ES-DE/external/lunasvg/source/element.cpp

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#include "element.h"
#include "svgelement.h"
namespace lunasvg {
void Node::layout(LayoutContext*, LayoutContainer*) const
{
}
std::unique_ptr<Node> TextNode::clone() const
{
auto node = std::make_unique<TextNode>();
node->text = text;
return std::move(node);
}
Element::Element(ElementID id)
: id(id)
{
}
void Element::set(PropertyID id, const std::string& value, int specificity)
{
for(auto& property : properties) {
if(property.id == id) {
if(specificity >= property.specificity) {
property.specificity = specificity;
property.value = value;
}
return;
}
}
Property property{specificity, id, value};
properties.push_back(std::move(property));
}
static const std::string EmptyString;
const std::string& Element::get(PropertyID id) const
{
for(auto& property : properties) {
if(property.id == id) {
return property.value;
}
}
return EmptyString;
}
static const std::string InheritString{"inherit"};
const std::string& Element::find(PropertyID id) const
{
auto element = this;
do {
auto& value = element->get(id);
if(!value.empty() && value != InheritString)
return value;
element = element->parent;
} while(element);
return EmptyString;
}
bool Element::has(PropertyID id) const
{
for(auto& property : properties) {
if(property.id == id) {
return true;
}
}
return false;
}
Element* Element::previousElement() const
{
if(parent == nullptr)
return nullptr;
Element* element = nullptr;
auto it = parent->children.begin();
auto end = parent->children.end();
for(; it != end; ++it) {
auto node = it->get();
if(node->isText())
continue;
if(node == this)
return element;
element = static_cast<Element*>(node);
}
return nullptr;
}
Element* Element::nextElement() const
{
if(parent == nullptr)
return nullptr;
Element* element = nullptr;
auto it = parent->children.rbegin();
auto end = parent->children.rend();
for(; it != end; ++it) {
auto node = it->get();
if(node->isText())
continue;
if(node == this)
return element;
element = static_cast<Element*>(node);
}
return nullptr;
}
Node* Element::addChild(std::unique_ptr<Node> child)
{
child->parent = this;
children.push_back(std::move(child));
return &*children.back();
}
void Element::layoutChildren(LayoutContext* context, LayoutContainer* current) const
{
for(auto& child : children) {
child->layout(context, current);
}
}
Rect Element::currentViewport() const
{
if(parent == nullptr) {
auto element = static_cast<const SVGElement*>(this);
if(element->has(PropertyID::ViewBox))
return element->viewBox();
return Rect{0, 0, 300, 150};
}
if(parent->id == ElementID::Svg) {
auto element = static_cast<SVGElement*>(parent);
if(element->has(PropertyID::ViewBox))
return element->viewBox();
LengthContext lengthContext(element);
auto _x = lengthContext.valueForLength(element->x(), LengthMode::Width);
auto _y = lengthContext.valueForLength(element->y(), LengthMode::Height);
auto _w = lengthContext.valueForLength(element->width(), LengthMode::Width);
auto _h = lengthContext.valueForLength(element->height(), LengthMode::Height);
return Rect{_x, _y, _w, _h};
}
return parent->currentViewport();
}
} // namespace lunasvg