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185 lines
5.5 KiB
C++
185 lines
5.5 KiB
C++
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// LottieComponent.cpp
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//
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// Component to play Lottie animations using the rlottie library.
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//
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#include "components/LottieComponent.h"
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#include "Log.h"
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#include "Window.h"
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#include "resources/ResourceManager.h"
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#include "utils/FileSystemUtil.h"
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#include <chrono>
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LottieComponent::LottieComponent(Window* window)
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: GuiComponent{window}
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, mAnimation{nullptr}
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, mSurface{nullptr}
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, mTotalFrames{0}
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, mLastRenderedFrame{0}
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, mLastDisplayedFrame{0}
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, mFrameRate{0.0}
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, mTargetPacing{0}
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, mSkipAccumulator{0}
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, mSkipFrame{false}
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{
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// Get an empty texture for rendering the animation.
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mTexture = TextureResource::get("");
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mBuffer.clear();
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// TODO: Temporary test files.
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std::string filePath{":/animations/a_mountain.json"};
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// std::string filePath{":/animations/bell.json"};
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if (filePath.empty()) {
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LOG(LogError) << "Path to Lottie animation is empty";
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return;
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}
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if (filePath.front() == ':')
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filePath = ResourceManager::getInstance().getResourcePath(filePath);
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else
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filePath = Utils::FileSystem::expandHomePath(filePath);
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if (!(Utils::FileSystem::isRegularFile(filePath) || Utils::FileSystem::isSymlink(filePath))) {
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LOG(LogError) << "Couldn't open Lottie animation file \"" << filePath << "\"";
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return;
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}
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// TODO: Only meant for development, to be replaced with proper theming support.
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setOrigin(0.5f, 0.5f);
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setSize(500.0f, 500.0f);
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setPosition(mSize.x * 0.35f, mSize.y * 0.5f);
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setDefaultZIndex(70.0f);
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setZIndex(70.0f);
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setVisible(true);
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mAnimation = rlottie::Animation::loadFromFile(filePath);
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if (mAnimation == nullptr) {
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LOG(LogError) << "Couldn't parse Lottie animation file \"" << filePath << "\"";
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return;
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}
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size_t width = static_cast<size_t>(mSize.x);
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size_t height = static_cast<size_t>(mSize.y);
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size_t bytesPerLine = width * sizeof(uint32_t);
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mBuffer.resize(width * height);
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mSurface = std::make_unique<rlottie::Surface>(&mBuffer[0], width, height, bytesPerLine);
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// Animation time in seconds.
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double duration = mAnimation->duration();
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mTotalFrames = mAnimation->totalFrame();
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mFrameRate = mAnimation->frameRate();
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mTargetPacing = static_cast<int>(1000.0 / mFrameRate);
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LOG(LogDebug) << "Total number of frames: " << mTotalFrames;
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LOG(LogDebug) << "Frame rate: " << mFrameRate;
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LOG(LogDebug) << "Duration: " << duration;
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}
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void LottieComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties)
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{
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// using namespace ThemeFlags;
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GuiComponent::applyTheme(theme, view, element, properties);
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}
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void LottieComponent::update(int deltaTime)
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{
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// LOG(LogDebug) << "deltatime: " << deltaTime;
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if (deltaTime + mSkipAccumulator < mTargetPacing) {
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mSkipFrame = true;
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mSkipAccumulator += deltaTime;
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}
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else {
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mSkipFrame = false;
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mSkipAccumulator = 0;
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}
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if (mLastRenderedFrame == mTotalFrames)
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return;
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// const auto updateStartTime = std::chrono::system_clock::now();
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mAnimation->renderSync(mLastRenderedFrame, *mSurface);
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mPictureRGBA.clear();
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// TODO: This is way too slow.
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for (auto i : mBuffer) {
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mPictureRGBA.emplace_back((i >> 16) & 0xff);
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mPictureRGBA.emplace_back((i >> 8) & 0xff);
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mPictureRGBA.emplace_back(i & 0xff);
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mPictureRGBA.emplace_back(i >> 24);
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}
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if (mBuffer2.size() < mTotalFrames)
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mBuffer2.emplace_back(mPictureRGBA);
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++mLastRenderedFrame;
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// LOG(LogDebug) << "Update cycle time: "
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// << std::chrono::duration_cast<std::chrono::milliseconds>(
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// std::chrono::system_clock::now() - updateStartTime)
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// .count()
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// << " ms";
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}
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void LottieComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible())
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return;
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if (mPictureRGBA.empty())
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return;
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if (!mSkipFrame && mLastDisplayedFrame == mTotalFrames - 1)
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mLastDisplayedFrame = 0;
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if (mLastDisplayedFrame == 0)
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mAnimationStartTime = std::chrono::system_clock::now();
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glm::mat4 trans{parentTrans * getTransform()};
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mTexture->initFromPixels(&mBuffer2.at(mLastDisplayedFrame).at(0), mSize.x, mSize.y);
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mTexture->bind();
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if (!mSkipFrame)
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++mLastDisplayedFrame;
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// clang-format off
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mVertices[0] = {{0.0f, 0.0f }, {0.0f, 0.0f}, 0xFFFFFFFF};
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mVertices[1] = {{0.0f, mSize.y}, {0.0f, 1.0f}, 0xFFFFFFFF};
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mVertices[2] = {{mSize.x, 0.0f }, {1.0f, 0.0f}, 0xFFFFFFFF};
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mVertices[3] = {{mSize.x, mSize.y}, {1.0f, 1.0f}, 0xFFFFFFFF};
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// clang-format on
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// Round vertices.
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for (int i = 0; i < 4; ++i)
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mVertices[i].pos = glm::round(mVertices[i].pos);
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// Render it.
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Renderer::setMatrix(trans);
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Renderer::drawTriangleStrips(&mVertices[0], 4, trans);
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if (!mSkipFrame && mLastDisplayedFrame == mTotalFrames - 1) {
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mAnimationEndTime = std::chrono::system_clock::now();
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LOG(LogInfo) << "Actual duration time: "
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<< std::chrono::duration_cast<std::chrono::milliseconds>(mAnimationEndTime -
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mAnimationStartTime)
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.count()
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<< " ms";
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}
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};
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