ES-DE/src/FolderData.h

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#ifndef _FOLDER_H_
#define _FOLDER_H_
#include <map>
#include <vector>
#include "FileData.h"
class SystemData;
//This class lets us hold a vector of FileDatas within under a common name.
class FolderData : public FileData
{
public:
typedef bool ComparisonFunction(const FileData* a, const FileData* b);
struct SortState
{
ComparisonFunction & comparisonFunction;
bool ascending;
std::string description;
SortState(ComparisonFunction & sortFunction, bool sortAscending, const std::string & sortDescription) : comparisonFunction(sortFunction), ascending(sortAscending), description(sortDescription) {}
};
private:
static std::map<ComparisonFunction*, std::string> sortStateNameMap;
public:
FolderData(SystemData* system, std::string path, std::string name);
~FolderData();
bool isFolder() const;
const std::string & getName() const;
const std::string & getPath() const;
unsigned int getFileCount();
FileData* getFile(unsigned int i) const;
std::vector<FileData*> getFiles(bool onlyFiles = false) const;
std::vector<FileData*> getFilesRecursive(bool onlyFiles = false) const;
void pushFileData(FileData* file);
void sort(ComparisonFunction & comparisonFunction = compareFileName, bool ascending = true);
static bool compareFileName(const FileData* file1, const FileData* file2);
static bool compareRating(const FileData* file1, const FileData* file2);
static bool compareUserRating(const FileData* file1, const FileData* file2);
static bool compareTimesPlayed(const FileData* file1, const FileData* file2);
static bool compareLastPlayed(const FileData* file1, const FileData* file2);
static std::string getSortStateName(ComparisonFunction & comparisonFunction = compareFileName, bool ascending = true);
private:
SystemData* mSystem;
std::string mPath;
std::string mName;
std::vector<FileData*> mFileVector;
};
#endif