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			60 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | #define GLM_ENABLE_EXPERIMENTAL
 | ||
|  | #include <glm/gtc/constants.hpp>
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|  | #include <glm/gtx/vector_angle.hpp>
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|  | #include <limits>
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|  | 
 | ||
|  | int test_angle() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 	 | ||
|  | 	float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); | ||
|  | 	Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 	float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); | ||
|  | 	Error += glm::epsilonEqual(AngleB, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 	float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); | ||
|  | 	Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
 | ||
|  | int test_orientedAngle_vec2() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 	 | ||
|  | 	float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); | ||
|  | 	Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 	float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); | ||
|  | 	Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 	float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1)); | ||
|  | 	Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
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|  | int test_orientedAngle_vec3() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 	 | ||
|  | 	float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); | ||
|  | 	Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 	float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); | ||
|  | 	Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 	float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); | ||
|  | 	Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
 | ||
|  | int main() | ||
|  | { | ||
|  | 	int Error(0); | ||
|  | 	 | ||
|  | 	Error += test_angle(); | ||
|  | 	Error += test_orientedAngle_vec2(); | ||
|  | 	Error += test_orientedAngle_vec3(); | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
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|  | 
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