ES-DE/es-app/src/guis/GuiMenu.cpp

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#include "guis/GuiMenu.h"
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#include "components/OptionListComponent.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiCollectionSystemsOptions.h"
#include "guis/GuiDetectDevice.h"
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#include "guis/GuiGeneralScreensaverOptions.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperStart.h"
#include "guis/GuiSettings.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
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#include "CollectionSystemManager.h"
#include "EmulationStation.h"
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#include "Scripting.h"
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#include "SystemData.h"
#include "VolumeControl.h"
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#include <SDL_events.h>
Changed Audio settings to be much more flexible Changed the selectable options for EmulationStation audio mixer (called AudioDevice in EmulationStation) to be a greater range of selectable options within Linux and RPi so that it is a lot more flexible and will work with any aftermarket add-on audio cards and RPi Audio HATs. Hopefully this gives people the flexibility that they need in order to avoid the issues people have with unusual RPi audio setups. Added the ability to select the audio card as well, by surfacing the audio card under the Audio Card setting. It was previously forced to 'default' for all linux users, which was too restrictive in some instances. This change now adds flexbility to support additional Linux and RPi Audio Cards. This option will only be available on Linux (and therefore RPi) as Windows uses a different audio subsystem. CHOOSING AUDIO ON LINUX AND RPi You now select which ALSA Audio Card you want EmulationStation to use by choosing the relevant AUDIO CARD option. If your one is not listed then you can add a custom one in the es_settings.cfg file (see below). You then select which ALSA Audio Mixer Control from that Audio Card that you want EmulationStation to use, by choosing the relevant AUDIO DEVICE option. (I kept the name AUDIO DEVICE as that what EmulationStation previously used to describe an Audio Mixer.) If your mixer name is not listed then you can add a custom one in the es_settings.cfg file (see below). ADDING A CUSTOM AUDIO CARD OR AUDIO DEVICE In addition I added the ability to manually change the setting in es_settings.cfg to add anything custom that you want. This will give advanced users enough extra power that should avoid even the most strange setups. Step 1: To add a custom Audio Card, edit the "AudioCard" setting and replace the value with the name of your Audio Card. You can find this out by opening a terminal window and running 'aplay -L'. This will generate a list of Audio Cards similar to the one below: pi@raspberrypi:~ $ aplay -L null Discard all samples (playback) or generate zero samples (capture) default:CARD=sndrpijustboomd snd_rpi_justboom_dac, Default Audio Device sysdefault:CARD=sndrpijustboomd snd_rpi_justboom_dac, Default Audio Device dmix:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct sample mixing device dsnoop:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct sample snooping device hw:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct hardware device without any conversions plughw:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Hardware device with all software conversions Select any one of the Audio Cards listed by using the first word on the line in your AudioCard settings in the es_settings.cfg, e.g. <string name="AudioCard" value="default" /> NOTE: If the AudioCard value is not listed, please either close and reopen EmulationStation (the settings is created upon close if it doesn't exist), or add it manually to the es_settings.cfg file. Step 2: To add a custom Audio Device (mixer), edit the "AudioDevice" setting and replace the value with the name of your Audio Device. You can get a list off avilable Audio Devices on the Audio Card by opening a terminal window and running 'amixer scontrols -D <AudioCard>', where <AudioCard> is replaced with the name of your Audio Card that you found in Step 1. This command will generate a list of Audio Devices (mixers) that you can use in the AudioDevice setting in the es_settings.cfg file, e.g. pi@raspberrypi:~ $ amixer scontrols -D default Simple mixer control 'DSP Program',0 Simple mixer control 'Analogue',0 Simple mixer control 'Analogue Playback Boost',0 Simple mixer control 'Auto Mute',0 Simple mixer control 'Auto Mute Mono',0 Simple mixer control 'Auto Mute Time Left',0 Simple mixer control 'Auto Mute Time Right',0 Simple mixer control 'Clock Missing Period',0 Simple mixer control 'Deemphasis',0 Simple mixer control 'Digital',0 Simple mixer control 'Max Overclock DAC',0 Simple mixer control 'Max Overclock DSP',0 Simple mixer control 'Max Overclock PLL',0 Simple mixer control 'Volume Ramp Down Emergency Rate',0 Simple mixer control 'Volume Ramp Down Emergency Step',0 Simple mixer control 'Volume Ramp Down Rate',0 Simple mixer control 'Volume Ramp Down Step',0 Simple mixer control 'Volume Ramp Up Rate',0 Simple mixer control 'Volume Ramp Up Step',0 Select any one of the Simple mixer controls listed by using the name within the quotes within the AudioDevice setting in your es_settings.cfg file, e.g. <string name="AudioDevice" value="Digital" /> Using the example above, the following two settings within the es_settings.cfg file will use the 'default' Audio Card to play sounds, and will use the 'Digital' mixer (Audio Device) to control the volume. <string name="AudioCard" value="default" /> <string name="AudioDevice" value="Digital" /> NOTE: Any custom manually used settings will be overwritten if you select any of the other options in the GUI and exit the Sound Settings window, as the Sound Settings GUI window overwrites the es_settings.cfg options when you exit the window. Fix latest package renames fonts-droid is now fonts-droid-fallback vlc-nox is now vlc-bin Fixed up whitespacing to project tab standard Had not paid enough attention and had accidentally provided whitespacing in spaces rather than the project standard of tabs. This change fixes some additional use of spaces to ensure all the code in the two files now uses tabs. Vero4k autodetection and volume mixer fix
2018-07-21 09:06:20 +00:00
#include <algorithm>
#include "platform.h"
GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MENU"), mVersion(window)
{
bool isFullUI = UIModeController::getInstance()->isUIModeFull();
if (isFullUI)
addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperSettings(); });
addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundSettings(); });
if (isFullUI)
addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUISettings(); });
if (isFullUI)
addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true, [this] { openCollectionSystemSettings(); });
if (isFullUI)
addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherSettings(); });
if (isFullUI)
addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
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addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
addChild(&mMenu);
addVersionInfo();
setSize(mMenu.getSize());
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, Renderer::getScreenHeight() * 0.15f);
}
void GuiMenu::openScraperSettings()
{
auto s = new GuiSettings(mWindow, "SCRAPER");
// scrape from
auto scraper_list = std::make_shared< OptionListComponent< std::string > >(mWindow, "SCRAPE FROM", false);
std::vector<std::string> scrapers = getScraperList();
// Select either the first entry of the one read from the settings, just in case the scraper from settings has vanished.
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for(auto it = scrapers.cbegin(); it != scrapers.cend(); it++)
scraper_list->add(*it, *it, *it == Settings::getInstance()->getString("Scraper"));
s->addWithLabel("SCRAPE FROM", scraper_list);
s->addSaveFunc([scraper_list] { Settings::getInstance()->setString("Scraper", scraper_list->getSelected()); });
// scrape ratings
auto scrape_ratings = std::make_shared<SwitchComponent>(mWindow);
scrape_ratings->setState(Settings::getInstance()->getBool("ScrapeRatings"));
s->addWithLabel("SCRAPE RATINGS", scrape_ratings);
s->addSaveFunc([scrape_ratings] { Settings::getInstance()->setBool("ScrapeRatings", scrape_ratings->getState()); });
// scrape now
ComponentListRow row;
auto openScrapeNow = [this] { mWindow->pushGui(new GuiScraperStart(mWindow)); };
std::function<void()> openAndSave = openScrapeNow;
openAndSave = [s, openAndSave] { s->save(); openAndSave(); };
row.makeAcceptInputHandler(openAndSave);
auto scrape_now = std::make_shared<TextComponent>(mWindow, "SCRAPE NOW", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracket = makeArrow(mWindow);
row.addElement(scrape_now, true);
row.addElement(bracket, false);
s->addRow(row);
mWindow->pushGui(s);
}
void GuiMenu::openSoundSettings()
{
auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
// volume
auto volume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
volume->setValue((float)VolumeControl::getInstance()->getVolume());
s->addWithLabel("SYSTEM VOLUME", volume);
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s->addSaveFunc([volume] { VolumeControl::getInstance()->setVolume((int)Math::round(volume->getValue())); });
if (UIModeController::getInstance()->isUIModeFull())
{
Changed Audio settings to be much more flexible Changed the selectable options for EmulationStation audio mixer (called AudioDevice in EmulationStation) to be a greater range of selectable options within Linux and RPi so that it is a lot more flexible and will work with any aftermarket add-on audio cards and RPi Audio HATs. Hopefully this gives people the flexibility that they need in order to avoid the issues people have with unusual RPi audio setups. Added the ability to select the audio card as well, by surfacing the audio card under the Audio Card setting. It was previously forced to 'default' for all linux users, which was too restrictive in some instances. This change now adds flexbility to support additional Linux and RPi Audio Cards. This option will only be available on Linux (and therefore RPi) as Windows uses a different audio subsystem. CHOOSING AUDIO ON LINUX AND RPi You now select which ALSA Audio Card you want EmulationStation to use by choosing the relevant AUDIO CARD option. If your one is not listed then you can add a custom one in the es_settings.cfg file (see below). You then select which ALSA Audio Mixer Control from that Audio Card that you want EmulationStation to use, by choosing the relevant AUDIO DEVICE option. (I kept the name AUDIO DEVICE as that what EmulationStation previously used to describe an Audio Mixer.) If your mixer name is not listed then you can add a custom one in the es_settings.cfg file (see below). ADDING A CUSTOM AUDIO CARD OR AUDIO DEVICE In addition I added the ability to manually change the setting in es_settings.cfg to add anything custom that you want. This will give advanced users enough extra power that should avoid even the most strange setups. Step 1: To add a custom Audio Card, edit the "AudioCard" setting and replace the value with the name of your Audio Card. You can find this out by opening a terminal window and running 'aplay -L'. This will generate a list of Audio Cards similar to the one below: pi@raspberrypi:~ $ aplay -L null Discard all samples (playback) or generate zero samples (capture) default:CARD=sndrpijustboomd snd_rpi_justboom_dac, Default Audio Device sysdefault:CARD=sndrpijustboomd snd_rpi_justboom_dac, Default Audio Device dmix:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct sample mixing device dsnoop:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct sample snooping device hw:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct hardware device without any conversions plughw:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Hardware device with all software conversions Select any one of the Audio Cards listed by using the first word on the line in your AudioCard settings in the es_settings.cfg, e.g. <string name="AudioCard" value="default" /> NOTE: If the AudioCard value is not listed, please either close and reopen EmulationStation (the settings is created upon close if it doesn't exist), or add it manually to the es_settings.cfg file. Step 2: To add a custom Audio Device (mixer), edit the "AudioDevice" setting and replace the value with the name of your Audio Device. You can get a list off avilable Audio Devices on the Audio Card by opening a terminal window and running 'amixer scontrols -D <AudioCard>', where <AudioCard> is replaced with the name of your Audio Card that you found in Step 1. This command will generate a list of Audio Devices (mixers) that you can use in the AudioDevice setting in the es_settings.cfg file, e.g. pi@raspberrypi:~ $ amixer scontrols -D default Simple mixer control 'DSP Program',0 Simple mixer control 'Analogue',0 Simple mixer control 'Analogue Playback Boost',0 Simple mixer control 'Auto Mute',0 Simple mixer control 'Auto Mute Mono',0 Simple mixer control 'Auto Mute Time Left',0 Simple mixer control 'Auto Mute Time Right',0 Simple mixer control 'Clock Missing Period',0 Simple mixer control 'Deemphasis',0 Simple mixer control 'Digital',0 Simple mixer control 'Max Overclock DAC',0 Simple mixer control 'Max Overclock DSP',0 Simple mixer control 'Max Overclock PLL',0 Simple mixer control 'Volume Ramp Down Emergency Rate',0 Simple mixer control 'Volume Ramp Down Emergency Step',0 Simple mixer control 'Volume Ramp Down Rate',0 Simple mixer control 'Volume Ramp Down Step',0 Simple mixer control 'Volume Ramp Up Rate',0 Simple mixer control 'Volume Ramp Up Step',0 Select any one of the Simple mixer controls listed by using the name within the quotes within the AudioDevice setting in your es_settings.cfg file, e.g. <string name="AudioDevice" value="Digital" /> Using the example above, the following two settings within the es_settings.cfg file will use the 'default' Audio Card to play sounds, and will use the 'Digital' mixer (Audio Device) to control the volume. <string name="AudioCard" value="default" /> <string name="AudioDevice" value="Digital" /> NOTE: Any custom manually used settings will be overwritten if you select any of the other options in the GUI and exit the Sound Settings window, as the Sound Settings GUI window overwrites the es_settings.cfg options when you exit the window. Fix latest package renames fonts-droid is now fonts-droid-fallback vlc-nox is now vlc-bin Fixed up whitespacing to project tab standard Had not paid enough attention and had accidentally provided whitespacing in spaces rather than the project standard of tabs. This change fixes some additional use of spaces to ensure all the code in the two files now uses tabs. Vero4k autodetection and volume mixer fix
2018-07-21 09:06:20 +00:00
#if defined(__linux__)
// audio card
auto audio_card = std::make_shared< OptionListComponent<std::string> >(mWindow, "AUDIO CARD", false);
std::vector<std::string> audio_cards;
#ifdef _RPI_
// RPi Specific Audio Cards
audio_cards.push_back("local");
audio_cards.push_back("hdmi");
audio_cards.push_back("both");
#endif
audio_cards.push_back("default");
audio_cards.push_back("sysdefault");
audio_cards.push_back("dmix");
audio_cards.push_back("hw");
audio_cards.push_back("plughw");
audio_cards.push_back("null");
if (Settings::getInstance()->getString("AudioCard") != "") {
if(std::find(audio_cards.begin(), audio_cards.end(), Settings::getInstance()->getString("AudioCard")) == audio_cards.end()) {
audio_cards.push_back(Settings::getInstance()->getString("AudioCard"));
}
}
for(auto ac = audio_cards.cbegin(); ac != audio_cards.cend(); ac++)
audio_card->add(*ac, *ac, Settings::getInstance()->getString("AudioCard") == *ac);
s->addWithLabel("AUDIO CARD", audio_card);
s->addSaveFunc([audio_card] {
Settings::getInstance()->setString("AudioCard", audio_card->getSelected());
VolumeControl::getInstance()->deinit();
VolumeControl::getInstance()->init();
});
// volume control device
auto vol_dev = std::make_shared< OptionListComponent<std::string> >(mWindow, "AUDIO DEVICE", false);
std::vector<std::string> transitions;
transitions.push_back("PCM");
transitions.push_back("Speaker");
transitions.push_back("Master");
Changed Audio settings to be much more flexible Changed the selectable options for EmulationStation audio mixer (called AudioDevice in EmulationStation) to be a greater range of selectable options within Linux and RPi so that it is a lot more flexible and will work with any aftermarket add-on audio cards and RPi Audio HATs. Hopefully this gives people the flexibility that they need in order to avoid the issues people have with unusual RPi audio setups. Added the ability to select the audio card as well, by surfacing the audio card under the Audio Card setting. It was previously forced to 'default' for all linux users, which was too restrictive in some instances. This change now adds flexbility to support additional Linux and RPi Audio Cards. This option will only be available on Linux (and therefore RPi) as Windows uses a different audio subsystem. CHOOSING AUDIO ON LINUX AND RPi You now select which ALSA Audio Card you want EmulationStation to use by choosing the relevant AUDIO CARD option. If your one is not listed then you can add a custom one in the es_settings.cfg file (see below). You then select which ALSA Audio Mixer Control from that Audio Card that you want EmulationStation to use, by choosing the relevant AUDIO DEVICE option. (I kept the name AUDIO DEVICE as that what EmulationStation previously used to describe an Audio Mixer.) If your mixer name is not listed then you can add a custom one in the es_settings.cfg file (see below). ADDING A CUSTOM AUDIO CARD OR AUDIO DEVICE In addition I added the ability to manually change the setting in es_settings.cfg to add anything custom that you want. This will give advanced users enough extra power that should avoid even the most strange setups. Step 1: To add a custom Audio Card, edit the "AudioCard" setting and replace the value with the name of your Audio Card. You can find this out by opening a terminal window and running 'aplay -L'. This will generate a list of Audio Cards similar to the one below: pi@raspberrypi:~ $ aplay -L null Discard all samples (playback) or generate zero samples (capture) default:CARD=sndrpijustboomd snd_rpi_justboom_dac, Default Audio Device sysdefault:CARD=sndrpijustboomd snd_rpi_justboom_dac, Default Audio Device dmix:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct sample mixing device dsnoop:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct sample snooping device hw:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct hardware device without any conversions plughw:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Hardware device with all software conversions Select any one of the Audio Cards listed by using the first word on the line in your AudioCard settings in the es_settings.cfg, e.g. <string name="AudioCard" value="default" /> NOTE: If the AudioCard value is not listed, please either close and reopen EmulationStation (the settings is created upon close if it doesn't exist), or add it manually to the es_settings.cfg file. Step 2: To add a custom Audio Device (mixer), edit the "AudioDevice" setting and replace the value with the name of your Audio Device. You can get a list off avilable Audio Devices on the Audio Card by opening a terminal window and running 'amixer scontrols -D <AudioCard>', where <AudioCard> is replaced with the name of your Audio Card that you found in Step 1. This command will generate a list of Audio Devices (mixers) that you can use in the AudioDevice setting in the es_settings.cfg file, e.g. pi@raspberrypi:~ $ amixer scontrols -D default Simple mixer control 'DSP Program',0 Simple mixer control 'Analogue',0 Simple mixer control 'Analogue Playback Boost',0 Simple mixer control 'Auto Mute',0 Simple mixer control 'Auto Mute Mono',0 Simple mixer control 'Auto Mute Time Left',0 Simple mixer control 'Auto Mute Time Right',0 Simple mixer control 'Clock Missing Period',0 Simple mixer control 'Deemphasis',0 Simple mixer control 'Digital',0 Simple mixer control 'Max Overclock DAC',0 Simple mixer control 'Max Overclock DSP',0 Simple mixer control 'Max Overclock PLL',0 Simple mixer control 'Volume Ramp Down Emergency Rate',0 Simple mixer control 'Volume Ramp Down Emergency Step',0 Simple mixer control 'Volume Ramp Down Rate',0 Simple mixer control 'Volume Ramp Down Step',0 Simple mixer control 'Volume Ramp Up Rate',0 Simple mixer control 'Volume Ramp Up Step',0 Select any one of the Simple mixer controls listed by using the name within the quotes within the AudioDevice setting in your es_settings.cfg file, e.g. <string name="AudioDevice" value="Digital" /> Using the example above, the following two settings within the es_settings.cfg file will use the 'default' Audio Card to play sounds, and will use the 'Digital' mixer (Audio Device) to control the volume. <string name="AudioCard" value="default" /> <string name="AudioDevice" value="Digital" /> NOTE: Any custom manually used settings will be overwritten if you select any of the other options in the GUI and exit the Sound Settings window, as the Sound Settings GUI window overwrites the es_settings.cfg options when you exit the window. Fix latest package renames fonts-droid is now fonts-droid-fallback vlc-nox is now vlc-bin Fixed up whitespacing to project tab standard Had not paid enough attention and had accidentally provided whitespacing in spaces rather than the project standard of tabs. This change fixes some additional use of spaces to ensure all the code in the two files now uses tabs. Vero4k autodetection and volume mixer fix
2018-07-21 09:06:20 +00:00
transitions.push_back("Digital");
transitions.push_back("Analogue");
if (Settings::getInstance()->getString("AudioDevice") != "") {
if(std::find(transitions.begin(), transitions.end(), Settings::getInstance()->getString("AudioDevice")) == transitions.end()) {
transitions.push_back(Settings::getInstance()->getString("AudioDevice"));
}
}
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for(auto it = transitions.cbegin(); it != transitions.cend(); it++)
vol_dev->add(*it, *it, Settings::getInstance()->getString("AudioDevice") == *it);
s->addWithLabel("AUDIO DEVICE", vol_dev);
s->addSaveFunc([vol_dev] {
Settings::getInstance()->setString("AudioDevice", vol_dev->getSelected());
VolumeControl::getInstance()->deinit();
VolumeControl::getInstance()->init();
});
#endif
// disable sounds
auto sounds_enabled = std::make_shared<SwitchComponent>(mWindow);
sounds_enabled->setState(Settings::getInstance()->getBool("EnableSounds"));
s->addWithLabel("ENABLE NAVIGATION SOUNDS", sounds_enabled);
s->addSaveFunc([sounds_enabled] {
if (sounds_enabled->getState()
&& !Settings::getInstance()->getBool("EnableSounds")
&& PowerSaver::getMode() == PowerSaver::INSTANT)
{
Settings::getInstance()->setString("PowerSaverMode", "default");
PowerSaver::init();
}
Settings::getInstance()->setBool("EnableSounds", sounds_enabled->getState());
});
auto video_audio = std::make_shared<SwitchComponent>(mWindow);
video_audio->setState(Settings::getInstance()->getBool("VideoAudio"));
s->addWithLabel("ENABLE VIDEO AUDIO", video_audio);
s->addSaveFunc([video_audio] { Settings::getInstance()->setBool("VideoAudio", video_audio->getState()); });
#ifdef _RPI_
// OMX player Audio Device
auto omx_audio_dev = std::make_shared< OptionListComponent<std::string> >(mWindow, "OMX PLAYER AUDIO DEVICE", false);
Changed Audio settings to be much more flexible Changed the selectable options for EmulationStation audio mixer (called AudioDevice in EmulationStation) to be a greater range of selectable options within Linux and RPi so that it is a lot more flexible and will work with any aftermarket add-on audio cards and RPi Audio HATs. Hopefully this gives people the flexibility that they need in order to avoid the issues people have with unusual RPi audio setups. Added the ability to select the audio card as well, by surfacing the audio card under the Audio Card setting. It was previously forced to 'default' for all linux users, which was too restrictive in some instances. This change now adds flexbility to support additional Linux and RPi Audio Cards. This option will only be available on Linux (and therefore RPi) as Windows uses a different audio subsystem. CHOOSING AUDIO ON LINUX AND RPi You now select which ALSA Audio Card you want EmulationStation to use by choosing the relevant AUDIO CARD option. If your one is not listed then you can add a custom one in the es_settings.cfg file (see below). You then select which ALSA Audio Mixer Control from that Audio Card that you want EmulationStation to use, by choosing the relevant AUDIO DEVICE option. (I kept the name AUDIO DEVICE as that what EmulationStation previously used to describe an Audio Mixer.) If your mixer name is not listed then you can add a custom one in the es_settings.cfg file (see below). ADDING A CUSTOM AUDIO CARD OR AUDIO DEVICE In addition I added the ability to manually change the setting in es_settings.cfg to add anything custom that you want. This will give advanced users enough extra power that should avoid even the most strange setups. Step 1: To add a custom Audio Card, edit the "AudioCard" setting and replace the value with the name of your Audio Card. You can find this out by opening a terminal window and running 'aplay -L'. This will generate a list of Audio Cards similar to the one below: pi@raspberrypi:~ $ aplay -L null Discard all samples (playback) or generate zero samples (capture) default:CARD=sndrpijustboomd snd_rpi_justboom_dac, Default Audio Device sysdefault:CARD=sndrpijustboomd snd_rpi_justboom_dac, Default Audio Device dmix:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct sample mixing device dsnoop:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct sample snooping device hw:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Direct hardware device without any conversions plughw:CARD=sndrpijustboomd,DEV=0 snd_rpi_justboom_dac, Hardware device with all software conversions Select any one of the Audio Cards listed by using the first word on the line in your AudioCard settings in the es_settings.cfg, e.g. <string name="AudioCard" value="default" /> NOTE: If the AudioCard value is not listed, please either close and reopen EmulationStation (the settings is created upon close if it doesn't exist), or add it manually to the es_settings.cfg file. Step 2: To add a custom Audio Device (mixer), edit the "AudioDevice" setting and replace the value with the name of your Audio Device. You can get a list off avilable Audio Devices on the Audio Card by opening a terminal window and running 'amixer scontrols -D <AudioCard>', where <AudioCard> is replaced with the name of your Audio Card that you found in Step 1. This command will generate a list of Audio Devices (mixers) that you can use in the AudioDevice setting in the es_settings.cfg file, e.g. pi@raspberrypi:~ $ amixer scontrols -D default Simple mixer control 'DSP Program',0 Simple mixer control 'Analogue',0 Simple mixer control 'Analogue Playback Boost',0 Simple mixer control 'Auto Mute',0 Simple mixer control 'Auto Mute Mono',0 Simple mixer control 'Auto Mute Time Left',0 Simple mixer control 'Auto Mute Time Right',0 Simple mixer control 'Clock Missing Period',0 Simple mixer control 'Deemphasis',0 Simple mixer control 'Digital',0 Simple mixer control 'Max Overclock DAC',0 Simple mixer control 'Max Overclock DSP',0 Simple mixer control 'Max Overclock PLL',0 Simple mixer control 'Volume Ramp Down Emergency Rate',0 Simple mixer control 'Volume Ramp Down Emergency Step',0 Simple mixer control 'Volume Ramp Down Rate',0 Simple mixer control 'Volume Ramp Down Step',0 Simple mixer control 'Volume Ramp Up Rate',0 Simple mixer control 'Volume Ramp Up Step',0 Select any one of the Simple mixer controls listed by using the name within the quotes within the AudioDevice setting in your es_settings.cfg file, e.g. <string name="AudioDevice" value="Digital" /> Using the example above, the following two settings within the es_settings.cfg file will use the 'default' Audio Card to play sounds, and will use the 'Digital' mixer (Audio Device) to control the volume. <string name="AudioCard" value="default" /> <string name="AudioDevice" value="Digital" /> NOTE: Any custom manually used settings will be overwritten if you select any of the other options in the GUI and exit the Sound Settings window, as the Sound Settings GUI window overwrites the es_settings.cfg options when you exit the window. Fix latest package renames fonts-droid is now fonts-droid-fallback vlc-nox is now vlc-bin Fixed up whitespacing to project tab standard Had not paid enough attention and had accidentally provided whitespacing in spaces rather than the project standard of tabs. This change fixes some additional use of spaces to ensure all the code in the two files now uses tabs. Vero4k autodetection and volume mixer fix
2018-07-21 09:06:20 +00:00
std::vector<std::string> omx_cards;
// RPi Specific Audio Cards
omx_cards.push_back("local");
omx_cards.push_back("hdmi");
omx_cards.push_back("both");
omx_cards.push_back("alsa:hw:0,0");
omx_cards.push_back("alsa:hw:1,0");
if (Settings::getInstance()->getString("OMXAudioDev") != "") {
if (std::find(omx_cards.begin(), omx_cards.end(), Settings::getInstance()->getString("OMXAudioDev")) == omx_cards.end()) {
omx_cards.push_back(Settings::getInstance()->getString("OMXAudioDev"));
}
}
for (auto it = omx_cards.cbegin(); it != omx_cards.cend(); it++)
omx_audio_dev->add(*it, *it, Settings::getInstance()->getString("OMXAudioDev") == *it);
s->addWithLabel("OMX PLAYER AUDIO DEVICE", omx_audio_dev);
s->addSaveFunc([omx_audio_dev] {
if (Settings::getInstance()->getString("OMXAudioDev") != omx_audio_dev->getSelected())
Settings::getInstance()->setString("OMXAudioDev", omx_audio_dev->getSelected());
});
#endif
}
mWindow->pushGui(s);
}
void GuiMenu::openUISettings()
{
auto s = new GuiSettings(mWindow, "UI SETTINGS");
//UI mode
auto UImodeSelection = std::make_shared< OptionListComponent<std::string> >(mWindow, "UI MODE", false);
std::vector<std::string> UImodes = UIModeController::getInstance()->getUIModes();
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for (auto it = UImodes.cbegin(); it != UImodes.cend(); it++)
UImodeSelection->add(*it, *it, Settings::getInstance()->getString("UIMode") == *it);
s->addWithLabel("UI MODE", UImodeSelection);
Window* window = mWindow;
s->addSaveFunc([ UImodeSelection, window]
{
std::string selectedMode = UImodeSelection->getSelected();
if (selectedMode != "Full")
{
std::string msg = "You are changing the UI to a restricted mode:\n" + selectedMode + "\n";
msg += "This will hide most menu-options to prevent changes to the system.\n";
msg += "To unlock and return to the full UI, enter this code: \n";
msg += "\"" + UIModeController::getInstance()->getFormattedPassKeyStr() + "\"\n\n";
msg += "Do you want to proceed?";
window->pushGui(new GuiMsgBox(window, msg,
"YES", [selectedMode] {
LOG(LogDebug) << "Setting UI mode to " << selectedMode;
Settings::getInstance()->setString("UIMode", selectedMode);
Settings::getInstance()->saveFile();
}, "NO",nullptr));
}
});
// screensaver
ComponentListRow screensaver_row;
screensaver_row.elements.clear();
screensaver_row.addElement(std::make_shared<TextComponent>(mWindow, "SCREENSAVER SETTINGS", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
screensaver_row.addElement(makeArrow(mWindow), false);
screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
s->addRow(screensaver_row);
// quick system select (left/right in game list view)
auto quick_sys_select = std::make_shared<SwitchComponent>(mWindow);
quick_sys_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select);
s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect", quick_sys_select->getState()); });
// carousel transition option
auto move_carousel = std::make_shared<SwitchComponent>(mWindow);
move_carousel->setState(Settings::getInstance()->getBool("MoveCarousel"));
s->addWithLabel("CAROUSEL TRANSITIONS", move_carousel);
s->addSaveFunc([move_carousel] {
if (move_carousel->getState()
&& !Settings::getInstance()->getBool("MoveCarousel")
&& PowerSaver::getMode() == PowerSaver::INSTANT)
{
Settings::getInstance()->setString("PowerSaverMode", "default");
PowerSaver::init();
}
Settings::getInstance()->setBool("MoveCarousel", move_carousel->getState());
});
// transition style
auto transition_style = std::make_shared< OptionListComponent<std::string> >(mWindow, "TRANSITION STYLE", false);
std::vector<std::string> transitions;
transitions.push_back("fade");
transitions.push_back("slide");
transitions.push_back("instant");
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for(auto it = transitions.cbegin(); it != transitions.cend(); it++)
transition_style->add(*it, *it, Settings::getInstance()->getString("TransitionStyle") == *it);
s->addWithLabel("TRANSITION STYLE", transition_style);
s->addSaveFunc([transition_style] {
if (Settings::getInstance()->getString("TransitionStyle") == "instant"
&& transition_style->getSelected() != "instant"
&& PowerSaver::getMode() == PowerSaver::INSTANT)
{
Settings::getInstance()->setString("PowerSaverMode", "default");
PowerSaver::init();
}
Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected());
});
// theme set
auto themeSets = ThemeData::getThemeSets();
if(!themeSets.empty())
{
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std::map<std::string, ThemeSet>::const_iterator selectedSet = themeSets.find(Settings::getInstance()->getString("ThemeSet"));
if(selectedSet == themeSets.cend())
selectedSet = themeSets.cbegin();
auto theme_set = std::make_shared< OptionListComponent<std::string> >(mWindow, "THEME SET", false);
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for(auto it = themeSets.cbegin(); it != themeSets.cend(); it++)
theme_set->add(it->first, it->first, it == selectedSet);
s->addWithLabel("THEME SET", theme_set);
Window* window = mWindow;
s->addSaveFunc([window, theme_set]
{
bool needReload = false;
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std::string oldTheme = Settings::getInstance()->getString("ThemeSet");
if(oldTheme != theme_set->getSelected())
needReload = true;
Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
if(needReload)
{
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Scripting::fireEvent("theme-changed", theme_set->getSelected(), oldTheme);
CollectionSystemManager::get()->updateSystemsList();
ViewController::get()->goToStart();
ViewController::get()->reloadAll(); // TODO - replace this with some sort of signal-based implementation
}
});
}
// GameList view style
auto gamelist_style = std::make_shared< OptionListComponent<std::string> >(mWindow, "GAMELIST VIEW STYLE", false);
std::vector<std::string> styles;
styles.push_back("automatic");
styles.push_back("basic");
styles.push_back("detailed");
styles.push_back("video");
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styles.push_back("grid");
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for (auto it = styles.cbegin(); it != styles.cend(); it++)
gamelist_style->add(*it, *it, Settings::getInstance()->getString("GamelistViewStyle") == *it);
s->addWithLabel("GAMELIST VIEW STYLE", gamelist_style);
s->addSaveFunc([gamelist_style] {
bool needReload = false;
if (Settings::getInstance()->getString("GamelistViewStyle") != gamelist_style->getSelected())
needReload = true;
Settings::getInstance()->setString("GamelistViewStyle", gamelist_style->getSelected());
if (needReload)
ViewController::get()->reloadAll();
});
// Optionally start in selected system
auto systemfocus_list = std::make_shared< OptionListComponent<std::string> >(mWindow, "START ON SYSTEM", false);
systemfocus_list->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend(); it++)
{
if ("retropie" != (*it)->getName())
{
systemfocus_list->add((*it)->getName(), (*it)->getName(), Settings::getInstance()->getString("StartupSystem") == (*it)->getName());
}
}
s->addWithLabel("START ON SYSTEM", systemfocus_list);
s->addSaveFunc([systemfocus_list] {
Settings::getInstance()->setString("StartupSystem", systemfocus_list->getSelected());
});
// show help
auto show_help = std::make_shared<SwitchComponent>(mWindow);
show_help->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
s->addWithLabel("ON-SCREEN HELP", show_help);
s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); });
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// enable filters (ForceDisableFilters)
auto enable_filter = std::make_shared<SwitchComponent>(mWindow);
enable_filter->setState(!Settings::getInstance()->getBool("ForceDisableFilters"));
s->addWithLabel("ENABLE FILTERS", enable_filter);
s->addSaveFunc([enable_filter] {
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bool filter_is_enabled = !Settings::getInstance()->getBool("ForceDisableFilters");
Settings::getInstance()->setBool("ForceDisableFilters", !enable_filter->getState());
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if (enable_filter->getState() != filter_is_enabled) ViewController::get()->ReloadAndGoToStart();
});
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// hide start menu in Kid Mode
auto disable_start = std::make_shared<SwitchComponent>(mWindow);
disable_start->setState(Settings::getInstance()->getBool("DisableKidStartMenu"));
s->addWithLabel("DISABLE START MENU IN KID MODE", disable_start);
s->addSaveFunc([disable_start] { Settings::getInstance()->setBool("DisableKidStartMenu", disable_start->getState()); });
// hide Restart System option in the Quit menu
auto show_restartsystem = std::make_shared<SwitchComponent>(mWindow);
show_restartsystem->setState(Settings::getInstance()->getBool("ShowRestartSystem"));
s->addWithLabel("SHOW \"RESTART SYSTEM\" MENU ENTRY", show_restartsystem);
s->addSaveFunc([show_restartsystem] { Settings::getInstance()->setBool("ShowRestartSystem", show_restartsystem->getState()); });
// hide Shutdown System option in the Quit menu
auto show_shutdownsystem = std::make_shared<SwitchComponent>(mWindow);
show_shutdownsystem->setState(Settings::getInstance()->getBool("ShowShutdownSystem"));
s->addWithLabel("SHOW \"SHUTDOWN SYSTEM\" MENU ENTRY", show_shutdownsystem);
s->addSaveFunc([show_shutdownsystem] { Settings::getInstance()->setBool("ShowShutdownSystem", show_shutdownsystem->getState()); });
// Show favorites first in gamelists
auto favoritesFirstSwitch = std::make_shared<SwitchComponent>(mWindow);
favoritesFirstSwitch->setState(Settings::getInstance()->getBool("FavoritesFirst"));
s->addWithLabel("SHOW FAVORITES ON TOP OF GAMELIST", favoritesFirstSwitch);
s->addSaveFunc([favoritesFirstSwitch]
{
if (Settings::getInstance()->setBool("FavoritesFirst", favoritesFirstSwitch->getState()))
ViewController::get()->reloadAll();
});
mWindow->pushGui(s);
}
void GuiMenu::openOtherSettings()
{
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
// maximum vram
auto max_vram = std::make_shared<SliderComponent>(mWindow, 0.f, 1000.f, 10.f, "Mb");
max_vram->setValue((float)(Settings::getInstance()->getInt("MaxVRAM")));
s->addWithLabel("VRAM LIMIT", max_vram);
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s->addSaveFunc([max_vram] { Settings::getInstance()->setInt("MaxVRAM", (int)Math::round(max_vram->getValue())); });
// power saver
auto power_saver = std::make_shared< OptionListComponent<std::string> >(mWindow, "POWER SAVER MODES", false);
std::vector<std::string> modes;
modes.push_back("disabled");
modes.push_back("default");
modes.push_back("enhanced");
modes.push_back("instant");
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for (auto it = modes.cbegin(); it != modes.cend(); it++)
power_saver->add(*it, *it, Settings::getInstance()->getString("PowerSaverMode") == *it);
s->addWithLabel("POWER SAVER MODES", power_saver);
s->addSaveFunc([this, power_saver] {
if (Settings::getInstance()->getString("PowerSaverMode") != "instant" && power_saver->getSelected() == "instant") {
Settings::getInstance()->setString("TransitionStyle", "instant");
Settings::getInstance()->setBool("MoveCarousel", false);
Settings::getInstance()->setBool("EnableSounds", false);
}
Settings::getInstance()->setString("PowerSaverMode", power_saver->getSelected());
PowerSaver::init();
});
// gamelists
auto gamelistsSaveMode = std::make_shared< OptionListComponent<std::string> >(mWindow, "SAVE METADATA", false);
std::vector<std::string> saveModes;
saveModes.push_back("on exit");
saveModes.push_back("always");
saveModes.push_back("never");
for(auto it = saveModes.cbegin(); it != saveModes.cend(); it++)
gamelistsSaveMode->add(*it, *it, Settings::getInstance()->getString("SaveGamelistsMode") == *it);
s->addWithLabel("SAVE METADATA", gamelistsSaveMode);
s->addSaveFunc([gamelistsSaveMode] {
Settings::getInstance()->setString("SaveGamelistsMode", gamelistsSaveMode->getSelected());
});
auto parse_gamelists = std::make_shared<SwitchComponent>(mWindow);
parse_gamelists->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
s->addWithLabel("PARSE GAMESLISTS ONLY", parse_gamelists);
s->addSaveFunc([parse_gamelists] { Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelists->getState()); });
auto local_art = std::make_shared<SwitchComponent>(mWindow);
local_art->setState(Settings::getInstance()->getBool("LocalArt"));
s->addWithLabel("SEARCH FOR LOCAL ART", local_art);
s->addSaveFunc([local_art] { Settings::getInstance()->setBool("LocalArt", local_art->getState()); });
// hidden files
auto hidden_files = std::make_shared<SwitchComponent>(mWindow);
hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
s->addWithLabel("SHOW HIDDEN FILES", hidden_files);
s->addSaveFunc([hidden_files] { Settings::getInstance()->setBool("ShowHiddenFiles", hidden_files->getState()); });
#ifdef _RPI_
// Video Player - VideoOmxPlayer
auto omx_player = std::make_shared<SwitchComponent>(mWindow);
omx_player->setState(Settings::getInstance()->getBool("VideoOmxPlayer"));
s->addWithLabel("USE OMX PLAYER (HW ACCELERATED)", omx_player);
s->addSaveFunc([omx_player]
{
// need to reload all views to re-create the right video components
bool needReload = false;
if(Settings::getInstance()->getBool("VideoOmxPlayer") != omx_player->getState())
needReload = true;
Settings::getInstance()->setBool("VideoOmxPlayer", omx_player->getState());
if(needReload)
ViewController::get()->reloadAll();
});
#endif
// framerate
auto framerate = std::make_shared<SwitchComponent>(mWindow);
framerate->setState(Settings::getInstance()->getBool("DrawFramerate"));
s->addWithLabel("SHOW FRAMERATE", framerate);
s->addSaveFunc([framerate] { Settings::getInstance()->setBool("DrawFramerate", framerate->getState()); });
mWindow->pushGui(s);
}
void GuiMenu::openConfigInput()
{
Window* window = mWindow;
window->pushGui(new GuiMsgBox(window, "ARE YOU SURE YOU WANT TO CONFIGURE INPUT?", "YES",
[window] {
window->pushGui(new GuiDetectDevice(window, false, nullptr));
}, "NO", nullptr)
);
}
void GuiMenu::openQuitMenu()
{
auto s = new GuiSettings(mWindow, "QUIT");
Window* window = mWindow;
ComponentListRow row;
if (UIModeController::getInstance()->isUIModeFull())
{
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
[] {
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Scripting::fireEvent("quit");
if(quitES(QuitMode::RESTART) != 0)
LOG(LogWarning) << "Restart terminated with non-zero result!";
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "RESTART EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
if(Settings::getInstance()->getBool("ShowExit"))
{
row.elements.clear();
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY QUIT?", "YES",
[] {
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Scripting::fireEvent("quit");
quitES();
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
}
}
if(Settings::getInstance()->getBool("ShowRestartSystem"))
{
row.elements.clear();
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY RESTART?", "YES",
[] {
Scripting::fireEvent("quit", "reboot");
Scripting::fireEvent("reboot");
if (quitES(QuitMode::REBOOT) != 0)
LOG(LogWarning) << "Restart terminated with non-zero result!";
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "RESTART SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
}
if(Settings::getInstance()->getBool("ShowShutdownSystem"))
{
row.elements.clear();
row.makeAcceptInputHandler([window] {
window->pushGui(new GuiMsgBox(window, "REALLY SHUTDOWN?", "YES",
[] {
Scripting::fireEvent("quit", "shutdown");
Scripting::fireEvent("shutdown");
if (quitES(QuitMode::SHUTDOWN) != 0)
LOG(LogWarning) << "Shutdown terminated with non-zero result!";
}, "NO", nullptr));
});
row.addElement(std::make_shared<TextComponent>(window, "SHUTDOWN SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
s->addRow(row);
}
mWindow->pushGui(s);
}
void GuiMenu::addVersionInfo()
{
std::string buildDate = (Settings::getInstance()->getBool("Debug") ? std::string( " (" + Utils::String::toUpper(PROGRAM_BUILT_STRING) + ")") : (""));
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
mVersion.setColor(0x5E5E5EFF);
mVersion.setText("EMULATIONSTATION V" + Utils::String::toUpper(PROGRAM_VERSION_STRING) + buildDate);
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mVersion.setHorizontalAlignment(ALIGN_CENTER);
addChild(&mVersion);
}
void GuiMenu::openScreensaverOptions() {
mWindow->pushGui(new GuiGeneralScreensaverOptions(mWindow, "SCREENSAVER SETTINGS"));
}
void GuiMenu::openCollectionSystemSettings() {
mWindow->pushGui(new GuiCollectionSystemsOptions(mWindow));
}
void GuiMenu::onSizeChanged()
{
mVersion.setSize(mSize.x(), 0);
mVersion.setPosition(0, mSize.y() - mVersion.getSize().y());
}
void GuiMenu::addEntry(const char* name, unsigned int color, bool add_arrow, const std::function<void()>& func)
{
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
// populate the list
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
if(add_arrow)
{
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
row.addElement(bracket, false);
}
row.makeAcceptInputHandler(func);
mMenu.addRow(row);
}
bool GuiMenu::input(InputConfig* config, Input input)
{
if(GuiComponent::input(config, input))
return true;
if((config->isMappedTo("b", input) || config->isMappedTo("start", input)) && input.value != 0)
{
delete this;
return true;
}
return false;
}
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HelpStyle GuiMenu::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("up/down", "choose"));
prompts.push_back(HelpPrompt("a", "select"));
prompts.push_back(HelpPrompt("start", "close"));
return prompts;
}