2020-05-26 16:34:33 +00:00
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//
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2020-06-21 12:25:28 +00:00
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// Scraper.cpp
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2020-05-26 16:34:33 +00:00
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//
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2020-06-21 12:25:28 +00:00
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// Main scraper logic.
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// Called from GuiScraperSearch.
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// Calls either GamesDBJSONScraper or ScreenScraper.
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2020-05-26 16:34:33 +00:00
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//
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2014-06-25 16:29:58 +00:00
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#include "scrapers/Scraper.h"
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2017-11-01 22:21:10 +00:00
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#include "FileData.h"
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2019-02-08 02:08:11 +00:00
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#include "GamesDBJSONScraper.h"
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2019-01-11 19:51:05 +00:00
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#include "ScreenScraper.h"
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2014-06-25 16:29:58 +00:00
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#include "Log.h"
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#include "Settings.h"
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2017-11-01 22:21:10 +00:00
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#include "SystemData.h"
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2014-06-25 16:29:58 +00:00
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#include <FreeImage.h>
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2017-11-01 22:21:10 +00:00
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#include <fstream>
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2014-06-25 16:29:58 +00:00
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2017-11-03 00:33:08 +00:00
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const std::map<std::string, generate_scraper_requests_func> scraper_request_funcs {
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2020-06-21 12:25:28 +00:00
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{ "TheGamesDB", &thegamesdb_generate_json_scraper_requests },
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{ "ScreenScraper", &screenscraper_generate_scraper_requests }
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2017-11-03 00:33:08 +00:00
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};
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2014-06-25 16:29:58 +00:00
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std::unique_ptr<ScraperSearchHandle> startScraperSearch(const ScraperSearchParams& params)
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{
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2020-06-21 12:25:28 +00:00
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const std::string& name = Settings::getInstance()->getString("Scraper");
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std::unique_ptr<ScraperSearchHandle> handle(new ScraperSearchHandle());
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2019-01-24 18:00:19 +00:00
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2020-06-21 12:25:28 +00:00
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// Check if the scraper in the settings still exists as a registered scraping source.
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if (scraper_request_funcs.find(name) == scraper_request_funcs.end())
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LOG(LogWarning) << "Configured scraper (" << name << ") unavailable, scraping aborted.";
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else
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scraper_request_funcs.at(name)(params, handle->mRequestQueue, handle->mResults);
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2019-01-24 18:00:19 +00:00
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2020-06-21 12:25:28 +00:00
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return handle;
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2014-06-25 16:29:58 +00:00
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}
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2020-06-06 11:10:33 +00:00
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std::unique_ptr<ScraperSearchHandle> startMediaURLsFetch(const std::string& gameIDs)
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{
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2020-06-21 12:25:28 +00:00
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const std::string& name = Settings::getInstance()->getString("Scraper");
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std::unique_ptr<ScraperSearchHandle> handle(new ScraperSearchHandle());
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ScraperSearchParams params;
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// Check if the scraper in the settings still exists as a registered scraping source.
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if (scraper_request_funcs.find(name) == scraper_request_funcs.end())
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LOG(LogWarning) << "Configured scraper (" << name << ") unavailable, scraping aborted.";
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else
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// Specifically use the TheGamesDB function as this type of request
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// will never occur for ScreenScraper.
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thegamesdb_generate_json_scraper_requests(gameIDs, handle->mRequestQueue,
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handle->mResults);
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return handle;
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2020-06-06 11:10:33 +00:00
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}
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2014-06-25 16:29:58 +00:00
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std::vector<std::string> getScraperList()
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{
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2020-06-21 12:25:28 +00:00
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std::vector<std::string> list;
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for (auto it = scraper_request_funcs.cbegin(); it != scraper_request_funcs.cend(); it++)
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list.push_back(it->first);
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2014-06-25 16:29:58 +00:00
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2020-06-21 12:25:28 +00:00
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return list;
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2014-06-25 16:29:58 +00:00
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}
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2019-01-24 18:00:19 +00:00
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bool isValidConfiguredScraper()
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{
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2020-06-21 12:25:28 +00:00
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const std::string& name = Settings::getInstance()->getString("Scraper");
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return scraper_request_funcs.find(name) != scraper_request_funcs.end();
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2019-01-24 18:00:19 +00:00
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}
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2020-05-26 16:34:33 +00:00
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// ScraperSearchHandle.
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2014-06-25 16:29:58 +00:00
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ScraperSearchHandle::ScraperSearchHandle()
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{
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2020-06-21 12:25:28 +00:00
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setStatus(ASYNC_IN_PROGRESS);
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2014-06-25 16:29:58 +00:00
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}
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void ScraperSearchHandle::update()
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{
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2020-06-21 12:25:28 +00:00
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if (mStatus == ASYNC_DONE)
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return;
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if (!mRequestQueue.empty()) {
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// A request can add more requests to the queue while running,
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// so be careful with references into the queue.
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auto& req = *(mRequestQueue.front());
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AsyncHandleStatus status = req.status();
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if (status == ASYNC_ERROR) {
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// Propagate error.
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setError(req.getStatusString());
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// Empty our queue.
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while (!mRequestQueue.empty())
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mRequestQueue.pop();
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return;
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}
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// Finished this one, see if we have any more.
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if (status == ASYNC_DONE)
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mRequestQueue.pop();
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// Status == ASYNC_IN_PROGRESS.
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}
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// We finished without any errors!
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if (mRequestQueue.empty()) {
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setStatus(ASYNC_DONE);
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return;
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}
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2014-06-25 16:29:58 +00:00
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}
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2020-05-26 16:34:33 +00:00
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// ScraperRequest.
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ScraperRequest::ScraperRequest(std::vector<ScraperSearchResult>& resultsWrite)
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2020-06-21 12:25:28 +00:00
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: mResults(resultsWrite)
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2014-06-25 16:29:58 +00:00
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{
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}
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2020-05-26 16:34:33 +00:00
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// ScraperHttpRequest.
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2020-06-06 11:10:33 +00:00
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ScraperHttpRequest::ScraperHttpRequest(std::vector<ScraperSearchResult>& resultsWrite,
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2020-06-21 12:25:28 +00:00
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const std::string& url) : ScraperRequest(resultsWrite)
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2014-06-25 16:29:58 +00:00
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{
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2020-06-21 12:25:28 +00:00
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setStatus(ASYNC_IN_PROGRESS);
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mReq = std::unique_ptr<HttpReq>(new HttpReq(url));
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2014-06-25 16:29:58 +00:00
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}
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void ScraperHttpRequest::update()
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{
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2020-06-21 12:25:28 +00:00
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HttpReq::Status status = mReq->status();
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if (status == HttpReq::REQ_SUCCESS) {
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// If process() has an error, status will be changed to ASYNC_ERROR.
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setStatus(ASYNC_DONE);
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process(mReq, mResults);
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return;
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}
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// Not ready yet.
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if (status == HttpReq::REQ_IN_PROGRESS)
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return;
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// Everything else is some sort of error.
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LOG(LogError) << "ScraperHttpRequest network error (status: " << status<< ") - "
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<< mReq->getErrorMsg();
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setError(mReq->getErrorMsg());
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2014-06-25 16:29:58 +00:00
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}
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2020-06-06 11:10:33 +00:00
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// Download and write the media files to disk.
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2020-05-26 16:34:33 +00:00
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std::unique_ptr<MDResolveHandle> resolveMetaDataAssets(const ScraperSearchResult& result,
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2020-06-21 12:25:28 +00:00
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const ScraperSearchParams& search)
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2014-06-25 16:29:58 +00:00
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{
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2020-06-21 12:25:28 +00:00
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return std::unique_ptr<MDResolveHandle>(new MDResolveHandle(result, search));
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2014-06-25 16:29:58 +00:00
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}
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2020-05-26 16:34:33 +00:00
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MDResolveHandle::MDResolveHandle(const ScraperSearchResult& result,
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2020-06-21 12:25:28 +00:00
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const ScraperSearchParams& search) : mResult(result)
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2014-06-25 16:29:58 +00:00
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{
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2020-06-21 12:25:28 +00:00
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struct mediaFileInfoStruct {
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std::string fileURL;
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std::string fileFormat;
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std::string subDirectory;
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std::string existingMediaFile;
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} mediaFileInfo;
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std::vector<struct mediaFileInfoStruct> scrapeFiles;
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if (Settings::getInstance()->getBool("Scrape3DBoxes") && result.box3dUrl != "") {
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mediaFileInfo.fileURL = result.box3dUrl;
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mediaFileInfo.fileFormat = result.box3dFormat;
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mediaFileInfo.subDirectory = "3dboxes";
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mediaFileInfo.existingMediaFile = search.game->get3DBoxPath();
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scrapeFiles.push_back(mediaFileInfo);
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}
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if (Settings::getInstance()->getBool("ScrapeCovers") && result.coverUrl != "") {
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mediaFileInfo.fileURL = result.coverUrl;
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mediaFileInfo.fileFormat = result.coverFormat;
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mediaFileInfo.subDirectory = "covers";
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mediaFileInfo.existingMediaFile = search.game->getCoverPath();
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scrapeFiles.push_back(mediaFileInfo);
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}
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if (Settings::getInstance()->getBool("ScrapeMarquees") && result.marqueeUrl != "") {
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mediaFileInfo.fileURL = result.marqueeUrl;
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mediaFileInfo.fileFormat = result.marqueeFormat;
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mediaFileInfo.subDirectory = "marquees";
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mediaFileInfo.existingMediaFile = search.game->getMarqueePath();
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scrapeFiles.push_back(mediaFileInfo);
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}
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if (Settings::getInstance()->getBool("ScrapeScreenshots") && result.screenshotUrl != "") {
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mediaFileInfo.fileURL = result.screenshotUrl;
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mediaFileInfo.fileFormat = result.screenshotFormat;
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mediaFileInfo.subDirectory = "screenshots";
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mediaFileInfo.existingMediaFile = search.game->getScreenshotPath();
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scrapeFiles.push_back(mediaFileInfo);
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}
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for (auto it = scrapeFiles.cbegin(); it != scrapeFiles.cend(); it++) {
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std::string ext;
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// If we have a file extension returned by the scraper, then use it.
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// Otherwise, try to guess it by the name of the URL, which point to an image.
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if (!it->fileFormat.empty()) {
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ext = it->fileFormat;
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}
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else {
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size_t dot = it->fileURL.find_last_of('.');
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if (dot != std::string::npos)
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ext = it->fileURL.substr(dot, std::string::npos);
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}
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std::string filePath = getSaveAsPath(search, it->subDirectory, ext);
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// If there is an existing media file on disk and the setting to overwrite data
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// has been set to no, then don't proceed with downloading or saving a new file.
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if (it->existingMediaFile != "" &&
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!Settings::getInstance()->getBool("ScraperOverwriteData"))
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continue;
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// If the image is cached already as the thumbnail, then we don't need
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// to download it again, in this case just save it to disk and resize it.
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if (mResult.ThumbnailImageUrl == it->fileURL &&
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mResult.ThumbnailImageData.size() > 0) {
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// Remove any existing media file before attempting to write a new one.
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// This avoids the problem where there's already a file for this media type
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// with a different format/extension (e.g. game.jpg and we're going to write
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// game.png) which would lead to two media files for this game.
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if(it->existingMediaFile != "")
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Utils::FileSystem::removeFile(it->existingMediaFile);
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std::ofstream stream(filePath, std::ios_base::out | std::ios_base::binary);
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if (stream.bad()) {
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setError("Failed to open image path to write. Permission error? Disk full?");
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return;
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}
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const std::string& content = mResult.ThumbnailImageData;
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stream.write(content.data(), content.length());
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stream.close();
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if (stream.bad()) {
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setError("Failed to save image. Disk full?");
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return;
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}
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// Resize it.
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if (!resizeImage(filePath, Settings::getInstance()->getInt("ScraperResizeWidth"),
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Settings::getInstance()->getInt("ScraperResizeHeight"))) {
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setError("Error saving resized image. Out of memory? Disk full?");
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return;
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}
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}
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// If it's not cached, then initiate the download.
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else {
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mFuncs.push_back(ResolvePair(downloadImageAsync(it->fileURL, filePath,
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it->existingMediaFile), [this, filePath] {
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}));
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}
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}
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2014-06-25 16:29:58 +00:00
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}
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void MDResolveHandle::update()
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{
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2020-06-21 12:25:28 +00:00
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if (mStatus == ASYNC_DONE || mStatus == ASYNC_ERROR)
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return;
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auto it = mFuncs.cbegin();
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while (it != mFuncs.cend()) {
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if (it->first->status() == ASYNC_ERROR) {
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setError(it->first->getStatusString());
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return;
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}
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else if (it->first->status() == ASYNC_DONE) {
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it->second();
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it = mFuncs.erase(it);
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continue;
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}
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it++;
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}
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if (mFuncs.empty())
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setStatus(ASYNC_DONE);
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2014-06-25 16:29:58 +00:00
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}
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2020-05-26 16:34:33 +00:00
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std::unique_ptr<ImageDownloadHandle> downloadImageAsync(const std::string& url,
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2020-06-21 12:25:28 +00:00
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const std::string& saveAs, const std::string& existingMediaFile)
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2014-06-25 16:29:58 +00:00
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{
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2020-06-21 12:25:28 +00:00
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return std::unique_ptr<ImageDownloadHandle>(new ImageDownloadHandle(
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url,
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saveAs,
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existingMediaFile,
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Settings::getInstance()->getInt("ScraperResizeWidth"),
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Settings::getInstance()->getInt("ScraperResizeHeight")));
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2014-06-25 16:29:58 +00:00
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}
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2020-06-06 11:10:33 +00:00
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ImageDownloadHandle::ImageDownloadHandle(
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2020-06-21 12:25:28 +00:00
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const std::string& url,
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const std::string& path,
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const std::string& existingMediaPath,
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int maxWidth,
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int maxHeight)
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: mSavePath(path),
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mExistingMediaFile(existingMediaPath),
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mMaxWidth(maxWidth),
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mMaxHeight(maxHeight),
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mReq(new HttpReq(url))
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2014-06-25 16:29:58 +00:00
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{
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}
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void ImageDownloadHandle::update()
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{
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2020-06-21 12:25:28 +00:00
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if (mReq->status() == HttpReq::REQ_IN_PROGRESS)
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return;
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if (mReq->status() != HttpReq::REQ_SUCCESS) {
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std::stringstream ss;
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ss << "Network error: " << mReq->getErrorMsg();
|
|
|
|
setError(ss.str());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Download is done, save it to disk.
|
|
|
|
|
|
|
|
// Remove any existing media file before attempting to write a new one.
|
|
|
|
// This avoids the problem where there's already a file for this media type
|
|
|
|
// with a different format/extension (e.g. game.jpg and we're going to write
|
|
|
|
// game.png) which would lead to two media files for this game.
|
|
|
|
if(mExistingMediaFile != "")
|
|
|
|
Utils::FileSystem::removeFile(mExistingMediaFile);
|
|
|
|
|
|
|
|
std::ofstream stream(mSavePath, std::ios_base::out | std::ios_base::binary);
|
|
|
|
if (stream.bad()) {
|
|
|
|
setError("Failed to open image path to write. Permission error? Disk full?");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::string& content = mReq->getContent();
|
|
|
|
stream.write(content.data(), content.length());
|
|
|
|
stream.close();
|
|
|
|
if (stream.bad()) {
|
|
|
|
setError("Failed to save image. Disk full?");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Resize it.
|
|
|
|
if (!resizeImage(mSavePath, mMaxWidth, mMaxHeight)) {
|
|
|
|
setError("Error saving resized image. Out of memory? Disk full?");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
setStatus(ASYNC_DONE);
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2020-05-26 16:34:33 +00:00
|
|
|
// You can pass 0 for width or height to keep aspect ratio.
|
2014-06-25 16:29:58 +00:00
|
|
|
bool resizeImage(const std::string& path, int maxWidth, int maxHeight)
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
// Nothing to do.
|
|
|
|
if (maxWidth == 0 && maxHeight == 0)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
FREE_IMAGE_FORMAT format = FIF_UNKNOWN;
|
2020-06-23 18:07:00 +00:00
|
|
|
FIBITMAP* image = nullptr;
|
2020-06-21 12:25:28 +00:00
|
|
|
|
|
|
|
// Detect the filetype.
|
|
|
|
format = FreeImage_GetFileType(path.c_str(), 0);
|
|
|
|
if (format == FIF_UNKNOWN)
|
|
|
|
format = FreeImage_GetFIFFromFilename(path.c_str());
|
|
|
|
if (format == FIF_UNKNOWN) {
|
|
|
|
LOG(LogError) << "Error - could not detect filetype for image \"" << path << "\"!";
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure we can read this filetype first, then load it.
|
|
|
|
if (FreeImage_FIFSupportsReading(format)) {
|
|
|
|
image = FreeImage_Load(format, path.c_str());
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
LOG(LogError) << "Error - file format reading not supported for image \"" << path << "\"!";
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
float width = (float)FreeImage_GetWidth(image);
|
|
|
|
float height = (float)FreeImage_GetHeight(image);
|
|
|
|
|
|
|
|
// If the image is smaller than maxWidth or maxHeight, then don't do any
|
|
|
|
// scaling. It doesn't make sense to upscale the image and waste disk space.
|
|
|
|
if (maxWidth > width || maxHeight > height)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (maxWidth == 0)
|
|
|
|
maxWidth = (int)((maxHeight / height) * width);
|
|
|
|
else if (maxHeight == 0)
|
|
|
|
maxHeight = (int)((maxWidth / width) * height);
|
|
|
|
|
|
|
|
FIBITMAP* imageRescaled = FreeImage_Rescale(image, maxWidth, maxHeight, FILTER_BILINEAR);
|
|
|
|
FreeImage_Unload(image);
|
|
|
|
|
2020-06-23 18:07:00 +00:00
|
|
|
if (imageRescaled == nullptr) {
|
2020-06-21 12:25:28 +00:00
|
|
|
LOG(LogError) << "Could not resize image! (not enough memory? invalid bitdepth?)";
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool saved = (FreeImage_Save(format, imageRescaled, path.c_str()) != 0);
|
|
|
|
FreeImage_Unload(imageRescaled);
|
|
|
|
|
|
|
|
if (!saved)
|
|
|
|
LOG(LogError) << "Failed to save resized image!";
|
|
|
|
|
|
|
|
return saved;
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2020-05-26 16:34:33 +00:00
|
|
|
std::string getSaveAsPath(const ScraperSearchParams& params,
|
2020-06-21 12:25:28 +00:00
|
|
|
const std::string& filetypeSubdirectory, const std::string& extension)
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
const std::string systemsubdirectory = params.system->getName();
|
|
|
|
const std::string name = Utils::FileSystem::getStem(params.game->getPath());
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
std::string path = FileData::getMediaDirectory();
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
if (!Utils::FileSystem::exists(path))
|
|
|
|
Utils::FileSystem::createDirectory(path);
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
path += systemsubdirectory + "/" + filetypeSubdirectory + "/";
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
if (!Utils::FileSystem::exists(path))
|
|
|
|
Utils::FileSystem::createDirectory(path);
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
path += name + extension;
|
|
|
|
return path;
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|