mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-12-04 19:45:41 +00:00
1e322191ea
This game calls BIOS memmove() in uncached memory a bunch of times, which takes several frames to complete. Version 1.0 will corrupt palettes if this completes too quickly.
475 lines
8 KiB
INI
475 lines
8 KiB
INI
# DuckStation Game Settings
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# Croc - Legend of the Gobbos (USA) (SLUS-00530)
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[SLUS-00530]
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ForcePGXPCPUMode = true
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# Croc 2 (USA) (SLUS-00634)
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[SLUS-00634]
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ForcePGXPCPUMode = true
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# Doom (USA) (Rev 1) (SLUS-00077)
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[SLUS-00077]
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DisableUpscaling = true
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ForceDigitalController = true
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# Pop'n Music 6 (Japan) (SLPM-87089)
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[SLPM-87089]
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ForceInterlacing = true
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# Mr. Driller G (Japan) (SLPS-03336)
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[SLPS-03336]
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ForceInterlacing = true
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# Pro Pinball - Big Race USA (USA) (SLUS-01260)
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[SLUS-01260]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# Pro Pinball - Big Race USA (Europe) (SLES-01211)
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[SLES-01211]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# Pro Pinball - Fantastic Journey (USA) (SLUS-01261)
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[SLUS-01261]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# Pro Pinball - Fantastic Journey (Europe) (SLES-02466)
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[SLES-02466]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# Pro Pinball - The Web (Europe) (SLES-00259)
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[SLES-00259]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# Pro Pinball - Timeshock! (Europe) (SLES-00606)
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[SLES-00606]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# Pro Pinball - Timeshock! (USA) (SLUS-00639)
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[SLUS-00639]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# Pro Pinball - Timeshock! (USA) (Demo) (SLUS-90039)
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[SLUS-90039]
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ForceSoftwareRenderer = true
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ForceInterlacing = true
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# True Pinball (USA) (SLUS-00337)
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[SLUS-00337]
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ForceInterlacing = true
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# Dead or Alive (USA) (SLUS-00606)
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[SLUS-00606]
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ForceInterlacing = true
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# Shinobi no Sato no Jintori Gassen (Japan) (SLPS-03553)
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[SLPS-03553]
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ForceInterlacing = true
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# Time Bokan Series: Bokan desu yo (SLPS-01211)
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[SLPS-01211]
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ForceInterlacing = true
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# Rat Attack! (USA) (SLUS-00656)
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[SLUS-00656]
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ForceInterlacing = true
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# Arcade Party Pak (USA) (SLUS-00952)
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[SLUS-00952]
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ForceInterlacing = true
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# SLUS-01222 (Colin McRae Rally 2.0 (USA) (En,Fr,Es))
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[SLUS-01222]
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DisplayActiveStartOffset = 64
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DisplayActiveEndOffset = 68
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# SLUS-00297 (Star Wars - Dark Forces (USA))
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[SLUS-00297]
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DisableUpscaling = true
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DisablePGXP = true
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ForceDigitalController = true
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# SCUS-94350 (Destruction Derby 2 (USA))
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[SCUS-94350]
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ForceDigitalController = true
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# SCUS-94900 (Crash Bandicoot (USA))
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[SCUS-94900]
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ForceDigitalController = true
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# PCPX-96085 (Gran Turismo (Japan) (Demo 1))
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[PCPX-96085]
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ForceDigitalController = true
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# SLUS-00590 (Need for Speed - V-Rally (USA))
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[SLUS-00590]
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ForceDigitalController = true
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# SLUS-00403 (Rage Racer (USA))
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[SLUS-00403]
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ForceDigitalController = true
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# SCUS-94300 (Ridge Racer (USA))
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[SCUS-94300]
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ForceDigitalController = true
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# SLUS-00214 (Ridge Racer Revolution (USA))
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[SLUS-00214]
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ForceDigitalController = true
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# SLUS-00204 (Road & Track Presents - The Need for Speed (USA))
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[SLUS-00204]
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ForceDigitalController = true
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# SLUS-00006 (Tekken (USA))
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[SLUS-00006]
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ForceDigitalController = true
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# SLUS-00213 (Tekken 2 (USA))
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[SLUS-00213]
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ForceDigitalController = true
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# SCES-00344 (Crash Bandicoot (Europe))
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[SCES-00344]
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ForceDigitalController = true
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# SLUS-00355 (Duke Nukem - Total Meltdown (USA))
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[SLUS-00355]
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DisableUpscaling = true
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ForceDigitalController = true
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# SLUS-00331 (Final Doom (USA))
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[SLUS-00331]
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DisableUpscaling = true
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ForceDigitalController = true
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# SLUS-00106 (Grand Theft Auto (USA))
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[SLUS-00106]
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ForceDigitalController = true
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# SLUS-00005 (Rayman (USA))
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[SLUS-00005]
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ForceDigitalController = true
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# SLUS-01265 (Rayman Brain Games (USA))
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[SLUS-01265]
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ForceDigitalController = true
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# SLUS-00601 (Skullmonkeys (USA))
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[SLUS-00601]
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ForceDigitalController = true
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# SLPS-00435 (Megatudo 2096 (Japan))
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[SLPS-00435]
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ForceRecompilerICache = true
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# SLUS-00388 (NBA Jam Extreme (USA))
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[SLUS-00388]
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ForceRecompilerICache = true
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# SCES-02834 (Crash Bash (Europe) (En,Fr,De,Es,It))
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[SCES-02834]
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ForceRecompilerICache = true
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# SLUS-00870 (Formula One 99 (USA) (En,Fr,Es))
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[SLUS-00870]
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ForceInterpreter = true
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# SLUS-00183 (Zero Divide (USA))
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[SLUS-00183]
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ForceRecompilerICache = true
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# SLES-00483 (Worms Pinball (Europe) (En,Fr,De,Es,It))
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[SLES-00483]
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ForceInterlacing = true
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# SLPS-02361 (Touge Max G (Japan))
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[SLPS-02361]
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ForcePGXPVertexCache = true
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# SLPM-86023 (Akumajou Dracula X: Gekka no Yasoukyoku)
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[SLPM-86023]
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ForceDigitalController = true
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# SLUS-00067 (Castlevania - Symphony of the Night (USA))
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[SLUS-00067]
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ForceDigitalController = true
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# SLES-00524 (Castlevania - Symphony of the Night (Europe))
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[SLES-00524]
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ForceDigitalController = true
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# SLPS-00712 (Tenga Seiha (Japan))
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[SLPS-00712]
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ForceRecompilerICache = true
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# SLPS-01434 (3D Kakutou Tkool (Japan))
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[SLPS-01434]
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ForceInterlacing = true
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# SLUS-00684 (Jackie Chan Stuntmaster (USA))
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[SLUS-00684]
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ForceInterpreter = true
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# SLPS-02459 (Otona no Asobi (Japan))
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[SLPS-02459]
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ForceDigitalController = true
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# SLPM-86750 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan))
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[SLPM-86750]
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ForceInterlacing = true
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# SLPS 02120 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan))
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[SLPS-02120]
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ForceInterlacing = true
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# PowerSlave (SLUS-00102)
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[SLUS-00102]
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ForceDigitalController = true
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# Tomb Raider (SLUS-00152)
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[SLUS-00152]
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ForceDigitalController = true
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# Megaman Legends (SLUS-00603)
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[SLUS-00603]
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ForceDigitalController = true
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# Hexen (SLUS-00348)
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[SLUS-00348]
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DisableUpscaling = true
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ForceDigitalController = true
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# Gex (SLUS-00042)
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[SLUS-00042]
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ForceDigitalController = true
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# Megaman x4 (SLUS-00561)
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[SLUS-00561]
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ForceDigitalController = true
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# Road Rash (SLUS-00035)
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[SLUS-00035]
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ForceDigitalController = true
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# StarBlade Alpha (SLUS-00057)
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[SLUS-00057]
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ForceDigitalController = true
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# Spot Goes to Hollywood (SLUS-00014)
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[SLUS-00014]
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ForceDigitalController = true
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# Philsoma (SCUS-94403)
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[SCUS-94403]
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ForceDigitalController = true
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# Rampage World Tour (SLUS-00549)
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[SLUS-00549]
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ForceDigitalController = true
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# Soul Blade (SLUS-00240)
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[SLUS-00240]
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ForceDigitalController = true
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# Blood Omen Legacy of Kain (SLUS-00027)
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[SLUS-00027]
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ForceDigitalController = true
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# Die Hard Trilogy (SLUS-00119)
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[SLUS-00119]
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ForceDigitalController = true
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# Disrupter (SLUS-00224)
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[SLUS-00224]
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ForceDigitalController = true
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# Megaman 8 (SLUS-00453)
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[SLUS-00453]
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ForceDigitalController = true
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# R-Types (SLUS-00753)
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[SLUS-00753]
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ForceDigitalController = true
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# Guardian's Crusade (SLUS-00811)
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[SLUS-00811]
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ForceDigitalController = true
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# SLUS-00208 (Buster Bros. Collection (USA))
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[SLUS-00208]
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DisplayActiveStartOffset = -62
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DisplayActiveEndOffset = 72
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# SLPS-01762 (Pepsiman (Japan))
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[SLPS-01762]
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DisablePGXPCulling = true
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# SLPS-01567 (Captain Commando (Japan))
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[SLPS-01567]
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DisplayActiveStartOffset = -62
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DisplayActiveEndOffset = 51
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# SLPS-00360 (Super Pang Collection (Japan))
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[SLPS-00360]
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DisplayActiveStartOffset = -62
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DisplayActiveEndOffset = 72
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# SCES-02835 (Spyro - Year of the Dragon (Europe) (En,Fr,De,Es,It))
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[SCES-02835]
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ForceInterpreter = true
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ForcePGXPCPUMode = true
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# SCES-02104 (Spyro 2 - Gateway to Glimmer (Europe) (En,Fr,De,Es,It))
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[SCES-02104]
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ForceInterpreter = true
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ForcePGXPCPUMode = true
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# SCES-01438 (Spyro the Dragon (Europe) (En,Fr,De,Es,It))
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[SCES-01438]
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ForcePGXPCPUMode = true
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DisablePGXPCulling = true
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# SCUS-94467 (Spyro - Year of the Dragon (USA))
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[SCUS-94467]
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ForcePGXPCPUMode = true
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# SCUS-94425 (Spyro 2 - Ripto's Rage! (USA))
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[SCUS-94425]
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ForcePGXPCPUMode = true
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# SCPS-10085 (Spyro the Dragon (Japan))
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[SCPS-10085]
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ForcePGXPCPUMode = true
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# SCUS-94228 (Spyro the Dragon (USA))
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[SCUS-94228]
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ForcePGXPCPUMode = true
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DisablePGXPCulling = true
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# SCUS-94290 (Spyro the Dragon (USA) (Demo 1))
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[SCUS-94290]
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ForcePGXPCPUMode = true
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# SLUS-01138 (Vampire Hunter D (USA))
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[SLUS-01138]
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DMAMaxSliceTicks = 200
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GPUMaxRunAhead = 1
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# SLPS-02376 (Little Princess - Marl Oukoku no Ningyou-hime 2 (Japan))
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[SLPS-02376]
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DMAMaxSliceTicks = 100
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GPUMaxRunAhead = 1
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# SLUS-00282 (Red Asphalt (USA))
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[SLUS-00282]
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DMAMaxSliceTicks = 200
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GPUMaxRunAhead = 1
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# SLUS-00022 (Slam 'n Jam '96 featuring Magic & Kareem (USA))
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[SLUS-00022]
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DisableUpscaling = true
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# SCES-01224 (Blasto (Europe) (En,Fr,De,Es,It))
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[SCES-01224]
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DisplayLineStartOffset = 1
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# SLUS-00292 (Suikoden (USA))
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[SLUS-00292]
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ForceRecompilerICache = true
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