ES-DE/external/lunasvg/source/lunasvg.cpp

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#include "lunasvg.h"
#include "layoutcontext.h"
#include "parser.h"
#include <fstream>
#include <cstring>
#include <cmath>
namespace lunasvg {
struct Bitmap::Impl {
Impl(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride);
Impl(std::uint32_t width, std::uint32_t height);
std::unique_ptr<std::uint8_t[]> ownData;
std::uint8_t* data;
std::uint32_t width;
std::uint32_t height;
std::uint32_t stride;
};
Bitmap::Impl::Impl(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride)
: data(data), width(width), height(height), stride(stride)
{
}
Bitmap::Impl::Impl(std::uint32_t width, std::uint32_t height)
: ownData(new std::uint8_t[width*height*4]), data(nullptr), width(width), height(height), stride(width * 4)
{
}
Bitmap::Bitmap()
{
}
Bitmap::Bitmap(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride)
: m_impl(new Impl(data, width, height, stride))
{
}
Bitmap::Bitmap(std::uint32_t width, std::uint32_t height)
: m_impl(new Impl(width, height))
{
}
void Bitmap::reset(std::uint8_t* data, std::uint32_t width, std::uint32_t height, std::uint32_t stride)
{
m_impl.reset(new Impl(data, width, height, stride));
}
void Bitmap::reset(std::uint32_t width, std::uint32_t height)
{
m_impl.reset(new Impl(width, height));
}
std::uint8_t* Bitmap::data() const
{
if(m_impl == nullptr)
return nullptr;
if(m_impl->data == nullptr)
return m_impl->ownData.get();
return m_impl->data;
}
std::uint32_t Bitmap::width() const
{
return m_impl ? m_impl->width : 0;
}
std::uint32_t Bitmap::height() const
{
return m_impl ? m_impl->height : 0;
}
std::uint32_t Bitmap::stride() const
{
return m_impl ? m_impl->stride : 0;
}
void Bitmap::clear(std::uint32_t color)
{
auto r = (color >> 24) & 0xFF;
auto g = (color >> 16) & 0xFF;
auto b = (color >> 8) & 0xFF;
auto a = (color >> 0) & 0xFF;
auto pr = (r * a) / 255;
auto pg = (g * a) / 255;
auto pb = (b * a) / 255;
auto width = this->width();
auto height = this->height();
auto stride = this->stride();
auto rowData = this->data();
for(std::uint32_t y = 0; y < height; y++) {
auto data = rowData;
for(std::uint32_t x = 0; x < width; x++) {
data[0] = pb;
data[1] = pg;
data[2] = pr;
data[3] = a;
data += 4;
}
rowData += stride;
}
}
void Bitmap::convert(int ri, int gi, int bi, int ai, bool unpremultiply)
{
auto width = this->width();
auto height = this->height();
auto stride = this->stride();
auto rowData = this->data();
for(std::uint32_t y = 0; y < height; y++) {
auto data = rowData;
for(std::uint32_t x = 0; x < width; x++) {
auto b = data[0];
auto g = data[1];
auto r = data[2];
auto a = data[3];
if(unpremultiply && a != 0) {
r = (r * 255) / a;
g = (g * 255) / a;
b = (b * 255) / a;
}
data[ri] = r;
data[gi] = g;
data[bi] = b;
data[ai] = a;
data += 4;
}
rowData += stride;
}
}
Box::Box(double x, double y, double w, double h)
: x(x), y(y), w(w), h(h)
{
}
Box::Box(const Rect& rect)
: x(rect.x), y(rect.y), w(rect.w), h(rect.h)
{
}
Box& Box::transform(const Matrix &matrix)
{
*this = transformed(matrix);
return *this;
}
Box Box::transformed(const Matrix& matrix) const
{
return Transform(matrix).map(*this);
}
Matrix::Matrix(double a, double b, double c, double d, double e, double f)
: a(a), b(b), c(c), d(d), e(e), f(f)
{
}
Matrix::Matrix(const Transform& transform)
: a(transform.m00), b(transform.m10), c(transform.m01), d(transform.m11), e(transform.m02), f(transform.m12)
{
}
Matrix& Matrix::rotate(double angle)
{
*this = rotated(angle) * *this;
return *this;
}
Matrix& Matrix::rotate(double angle, double cx, double cy)
{
*this = rotated(angle, cx, cy) * *this;
return *this;
}
Matrix& Matrix::scale(double sx, double sy)
{
*this = scaled(sx, sy) * *this;
return *this;
}
Matrix& Matrix::shear(double shx, double shy)
{
*this = sheared(shx, shy) * *this;
return *this;
}
Matrix& Matrix::translate(double tx, double ty)
{
*this = translated(tx, ty) * *this;
return *this;
}
Matrix& Matrix::transform(double a, double b, double c, double d, double e, double f)
{
*this = Matrix{a, b, c, d, e, f} * *this;
return *this;
}
Matrix& Matrix::identity()
{
*this = Matrix{1, 0, 0, 1, 0, 0};
return *this;
}
Matrix& Matrix::invert()
{
*this = inverted();
return *this;
}
Matrix& Matrix::operator*=(const Matrix& matrix)
{
*this = *this * matrix;
return *this;
}
Matrix& Matrix::premultiply(const Matrix& matrix)
{
*this = matrix * *this;
return *this;
}
Matrix& Matrix::postmultiply(const Matrix& matrix)
{
*this = *this * matrix;
return *this;
}
Matrix Matrix::inverted() const
{
return Transform(*this).inverted();
}
Matrix Matrix::operator*(const Matrix& matrix) const
{
return Transform(*this) * Transform(matrix);
}
Matrix Matrix::rotated(double angle)
{
return Transform::rotated(angle);
}
Matrix Matrix::rotated(double angle, double cx, double cy)
{
return Transform::rotated(angle, cx, cy);
}
Matrix Matrix::scaled(double sx, double sy)
{
return Transform::scaled(sx, sy);
}
Matrix Matrix::sheared(double shx, double shy)
{
return Transform::sheared(shx, shy);
}
Matrix Matrix::translated(double tx, double ty)
{
return Transform::translated(tx, ty);
}
std::unique_ptr<Document> Document::loadFromFile(const std::string& filename)
{
std::ifstream fs;
fs.open(filename);
if(!fs.is_open())
return nullptr;
std::string content;
std::getline(fs, content, '\0');
fs.close();
return loadFromData(content);
}
std::unique_ptr<Document> Document::loadFromData(const std::string& string)
{
return loadFromData(string.data(), string.size());
}
std::unique_ptr<Document> Document::loadFromData(const char* data, std::size_t size)
{
TreeBuilder builder;
if(!builder.parse(data, size))
return nullptr;
auto root = builder.build();
if(root == nullptr)
return nullptr;
std::unique_ptr<Document> document(new Document);
document->root = std::move(root);
return document;
}
std::unique_ptr<Document> Document::loadFromData(const char* data)
{
return loadFromData(data, std::strlen(data));
}
void Document::setMatrix(const Matrix& matrix)
{
root->transform = Transform(matrix);
}
Matrix Document::matrix() const
{
return root->transform;
}
Box Document::box() const
{
return root->map(root->strokeBoundingBox());
}
double Document::width() const
{
return root->width;
}
double Document::height() const
{
return root->height;
}
void Document::render(Bitmap bitmap, const Matrix& matrix) const
{
RenderState state(nullptr, RenderMode::Display);
state.canvas = Canvas::create(bitmap.data(), bitmap.width(), bitmap.height(), bitmap.stride());
state.transform = Transform(matrix);
root->render(state);
}
Bitmap Document::renderToBitmap(std::uint32_t width, std::uint32_t height, std::uint32_t backgroundColor) const
{
if(root->width == 0.0 || root->height == 0.0)
return Bitmap{};
if(width == 0 && height == 0) {
width = static_cast<std::uint32_t>(std::ceil(root->width));
height = static_cast<std::uint32_t>(std::ceil(root->height));
} else if(width != 0 && height == 0) {
height = static_cast<std::uint32_t>(std::ceil(width * root->height / root->width));
} else if(height != 0 && width == 0) {
width = static_cast<std::uint32_t>(std::ceil(height * root->width / root->height));
}
Matrix matrix(width / root->width, 0, 0, height / root->height, 0, 0);
Bitmap bitmap(width, height);
bitmap.clear(backgroundColor);
render(bitmap, matrix);
return bitmap;
}
Document::Document() = default;
Document::~Document() = default;
} // namespace lunasvg