2021-06-19 12:09:14 +00:00
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<?xml version="1.0"?>
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2021-06-26 10:00:09 +00:00
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<!-- This is the ES-DE find rules configuration file for Windows -->
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2021-06-19 12:09:14 +00:00
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<ruleList>
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2022-05-13 16:44:35 +00:00
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<emulator name="OS-SHELL">
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<!-- Operating system shell -->
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<rule type="systempath">
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<entry>cmd.exe</entry>
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</rule>
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</emulator>
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2021-08-24 16:20:57 +00:00
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<emulator name="RETROARCH">
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<rule type="winregistrypath">
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<!-- Check for an App Paths entry in the Windows Registry -->
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<entry>retroarch.exe</entry>
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</rule>
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<rule type="systempath">
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<!-- This requires that the user has manually updated the Path variable -->
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<entry>retroarch.exe</entry>
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</rule>
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<rule type="staticpath">
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<!-- Some reasonable installation locations as fallback -->
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<entry>C:\RetroArch-Win64\retroarch.exe</entry>
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<entry>C:\RetroArch\retroarch.exe</entry>
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<entry>~\AppData\Roaming\RetroArch\retroarch.exe</entry>
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<entry>C:\Program Files\RetroArch-Win64\retroarch.exe</entry>
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<entry>C:\Program Files\RetroArch\retroarch.exe</entry>
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<entry>C:\Program Files (x86)\RetroArch-Win64\retroarch.exe</entry>
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<entry>C:\Program Files (x86)\RetroArch\retroarch.exe</entry>
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2021-11-23 19:59:59 +00:00
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<!-- Steam release at some default locations -->
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2021-11-22 19:27:20 +00:00
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<entry>C:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
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<entry>D:\Program Files (x86)\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
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<entry>C:\Program Files\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
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<entry>D:\Program Files\Steam\steamapps\common\RetroArch\retroarch.exe</entry>
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2021-08-24 16:20:57 +00:00
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<!-- Portable installation -->
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2022-04-14 08:50:34 +00:00
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<entry>%ESPATH%\Emulators\RetroArch-Win64\retroarch.exe</entry>
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<entry>%ESPATH%\Emulators\RetroArch\retroarch.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\RetroArch-Win64\retroarch.exe</entry>
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<entry>%ESPATH%\..\Emulators\RetroArch\retroarch.exe</entry>
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2021-08-24 16:20:57 +00:00
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</rule>
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</emulator>
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2021-11-23 19:59:59 +00:00
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<core name="RETROARCH">
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<rule type="corepath">
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<entry>%EMUPATH%\cores</entry>
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</rule>
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</core>
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2023-09-09 13:01:29 +00:00
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<emulator name="3DSEN">
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<!-- Nintendo NES and Famicom emulator 3dSen -->
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<rule type="systempath">
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<entry>3dSen.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\3dSen\3dSen.exe</entry>
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<entry>%ESPATH%\..\Emulators\3dSen\3dSen.exe</entry>
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</rule>
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</emulator>
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2024-05-25 09:52:14 +00:00
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<emulator name="ACE-DL">
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<!-- Amstrad CPC emulator ACE-DL -->
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<rule type="systempath">
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<entry>AceDL.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AceDL\AceDL.exe</entry>
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<entry>%ESPATH%\..\Emulators\AceDL\AceDL.exe</entry>
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</rule>
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</emulator>
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2023-09-11 16:23:38 +00:00
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<emulator name="ADVANCEMAME">
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<!-- Arcade emulator AdvanceMAME -->
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<rule type="systempath">
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<entry>advmame.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AdvanceMAME\advmame.exe</entry>
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<entry>%ESPATH%\..\Emulators\AdvanceMAME\advmame.exe</entry>
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</rule>
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</emulator>
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2023-10-25 16:11:29 +00:00
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<emulator name="ALTIRRA">
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<!-- Atari 8-bit computer emulator Altirra -->
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<rule type="systempath">
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<entry>Altirra64.exe</entry>
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<entry>Altirra.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\Altirra\Altirra64.exe</entry>
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<entry>%ESPATH%\Emulators\Altirra\Altirra.exe</entry>
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<entry>%ESPATH%\..\Emulators\Altirra\Altirra64.exe</entry>
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<entry>%ESPATH%\..\Emulators\Altirra\Altirra.exe</entry>
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</rule>
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</emulator>
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2022-06-30 15:24:01 +00:00
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<emulator name="APPLEWIN">
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<!-- Apple II emulator AppleWin -->
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<rule type="systempath">
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<entry>AppleWin.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AppleWin\AppleWin.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\AppleWin\AppleWin.exe</entry>
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2022-06-30 15:24:01 +00:00
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</rule>
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</emulator>
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2022-07-09 18:07:16 +00:00
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<emulator name="ARCADEFLASHWEB">
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<!-- Adobe Flash player ArcadeFlashWeb -->
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<rule type="systempath">
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<entry>ArcadeFlashWeb.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
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2022-07-09 18:07:16 +00:00
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</rule>
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</emulator>
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2022-08-11 11:42:28 +00:00
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<emulator name="ARES">
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<!-- Multi-system emulator ares -->
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<rule type="systempath">
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<entry>ares.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ares\ares.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\ares\ares.exe</entry>
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2022-08-11 11:42:28 +00:00
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</rule>
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</emulator>
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2022-05-01 19:04:35 +00:00
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<emulator name="ATARI800">
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<!-- Atari 8-bit computer emulator Atari800 -->
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<rule type="systempath">
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<entry>atari800.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\atari800\atari800.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\atari800\atari800.exe</entry>
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2022-05-01 19:04:35 +00:00
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</rule>
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</emulator>
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2022-07-02 18:33:35 +00:00
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<emulator name="BASILISKII">
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<!-- Macintosh 68k emulator Basilisk II -->
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<rule type="systempath">
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<entry>BasiliskII.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\BasiliskII\BasiliskII.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\BasiliskII\BasiliskII.exe</entry>
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2022-07-02 18:33:35 +00:00
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</rule>
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</emulator>
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2022-12-17 18:26:07 +00:00
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<emulator name="BIGPEMU">
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<!-- Atari Jaguar emulator BigPEmu -->
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<rule type="systempath">
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<entry>BigPEmu.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\BigPEmu\BigPEmu.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\BigPEmu\BigPEmu.exe</entry>
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2022-12-17 18:26:07 +00:00
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</rule>
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</emulator>
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2022-05-27 08:30:32 +00:00
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<emulator name="BSNES">
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<!-- Super Nintendo/Super Famicom emulator bsnes -->
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<rule type="systempath">
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<entry>bsnes.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\bsnes\bsnes.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\bsnes\bsnes.exe</entry>
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2022-05-27 08:30:32 +00:00
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</rule>
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</emulator>
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2022-03-28 15:59:23 +00:00
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<emulator name="CEMU">
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<!-- Nintendo Wii U emulator Cemu -->
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<rule type="systempath">
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<entry>Cemu.exe</entry>
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</rule>
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<rule type="staticpath">
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2022-04-14 08:50:34 +00:00
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<entry>%ESPATH%\Emulators\cemu\Cemu.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\cemu\Cemu.exe</entry>
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2022-03-28 15:59:23 +00:00
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</rule>
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</emulator>
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2022-02-22 21:20:45 +00:00
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<emulator name="CITRA">
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<!-- Nintendo 3DS emulator Citra -->
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<rule type="systempath">
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2022-08-27 13:49:53 +00:00
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<entry>citra-qt.exe</entry>
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2022-02-22 21:20:45 +00:00
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</rule>
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<rule type="staticpath">
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2022-08-27 13:49:53 +00:00
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<entry>~\AppData\Local\Citra\nightly-mingw\citra-qt.exe</entry>
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<entry>~\AppData\Local\Citra\canary-mingw\citra-qt.exe</entry>
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<entry>%ESPATH%\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
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<entry>%ESPATH%\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
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<entry>%ESPATH%\..\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
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2022-02-22 21:20:45 +00:00
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</rule>
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</emulator>
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2024-05-25 10:48:41 +00:00
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<emulator name="COLEM">
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<!-- Coleco ColecoVision and Adam emulator ColEm -->
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<rule type="systempath">
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<entry>ColEm.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ColEm\ColEm.exe</entry>
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<entry>%ESPATH%\..\Emulators\ColEm\ColEm.exe</entry>
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</rule>
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</emulator>
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2022-08-14 09:47:39 +00:00
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<emulator name="CPCEMU">
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<!-- Amstrad CPC emulator CPCemu -->
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<rule type="winregistryvalue">
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<entry>SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\CPCEMU_is1\InstallLocation|cpcemu.exe</entry>
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</rule>
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<rule type="systempath">
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<entry>cpcemu.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\cpcemu\cpcemu.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\cpcemu\cpcemu.exe</entry>
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2022-08-14 09:47:39 +00:00
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</rule>
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</emulator>
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2023-04-07 18:53:58 +00:00
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<emulator name="CSPECT">
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<!-- Sinclair ZX Spectrum Next emulator #CSpect -->
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<rule type="systempath">
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<entry>CSpect.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\CSpect\CSpect.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\CSpect\CSpect.exe</entry>
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2023-04-07 18:53:58 +00:00
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</rule>
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</emulator>
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2022-07-05 15:16:35 +00:00
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<emulator name="CXBX-RELOADED">
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<!-- Microsoft Xbox emulator Cxbx-Reloaded -->
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<rule type="systempath">
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<entry>cxbx.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
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2022-07-05 15:16:35 +00:00
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</rule>
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</emulator>
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2023-10-21 10:56:58 +00:00
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<emulator name="DEMUL">
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<!-- Sega Dreamcast emulator Demul -->
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<rule type="systempath">
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<entry>demul.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\demul\demul.exe</entry>
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<entry>%ESPATH%\..\Emulators\demul\demul.exe</entry>
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</rule>
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</emulator>
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2022-02-21 22:20:53 +00:00
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<emulator name="DOLPHIN">
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<!-- Nintendo GameCube and Wii emulator Dolphin -->
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<rule type="systempath">
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2022-04-10 18:08:23 +00:00
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<entry>Dolphin.exe</entry>
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2022-02-21 22:20:53 +00:00
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</rule>
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2022-02-22 21:20:45 +00:00
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<rule type="staticpath">
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2022-04-14 08:50:34 +00:00
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<entry>%ESPATH%\Emulators\Dolphin-x64\Dolphin.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\Dolphin-x64\Dolphin.exe</entry>
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2022-02-22 21:20:45 +00:00
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</rule>
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2022-02-21 22:20:53 +00:00
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</emulator>
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2022-02-20 20:33:09 +00:00
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<emulator name="DOSBOX-STAGING">
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2021-12-22 21:52:45 +00:00
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<!-- DOS emulator DOSBox Staging -->
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<rule type="systempath">
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<entry>dosbox.exe</entry>
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</rule>
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<rule type="staticpath">
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2022-04-14 08:50:34 +00:00
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<entry>%ESPATH%\Emulators\dosbox-staging\dosbox.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\dosbox-staging\dosbox.exe</entry>
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2021-12-22 21:52:45 +00:00
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</rule>
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</emulator>
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2022-05-10 15:57:12 +00:00
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<emulator name="DOSBOX-X">
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<!-- DOS emulator DOSBox-X -->
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<rule type="winregistryvalue">
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<entry>SOFTWARE\DOSBox-X\Path|\dosbox-x.exe</entry>
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</rule>
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<rule type="systempath">
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<entry>dosbox-x.exe</entry>
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</rule>
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\DOSBox-X\dosbox-x.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\DOSBox-X\dosbox-x.exe</entry>
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2022-05-10 15:57:12 +00:00
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</rule>
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</emulator>
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2022-03-28 15:59:23 +00:00
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<emulator name="DUCKSTATION">
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<!-- Sony PlayStation 1 emulator DuckStation -->
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<rule type="systempath">
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<entry>duckstation-nogui-x64-ReleaseLTCG.exe</entry>
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<entry>duckstation-qt-x64-ReleaseLTCG.exe</entry>
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</rule>
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<rule type="staticpath">
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2022-04-14 08:50:34 +00:00
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|
|
<entry>%ESPATH%\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
|
2022-03-28 15:59:23 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-07 16:20:58 +00:00
|
|
|
<emulator name="EASYRPG">
|
|
|
|
<!-- EasyRPG game engine -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Player.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\EasyRPG\Player.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\EasyRPG\Player.exe</entry>
|
2022-07-07 16:20:58 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-10-03 19:01:34 +00:00
|
|
|
<emulator name="EKA2L1">
|
|
|
|
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>eka2l1_qt.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\EKA2L1\eka2l1_qt.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\EKA2L1\eka2l1_qt.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-10-02 15:03:12 +00:00
|
|
|
<emulator name="FINALBURN-NEO">
|
|
|
|
<!-- Arcade emulator FinalBurn Neo -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>fbneo64.exe</entry>
|
|
|
|
<entry>fbneo.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\fbneo\fbneo64.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\fbneo\fbneo.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\fbneo\fbneo64.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\fbneo\fbneo.exe</entry>
|
2022-10-02 15:03:12 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-03-28 20:09:36 +00:00
|
|
|
<emulator name="FLYCAST">
|
|
|
|
<!-- Sega Dreamcast emulator Flycast -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>flycast.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\flycast\flycast.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\flycast\flycast.exe</entry>
|
2022-03-28 20:09:36 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-10-22 10:12:34 +00:00
|
|
|
<emulator name="FLYCAST-DOJO">
|
|
|
|
<!-- Sega Dreamcast emulator Flycast Dojo -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>flycast-dojo.exe</entry>
|
|
|
|
<entry>flycast.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\flycast-dojo\flycast.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\flycast-dojo\flycast.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-02-21 20:36:05 +00:00
|
|
|
<emulator name="FS-UAE">
|
|
|
|
<!-- Commodore Amiga emulator FS-UAE -->
|
|
|
|
<rule type="systempath">
|
2023-10-22 08:51:44 +00:00
|
|
|
<entry>fs-uae-launcher.exe</entry>
|
2022-02-21 20:36:05 +00:00
|
|
|
</rule>
|
2022-02-22 21:20:45 +00:00
|
|
|
<rule type="staticpath">
|
2023-10-22 08:51:44 +00:00
|
|
|
<entry>%ESPATH%\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
|
2022-02-22 21:20:45 +00:00
|
|
|
</rule>
|
2023-02-24 21:14:36 +00:00
|
|
|
</emulator>
|
2023-03-06 16:14:51 +00:00
|
|
|
<emulator name="FUSE">
|
|
|
|
<!-- Sinclair ZX Spectrum emulator Fuse -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>fuse.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Fuse\fuse.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Fuse\fuse.exe</entry>
|
2023-03-06 16:14:51 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-07-10 17:12:53 +00:00
|
|
|
<emulator name="FUTURE-PINBALL">
|
|
|
|
<!-- Pinball simulator Future Pinball -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Future Pinball.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Future Pinball\Future Pinball.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Future Pinball\Future Pinball.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-02-24 21:14:36 +00:00
|
|
|
<emulator name="GARGOYLE">
|
|
|
|
<!-- Interactive fiction player Gargoyle -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>gargoyle.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\gargoyle\gargoyle.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\gargoyle\gargoyle.exe</entry>
|
2023-02-24 21:14:36 +00:00
|
|
|
</rule>
|
2022-02-21 20:36:05 +00:00
|
|
|
</emulator>
|
2022-11-29 04:52:11 +00:00
|
|
|
<emulator name="GEARBOY">
|
2022-12-16 17:29:13 +00:00
|
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator Gearboy -->
|
2022-11-29 04:52:11 +00:00
|
|
|
<rule type="systempath">
|
2022-12-16 17:29:13 +00:00
|
|
|
<entry>Gearboy.exe</entry>
|
2022-11-29 04:52:11 +00:00
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-12-16 17:29:13 +00:00
|
|
|
<entry>%ESPATH%\Emulators\Gearboy\Gearboy.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Gearboy\Gearboy.exe</entry>
|
2022-11-29 04:52:11 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-03-06 17:06:37 +00:00
|
|
|
<emulator name="GOPHER2600">
|
|
|
|
<!-- Atari 2600 emulator Gopher2600 -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>gopher2600_windows_amd64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
|
2023-03-06 17:06:37 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-01-30 18:01:47 +00:00
|
|
|
<emulator name="HATARI">
|
|
|
|
<!-- Atari ST/STE/TT/Falcon emulator Hatari -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>hatari.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\hatari\hatari.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\hatari\hatari.exe</entry>
|
2023-01-30 18:01:47 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-21 09:53:52 +00:00
|
|
|
<emulator name="HYPSEUS-SINGE">
|
|
|
|
<!-- Hypseus Singe, fork of arcade LaserDisc emulator Daphne -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>hypseus.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Hypseus Singe\hypseus.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Hypseus Singe\hypseus.exe</entry>
|
2022-05-21 09:53:52 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
<emulator name="IZAPPLE2">
|
|
|
|
<!-- Apple II emulator izapple2 -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>izapple2sdl_windows_amd64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
|
|
|
<emulator name="JGENESIS">
|
|
|
|
<!-- Multi-system emulator jgenesis -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>jgenesis-cli.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\jgenesis\jgenesis-cli.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\jgenesis\jgenesis-cli.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-03 12:12:46 +00:00
|
|
|
<emulator name="KEMULATOR">
|
|
|
|
<!-- Java 2 Micro Edition emulator KEmulator -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>KEmulator.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\KEmulator\KEmulator.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\KEmulator\KEmulator.exe</entry>
|
2022-07-03 12:12:46 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-05-02 14:26:58 +00:00
|
|
|
<emulator name="LIME3DS">
|
|
|
|
<!-- Nintendo 3DS emulator Lime3DS -->
|
|
|
|
<rule type="systempath">
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
<entry>lime3ds.exe</entry>
|
2024-05-16 15:08:41 +00:00
|
|
|
<entry>lime3ds-gui.exe</entry>
|
2024-05-02 14:26:58 +00:00
|
|
|
<entry>lime-qt.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
<entry>%ESPATH%\Emulators\lime3ds\lime3ds.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds.exe</entry>
|
2024-05-16 15:08:41 +00:00
|
|
|
<entry>%ESPATH%\Emulators\lime3ds\lime3ds-gui.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds-gui.exe</entry>
|
2024-05-02 14:26:58 +00:00
|
|
|
<entry>%ESPATH%\Emulators\lime-qt\lime-qt.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\lime-qt\lime-qt.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-20 19:40:50 +00:00
|
|
|
<emulator name="M2EMULATOR">
|
|
|
|
<!-- Sega Model 2 Emulator -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>EMULATOR.EXE</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\m2emulator\EMULATOR.EXE</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\m2emulator\EMULATOR.EXE</entry>
|
2022-06-20 19:40:50 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-02-21 19:14:12 +00:00
|
|
|
<emulator name="MAME">
|
|
|
|
<!-- Arcade emulator MAME -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>mame.exe</entry>
|
|
|
|
</rule>
|
2022-02-22 21:20:45 +00:00
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\mame\mame.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\mame\mame.exe</entry>
|
2022-02-22 21:20:45 +00:00
|
|
|
</rule>
|
2022-02-21 19:14:12 +00:00
|
|
|
</emulator>
|
2022-07-04 15:48:33 +00:00
|
|
|
<emulator name="MEDNAFEN">
|
|
|
|
<!-- Multi-system emulator Mednafen -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>mednafen.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\mednafen\mednafen.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\mednafen\mednafen.exe</entry>
|
2022-07-04 15:48:33 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-03-28 15:59:23 +00:00
|
|
|
<emulator name="MELONDS">
|
|
|
|
<!-- Nintendo DS and DSi emulator melonDS -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>melonDS.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\melonDS\melonDS.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\melonDS\melonDS.exe</entry>
|
2022-03-28 15:59:23 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
Added Mesen standalone as an alternative emulator for the famicom, fds, gb, gbc, nes, pcengine, pcenginecd, satellaview, sfc, sgb, snes, snesna tg16 and tg-cd systems
2023-08-16 16:49:53 +00:00
|
|
|
<emulator name="MESEN">
|
|
|
|
<!-- Multi-system emulator Mesen -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Mesen.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Mesen\Mesen.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Mesen\Mesen.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-02-23 18:48:44 +00:00
|
|
|
<emulator name="MGBA">
|
|
|
|
<!-- Nintendo Game Boy Advance emulator mGBA -->
|
|
|
|
<rule type="winregistryvalue">
|
|
|
|
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\mGBA_is1\InstallLocation|mGBA.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>mGBA.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>C:\Program Files\mGBA\mGBA.exe</entry>
|
|
|
|
<entry>D:\Program Files\mGBA\mGBA.exe</entry>
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\mGBA\mGBA.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\mGBA\mGBA.exe</entry>
|
2022-02-23 18:48:44 +00:00
|
|
|
</rule>
|
2022-05-26 11:09:19 +00:00
|
|
|
</emulator>
|
2022-02-23 17:17:47 +00:00
|
|
|
<emulator name="MUPEN64PLUS">
|
|
|
|
<!-- Nintendo 64 emulator Mupen64Plus -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>mupen64plus-ui-console.exe</entry>
|
2022-04-14 10:50:59 +00:00
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
|
2022-02-23 17:17:47 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
<emulator name="NOODS">
|
|
|
|
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>noods.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\noods\noods.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\noods\noods.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-09-12 17:11:39 +00:00
|
|
|
<emulator name="OPENMSX">
|
|
|
|
<!-- MSX home computer emulator openMSX -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>openmsx.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\openMSX\openmsx.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\openMSX\openmsx.exe</entry>
|
2022-09-12 17:11:39 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-17 17:32:37 +00:00
|
|
|
<emulator name="ORICUTRON">
|
|
|
|
<!-- Tangerine Computer Systems emulator Oricutron -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>oricutron.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Oricutron\oricutron.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Oricutron\oricutron.exe</entry>
|
2022-06-17 17:32:37 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-03-09 13:54:10 +00:00
|
|
|
<emulator name="PANDA3DS">
|
|
|
|
<!-- Nintendo 3DS emulator Panda3DS -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Alber.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Panda3DS\Alber.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Panda3DS\Alber.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2021-12-22 21:52:45 +00:00
|
|
|
<emulator name="PCSX2">
|
2022-07-14 16:19:21 +00:00
|
|
|
<!-- Sony PlayStation 2 emulator PCSX2 -->
|
2022-05-27 10:03:38 +00:00
|
|
|
<rule type="systempath">
|
2023-06-30 16:41:30 +00:00
|
|
|
<entry>pcsx2-qt.exe</entry>
|
2022-05-27 10:03:38 +00:00
|
|
|
<entry>pcsx2-qtx64.exe</entry>
|
2022-06-20 21:23:46 +00:00
|
|
|
<entry>pcsx2-qtx64-avx2.exe</entry>
|
2022-05-27 10:03:38 +00:00
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2023-06-30 16:41:30 +00:00
|
|
|
<entry>%ESPATH%\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
|
2022-05-27 10:03:38 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-14 16:19:21 +00:00
|
|
|
<emulator name="PCSX2-LEGACY">
|
|
|
|
<!-- Sony PlayStation 2 emulator PCSX2 (legacy) -->
|
|
|
|
<rule type="winregistryvalue">
|
|
|
|
<entry>SOFTWARE\PCSX2\Install_Dir|\pcsx2.exe</entry>
|
|
|
|
</rule>
|
2022-05-27 10:03:38 +00:00
|
|
|
<rule type="systempath">
|
2022-07-14 16:19:21 +00:00
|
|
|
<entry>pcsx2.exe</entry>
|
2022-05-27 10:03:38 +00:00
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-07-14 16:19:21 +00:00
|
|
|
<entry>C:\Program Files (x86)\PCSX2\pcsx2.exe</entry>
|
|
|
|
<entry>D:\Program Files (x86)\PCSX2\pcsx2.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\PCSX2\pcsx2.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PCSX2\pcsx2.exe</entry>
|
2022-05-27 10:03:38 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-11 19:07:46 +00:00
|
|
|
<emulator name="PICO-8">
|
|
|
|
<!-- PICO-8 Fantasy Console (game engine) -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>pico8.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>C:\Program Files (x86)\PICO-8\pico8.exe</entry>
|
|
|
|
<entry>D:\Program Files (x86)\PICO-8\pico8.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\PICO-8\pico8.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PICO-8\pico8.exe</entry>
|
2022-06-11 19:07:46 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-01 16:40:10 +00:00
|
|
|
<emulator name="PLAY!">
|
|
|
|
<!-- Sony PlayStation 2 emulator Play! -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Play.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>C:\Program Files\Play\Play.exe</entry>
|
|
|
|
<entry>D:\Program Files\Play\Play.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\Play\Play.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Play\Play.exe</entry>
|
2022-05-01 16:40:10 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-02-23 16:52:50 +00:00
|
|
|
<emulator name="PPSSPP">
|
|
|
|
<!-- Sony PlayStation Portable emulator PPSSPP -->
|
|
|
|
<rule type="winregistryvalue">
|
|
|
|
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\PPSSPP_is1\InstallLocation|PPSSPPWindows64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>PPSSPPWindows64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>C:\Program Files\PPSSPP\PPSSPPWindows64.exe</entry>
|
2022-02-23 18:48:44 +00:00
|
|
|
<entry>D:\Program Files\PPSSPP\PPSSPPWindows64.exe</entry>
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
|
2022-02-23 16:52:50 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-03-04 10:14:17 +00:00
|
|
|
<emulator name="PRBOOM-PLUS">
|
|
|
|
<!-- Doom engine source port PrBoom+ -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>prboom-plus.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\prboom-plus\prboom-plus.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\prboom-plus\prboom-plus.exe</entry>
|
2023-03-04 10:14:17 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-12 20:15:48 +00:00
|
|
|
<emulator name="PRIMEHACK">
|
|
|
|
<!-- PrimeHack, fork of Nintendo GameCube and Wii emulator Dolphin -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<!-- Must be renamed from Dolphin.exe to avoid a potential Path/name conflict -->
|
|
|
|
<entry>PrimeHack.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\PrimeHack\Dolphin.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PrimeHack\Dolphin.exe</entry>
|
2022-08-12 20:15:48 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-27 10:36:08 +00:00
|
|
|
<emulator name="PROJECT64">
|
|
|
|
<!-- Nintendo 64 emulator Project64 -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Project64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Project64\Project64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Project64\Project64.exe</entry>
|
2022-08-27 10:36:08 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-11-29 04:52:11 +00:00
|
|
|
<emulator name="PUNES">
|
2022-12-16 18:44:57 +00:00
|
|
|
<!-- Nintendo NES and Famicom emulator puNES -->
|
2022-11-29 04:52:11 +00:00
|
|
|
<rule type="systempath">
|
|
|
|
<entry>punes64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\punes\punes64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\punes\punes64.exe</entry>
|
2022-11-29 04:52:11 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-09-10 19:59:39 +00:00
|
|
|
<emulator name="QUASI88">
|
|
|
|
<!-- NEC PC-8800 series emulator QUASI88 -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>QUASI88.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\quasi88\QUASI88.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\quasi88\QUASI88.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-03-28 15:59:23 +00:00
|
|
|
<emulator name="REDREAM">
|
|
|
|
<!-- Sega Dreamcast emulator Redream -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>redream.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\redream\redream.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\redream\redream.exe</entry>
|
2022-03-28 15:59:23 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-11-23 17:49:53 +00:00
|
|
|
<emulator name="ROSALIES-MUPEN-GUI">
|
|
|
|
<!-- Nintendo 64 emulator Rosalie's Mupen GUI -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>RMG.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>~\AppData\Local\Programs\Rosalie's Mupen GUI\RMG.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\RMG\RMG.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\RMG\RMG.exe</entry>
|
2022-11-23 17:49:53 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2021-12-15 19:13:47 +00:00
|
|
|
<emulator name="RPCS3">
|
|
|
|
<!-- Sony PlayStation 3 emulator RPCS3 -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>rpcs3.exe</entry>
|
|
|
|
</rule>
|
2021-12-17 18:22:43 +00:00
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\RPCS3\rpcs3.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\RPCS3\rpcs3.exe</entry>
|
2021-12-17 18:22:43 +00:00
|
|
|
</rule>
|
2021-12-15 19:13:47 +00:00
|
|
|
</emulator>
|
2022-07-09 18:07:16 +00:00
|
|
|
<emulator name="RUFFLE">
|
|
|
|
<!-- Adobe Flash player Ruffle -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>ruffle.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\ruffle\ruffle.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\ruffle\ruffle.exe</entry>
|
2022-07-09 18:07:16 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-03-28 18:42:52 +00:00
|
|
|
<emulator name="RYUJINX">
|
|
|
|
<!-- Nintendo Switch emulator Ryujinx -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Ryujinx.exe</entry>
|
2023-03-11 08:20:19 +00:00
|
|
|
<entry>Ryujinx.Ava.exe</entry>
|
2022-03-28 18:42:52 +00:00
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.exe</entry>
|
2023-03-11 08:20:19 +00:00
|
|
|
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
|
2022-03-28 18:42:52 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-11-29 04:52:11 +00:00
|
|
|
<emulator name="SAMEBOY">
|
2022-12-16 18:12:41 +00:00
|
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator SameBoy -->
|
2022-11-29 04:52:11 +00:00
|
|
|
<rule type="systempath">
|
|
|
|
<entry>sameboy.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\sameboy\sameboy.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\sameboy\sameboy.exe</entry>
|
2022-11-29 04:52:11 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-26 18:27:12 +00:00
|
|
|
<emulator name="SCUMMVM">
|
|
|
|
<!-- ScummVM game engine -->
|
|
|
|
<rule type="winregistryvalue">
|
|
|
|
<entry>SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\ScummVM_is1\InstallLocation|scummvm.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>scummvm.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\scummvm\scummvm.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\scummvm\scummvm.exe</entry>
|
2022-06-26 18:27:12 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-12 18:24:51 +00:00
|
|
|
<emulator name="SDL2TRS">
|
|
|
|
<!-- Tandy TRS-80 emulator sdl2trs -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>sdl2trs64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\sdl2trs\sdl2trs64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\sdl2trs\sdl2trs64.exe</entry>
|
2022-07-12 18:24:51 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-02 18:33:35 +00:00
|
|
|
<emulator name="SHEEPSHAVER">
|
2022-12-16 18:44:57 +00:00
|
|
|
<!-- Apple Macintosh PowerPC emulator SheepShaver -->
|
2022-07-02 18:33:35 +00:00
|
|
|
<rule type="systempath">
|
|
|
|
<entry>SheepShaver.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\SheepShaver\SheepShaver.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\SheepShaver\SheepShaver.exe</entry>
|
2022-07-02 18:33:35 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-12 18:16:43 +00:00
|
|
|
<emulator name="SIMCOUPE">
|
|
|
|
<!-- SAM Coupé emulator SimCoupé -->
|
|
|
|
<rule type="winregistrypath">
|
|
|
|
<entry>SimCoupe.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>SimCoupe.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\SimCoupe\SimCoupe.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\SimCoupe\SimCoupe.exe</entry>
|
2022-07-12 18:16:43 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-09-11 18:55:12 +00:00
|
|
|
<emulator name="SIMPLE64">
|
|
|
|
<!-- Nintendo 64 emulator simple64 -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>simple64-gui.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\simple64\simple64-gui.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\simple64\simple64-gui.exe</entry>
|
2022-09-11 18:55:12 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-09-10 09:44:09 +00:00
|
|
|
<emulator name="SKYEMU">
|
|
|
|
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>SkyEmu.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\SkyEmu\SkyEmu.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\SkyEmu\SkyEmu.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-01 15:47:46 +00:00
|
|
|
<emulator name="SNES9X">
|
|
|
|
<!-- Super Nintendo emulator Snes9x -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>snes9x-x64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\snes9x\snes9x-x64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\snes9x\snes9x-x64.exe</entry>
|
2022-05-01 15:47:46 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-05 21:01:40 +00:00
|
|
|
<emulator name="SOLARUS">
|
|
|
|
<!-- Solarus game engine -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>solarus-run.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\solarus\solarus-run.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\solarus\solarus-run.exe</entry>
|
2022-07-05 21:01:40 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-09-13 19:05:01 +00:00
|
|
|
<emulator name="SSF">
|
|
|
|
<!-- Sega Saturn emulator SSF -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>SSF.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\SSF\SSF.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\SSF\SSF.exe</entry>
|
2022-09-13 19:05:01 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-01 14:48:37 +00:00
|
|
|
<emulator name="STEAM">
|
|
|
|
<!-- Valve Steam -->
|
|
|
|
<rule type="winregistryvalue">
|
|
|
|
<entry>SOFTWARE\Valve\Steam\SteamExe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>steam.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>C:\Program Files (x86)\Steam\steam.exe</entry>
|
|
|
|
<entry>D:\Program Files (x86)\Steam\steam.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-03-06 16:47:40 +00:00
|
|
|
<emulator name="STELLA">
|
|
|
|
<!-- Atari 2600 emulator Stella -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Stella.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Stella\64-bit\Stella.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Stella\64-bit\Stella.exe</entry>
|
2023-03-06 16:47:40 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-26 14:28:43 +00:00
|
|
|
<emulator name="SUPERMODEL">
|
|
|
|
<!-- Sega Model 3 emulator Supermodel -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Supermodel.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Supermodel\Supermodel.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Supermodel\Supermodel.exe</entry>
|
2022-05-26 14:28:43 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-10-22 15:29:00 +00:00
|
|
|
<emulator name="TIC-80">
|
|
|
|
<!-- TIC-80 Fantasy Computer (game engine) -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>tic80.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\tic80\tic80.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\tic80\tic80.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-27 16:05:00 +00:00
|
|
|
<emulator name="TRIFORCE">
|
|
|
|
<!-- Triforce, fork of Nintendo GameCube and Wii emulator Dolphin -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Triforce.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Triforce\DolphinWX.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Triforce\DolphinWX.exe</entry>
|
2022-08-27 16:05:00 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-06 18:10:28 +00:00
|
|
|
<emulator name="TSUGARU">
|
|
|
|
<!-- Fujitsu FM Towns emulator Tsugaru -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Tsugaru_CUI.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
|
2022-07-06 18:10:28 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-02-23 19:29:24 +00:00
|
|
|
<emulator name="VBA-M">
|
|
|
|
<!-- Nintendo Game Boy Advance emulator VBA-M -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>visualboyadvance-m.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\VBA-M\visualboyadvance-m.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\VBA-M\visualboyadvance-m.exe</entry>
|
2022-02-23 19:29:24 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-12 09:18:57 +00:00
|
|
|
<emulator name="VICE-X64SC">
|
|
|
|
<!-- Commodore 8-bit computer emulator VICE (x64sc accurate) -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>x64sc.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\x64sc.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\bin\x64sc.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\x64sc.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\x64sc.exe</entry>
|
2022-08-12 09:18:57 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-09-18 15:55:46 +00:00
|
|
|
<emulator name="VICE-XPLUS4">
|
|
|
|
<!-- Commodore 8-bit computer emulator VICE (xplus4) -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>xplus4.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\xplus4.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\bin\xplus4.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\xplus4.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\xplus4.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-12 11:18:54 +00:00
|
|
|
<emulator name="VICE-XVIC">
|
2023-09-18 15:55:46 +00:00
|
|
|
<!-- Commodore 8-bit computer emulator VICE (xvic) -->
|
2022-08-12 11:18:54 +00:00
|
|
|
<rule type="systempath">
|
|
|
|
<entry>xvic.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\xvic.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\bin\xvic.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\xvic.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\xvic.exe</entry>
|
2022-08-12 11:18:54 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-07-10 17:16:41 +00:00
|
|
|
<emulator name="VISUAL-PINBALL">
|
|
|
|
<!-- Pinball simulator Visual Pinball -->
|
|
|
|
<rule type="systempath">
|
2023-11-14 21:19:12 +00:00
|
|
|
<entry>VPinballX_GL64.exe</entry>
|
|
|
|
<entry>VPinballX64.exe</entry>
|
2023-07-10 17:16:41 +00:00
|
|
|
<entry>VPinballX.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2023-11-14 21:19:12 +00:00
|
|
|
<entry>%ESPATH%\Emulators\VPinballX\VPinballX_GL64.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX_GL64.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\VPinballX\VPinballX64.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX64.exe</entry>
|
2023-07-10 17:16:41 +00:00
|
|
|
<entry>%ESPATH%\Emulators\Visual Pinball\VPinballX.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Visual Pinball\VPinballX.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-28 15:07:52 +00:00
|
|
|
<emulator name="VITA3K">
|
|
|
|
<!-- Sony PlayStation Vita emulator Vita3K -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>Vita3K.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
2022-08-05 15:12:27 +00:00
|
|
|
<entry>%ESPATH%\Emulators\Vita3K\Vita3K.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Vita3K\Vita3K.exe</entry>
|
2022-06-28 15:07:52 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-05-17 19:57:06 +00:00
|
|
|
<emulator name="WINARCADIA">
|
|
|
|
<!-- Emerson Arcadia 2001 emulator WinArcadia -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>WinArcadia.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\WinArcadia\WinArcadia.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\WinArcadia\WinArcadia.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2021-12-15 18:01:41 +00:00
|
|
|
<emulator name="XEMU">
|
|
|
|
<!-- Microsoft Xbox emulator xemu -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>xemu.exe</entry>
|
|
|
|
</rule>
|
2021-12-17 18:22:43 +00:00
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\xemu\xemu.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\xemu\xemu.exe</entry>
|
2021-12-17 18:22:43 +00:00
|
|
|
</rule>
|
2021-12-15 18:01:41 +00:00
|
|
|
</emulator>
|
2021-12-16 16:40:56 +00:00
|
|
|
<emulator name="XENIA">
|
|
|
|
<!-- Microsoft Xbox 360 emulator xenia -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>xenia.exe</entry>
|
2023-07-10 17:30:17 +00:00
|
|
|
<entry>xenia_canary.exe</entry>
|
2021-12-16 16:40:56 +00:00
|
|
|
</rule>
|
2021-12-17 18:22:43 +00:00
|
|
|
<rule type="staticpath">
|
2022-04-14 08:50:34 +00:00
|
|
|
<entry>%ESPATH%\Emulators\xenia\xenia.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\xenia\xenia.exe</entry>
|
2023-07-10 17:30:17 +00:00
|
|
|
<entry>%ESPATH%\Emulators\xenia_canary\xenia_canary.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\xenia_canary\xenia_canary.exe</entry>
|
2021-12-17 18:22:43 +00:00
|
|
|
</rule>
|
2021-12-16 16:40:56 +00:00
|
|
|
</emulator>
|
2024-06-09 19:30:03 +00:00
|
|
|
<emulator name="XM6PRO68K">
|
|
|
|
<!-- Sharp X68000 emulator XM6 Pro-68k -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>XM6.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\XM6 Pro-68k\XM6.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\XM6 Pro-68k\XM6.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-13 17:05:53 +00:00
|
|
|
<emulator name="XROAR">
|
|
|
|
<!-- Dragon and Tandy 8-bit computer emulator XRoar -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>xroar.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\xroar\xroar.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\xroar\xroar.exe</entry>
|
2022-07-13 17:05:53 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-04-07 18:53:58 +00:00
|
|
|
<emulator name="ZESARUX">
|
|
|
|
<!-- Sinclair ZX Spectrum emulator ZEsarUX -->
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>zesarux.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\ZEsarUX\zesarux.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\ZEsarUX\zesarux.exe</entry>
|
2023-04-07 18:53:58 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2021-08-24 16:20:57 +00:00
|
|
|
</ruleList>
|