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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
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/// @ref gtx_color_encoding
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/// @file glm/gtx/color_encoding.hpp
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///
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/// @see core (dependence)
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/// @see gtx_color_encoding (dependence)
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///
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/// @defgroup gtx_color_encoding GLM_GTX_color_encoding
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/// @ingroup gtx
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///
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/// Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
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///
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/// @brief Allow to perform bit operations on integer values
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/qualifier.hpp"
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#include "../vec3.hpp"
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#include <limits>
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTC_color_encoding extension included")
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# endif
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#endif
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namespace glm
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{
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/// @addtogroup gtx_color_encoding
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/// @{
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/// Convert a linear sRGB color to D65 YUV.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
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/// Convert a linear sRGB color to D50 YUV.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
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/// Convert a D65 YUV color to linear sRGB.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
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/// Convert a D65 YUV color to D50 YUV.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
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/// @}
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} //namespace glm
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#include "color_encoding.inl"
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