ES-DE/es-core/src/math/Misc.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// Misc.h
//
// Miscellaneous math functions.
//
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#ifndef ES_CORE_MATH_MISC_H
#define ES_CORE_MATH_MISC_H
#define ES_PI (3.1415926535897932384626433832795028841971693993751058209749445923)
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#define ES_RAD_TO_DEG(_x) ((_x) * (180.0 / ES_PI))
#define ES_DEG_TO_RAD(_x) ((_x) * (ES_PI / 180.0))
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namespace Math
{
// Added here to avoid including math.h whenever these are used.
float cosf(const float _num);
float sinf(const float _num);
float floorf(const float _num);
float ceilf(const float _num);
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int min(const int _num1, const int _num2);
int max(const int _num1, const int _num2);
float min(const float _num1, const float _num2);
float max(const float _num1, const float _num2);
float clamp(const float _num, const float _min, const float _max);
float round(const float _num);
float lerp(const float _start, const float _end, const float _fraction);
float smoothStep(const float _left, const float _right, const float _x);
float smootherStep(const float _left, const float _right, const float _x);
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namespace Scroll
{
float bounce(const float _delayTime, const float _scrollTime,
const float _currentTime, const float _scrollLength);
float loop(const float _delayTime, const float _scrollTime,
const float _currentTime, const float _scrollLength);
}
}
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#endif // ES_CORE_MATH_MISC_H