Duckstation/src/core/settings.h

562 lines
23 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "types.h"
#include "util/audio_stream.h"
#include "common/log.h"
#include "common/settings_interface.h"
#include "common/small_string.h"
#include <array>
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <vector>
enum class RenderAPI : u32;
struct SettingInfo
{
enum class Type
{
Boolean,
Integer,
IntegerList,
Float,
String,
Path,
};
Type type;
const char* name;
const char* display_name;
const char* description;
const char* default_value;
const char* min_value;
const char* max_value;
const char* step_value;
const char* format;
const char** options;
float multiplier;
const char* StringDefaultValue() const;
bool BooleanDefaultValue() const;
s32 IntegerDefaultValue() const;
s32 IntegerMinValue() const;
s32 IntegerMaxValue() const;
s32 IntegerStepValue() const;
float FloatDefaultValue() const;
float FloatMinValue() const;
float FloatMaxValue() const;
float FloatStepValue() const;
};
struct Settings
{
Settings();
ConsoleRegion region = DEFAULT_CONSOLE_REGION;
CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
u32 cpu_overclock_numerator = 1;
u32 cpu_overclock_denominator = 1;
bool cpu_overclock_enable : 1 = false;
bool cpu_overclock_active : 1 = false;
bool cpu_recompiler_memory_exceptions : 1 = false;
bool cpu_recompiler_block_linking : 1 = true;
bool cpu_recompiler_icache : 1 = false;
CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
float emulation_speed = 1.0f;
float fast_forward_speed = 0.0f;
float turbo_speed = 0.0f;
bool sync_to_host_refresh_rate : 1 = false;
bool increase_timer_resolution : 1 = true;
bool inhibit_screensaver : 1 = true;
bool start_paused : 1 = false;
bool start_fullscreen : 1 = false;
bool pause_on_focus_loss : 1 = false;
bool pause_on_controller_disconnection : 1 = false;
bool save_state_on_exit : 1 = true;
bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS;
bool compress_save_states : 1 = DEFAULT_SAVE_STATE_COMPRESSION;
bool confim_power_off : 1 = true;
bool load_devices_from_save_states : 1 = false;
bool apply_compatibility_settings : 1 = true;
bool apply_game_settings : 1 = true;
bool enable_cheats : 1 = false;
bool disable_all_enhancements : 1 = false;
bool enable_discord_presence : 1 = false;
bool pine_enable : 1 = false;
bool rewind_enable : 1 = false;
float rewind_save_frequency = 10.0f;
u32 rewind_save_slots = 10;
u32 runahead_frames = 0;
u16 pine_slot = DEFAULT_PINE_SLOT;
GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
std::string gpu_adapter;
u8 gpu_resolution_scale = 1;
u8 gpu_multisamples = 1;
bool gpu_use_thread : 1 = true;
bool gpu_use_software_renderer_for_readbacks : 1 = false;
bool gpu_threaded_presentation : 1 = DEFAULT_THREADED_PRESENTATION;
bool gpu_use_debug_device : 1 = false;
bool gpu_disable_shader_cache : 1 = false;
bool gpu_disable_dual_source_blend : 1 = false;
bool gpu_disable_framebuffer_fetch : 1 = false;
bool gpu_disable_texture_buffers : 1 = false;
bool gpu_disable_texture_copy_to_self : 1 = false;
bool gpu_per_sample_shading : 1 = false;
bool gpu_true_color : 1 = true;
bool gpu_debanding : 1 = false;
bool gpu_scaled_dithering : 1 = true;
bool gpu_force_round_texcoords : 1 = false;
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
u8 gpu_downsample_scale = 1;
GPUWireframeMode gpu_wireframe_mode = DEFAULT_GPU_WIREFRAME_MODE;
bool gpu_disable_interlacing : 1 = true;
bool gpu_force_ntsc_timings : 1 = false;
bool gpu_widescreen_hack : 1 = false;
bool gpu_pgxp_enable : 1 = false;
bool gpu_pgxp_culling : 1 = true;
bool gpu_pgxp_texture_correction : 1 = true;
bool gpu_pgxp_color_correction : 1 = false;
bool gpu_pgxp_vertex_cache : 1 = false;
bool gpu_pgxp_cpu : 1 = false;
bool gpu_pgxp_preserve_proj_fp : 1 = false;
bool gpu_pgxp_depth_buffer : 1 = false;
bool gpu_pgxp_disable_2d : 1 = false;
DisplayDeinterlacingMode display_deinterlacing_mode = DEFAULT_DISPLAY_DEINTERLACING_MODE;
DisplayCropMode display_crop_mode = DEFAULT_DISPLAY_CROP_MODE;
DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO;
DisplayAlignment display_alignment = DEFAULT_DISPLAY_ALIGNMENT;
DisplayScalingMode display_scaling = DEFAULT_DISPLAY_SCALING;
DisplayExclusiveFullscreenControl display_exclusive_fullscreen_control = DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL;
DisplayScreenshotMode display_screenshot_mode = DEFAULT_DISPLAY_SCREENSHOT_MODE;
DisplayScreenshotFormat display_screenshot_format = DEFAULT_DISPLAY_SCREENSHOT_FORMAT;
u8 display_screenshot_quality = DEFAULT_DISPLAY_SCREENSHOT_QUALITY;
u16 display_aspect_ratio_custom_numerator = 0;
u16 display_aspect_ratio_custom_denominator = 0;
s16 display_active_start_offset = 0;
s16 display_active_end_offset = 0;
s8 display_line_start_offset = 0;
s8 display_line_end_offset = 0;
bool display_optimal_frame_pacing : 1 = false;
bool display_pre_frame_sleep : 1 = false;
bool display_skip_presenting_duplicate_frames : 1 = false;
bool display_vsync : 1 = false;
bool display_disable_mailbox_presentation : 1 = true;
bool display_force_4_3_for_24bit : 1 = false;
bool gpu_24bit_chroma_smoothing : 1 = false;
bool display_show_osd_messages : 1 = true;
bool display_show_fps : 1 = false;
bool display_show_speed : 1 = false;
bool display_show_gpu_stats : 1 = false;
bool display_show_resolution : 1 = false;
bool display_show_latency_stats : 1 = false;
bool display_show_cpu_usage : 1 = false;
bool display_show_gpu_usage : 1 = false;
bool display_show_frame_times : 1 = false;
bool display_show_status_indicators : 1 = true;
bool display_show_inputs : 1 = false;
bool display_show_enhancements : 1 = false;
bool display_stretch_vertically : 1 = false;
float display_pre_frame_sleep_buffer = DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER;
float display_osd_scale = 100.0f;
float gpu_pgxp_tolerance = -1.0f;
float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
bool cdrom_region_check : 1 = false;
bool cdrom_load_image_to_ram : 1 = false;
bool cdrom_load_image_patches : 1 = false;
bool cdrom_mute_cd_audio : 1 = false;
u32 cdrom_read_speedup = 1;
u32 cdrom_seek_speedup = 1;
std::string audio_driver;
std::string audio_output_device;
u32 audio_output_volume = 100;
u32 audio_fast_forward_volume = 100;
AudioStreamParameters audio_stream_parameters;
AudioBackend audio_backend = AudioStream::DEFAULT_BACKEND;
bool audio_output_muted : 1 = false;
bool use_old_mdec_routines : 1 = false;
bool pcdrv_enable : 1 = false;
// timing hacks section
TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS;
TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS;
u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE;
TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD;
// achievements
bool achievements_enabled : 1 = false;
bool achievements_hardcore_mode : 1 = false;
bool achievements_notifications : 1 = true;
bool achievements_leaderboard_notifications : 1 = true;
bool achievements_sound_effects : 1 = true;
bool achievements_overlays : 1 = true;
bool achievements_encore_mode : 1 = false;
bool achievements_spectator_mode : 1 = false;
bool achievements_unofficial_test_mode : 1 = false;
bool achievements_use_first_disc_from_playlist : 1 = true;
bool achievements_use_raintegration : 1 = false;
s32 achievements_notification_duration = DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME;
s32 achievements_leaderboard_duration = DEFAULT_LEADERBOARD_NOTIFICATION_TIME;
struct DebugSettings
{
bool show_vram : 1 = false;
bool dump_cpu_to_vram_copies : 1 = false;
bool dump_vram_to_cpu_copies : 1 = false;
bool enable_gdb_server : 1 = false;
u16 gdb_server_port = 1234;
// Mutable because the imgui window can close itself.
mutable bool show_gpu_state = false;
mutable bool show_cdrom_state = false;
mutable bool show_spu_state = false;
mutable bool show_timers_state = false;
mutable bool show_mdec_state = false;
mutable bool show_dma_state = false;
} debugging;
// texture replacements
struct TextureReplacementSettings
{
bool enable_vram_write_replacements : 1 = false;
bool preload_textures : 1 = false;
bool dump_vram_writes : 1 = false;
bool dump_vram_write_force_alpha_channel : 1 = true;
u32 dump_vram_write_width_threshold = 128;
u32 dump_vram_write_height_threshold = 128;
ALWAYS_INLINE bool AnyReplacementsEnabled() const { return enable_vram_write_replacements; }
ALWAYS_INLINE bool ShouldDumpVRAMWrite(u32 width, u32 height)
{
return dump_vram_writes && width >= dump_vram_write_width_threshold && height >= dump_vram_write_height_threshold;
}
} texture_replacements;
bool bios_tty_logging : 1 = false;
bool bios_patch_fast_boot : 1 = DEFAULT_FAST_BOOT_VALUE;
bool enable_8mb_ram : 1 = false;
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
bool controller_disable_analog_mode_forcing = false;
std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
bool memory_card_use_playlist_title = true;
MultitapMode multitap_mode = DEFAULT_MULTITAP_MODE;
std::string pcdrv_root;
bool pcdrv_enable_writes = false;
LOGLEVEL log_level = DEFAULT_LOG_LEVEL;
std::string log_filter;
bool log_timestamps : 1 = true;
bool log_to_console : 1 = DEFAULT_LOG_TO_CONSOLE;
bool log_to_debug : 1 = false;
bool log_to_window : 1 = false;
bool log_to_file : 1 = false;
ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); }
ALWAYS_INLINE bool IsRunaheadEnabled() const { return (runahead_frames > 0); }
ALWAYS_INLINE PGXPMode GetPGXPMode()
{
return gpu_pgxp_enable ? (gpu_pgxp_cpu ? PGXPMode::CPU : PGXPMode::Memory) : PGXPMode::Disabled;
}
ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; }
ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; }
ALWAYS_INLINE float GetPGXPDepthClearThreshold() const
{
return gpu_pgxp_depth_clear_threshold * GPU_PGXP_DEPTH_THRESHOLD_SCALE;
}
ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value)
{
gpu_pgxp_depth_clear_threshold = value / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
}
ALWAYS_INLINE s32 GetAudioOutputVolume(bool fast_forwarding) const
{
return audio_output_muted ? 0 : (fast_forwarding ? audio_fast_forward_volume : audio_output_volume);
}
float GetDisplayAspectRatioValue() const;
ALWAYS_INLINE bool IsPort1MultitapEnabled() const
{
return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
}
ALWAYS_INLINE bool IsPort2MultitapEnabled() const
{
return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
}
ALWAYS_INLINE bool IsMultitapPortEnabled(u32 port) const
{
return (port == 0) ? IsPort1MultitapEnabled() : IsPort2MultitapEnabled();
}
ALWAYS_INLINE static bool IsPerGameMemoryCardType(MemoryCardType type)
{
return (type == MemoryCardType::PerGame || type == MemoryCardType::PerGameTitle ||
type == MemoryCardType::PerGameFileTitle);
}
bool HasAnyPerGameMemoryCards() const;
/// Returns the default path to a memory card.
static std::string GetDefaultSharedMemoryCardName(u32 slot);
std::string GetSharedMemoryCardPath(u32 slot) const;
/// Returns the default path to a memory card for a specific game.
static std::string GetGameMemoryCardPath(std::string_view serial, u32 slot);
static void CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator);
static u32 CPUOverclockFractionToPercent(u32 numerator, u32 denominator);
void SetCPUOverclockPercent(u32 percent);
u32 GetCPUOverclockPercent() const;
void UpdateOverclockActive();
enum : u32
{
DEFAULT_DMA_MAX_SLICE_TICKS = 1000,
DEFAULT_DMA_HALT_TICKS = 100,
DEFAULT_GPU_FIFO_SIZE = 16,
DEFAULT_GPU_MAX_RUN_AHEAD = 128,
DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD = 128,
DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD = 128,
};
void Load(SettingsInterface& si);
void Save(SettingsInterface& si, bool ignore_base) const;
static void Clear(SettingsInterface& si);
void FixIncompatibleSettings(bool display_osd_messages);
/// Initializes configuration.
void UpdateLogSettings();
static void SetDefaultControllerConfig(SettingsInterface& si);
static void SetDefaultHotkeyConfig(SettingsInterface& si);
static std::optional<LOGLEVEL> ParseLogLevelName(const char* str);
static const char* GetLogLevelName(LOGLEVEL level);
static const char* GetLogLevelDisplayName(LOGLEVEL level);
static std::span<const char*> GetLogFilters();
static std::optional<ConsoleRegion> ParseConsoleRegionName(const char* str);
static const char* GetConsoleRegionName(ConsoleRegion region);
static const char* GetConsoleRegionDisplayName(ConsoleRegion region);
static std::optional<DiscRegion> ParseDiscRegionName(const char* str);
static const char* GetDiscRegionName(DiscRegion region);
static const char* GetDiscRegionDisplayName(DiscRegion region);
static std::optional<CPUExecutionMode> ParseCPUExecutionMode(const char* str);
static const char* GetCPUExecutionModeName(CPUExecutionMode mode);
static const char* GetCPUExecutionModeDisplayName(CPUExecutionMode mode);
static std::optional<CPUFastmemMode> ParseCPUFastmemMode(const char* str);
static const char* GetCPUFastmemModeName(CPUFastmemMode mode);
static const char* GetCPUFastmemModeDisplayName(CPUFastmemMode mode);
static std::optional<GPURenderer> ParseRendererName(const char* str);
static const char* GetRendererName(GPURenderer renderer);
static const char* GetRendererDisplayName(GPURenderer renderer);
static RenderAPI GetRenderAPIForRenderer(GPURenderer renderer);
static GPURenderer GetRendererForRenderAPI(RenderAPI api);
static GPURenderer GetAutomaticRenderer();
static std::optional<GPUTextureFilter> ParseTextureFilterName(const char* str);
static const char* GetTextureFilterName(GPUTextureFilter filter);
static const char* GetTextureFilterDisplayName(GPUTextureFilter filter);
static std::optional<GPULineDetectMode> ParseLineDetectModeName(const char* str);
static const char* GetLineDetectModeName(GPULineDetectMode filter);
static const char* GetLineDetectModeDisplayName(GPULineDetectMode filter);
static std::optional<GPUDownsampleMode> ParseDownsampleModeName(const char* str);
static const char* GetDownsampleModeName(GPUDownsampleMode mode);
static const char* GetDownsampleModeDisplayName(GPUDownsampleMode mode);
static std::optional<GPUWireframeMode> ParseGPUWireframeMode(const char* str);
static const char* GetGPUWireframeModeName(GPUWireframeMode mode);
static const char* GetGPUWireframeModeDisplayName(GPUWireframeMode mode);
static std::optional<DisplayDeinterlacingMode> ParseDisplayDeinterlacingMode(const char* str);
static const char* GetDisplayDeinterlacingModeName(DisplayDeinterlacingMode mode);
static const char* GetDisplayDeinterlacingModeDisplayName(DisplayDeinterlacingMode mode);
static std::optional<DisplayCropMode> ParseDisplayCropMode(const char* str);
static const char* GetDisplayCropModeName(DisplayCropMode crop_mode);
static const char* GetDisplayCropModeDisplayName(DisplayCropMode crop_mode);
static std::optional<DisplayAspectRatio> ParseDisplayAspectRatio(const char* str);
static const char* GetDisplayAspectRatioName(DisplayAspectRatio ar);
static const char* GetDisplayAspectRatioDisplayName(DisplayAspectRatio ar);
static std::optional<DisplayAlignment> ParseDisplayAlignment(const char* str);
static const char* GetDisplayAlignmentName(DisplayAlignment alignment);
static const char* GetDisplayAlignmentDisplayName(DisplayAlignment alignment);
static std::optional<DisplayScalingMode> ParseDisplayScaling(const char* str);
static const char* GetDisplayScalingName(DisplayScalingMode mode);
static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode);
static std::optional<DisplayExclusiveFullscreenControl> ParseDisplayExclusiveFullscreenControl(const char* str);
static const char* GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode);
static const char* GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode);
static std::optional<DisplayScreenshotMode> ParseDisplayScreenshotMode(const char* str);
static const char* GetDisplayScreenshotModeName(DisplayScreenshotMode mode);
static const char* GetDisplayScreenshotModeDisplayName(DisplayScreenshotMode mode);
static std::optional<DisplayScreenshotFormat> ParseDisplayScreenshotFormat(const char* str);
static const char* GetDisplayScreenshotFormatName(DisplayScreenshotFormat mode);
static const char* GetDisplayScreenshotFormatDisplayName(DisplayScreenshotFormat mode);
static const char* GetDisplayScreenshotFormatExtension(DisplayScreenshotFormat mode);
static std::optional<MemoryCardType> ParseMemoryCardTypeName(const char* str);
static const char* GetMemoryCardTypeName(MemoryCardType type);
static const char* GetMemoryCardTypeDisplayName(MemoryCardType type);
static std::optional<MultitapMode> ParseMultitapModeName(const char* str);
static const char* GetMultitapModeName(MultitapMode mode);
static const char* GetMultitapModeDisplayName(MultitapMode mode);
static std::optional<CDROMMechaconVersion> ParseCDROMMechVersionName(const char* str);
static const char* GetCDROMMechVersionName(CDROMMechaconVersion mode);
static const char* GetCDROMMechVersionDisplayName(CDROMMechaconVersion mode);
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
static constexpr GPULineDetectMode DEFAULT_GPU_LINE_DETECT_MODE = GPULineDetectMode::Disabled;
static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
static constexpr GPUWireframeMode DEFAULT_GPU_WIREFRAME_MODE = GPUWireframeMode::Disabled;
static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto;
static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 4096.0f;
// Prefer oldrec over newrec for now. Except on RISC-V, where there is no oldrec.
#if defined(CPU_ARCH_RISCV64)
static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::NewRec;
#else
static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::Recompiler;
#endif
// LUT still ends up faster on Apple Silicon for now, because of 16K pages.
#if defined(ENABLE_MMAP_FASTMEM) && (!defined(__APPLE__) || !defined(__aarch64__))
static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::MMap;
#else
static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::LUT;
#endif
static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Adaptive;
static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan;
static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
DisplayExclusiveFullscreenControl::Automatic;
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG;
static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85;
static constexpr float DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER = 2.0f;
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
static constexpr CDROMMechaconVersion DEFAULT_CDROM_MECHACON_VERSION = CDROMMechaconVersion::VC1A;
static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::AnalogController;
static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None;
static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle;
static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None;
static constexpr MultitapMode DEFAULT_MULTITAP_MODE = MultitapMode::Disabled;
static constexpr s32 DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME = 5;
static constexpr s32 DEFAULT_LEADERBOARD_NOTIFICATION_TIME = 10;
static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO;
static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true;
// Enable console logging by default on Linux platforms.
#if defined(__linux__) && !defined(__ANDROID__)
static constexpr bool DEFAULT_LOG_TO_CONSOLE = true;
#else
static constexpr bool DEFAULT_LOG_TO_CONSOLE = false;
#endif
// Android doesn't create settings until they're first opened, so we have to override the defaults here.
#ifndef __ANDROID__
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
static constexpr bool DEFAULT_THREADED_PRESENTATION = false;
#else
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
static constexpr bool DEFAULT_THREADED_PRESENTATION = true;
#endif
// PINE uses a concept of "slot" to be able to communicate with multiple
// emulators at the same time, each slot should be unique to each emulator to
// allow PnP and configurable by the end user so that several runs don't
// conflict with each others
static constexpr u16 DEFAULT_PINE_SLOT = 28011;
};
extern Settings g_settings;
namespace EmuFolders {
extern std::string AppRoot;
extern std::string DataRoot;
extern std::string Bios;
extern std::string Cache;
extern std::string Cheats;
extern std::string Covers;
extern std::string Dumps;
extern std::string GameIcons;
extern std::string GameSettings;
extern std::string InputProfiles;
extern std::string MemoryCards;
extern std::string Resources;
extern std::string SaveStates;
extern std::string Screenshots;
extern std::string Shaders;
extern std::string Textures;
extern std::string UserResources;
// Assumes that AppRoot and DataRoot have been initialized.
void SetDefaults();
bool EnsureFoldersExist();
void LoadConfig(SettingsInterface& si);
void Save(SettingsInterface& si);
/// Updates the variables in the EmuFolders namespace, reloading subsystems if needed.
void Update();
/// Returns the path to a resource file, allowing the user to override it.
std::string GetOverridableResourcePath(std::string_view name);
} // namespace EmuFolders