ES-DE/src/SystemData.cpp

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#include "SystemData.h"
#include "GameData.h"
#include <boost/filesystem.hpp>
#include <fstream>
#include <stdlib.h>
std::vector<SystemData*> SystemData::sSystemVector;
namespace fs = boost::filesystem;
SystemData::SystemData(std::string name, std::string startPath, std::string extension, std::string command)
{
mName = name;
mStartPath = startPath;
mSearchExtension = extension;
mLaunchCommand = command;
buildGameList();
}
SystemData::~SystemData()
{
deleteGames();
}
std::string strreplace(std::string& str, std::string replace, std::string with)
{
size_t pos = str.find(replace);
return str.replace(pos, replace.length(), with.c_str(), with.length());
}
void SystemData::launchGame(unsigned int i)
{
std::cout << "Attempting to launch game...\n";
std::string command = mLaunchCommand;
GameData* game = mGameVector.at(i);
command = strreplace(command, "%ROM%", game->getValidPath());
std::cout << " " << command << "\n";
std::cout << "=====================================================\n";
system(command.c_str());
std::cout << "=====================================================\n";
std::cout << "...launch terminated!\n";
}
void SystemData::deleteGames()
{
for(unsigned int i = 0; i < mGameVector.size(); i++)
{
delete mGameVector.at(i);
}
mGameVector.clear();
}
void SystemData::buildGameList()
{
std::cout << "System " << mName << " building game list...\n";
deleteGames();
if(!fs::is_directory(mStartPath))
{
std::cout << "Error - system \"" << mName << "\"'s start path does not exist!\n";
return;
}
for(fs::recursive_directory_iterator end, dir(mStartPath); dir != end; ++dir)
{
//std::cout << "File found: " << *dir << "\n";
fs::path path = (*dir).path();
if(fs::is_directory(path))
continue;
std::string name = path.stem().string();
std::string extension = path.extension().string();
if(extension == mSearchExtension)
{
mGameVector.push_back(new GameData(this, path.string(), name));
std::cout << " Added game \"" << name << "\"\n";
}
}
std::cout << "...done! Found " << mGameVector.size() << " games.\n";
}
unsigned int SystemData::getGameCount()
{
return mGameVector.size();
}
GameData* SystemData::getGame(unsigned int i)
{
return mGameVector.at(i);
}
std::string SystemData::getName()
{
return mName;
}
//creates systems from information located in a config file
void SystemData::loadConfig(std::string path)
{
deleteSystems();
std::cout << "Loading system config file \"" << path << "\"...\n";
std::ifstream file(path.c_str());
if(file.is_open())
{
std::string line;
std::string sysName, sysPath, sysExtension, sysCommand;
while(file.good())
{
std::getline(file, line);
//skip blank lines and comments
if(line.empty() || line[0] == *"#")
continue;
//find the name (left of the equals sign) and the value (right of the equals sign)
bool lineValid = false;
std::string varName, varValue;
for(unsigned int i = 0; i < line.length(); i++)
{
if(line[i] == *"=")
{
lineValid = true;
varName = line.substr(0, i);
varValue = line.substr(i + 1, line.length() - 1);
std::cout << " " << varName << " = " << varValue << "\n";
break;
}
}
if(lineValid)
{
//map the value to the appropriate variable
if(varName == "NAME")
sysName = varValue;
else if(varName == "PATH")
sysPath = varValue;
else if(varName == "EXTENSION")
sysExtension = varValue;
else if(varName == "COMMAND")
sysCommand = varValue;
else
std::cerr << "Error reading config file - unknown variable name \"" << varName << "\"!\n";
//we have all our variables - create the system object
if(!sysName.empty() && !sysPath.empty() &&!sysExtension.empty() && !sysCommand.empty())
{
sSystemVector.push_back(new SystemData(sysName, sysPath, sysExtension, sysCommand));
//reset the variables for the next block (should there be one)
sysName = ""; sysPath = ""; sysExtension = ""; sysCommand = "";
}
}else{
std::cerr << "Error reading config file \"" << path << "\" - no equals sign found on line \"" << line << "\"!\n";
return;
}
}
}else{
std::cerr << "Error - could not load config file \"" << path << "\"!\n";
return;
}
std::cout << "Finished loading config file - created " << sSystemVector.size() << " systems.\n";
return;
}
void SystemData::deleteSystems()
{
for(unsigned int i = 0; i < sSystemVector.size(); i++)
{
delete sSystemVector.at(i);
}
sSystemVector.clear();
}