ES-DE/es-core/src/AudioManager.h

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//
// AudioManager.h
//
// Low-level audio functions (using SDL2).
//
#pragma once
#ifndef ES_CORE_AUDIO_MANAGER_H
#define ES_CORE_AUDIO_MANAGER_H
#include <SDL2/SDL_audio.h>
#include <memory>
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#include <vector>
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class Sound;
class AudioManager
{
static SDL_AudioSpec sAudioFormat;
static std::vector<std::shared_ptr<Sound>> sSoundVector;
static std::shared_ptr<AudioManager> sInstance;
static void mixAudio(void *unused, Uint8 *stream, int len);
AudioManager();
public:
static std::shared_ptr<AudioManager> & getInstance();
void init();
void deinit();
void registerSound(std::shared_ptr<Sound> & sound);
void unregisterSound(std::shared_ptr<Sound> & sound);
void play();
void stop();
virtual ~AudioManager();
};
#endif // ES_CORE_AUDIO_MANAGER_H