2012-08-10 19:28:34 +00:00
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#ifndef _GUITHEME_H_
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#define _GUITHEME_H_
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#include "../GuiComponent.h"
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#include "../pugiXML/pugixml.hpp"
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2012-10-07 22:59:20 +00:00
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#include "GuiBox.h"
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#include "../Sound.h"
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#include "../Font.h"
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2012-08-10 19:28:34 +00:00
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2012-09-07 21:44:07 +00:00
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//This class loads an XML-defined list of GuiComponents.
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2012-08-10 19:28:34 +00:00
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class GuiTheme : public GuiComponent
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{
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public:
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GuiTheme(bool detailed, std::string path = "");
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~GuiTheme();
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void readXML(std::string path);
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GuiBoxData getBoxData();
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2012-11-17 18:39:49 +00:00
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unsigned int getColor(std::string name);
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bool getBool(std::string name);
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float getFloat(std::string name);
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Sound* getSound(std::string name);
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std::string getString(std::string name);
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2012-10-31 14:46:06 +00:00
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Font* getListFont();
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Font* getDescriptionFont();
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private:
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void setDefaults();
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void deleteComponents();
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2012-09-15 21:24:33 +00:00
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void createComponentChildren(pugi::xml_node node, GuiComponent* parent);
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2012-08-10 19:28:34 +00:00
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GuiComponent* createElement(pugi::xml_node data, GuiComponent* parent);
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//utility functions
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std::string expandPath(std::string path);
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2012-10-13 23:37:51 +00:00
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float resolveExp(std::string str, float defaultVal = 0.0);
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2012-10-17 18:21:56 +00:00
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unsigned int resolveColor(std::string str, unsigned int defaultColor = 0x000000FF);
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void splitString(std::string str, char delim, std::string* before, std::string* after);
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2012-09-15 21:24:33 +00:00
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float strToFloat(std::string str, float defaultVal = 0.0f);
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2012-10-31 14:46:06 +00:00
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Font* resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
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2012-08-10 19:28:34 +00:00
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std::vector<GuiComponent*> mComponentVector;
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std::string mPath;
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bool mDetailed;
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2012-11-17 18:39:49 +00:00
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std::map<std::string, unsigned int> mColorMap;
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std::map<std::string, bool> mBoolMap;
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std::map<std::string, float> mFloatMap;
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std::map<std::string, Sound*> mSoundMap;
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std::map<std::string, std::string> mStringMap;
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2012-10-07 22:59:20 +00:00
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GuiBoxData mBoxData;
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Font* mListFont;
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Font* mDescFont;
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};
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#endif
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