ES-DE/es-core/src/components/VideoPlayerComponent.cpp

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#ifdef _RPI_
#include "components/VideoPlayerComponent.h"
#include "Renderer.h"
#include "ThemeData.h"
#include "Settings.h"
#include "Util.h"
#include <signal.h>
#include <wait.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
VideoPlayerComponent::VideoPlayerComponent(Window* window) :
VideoComponent(window),
mPlayerPid(-1)
{
}
VideoPlayerComponent::~VideoPlayerComponent()
{
}
void VideoPlayerComponent::render(const Eigen::Affine3f& parentTrans)
{
VideoComponent::render(parentTrans);
}
void VideoPlayerComponent::setResize(float width, float height)
{
setSize(width, height);
mTargetSize << width, height;
mTargetIsMax = false;
mStaticImage.setSize(width, height);
onSizeChanged();
}
void VideoPlayerComponent::setMaxSize(float width, float height)
{
setSize(width, height);
mTargetSize << width, height;
mTargetIsMax = true;
mStaticImage.setMaxSize(width, height);
onSizeChanged();
}
void VideoPlayerComponent::startVideo()
{
if (!mIsPlaying) {
mVideoWidth = 0;
mVideoHeight = 0;
std::string path(mVideoPath.c_str());
// Make sure we have a video path
if ((path.size() > 0) && (mPlayerPid == -1))
{
// Set the video that we are going to be playing so we don't attempt to restart it
mPlayingVideoPath = mVideoPath;
// Start the player process
pid_t pid = fork();
if (pid == -1)
{
// Failed
mPlayingVideoPath = "";
}
else if (pid > 0)
{
mPlayerPid = pid;
// Update the playing state
signal(SIGCHLD, catch_child);
mIsPlaying = true;
mFadeIn = 0.0f;
}
else
{
// Find out the pixel position of the video view and build a command line for
// omxplayer to position it in the right place
char buf[32];
float x = mPosition.x() - (mOrigin.x() * mSize.x());
float y = mPosition.y() - (mOrigin.y() * mSize.y());
sprintf(buf, "%d,%d,%d,%d", (int)x, (int)y, (int)(x + mSize.x()), (int)(y + mSize.y()));
// We need to specify the layer of 10000 or above to ensure the video is displayed on top
// of our SDL display
const char* argv[] = { "", "--layer", "10010", "--loop", "--no-osd", "--aspect-mode", "letterbox", "--vol", "0", "--win", buf, "-b", "", "", "", "", NULL };
// check if we want to mute the audio
if (!Settings::getInstance()->getBool("VideoAudio"))
{
argv[8] = "-1000000";
}
// if we are rendering a video gamelist
if (!mTargetIsMax)
{
argv[6] = "stretch";
}
argv[11] = mPlayingVideoPath.c_str();
const char* env[] = { "LD_LIBRARY_PATH=/opt/vc/libs:/usr/lib/omxplayer", NULL };
// Redirect stdout
int fdin = open("/dev/null", O_RDONLY);
int fdout = open("/dev/null", O_WRONLY);
dup2(fdin, 0);
dup2(fdout, 1);
// Run the omxplayer binary
execve("/usr/bin/omxplayer.bin", (char**)argv, (char**)env);
_exit(EXIT_FAILURE);
}
}
}
}
void catch_child(int sig_num)
{
/* when we get here, we know there's a zombie child waiting */
int child_status;
wait(&child_status);
}
void VideoPlayerComponent::stopVideo()
{
mIsPlaying = false;
mStartDelayed = false;
// Stop the player process
if (mPlayerPid != -1)
{
int status;
kill(mPlayerPid, SIGKILL);
waitpid(mPlayerPid, &status, WNOHANG);
mPlayerPid = -1;
}
}
#endif