ES-DE/glm/gtx/color_encoding.hpp

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/// @ref gtx_color_encoding
/// @file glm/gtx/color_encoding.hpp
///
/// @see core (dependence)
/// @see gtx_color_encoding (dependence)
///
/// @defgroup gtx_color_encoding GLM_GTX_color_encoding
/// @ingroup gtx
///
/// Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
///
/// @brief Allow to perform bit operations on integer values
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#include "../vec3.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# ifndef GLM_ENABLE_EXPERIMENTAL
# pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
# else
# pragma message("GLM: GLM_GTC_color_encoding extension included")
# endif
#endif
namespace glm
{
/// @addtogroup gtx_color_encoding
/// @{
/// Convert a linear sRGB color to D65 YUV.
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
/// Convert a linear sRGB color to D50 YUV.
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
/// Convert a D65 YUV color to linear sRGB.
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
/// Convert a D65 YUV color to D50 YUV.
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
/// @}
} //namespace glm
#include "color_encoding.inl"