ES-DE/src/Settings.cpp

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#include "Settings.h"
#include "Log.h"
Settings* Settings::sInstance = NULL;
Settings::Settings()
{
setDefaults();
}
Settings* Settings::getInstance()
{
if(sInstance == NULL)
sInstance = new Settings();
return sInstance;
}
void Settings::setDefaults()
{
mBoolMap.clear();
mIntMap.clear();
mBoolMap["PARSEGAMELISTONLY"] = false;
mBoolMap["IGNOREGAMELIST"] = false;
mBoolMap["DRAWFRAMERATE"] = false;
mBoolMap["DONTSHOWEXIT"] = false;
mBoolMap["DEBUG"] = false;
mBoolMap["WINDOWED"] = false;
mIntMap["DIMTIME"] = 30*1000;
}
//Print a warning message if the setting we're trying to get doesn't already exist in the map, then return the value in the map.
#define SETTINGS_GET(type, mapName, methodName) type Settings::##methodName##(const std::string& name) \
{ \
if(mapName.find(name) == mapName.end()) \
{ \
LOG(LogError) << "Tried to use unset setting " << name << "!"; \
} \
return mapName[name]; \
}
SETTINGS_GET(bool, mBoolMap, getBool);
SETTINGS_GET(int, mIntMap, getInt);
void Settings::setBool(const std::string& name, bool value) { mBoolMap[name] = value; }
void Settings::setInt(const std::string& name, int value) { mIntMap[name] = value; }