2014-06-25 16:29:58 +00:00
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#include "EmulationStation.h"
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#include "guis/GuiMenu.h"
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#include "Window.h"
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#include "Sound.h"
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#include "Log.h"
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#include "Settings.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiSettings.h"
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#include "guis/GuiScraperStart.h"
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#include "guis/GuiDetectDevice.h"
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#include "views/ViewController.h"
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#include "components/ButtonComponent.h"
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#include "components/SwitchComponent.h"
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#include "components/SliderComponent.h"
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#include "components/TextComponent.h"
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#include "components/OptionListComponent.h"
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#include "components/MenuComponent.h"
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#include "VolumeControl.h"
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GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MENU"), mVersion(window)
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{
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// MAIN MENU
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// SCRAPER >
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// SOUND SETTINGS >
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// UI SETTINGS >
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// CONFIGURE INPUT >
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// QUIT >
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// [version]
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auto openScrapeNow = [this] { mWindow->pushGui(new GuiScraperStart(mWindow)); };
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addEntry("SCRAPER", 0x777777FF, true,
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[this, openScrapeNow] {
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auto s = new GuiSettings(mWindow, "SCRAPER");
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// scrape from
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auto scraper_list = std::make_shared< OptionListComponent< std::string > >(mWindow, "SCRAPE FROM", false);
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std::vector<std::string> scrapers = getScraperList();
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for(auto it = scrapers.begin(); it != scrapers.end(); it++)
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scraper_list->add(*it, *it, *it == Settings::getInstance()->getString("Scraper"));
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s->addWithLabel("SCRAPE FROM", scraper_list);
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s->addSaveFunc([scraper_list] { Settings::getInstance()->setString("Scraper", scraper_list->getSelected()); });
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// scrape ratings
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auto scrape_ratings = std::make_shared<SwitchComponent>(mWindow);
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scrape_ratings->setState(Settings::getInstance()->getBool("ScrapeRatings"));
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s->addWithLabel("SCRAPE RATINGS", scrape_ratings);
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s->addSaveFunc([scrape_ratings] { Settings::getInstance()->setBool("ScrapeRatings", scrape_ratings->getState()); });
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// scrape now
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ComponentListRow row;
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std::function<void()> openAndSave = openScrapeNow;
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openAndSave = [s, openAndSave] { s->save(); openAndSave(); };
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row.makeAcceptInputHandler(openAndSave);
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auto scrape_now = std::make_shared<TextComponent>(mWindow, "SCRAPE NOW", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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auto bracket = makeArrow(mWindow);
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row.addElement(scrape_now, true);
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row.addElement(bracket, false);
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s->addRow(row);
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mWindow->pushGui(s);
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});
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addEntry("SOUND SETTINGS", 0x777777FF, true,
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[this] {
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auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
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// volume
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auto volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
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volume->setValue((float)VolumeControl::getInstance()->getVolume());
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s->addWithLabel("SYSTEM VOLUME", volume);
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2014-07-09 21:17:59 +00:00
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s->addSaveFunc([volume] { VolumeControl::getInstance()->setVolume((int)round(volume->getValue())); });
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2014-06-25 16:29:58 +00:00
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// disable sounds
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auto sounds_enabled = std::make_shared<SwitchComponent>(mWindow);
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sounds_enabled->setState(Settings::getInstance()->getBool("EnableSounds"));
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s->addWithLabel("ENABLE SOUNDS", sounds_enabled);
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s->addSaveFunc([sounds_enabled] { Settings::getInstance()->setBool("EnableSounds", sounds_enabled->getState()); });
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mWindow->pushGui(s);
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});
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addEntry("UI SETTINGS", 0x777777FF, true,
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[this] {
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auto s = new GuiSettings(mWindow, "UI SETTINGS");
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// screensaver time
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auto screensaver_time = std::make_shared<SliderComponent>(mWindow, 0.f, 30.f, 1.f, "m");
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screensaver_time->setValue((float)(Settings::getInstance()->getInt("ScreenSaverTime") / (1000 * 60)));
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s->addWithLabel("SCREENSAVER AFTER", screensaver_time);
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s->addSaveFunc([screensaver_time] { Settings::getInstance()->setInt("ScreenSaverTime", (int)round(screensaver_time->getValue()) * (1000 * 60)); });
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// screensaver behavior
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auto screensaver_behavior = std::make_shared< OptionListComponent<std::string> >(mWindow, "TRANSITION STYLE", false);
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std::vector<std::string> screensavers;
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screensavers.push_back("dim");
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screensavers.push_back("black");
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for(auto it = screensavers.begin(); it != screensavers.end(); it++)
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screensaver_behavior->add(*it, *it, Settings::getInstance()->getString("ScreenSaverBehavior") == *it);
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s->addWithLabel("SCREENSAVER BEHAVIOR", screensaver_behavior);
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s->addSaveFunc([screensaver_behavior] { Settings::getInstance()->setString("ScreenSaverBehavior", screensaver_behavior->getSelected()); });
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// framerate
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auto framerate = std::make_shared<SwitchComponent>(mWindow);
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framerate->setState(Settings::getInstance()->getBool("DrawFramerate"));
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s->addWithLabel("SHOW FRAMERATE", framerate);
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s->addSaveFunc([framerate] { Settings::getInstance()->setBool("DrawFramerate", framerate->getState()); });
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// show help
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auto show_help = std::make_shared<SwitchComponent>(mWindow);
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show_help->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
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s->addWithLabel("ON-SCREEN HELP", show_help);
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s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); });
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// quick system select (left/right in game list view)
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auto quick_sys_select = std::make_shared<SwitchComponent>(mWindow);
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quick_sys_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
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s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select);
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s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect", quick_sys_select->getState()); });
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// transition style
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auto transition_style = std::make_shared< OptionListComponent<std::string> >(mWindow, "TRANSITION STYLE", false);
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std::vector<std::string> transitions;
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transitions.push_back("fade");
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transitions.push_back("slide");
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for(auto it = transitions.begin(); it != transitions.end(); it++)
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transition_style->add(*it, *it, Settings::getInstance()->getString("TransitionStyle") == *it);
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s->addWithLabel("TRANSITION STYLE", transition_style);
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s->addSaveFunc([transition_style] { Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected()); });
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// theme set
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auto themeSets = ThemeData::getThemeSets();
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if(!themeSets.empty())
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{
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auto selectedSet = themeSets.find(Settings::getInstance()->getString("ThemeSet"));
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if(selectedSet == themeSets.end())
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selectedSet = themeSets.begin();
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auto theme_set = std::make_shared< OptionListComponent<std::string> >(mWindow, "THEME SET", false);
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for(auto it = themeSets.begin(); it != themeSets.end(); it++)
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theme_set->add(it->first, it->first, it == selectedSet);
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s->addWithLabel("THEME SET", theme_set);
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Window* window = mWindow;
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s->addSaveFunc([window, theme_set]
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{
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bool needReload = false;
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if(Settings::getInstance()->getString("ThemeSet") != theme_set->getSelected())
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needReload = true;
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Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
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if(needReload)
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ViewController::get()->reloadAll(); // TODO - replace this with some sort of signal-based implementation
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});
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}
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mWindow->pushGui(s);
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});
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2016-03-26 01:57:05 +00:00
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addEntry("OTHER SETTINGS", 0x777777FF, true,
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[this] {
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auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
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// gamelists
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auto save_gamelists = std::make_shared<SwitchComponent>(mWindow);
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save_gamelists->setState(Settings::getInstance()->getBool("SaveGamelistsOnExit"));
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s->addWithLabel("SAVE METADATA ON EXIT", save_gamelists);
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s->addSaveFunc([save_gamelists] { Settings::getInstance()->setBool("SaveGamelistsOnExit", save_gamelists->getState()); });
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2016-03-26 03:31:13 +00:00
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auto parse_gamelists = std::make_shared<SwitchComponent>(mWindow);
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parse_gamelists->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
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s->addWithLabel("PARSE GAMESLISTS ONLY", parse_gamelists);
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s->addSaveFunc([parse_gamelists] { Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelists->getState()); });
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2016-03-26 01:57:05 +00:00
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mWindow->pushGui(s);
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});
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2014-06-25 16:29:58 +00:00
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addEntry("CONFIGURE INPUT", 0x777777FF, true,
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2016-12-03 02:22:59 +00:00
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[this] {
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Window* window = mWindow;
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window->pushGui(new GuiMsgBox(window, "ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES",
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[window] {
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window->pushGui(new GuiDetectDevice(window, false, nullptr));
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}, "NO", nullptr)
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);
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2014-06-25 16:29:58 +00:00
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});
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addEntry("QUIT", 0x777777FF, true,
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[this] {
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auto s = new GuiSettings(mWindow, "QUIT");
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Window* window = mWindow;
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ComponentListRow row;
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2016-01-17 04:24:28 +00:00
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
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[] {
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if(quitES("/tmp/es-restart") != 0)
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LOG(LogWarning) << "Restart terminated with non-zero result!";
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}, "NO", nullptr));
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});
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row.addElement(std::make_shared<TextComponent>(window, "RESTART EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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row.elements.clear();
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2014-06-25 16:29:58 +00:00
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
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[] {
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2016-01-17 04:24:28 +00:00
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if(quitES("/tmp/es-sysrestart") != 0)
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2014-06-25 16:29:58 +00:00
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LOG(LogWarning) << "Restart terminated with non-zero result!";
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}, "NO", nullptr));
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});
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row.addElement(std::make_shared<TextComponent>(window, "RESTART SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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row.elements.clear();
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY SHUTDOWN?", "YES",
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[] {
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2016-01-17 04:24:28 +00:00
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if(quitES("/tmp/es-shutdown") != 0)
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2014-06-25 16:29:58 +00:00
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LOG(LogWarning) << "Shutdown terminated with non-zero result!";
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}, "NO", nullptr));
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});
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row.addElement(std::make_shared<TextComponent>(window, "SHUTDOWN SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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if(Settings::getInstance()->getBool("ShowExit"))
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{
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row.elements.clear();
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row.makeAcceptInputHandler([window] {
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window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES",
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[] {
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SDL_Event ev;
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ev.type = SDL_QUIT;
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SDL_PushEvent(&ev);
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}, "NO", nullptr));
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});
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row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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s->addRow(row);
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}
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mWindow->pushGui(s);
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});
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mVersion.setFont(Font::get(FONT_SIZE_SMALL));
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mVersion.setColor(0xC6C6C6FF);
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mVersion.setText("EMULATIONSTATION V" + strToUpper(PROGRAM_VERSION_STRING));
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mVersion.setAlignment(ALIGN_CENTER);
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addChild(&mMenu);
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addChild(&mVersion);
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, Renderer::getScreenHeight() * 0.15f);
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}
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void GuiMenu::onSizeChanged()
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{
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mVersion.setSize(mSize.x(), 0);
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mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
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}
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void GuiMenu::addEntry(const char* name, unsigned int color, bool add_arrow, const std::function<void()>& func)
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{
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std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
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// populate the list
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ComponentListRow row;
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row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
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if(add_arrow)
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{
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std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
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row.addElement(bracket, false);
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}
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row.makeAcceptInputHandler(func);
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mMenu.addRow(row);
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}
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bool GuiMenu::input(InputConfig* config, Input input)
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{
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if(GuiComponent::input(config, input))
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return true;
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if((config->isMappedTo("b", input) || config->isMappedTo("start", input)) && input.value != 0)
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{
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delete this;
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return true;
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}
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return false;
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}
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std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("up/down", "choose"));
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prompts.push_back(HelpPrompt("a", "select"));
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prompts.push_back(HelpPrompt("start", "close"));
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return prompts;
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}
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