ES-DE/es-app/src/PlatformId.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// PlatformId.cpp
//
// Index of all supported systems/platforms.
//
#include "PlatformId.h"
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#include <string.h>
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#include <vector>
namespace PlatformIds
{
// clang-format off
std::vector<std::string> platformNames = {
"unknown", // Nothing set.
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"3do", // 3DO
"ags", // Adventure Game Studio game engine
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"amiga", // Commodore Amiga
"amigacd32", // Commodore Amiga CD32
"amstradcpc", // Amstrad CPC
"apple2", // Apple II
"apple2gs", // Apple IIGS
"arcade", // Arcade
"astrocade", // Bally Astrocade
"atari2600", // Atari 2600
"atari5200", // Atari 5200
"atari7800", // Atari 7800
"atari800", // Atari 800
"atarijaguar", // Atari Jaguar
"atarijaguarcd", // Atari Jaguar CD
"atarilynx", // Atari Lynx
"atarist", // Atari ST/STE/Falcon
"atarixe", // Atari XE
"atomiswave", // Atomiswave
"bbcmicro", // BBC Micro
"c64", // Commodore 64
"cavestory", // Cave Story (NXEngine)
"cdtv", // Commodore CDTV
"channelf", // Fairchild Channel F
"coco", // Tandy Color Computer
"colecovision", // ColecoVision
"daphne", // Daphne Arcade Laserdisc Emulator
"dos", // DOS (PC)
"dragon32", // Dragon 32
"dreamcast", // Sega Dreamcast
"famicom", // Nintendo Family Computer
"fds", // Nintendo Famicom Disk System
"gameandwatch", // Nintendo Game and Watch
"gamegear", // Sega Game Gear
"gb", // Nintendo Game Boy
"gba", // Nintendo Game Boy Advance
"gbc", // Nintendo Game Boy Color
"gc", // Nintendo GameCube
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"genesis", // Sega Genesis
"gx4000", // Amstrad GX4000
"intellivision", // Mattel Electronics Intellivision
"love", // ChaiLove game engine
"lutro", // Lutro game engine
"macintosh", // Apple Macintosh
"mastersystem", // Sega Master System
"megadrive", // Sega Mega Drive
"mess", // Multi Emulator Super System
"moonlight", // Moonlight game streaming
"moto", // Thomson MO/TO series
"msx", // MSX
"msx2", // MSX2
"msxturbor", // MSX Turbo R
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"n3ds", // Nintendo 3DS
"n64", // Nintendo 64
"naomi", // Sega NAOMI
"nds", // Nintendo DS
"neogeo", // SNK Neo Geo
"neogeocd", // SNK Neo Geo CD
"nes", // Nintendo Entertainment System
"ngp", // SNK Neo Geo Pocket
"ngpc", // SNK Neo Geo Pocket Color
"odyssey2", // Magnavox Odyssey2
"openbor", // OpenBOR game engine
"oric", // Tangerine Computer Systems Oric
"palm", // Palm OS
"pc", // IBM PC
"pc88", // NEC PC-8800 series
"pc98", // NEC PC-9800 series
"pcengine", // NEC PC Engine / TurboGrafx-16
"pcenginecd", // NEC PC Engine CD / TurboGrafx-CD
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"pcfx", // NEC PC-FX
"pokemini", // Nintendo Pokémon Mini
"ps2", // Sony PlayStation 2
"ps3", // Sony PlayStation 3
"ps4", // Sony PlayStation 4
"psp", // Sony PlayStation Portable
"psvita", // Sony PlayStation Vita
"psx", // Sony PlayStation 1
"residualvm", // ResidualVM game engine
"samcoupe", // SAM Coupé
"satellaview", // Nintendo Satellaview
"saturn", // Sega Saturn
"scummvm", // ScummVM game engine
"sega32x", // Sega Mega Drive 32X
"segacd", // Sega CD
"sg-1000", // Sega SG-1000
"snes", // Nintendo SNES (Super Nintendo)
"solarus", // Solarus game engine
"spectravideo", // Spectravideo
"steam", // Valve Steam
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"stratagus", // Stratagus game engine
"sufami", // Bandai SuFami Turbo
"supergrafx", // NEC SuperGrafx
"switch", // Nintendo Switch
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"ti99", // Texas Instruments TI-99
"tic80", // TIC-80 game engine
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"trs-80", // Tandy TRS-80
"uzebox", // Uzebox
"vectrex", // Vectrex
"videopac", // Philips Videopac G7000 (Magnavox Odyssey2)
"virtualboy", // Nintendo Virtual Boy
"wii", // Nintendo Wii
"wiiu", // Nintendo Wii U
"wonderswan", // Bandai WonderSwan
"wonderswancolor", // Bandai WonderSwan Color
"x1", // Sharp X1
"x68000", // Sharp X68000
"xbox", // Microsoft Xbox
"xbox360", // Microsoft Xbox 360
"zmachine", // Infocom Z-machine
"zx81", // Sinclair ZX81
"zxspectrum", // Sinclair ZX Spectrum
"ignore", // Do not allow scraping for this system.
"invalid"
};
// clang-format on
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PlatformId getPlatformId(const std::string& str)
{
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if (str == "")
return PLATFORM_UNKNOWN;
for (unsigned int i = 1; i < PLATFORM_COUNT; i++) {
if (platformNames[i] == str)
return (PlatformId)i;
}
return PLATFORM_UNKNOWN;
}
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const std::string getPlatformName(PlatformId id)
{
// Return the platform name.
return platformNames[id];
}
} // namespace PlatformIds