 | |
| #define GL_TEXTURE_3D				0x806F
 | |
| #define GL_PROXY_TEXTURE_3D			0x8070
 | |
| #define GL_TEXTURE_DEPTH			0x8071
 | |
| #define GL_TEXTURE_WRAP_R			0x8072
 | |
| #define GL_MAX_3D_TEXTURE_SIZE			0x8073
 | |
| #define GL_TEXTURE_BINDING_3D			0x806A
 | |
| 
 | |
| GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
 | |
| 	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
 | |
|                                       GLint internalFormat,
 | |
|                                       GLsizei width, GLsizei height,
 | |
|                                       GLsizei depth, GLint border,
 | |
|                                       GLenum format, GLenum type,
 | |
|                                       const GLvoid *pixels );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
 | |
|                                          GLint xoffset, GLint yoffset,
 | |
|                                          GLint zoffset, GLsizei width,
 | |
|                                          GLsizei height, GLsizei depth,
 | |
|                                          GLenum format,
 | |
|                                          GLenum type, const GLvoid *pixels);
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
 | |
|                                              GLint xoffset, GLint yoffset,
 | |
|                                              GLint zoffset, GLint x,
 | |
|                                              GLint y, GLsizei width,
 | |
|                                              GLsizei height );
 | |
| 
 | |
| typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
 | |
| typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 | |
| typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
 | |
| typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * GL_ARB_imaging
 | |
|  */
 | |
| 
 | |
| #define GL_CONSTANT_COLOR			0x8001
 | |
| #define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
 | |
| #define GL_CONSTANT_ALPHA			0x8003
 | |
| #define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
 | |
| #define GL_COLOR_TABLE				0x80D0
 | |
| #define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
 | |
| #define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
 | |
| #define GL_PROXY_COLOR_TABLE			0x80D3
 | |
| #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
 | |
| #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
 | |
| #define GL_COLOR_TABLE_SCALE			0x80D6
 | |
| #define GL_COLOR_TABLE_BIAS			0x80D7
 | |
| #define GL_COLOR_TABLE_FORMAT			0x80D8
 | |
| #define GL_COLOR_TABLE_WIDTH			0x80D9
 | |
| #define GL_COLOR_TABLE_RED_SIZE			0x80DA
 | |
| #define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
 | |
| #define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
 | |
| #define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
 | |
| #define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
 | |
| #define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
 | |
| #define GL_CONVOLUTION_1D			0x8010
 | |
| #define GL_CONVOLUTION_2D			0x8011
 | |
| #define GL_SEPARABLE_2D				0x8012
 | |
| #define GL_CONVOLUTION_BORDER_MODE		0x8013
 | |
| #define GL_CONVOLUTION_FILTER_SCALE		0x8014
 | |
| #define GL_CONVOLUTION_FILTER_BIAS		0x8015
 | |
| #define GL_REDUCE				0x8016
 | |
| #define GL_CONVOLUTION_FORMAT			0x8017
 | |
| #define GL_CONVOLUTION_WIDTH			0x8018
 | |
| #define GL_CONVOLUTION_HEIGHT			0x8019
 | |
| #define GL_MAX_CONVOLUTION_WIDTH		0x801A
 | |
| #define GL_MAX_CONVOLUTION_HEIGHT		0x801B
 | |
| #define GL_POST_CONVOLUTION_RED_SCALE		0x801C
 | |
| #define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
 | |
| #define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
 | |
| #define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
 | |
| #define GL_POST_CONVOLUTION_RED_BIAS		0x8020
 | |
| #define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
 | |
| #define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
 | |
| #define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
 | |
| #define GL_CONSTANT_BORDER			0x8151
 | |
| #define GL_REPLICATE_BORDER			0x8153
 | |
| #define GL_CONVOLUTION_BORDER_COLOR		0x8154
 | |
| #define GL_COLOR_MATRIX				0x80B1
 | |
| #define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
 | |
| #define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
 | |
| #define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
 | |
| #define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
 | |
| #define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
 | |
| #define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
 | |
| #define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
 | |
| #define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
 | |
| #define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
 | |
| #define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
 | |
| #define GL_HISTOGRAM				0x8024
 | |
| #define GL_PROXY_HISTOGRAM			0x8025
 | |
| #define GL_HISTOGRAM_WIDTH			0x8026
 | |
| #define GL_HISTOGRAM_FORMAT			0x8027
 | |
| #define GL_HISTOGRAM_RED_SIZE			0x8028
 | |
| #define GL_HISTOGRAM_GREEN_SIZE			0x8029
 | |
| #define GL_HISTOGRAM_BLUE_SIZE			0x802A
 | |
| #define GL_HISTOGRAM_ALPHA_SIZE			0x802B
 | |
| #define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
 | |
| #define GL_HISTOGRAM_SINK			0x802D
 | |
| #define GL_MINMAX				0x802E
 | |
| #define GL_MINMAX_FORMAT			0x802F
 | |
| #define GL_MINMAX_SINK				0x8030
 | |
| #define GL_TABLE_TOO_LARGE			0x8031
 | |
| #define GL_BLEND_EQUATION			0x8009
 | |
| #define GL_MIN					0x8007
 | |
| #define GL_MAX					0x8008
 | |
| #define GL_FUNC_ADD				0x8006
 | |
| #define GL_FUNC_SUBTRACT			0x800A
 | |
| #define GL_FUNC_REVERSE_SUBTRACT		0x800B
 | |
| #define GL_BLEND_COLOR				0x8005
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
 | |
|                                     GLsizei width, GLenum format,
 | |
|                                     GLenum type, const GLvoid *table );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
 | |
|                                        GLsizei start, GLsizei count,
 | |
|                                        GLenum format, GLenum type,
 | |
|                                        const GLvoid *data );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
 | |
|                                               const GLint *params);
 | |
| 
 | |
| GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
 | |
|                                               const GLfloat *params);
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
 | |
|                                            GLint x, GLint y, GLsizei width );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
 | |
|                                         GLint x, GLint y, GLsizei width );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
 | |
|                                        GLenum type, GLvoid *table );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
 | |
|                                                   GLfloat *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
 | |
|                                                   GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
 | |
|                                     GLclampf blue, GLclampf alpha );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
 | |
| 				   GLenum internalformat, GLboolean sink );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
 | |
| 				      GLenum format, GLenum type,
 | |
| 				      GLvoid *values );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
 | |
| 						 GLfloat *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
 | |
| 						 GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
 | |
| 				GLboolean sink );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
 | |
|                                    GLenum format, GLenum types,
 | |
|                                    GLvoid *values );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
 | |
| 					      GLfloat *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
 | |
| 					      GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
 | |
| 	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
 | |
| 	const GLvoid *image );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
 | |
| 	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
 | |
| 	GLenum type, const GLvoid *image );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
 | |
| 	GLfloat params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
 | |
| 	const GLfloat *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
 | |
| 	GLint params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
 | |
| 	const GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
 | |
| 	GLenum internalformat, GLint x, GLint y, GLsizei width );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
 | |
| 	GLenum internalformat, GLint x, GLint y, GLsizei width,
 | |
| 	GLsizei height);
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
 | |
| 	GLenum type, GLvoid *image );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
 | |
| 	GLfloat *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
 | |
| 	GLint *params );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
 | |
| 	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
 | |
| 	GLenum type, const GLvoid *row, const GLvoid *column );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
 | |
| 	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * OpenGL 1.3
 | |
|  */
 | |
| 
 | |
| /* multitexture */
 | |
| #define GL_TEXTURE0				0x84C0
 | |
| #define GL_TEXTURE1				0x84C1
 | |
| #define GL_TEXTURE2				0x84C2
 | |
| #define GL_TEXTURE3				0x84C3
 | |
| #define GL_TEXTURE4				0x84C4
 | |
| #define GL_TEXTURE5				0x84C5
 | |
| #define GL_TEXTURE6				0x84C6
 | |
| #define GL_TEXTURE7				0x84C7
 | |
| #define GL_TEXTURE8				0x84C8
 | |
| #define GL_TEXTURE9				0x84C9
 | |
| #define GL_TEXTURE10				0x84CA
 | |
| #define GL_TEXTURE11				0x84CB
 | |
| #define GL_TEXTURE12				0x84CC
 | |
| #define GL_TEXTURE13				0x84CD
 | |
| #define GL_TEXTURE14				0x84CE
 | |
| #define GL_TEXTURE15				0x84CF
 | |
| #define GL_TEXTURE16				0x84D0
 | |
| #define GL_TEXTURE17				0x84D1
 | |
| #define GL_TEXTURE18				0x84D2
 | |
| #define GL_TEXTURE19				0x84D3
 | |
| #define GL_TEXTURE20				0x84D4
 | |
| #define GL_TEXTURE21				0x84D5
 | |
| #define GL_TEXTURE22				0x84D6
 | |
| #define GL_TEXTURE23				0x84D7
 | |
| #define GL_TEXTURE24				0x84D8
 | |
| #define GL_TEXTURE25				0x84D9
 | |
| #define GL_TEXTURE26				0x84DA
 | |
| #define GL_TEXTURE27				0x84DB
 | |
| #define GL_TEXTURE28				0x84DC
 | |
| #define GL_TEXTURE29				0x84DD
 | |
| #define GL_TEXTURE30				0x84DE
 | |
| #define GL_TEXTURE31				0x84DF
 | |
| #define GL_ACTIVE_TEXTURE			0x84E0
 | |
| #define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
 | |
| #define GL_MAX_TEXTURE_UNITS			0x84E2
 | |
| /* texture_cube_map */
 | |
| #define GL_NORMAL_MAP				0x8511
 | |
| #define GL_REFLECTION_MAP			0x8512
 | |
| #define GL_TEXTURE_CUBE_MAP			0x8513
 | |
| #define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
 | |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
 | |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
 | |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
 | |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
 | |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
 | |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
 | |
| #define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
 | |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
 | |
| /* texture_compression */
 | |
| #define GL_COMPRESSED_ALPHA			0x84E9
 | |
| #define GL_COMPRESSED_LUMINANCE			0x84EA
 | |
| #define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
 | |
| #define GL_COMPRESSED_INTENSITY			0x84EC
 | |
| #define GL_COMPRESSED_RGB			0x84ED
 | |
| #define GL_COMPRESSED_RGBA			0x84EE
 | |
| #define GL_TEXTURE_COMPRESSION_HINT		0x84EF
 | |
| #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
 | |
| #define GL_TEXTURE_COMPRESSED			0x86A1
 | |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
 | |
| #define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
 | |
| /* multisample */
 | |
| #define GL_MULTISAMPLE				0x809D
 | |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
 | |
| #define GL_SAMPLE_ALPHA_TO_ONE			0x809F
 | |
| #define GL_SAMPLE_COVERAGE			0x80A0
 | |
| #define GL_SAMPLE_BUFFERS			0x80A8
 | |
| #define GL_SAMPLES				0x80A9
 | |
| #define GL_SAMPLE_COVERAGE_VALUE		0x80AA
 | |
| #define GL_SAMPLE_COVERAGE_INVERT		0x80AB
 | |
| #define GL_MULTISAMPLE_BIT			0x20000000
 | |
| /* transpose_matrix */
 | |
| #define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
 | |
| #define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
 | |
| #define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
 | |
| #define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
 | |
| /* texture_env_combine */
 | |
| #define GL_COMBINE				0x8570
 | |
| #define GL_COMBINE_RGB				0x8571
 | |
| #define GL_COMBINE_ALPHA			0x8572
 | |
| #define GL_SOURCE0_RGB				0x8580
 | |
| #define GL_SOURCE1_RGB				0x8581
 | |
| #define GL_SOURCE2_RGB				0x8582
 | |
| #define GL_SOURCE0_ALPHA			0x8588
 | |
| #define GL_SOURCE1_ALPHA			0x8589
 | |
| #define GL_SOURCE2_ALPHA			0x858A
 | |
| #define GL_OPERAND0_RGB				0x8590
 | |
| #define GL_OPERAND1_RGB				0x8591
 | |
| #define GL_OPERAND2_RGB				0x8592
 | |
| #define GL_OPERAND0_ALPHA			0x8598
 | |
| #define GL_OPERAND1_ALPHA			0x8599
 | |
| #define GL_OPERAND2_ALPHA			0x859A
 | |
| #define GL_RGB_SCALE				0x8573
 | |
| #define GL_ADD_SIGNED				0x8574
 | |
| #define GL_INTERPOLATE				0x8575
 | |
| #define GL_SUBTRACT				0x84E7
 | |
| #define GL_CONSTANT				0x8576
 | |
| #define GL_PRIMARY_COLOR			0x8577
 | |
| #define GL_PREVIOUS				0x8578
 | |
| /* texture_env_dot3 */
 | |
| #define GL_DOT3_RGB				0x86AE
 | |
| #define GL_DOT3_RGBA				0x86AF
 | |
| /* texture_border_clamp */
 | |
| #define GL_CLAMP_TO_BORDER			0x812D
 | |
| 
 | |
| GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
 | |
| 
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
 | |
| 
 | |
| GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
 | |
| 
 | |
| 
 | |
| typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
 | |
| typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
 | |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
 | |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
 | |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
 | |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
 | |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
 | |
| typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
 | |
| typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
 | |
|  */
 | |
| #ifndef GL_ARB_multitexture
 | |
| #define GL_ARB_multitexture 1
 | |
| 
 | |
| #define GL_TEXTURE0_ARB				0x84C0
 | |
| #define GL_TEXTURE1_ARB				0x84C1
 | |
| #define GL_TEXTURE2_ARB				0x84C2
 | |
| #define GL_TEXTURE3_ARB				0x84C3
 | |
| #define GL_TEXTURE4_ARB				0x84C4
 | |
| #define GL_TEXTURE5_ARB				0x84C5
 | |
| #define GL_TEXTURE6_ARB				0x84C6
 | |
| #define GL_TEXTURE7_ARB				0x84C7
 | |
| #define GL_TEXTURE8_ARB				0x84C8
 | |
| #define GL_TEXTURE9_ARB				0x84C9
 | |
| #define GL_TEXTURE10_ARB			0x84CA
 | |
| #define GL_TEXTURE11_ARB			0x84CB
 | |
| #define GL_TEXTURE12_ARB			0x84CC
 | |
| #define GL_TEXTURE13_ARB			0x84CD
 | |
| #define GL_TEXTURE14_ARB			0x84CE
 | |
| #define GL_TEXTURE15_ARB			0x84CF
 | |
| #define GL_TEXTURE16_ARB			0x84D0
 | |
| #define GL_TEXTURE17_ARB			0x84D1
 | |
| #define GL_TEXTURE18_ARB			0x84D2
 | |
| #define GL_TEXTURE19_ARB			0x84D3
 | |
| #define GL_TEXTURE20_ARB			0x84D4
 | |
| #define GL_TEXTURE21_ARB			0x84D5
 | |
| #define GL_TEXTURE22_ARB			0x84D6
 | |
| #define GL_TEXTURE23_ARB			0x84D7
 | |
| #define GL_TEXTURE24_ARB			0x84D8
 | |
| #define GL_TEXTURE25_ARB			0x84D9
 | |
| #define GL_TEXTURE26_ARB			0x84DA
 | |
| #define GL_TEXTURE27_ARB			0x84DB
 | |
| #define GL_TEXTURE28_ARB			0x84DC
 | |
| #define GL_TEXTURE29_ARB			0x84DD
 | |
| #define GL_TEXTURE30_ARB			0x84DE
 | |
| #define GL_TEXTURE31_ARB			0x84DF
 | |
| #define GL_ACTIVE_TEXTURE_ARB			0x84E0
 | |
| #define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
 | |
| #define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
 | |
| 
 | |
| GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
 | |
| GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
 | |
| GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
 | |
| 
 | |
| typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
 | |
| typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
 | |
| typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
 | |
| 
 | |
| #endif /* GL_ARB_multitexture */
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * Define this token if you want "old-style" header file behaviour (extensions
 | |
|  * defined in gl.h).  Otherwise, extensions will be included from glext.h.
 | |
|  */
 | |
| #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
 | |
| #include "SDL_opengl_glext.h"
 | |
| #endif  /* GL_GLEXT_LEGACY */
 | |
| 
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * ???. GL_MESA_packed_depth_stencil
 | |
|  * XXX obsolete
 | |
|  */
 | |
| #ifndef GL_MESA_packed_depth_stencil
 | |
| #define GL_MESA_packed_depth_stencil 1
 | |
| 
 | |
| #define GL_DEPTH_STENCIL_MESA			0x8750
 | |
| #define GL_UNSIGNED_INT_24_8_MESA		0x8751
 | |
| #define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
 | |
| #define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
 | |
| #define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
 | |
| 
 | |
| #endif /* GL_MESA_packed_depth_stencil */
 | |
| 
 | |
| 
 | |
| #ifndef GL_ATI_blend_equation_separate
 | |
| #define GL_ATI_blend_equation_separate 1
 | |
| 
 | |
| #define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
 | |
| 
 | |
| GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
 | |
| typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
 | |
| 
 | |
| #endif /* GL_ATI_blend_equation_separate */
 | |
| 
 | |
| 
 | |
| /* GL_OES_EGL_image */
 | |
| #ifndef GL_OES_EGL_image
 | |
| typedef void* GLeglImageOES;
 | |
| #endif
 | |
| 
 | |
| #ifndef GL_OES_EGL_image
 | |
| #define GL_OES_EGL_image 1
 | |
| #ifdef GL_GLEXT_PROTOTYPES
 | |
| GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
 | |
| GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
 | |
| #endif
 | |
| typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
 | |
| typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
 | |
| #endif
 | |
| 
 | |
| 
 | |
| /**
 | |
|  ** NOTE!!!!!  If you add new functions to this file, or update
 | |
|  ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
 | |
|  ** in that file for details.
 | |
|  **/
 | |
| 
 | |
| 
 | |
| 
 | |
| /**********************************************************************
 | |
|  * Begin system-specific stuff
 | |
|  */
 | |
| #if defined(PRAGMA_EXPORT_SUPPORTED)
 | |
| #pragma export off
 | |
| #endif
 | |
| 
 | |
| /*
 | |
|  * End system-specific stuff
 | |
|  **********************************************************************/
 | |
| 
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #endif /* __gl_h_ */
 | |
| 
 | |
| #endif /* !__IPHONEOS__ */
 | |
| 
 | |
| #endif /* SDL_opengl_h_ */
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 |