ES-DE/src/InputManager.cpp

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#include "InputManager.h"
#include "InputConfig.h"
#include "Window.h"
#include <iostream>
InputManager::InputManager(Window* window) : mWindow(window)
{
mJoysticks = NULL;
mKeyboardInputConfig = NULL;
mNumJoysticks = 0;
mNumPlayers = 0;
}
InputManager::~InputManager()
{
deinit();
}
void InputManager::init()
{
if(mJoysticks != NULL)
deinit();
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
mNumJoysticks = SDL_NumJoysticks();
mJoysticks = new SDL_Joystick*[mNumJoysticks];
mInputConfigs = new InputConfig*[mNumJoysticks];
mPrevAxisValues = new std::map<int, int>[mNumJoysticks];
for(int i = 0; i < mNumJoysticks; i++)
{
mJoysticks[i] = SDL_JoystickOpen(i);
mInputConfigs[i] = new InputConfig(i);
for(int k = 0; k < SDL_JoystickNumAxes(mJoysticks[i]); k++)
{
mPrevAxisValues[i][k] = 0;
}
}
mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD);
SDL_JoystickEventState(SDL_ENABLE);
}
void InputManager::deinit()
{
SDL_JoystickEventState(SDL_DISABLE);
if(!SDL_WasInit(SDL_INIT_JOYSTICK))
return;
if(mJoysticks != NULL)
{
for(int i = 0; i < mNumJoysticks; i++)
{
SDL_JoystickClose(mJoysticks[i]);
delete mInputConfigs[i];
}
delete mKeyboardInputConfig;
delete[] mJoysticks;
delete[] mInputConfigs;
delete[] mPrevAxisValues;
mJoysticks = NULL;
mKeyboardInputConfig = NULL;
mInputConfigs = NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
int InputManager::getNumJoysticks() { return mNumJoysticks; }
int InputManager::getNumPlayers() { return mNumPlayers; }
void InputManager::setNumPlayers(int num) { mNumPlayers = num; }
InputConfig* InputManager::getInputConfigByDevice(int device)
{
if(device == DEVICE_KEYBOARD)
return mKeyboardInputConfig;
else
return mInputConfigs[device];
}
InputConfig* InputManager::getInputConfigByPlayer(int player)
{
if(mKeyboardInputConfig->getPlayerNum() == player)
return mKeyboardInputConfig;
for(int i = 0; i < mNumJoysticks; i++)
{
if(mInputConfigs[i]->getPlayerNum() == player)
return mInputConfigs[i];
}
std::cout << "Could not find input config for player number " << player << "!\n";
return NULL;
}
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bool InputManager::parseEvent(const SDL_Event& ev)
{
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bool causedEvent = false;
switch(ev.type)
{
case SDL_JOYAXISMOTION:
//if it switched boundaries
if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE))
{
int normValue;
if(abs(ev.jaxis.value) <= DEADZONE)
normValue = 0;
else
if(ev.jaxis.value > 0)
normValue = 1;
else
normValue = -1;
mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
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causedEvent = true;
}
mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value;
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return causedEvent;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
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return true;
case SDL_JOYHATMOTION:
mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
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return true;
case SDL_KEYDOWN:
if(ev.key.keysym.sym == SDLK_F4)
{
SDL_Event* quit = new SDL_Event();
quit->type = SDL_QUIT;
SDL_PushEvent(quit);
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return false;
}
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
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return true;
case SDL_KEYUP:
mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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return true;
}
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return false;
}
void InputManager::loadConfig()
{
}
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std::string InputManager::getConfigPath()
{
std::string path = getenv("HOME");
path += "/.emulationstation/es_input.cfg";
return path;
}