ES-DE/es-app/src/guis/GuiMenu.cpp

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#include "EmulationStation.h"
#include "guis/GuiMenu.h"
#include "Window.h"
#include "Sound.h"
#include "Log.h"
#include "Settings.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiSettings.h"
#include "guis/GuiScraperStart.h"
#include "guis/GuiDetectDevice.h"
#include "views/ViewController.h"
#include "components/ButtonComponent.h"
#include "components/SwitchComponent.h"
#include "components/SliderComponent.h"
#include "components/TextComponent.h"
#include "components/OptionListComponent.h"
#include "components/MenuComponent.h"
#include "VolumeControl.h"
GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MENU"), mVersion(window)
{
// MAIN MENU
// SCRAPER >
// SOUND SETTINGS >
// UI SETTINGS >
// CONFIGURE INPUT >
// QUIT >
// [version]
auto openScrapeNow = [this] { mWindow->pushGui(new GuiScraperStart(mWindow)); };
addEntry("SCRAPER", 0x777777FF, true,
[this, openScrapeNow] {
auto s = new GuiSettings(mWindow, "SCRAPER");
// scrape from
auto scraper_list = std::make_shared< OptionListComponent< std::string > >(mWindow, "SCRAPE FROM", false);
std::vector<std::string> scrapers = getScraperList();
for(auto it = scrapers.begin(); it != scrapers.end(); it++)
scraper_list->add(*it, *it, *it == Settings::getInstance()->getString("Scraper"));
s->addWithLabel("SCRAPE FROM", scraper_list);
s->addSaveFunc([scraper_list] { Settings::getInstance()->setString("Scraper", scraper_list->getSelected()); });
// scrape ratings
auto scrape_ratings = std::make_shared<SwitchComponent>(mWindow);
scrape_ratings->setState(Settings::getInstance()->getBool("ScrapeRatings"));
s->addWithLabel("SCRAPE RATINGS", scrape_ratings);
s->addSaveFunc([scrape_ratings] { Settings::getInstance()->setBool("ScrapeRatings", scrape_ratings->getState()); });
// scrape now
ComponentListRow row;
std::function<void()> openAndSave = openScrapeNow;
openAndSave = [s, openAndSave] { s->save(); openAndSave(); };
row.makeAcceptInputHandler(openAndSave);
auto scrape_now = std::make_shared<TextComponent>(mWindow, "SCRAPE NOW", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracket = makeArrow(mWindow);
row.addElement(scrape_now, true);
row.addElement(bracket, false);
s->addRow(row);
mWindow->pushGui(s);
});
addEntry("SOUND SETTINGS", 0x777777FF, true,
[this] {
auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
// volume
auto volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
volume->setValue((float)VolumeControl::getInstance()->getVolume());
s->addWithLabel("SYSTEM VOLUME", volume);
s->addSaveFunc([volume] { VolumeControl::getInstance()->setVolume((int)round(volume->getValue())); });
// disable sounds
auto sounds_enabled = std::make_shared<SwitchComponent>(mWindow);
sounds_enabled->setState(Settings::getInstance()->getBool("EnableSounds"));
s->addWithLabel("ENABLE SOUNDS", sounds_enabled);
s->addSaveFunc([sounds_enabled] { Settings::getInstance()->setBool("EnableSounds", sounds_enabled->getState()); });
mWindow->pushGui(s);
});
addEntry("UI SETTINGS", 0x777777FF, true,
[this] {
auto s = new GuiSettings(mWindow, "UI SETTINGS");
// screensaver time
auto screensaver_time = std::make_shared<SliderComponent>(mWindow, 0.f, 30.f, 1.f, "m");
screensaver_time->setValue((float)(Settings::getInstance()->getInt("ScreenSaverTime") / (1000 * 60)));
s->addWithLabel("SCREENSAVER AFTER", screensaver_time);
s->addSaveFunc([screensaver_time] { Settings::getInstance()->setInt("ScreenSaverTime", (int)round(screensaver_time->getValue()) * (1000 * 60)); });
// screensaver behavior
auto screensaver_behavior = std::make_shared< OptionListComponent<std::string> >(mWindow, "TRANSITION STYLE", false);
std::vector<std::string> screensavers;
screensavers.push_back("dim");
screensavers.push_back("black");
for(auto it = screensavers.begin(); it != screensavers.end(); it++)
screensaver_behavior->add(*it, *it, Settings::getInstance()->getString("ScreenSaverBehavior") == *it);
s->addWithLabel("SCREENSAVER BEHAVIOR", screensaver_behavior);
s->addSaveFunc([screensaver_behavior] { Settings::getInstance()->setString("ScreenSaverBehavior", screensaver_behavior->getSelected()); });
// framerate
auto framerate = std::make_shared<SwitchComponent>(mWindow);
framerate->setState(Settings::getInstance()->getBool("DrawFramerate"));
s->addWithLabel("SHOW FRAMERATE", framerate);
s->addSaveFunc([framerate] { Settings::getInstance()->setBool("DrawFramerate", framerate->getState()); });
// show help
auto show_help = std::make_shared<SwitchComponent>(mWindow);
show_help->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
s->addWithLabel("ON-SCREEN HELP", show_help);
s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); });
// quick system select (left/right in game list view)
auto quick_sys_select = std::make_shared<SwitchComponent>(mWindow);
quick_sys_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select);
s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect", quick_sys_select->getState()); });
// transition style
auto transition_style = std::make_shared< OptionListComponent<std::string> >(mWindow, "TRANSITION STYLE", false);
std::vector<std::string> transitions;
transitions.push_back("fade");
transitions.push_back("slide");
for(auto it = transitions.begin(); it != transitions.end(); it++)
transition_style->add(*it, *it, Settings::getInstance()->getString("TransitionStyle") == *it);
s->addWithLabel("TRANSITION STYLE", transition_style);
s->addSaveFunc([transition_style] { Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected()); });
// theme set
auto themeSets = ThemeData::getThemeSets();
if(!themeSets.empty())
{
auto selectedSet = themeSets.find(Settings::getInstance()->getString("ThemeSet"));
if(selectedSet == themeSets.end())
selectedSet = themeSets.begin();
auto theme_set = std::make_shared< OptionListComponent<std::string> >(mWindow, "THEME SET", false);
for(auto it = themeSets.begin(); it != themeSets.end(); it++)
theme_set->add(it->first, it->first, it == selectedSet);
s->addWithLabel("THEME SET", theme_set);
Window* window = mWindow;
s->addSaveFunc([window, theme_set]
{
bool needReload = false;
if(Settings::getInstance()->getString("ThemeSet") != theme_set->getSelected())
needReload = true;
Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
if(needReload)
ViewController::get()->reloadAll(); // TODO - replace this with some sort of signal-based implementation
});
}
mWindow->pushGui(s);
});
addEntry("OTHER SETTINGS", 0x777777FF, true,
[this] {
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
// gamelists
auto save_gamelists = std::make_shared<SwitchComponent>(mWindow);
save_gamelists->setState(Settings::getInstance()->getBool("SaveGamelistsOnExit"));
s->addWithLabel("SAVE METADATA ON EXIT", save_gamelists);
s->addSaveFunc([save_gamelists] { Settings::getInstance()->setBool("SaveGamelistsOnExit", save_gamelists->getState()); });
auto parse_gamelists = std::make_shared<SwitchComponent>(mWindow);
parse_gamelists->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
s->addWithLabel("PARSE GAMESLISTS ONLY", parse_gamelists);
s->addSaveFunc([parse_gamelists] { Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelists->getState()); });
mWindow->pushGui(s);
});
addEntry("CONFIGURE INPUT", 0x777777FF, true,
[this] {
Window* window = mWindow;
window->pushGui(new GuiMsgBox(window, "ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES",
[window] {
window->pushGui(new GuiDetectDevice(window, false, nullptr));
}, "NO", nullptr)
);
});
addEntry("QUIT", 0x777777FF, true,
[this] {
auto s = new GuiSettings(mWindow, "QUIT");
Window* window = mWindow;
ComponentListRow row;
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
[] {
if(quitES("/tmp/es-restart") != 0)
LOG(LogWarning) << "Restart terminated with non-zero result!";
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "RESTART EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
row.elements.clear();
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
[] {
if(quitES("/tmp/es-sysrestart") != 0)
LOG(LogWarning) << "Restart terminated with non-zero result!";
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "RESTART SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
row.elements.clear();
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY SHUTDOWN?", "YES",
[] {
if(quitES("/tmp/es-shutdown") != 0)
LOG(LogWarning) << "Shutdown terminated with non-zero result!";
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "SHUTDOWN SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
if(Settings::getInstance()->getBool("ShowExit"))
{
row.elements.clear();
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES",
[] {
SDL_Event ev;
ev.type = SDL_QUIT;
SDL_PushEvent(&ev);
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
}
mWindow->pushGui(s);
});
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
mVersion.setColor(0xC6C6C6FF);
mVersion.setText("EMULATIONSTATION V" + strToUpper(PROGRAM_VERSION_STRING));
mVersion.setAlignment(ALIGN_CENTER);
addChild(&mMenu);
addChild(&mVersion);
setSize(mMenu.getSize());
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, Renderer::getScreenHeight() * 0.15f);
}
void GuiMenu::onSizeChanged()
{
mVersion.setSize(mSize.x(), 0);
mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
}
void GuiMenu::addEntry(const char* name, unsigned int color, bool add_arrow, const std::function<void()>& func)
{
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
// populate the list
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
if(add_arrow)
{
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
row.addElement(bracket, false);
}
row.makeAcceptInputHandler(func);
mMenu.addRow(row);
}
bool GuiMenu::input(InputConfig* config, Input input)
{
if(GuiComponent::input(config, input))
return true;
if((config->isMappedTo("b", input) || config->isMappedTo("start", input)) && input.value != 0)
{
delete this;
return true;
}
return false;
}
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("up/down", "choose"));
prompts.push_back(HelpPrompt("a", "select"));
prompts.push_back(HelpPrompt("start", "close"));
return prompts;
}