mirror of
https://github.com/RetroDECK/Duckstation.git
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134 lines
4.8 KiB
C++
134 lines
4.8 KiB
C++
#pragma once
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#include "common/vulkan/staging_texture.h"
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#include "common/vulkan/stream_buffer.h"
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#include "common/vulkan/swap_chain.h"
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#include "common/window_info.h"
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#include "core/host_display.h"
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#include "vulkan_loader.h"
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#include <memory>
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#include <string_view>
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namespace Vulkan {
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class StreamBuffer;
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class SwapChain;
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} // namespace Vulkan
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#ifndef LIBRETRO
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#include "postprocessing_chain.h"
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#endif
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namespace FrontendCommon {
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class VulkanHostDisplay : public HostDisplay
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{
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public:
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VulkanHostDisplay();
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virtual ~VulkanHostDisplay();
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virtual RenderAPI GetRenderAPI() const override;
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virtual void* GetRenderDevice() const override;
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virtual void* GetRenderContext() const override;
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virtual bool HasRenderDevice() const override;
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virtual bool HasRenderSurface() const override;
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virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
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virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override;
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virtual void DestroyRenderDevice() override;
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virtual bool MakeRenderContextCurrent() override;
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virtual bool DoneRenderContextCurrent() override;
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virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
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virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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virtual void DestroyRenderSurface() override;
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virtual bool SetPostProcessingChain(const std::string_view& config) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* initial_data,
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u32 initial_data_stride, bool dynamic) override;
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
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u32 texture_data_stride) override;
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bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) override;
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virtual void SetVSync(bool enabled) override;
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virtual bool Render() override;
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static std::vector<std::string> EnumerateAdapterNames();
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protected:
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struct PushConstants
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{
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float src_rect_left;
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float src_rect_top;
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float src_rect_width;
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float src_rect_height;
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};
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#ifndef LIBRETRO
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struct PostProcessingStage
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{
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PostProcessingStage() = default;
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PostProcessingStage(PostProcessingStage&& move);
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~PostProcessingStage();
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VkPipeline pipeline = VK_NULL_HANDLE;
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VkFramebuffer output_framebuffer = VK_NULL_HANDLE;
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Vulkan::Texture output_texture;
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u32 uniforms_size = 0;
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};
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bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height);
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void ApplyPostProcessingChain(s32 final_left, s32 final_top, s32 final_width, s32 final_height, void* texture_handle,
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u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
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s32 texture_view_width, s32 texture_view_height);
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#endif
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// Can be overridden by frontends.
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virtual VkRenderPass GetRenderPassForDisplay() const;
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virtual bool CreateResources() override;
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virtual void DestroyResources() override;
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virtual bool CreateImGuiContext();
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virtual void DestroyImGuiContext();
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void BeginSwapChainRenderPass(VkFramebuffer framebuffer);
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void RenderDisplay();
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void RenderImGui();
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void RenderSoftwareCursor();
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void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
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s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
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s32 texture_view_height, bool linear_filter);
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void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
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std::unique_ptr<Vulkan::SwapChain> m_swap_chain;
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VkDescriptorSetLayout m_descriptor_set_layout = VK_NULL_HANDLE;
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VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
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VkPipeline m_cursor_pipeline = VK_NULL_HANDLE;
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VkPipeline m_display_pipeline = VK_NULL_HANDLE;
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VkSampler m_point_sampler = VK_NULL_HANDLE;
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VkSampler m_linear_sampler = VK_NULL_HANDLE;
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Vulkan::StagingTexture m_upload_staging_texture;
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Vulkan::StagingTexture m_readback_staging_texture;
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#ifndef LIBRETRO
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VkDescriptorSetLayout m_post_process_descriptor_set_layout = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_post_process_ubo_descriptor_set_layout = VK_NULL_HANDLE;
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VkPipelineLayout m_post_process_pipeline_layout = VK_NULL_HANDLE;
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VkPipelineLayout m_post_process_ubo_pipeline_layout = VK_NULL_HANDLE;
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PostProcessingChain m_post_processing_chain;
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Vulkan::Texture m_post_processing_input_texture;
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VkFramebuffer m_post_processing_input_framebuffer = VK_NULL_HANDLE;
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Vulkan::StreamBuffer m_post_processing_ubo;
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std::vector<PostProcessingStage> m_post_processing_stages;
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#endif
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};
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} // namespace FrontendCommon
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