ES-DE/src/Font.h

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#ifndef _FONT_H_
#define _FONT_H_
#include <string>
#include "platform.h"
#include GLHEADER
#include <ft2build.h>
#include FT_FREETYPE_H
#include <Eigen/Dense>
#include "resources/ResourceManager.h"
class TextCache;
#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
#define FONT_SIZE_LARGE ((unsigned int)(0.1f * Renderer::getScreenHeight()))
//A TrueType Font renderer that uses FreeType and OpenGL.
//The library is automatically initialized when it's needed.
class Font : public IReloadable
{
public:
static void initLibrary();
static std::shared_ptr<Font> get(ResourceManager& rm, const std::string& path, int size);
~Font();
FT_Face face;
//contains sizing information for every glyph.
struct charPosData {
int texX;
int texY;
int texW;
int texH;
float advX; //!<The horizontal distance to advance to the next character after this one
float advY; //!<The vertical distance to advance to the next character after this one
float bearingX; //!<The horizontal distance from the cursor to the start of the character
float bearingY; //!<The vertical distance from the cursor to the start of the character
};
charPosData charData[128];
GLuint textureID;
TextCache* buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color);
void renderTextCache(TextCache* cache);
//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
void drawText(std::string text, const Eigen::Vector2f& offset, unsigned int color);
Eigen::Vector2f sizeText(std::string text) const; //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
void drawWrappedText(std::string text, const Eigen::Vector2f& offset, float xLen, unsigned int color);
Eigen::Vector2f sizeWrappedText(std::string text, float xLen) const;
void drawCenteredText(std::string text, float xOffset, float y, unsigned int color);
int getHeight() const;
void unload(const ResourceManager& rm) override;
void reload(const ResourceManager& rm) override;
int getSize() const;
static std::string getDefaultPath();
private:
static int getDpiX();
static int getDpiY();
static FT_Library sLibrary;
static bool libraryInitialized;
static std::map< std::pair<std::string, int>, std::weak_ptr<Font> > sFontMap;
Font(const ResourceManager& rm, const std::string& path, int size);
void init(ResourceData data);
void deinit();
void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
int textureWidth; //OpenGL texture width
int textureHeight; //OpenGL texture height
int mMaxGlyphHeight;
float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
int mSize;
const std::string mPath;
};
class TextCache
{
public:
struct Vertex
{
Eigen::Vector2f pos;
Eigen::Vector2f tex;
};
void setColor(unsigned int color);
TextCache(int verts, Vertex* v, GLubyte* c, Font* f);
~TextCache();
const int vertCount;
const Vertex* verts;
const GLubyte* colors;
const Font* sourceFont;
};
#endif