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			192 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			192 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | #define GLM_ENABLE_EXPERIMENTAL
 | ||
|  | #include <glm/gtx/wrap.hpp>
 | ||
|  | #include <glm/ext/scalar_relational.hpp>
 | ||
|  | #include <glm/ext/vector_relational.hpp>
 | ||
|  | 
 | ||
|  | namespace clamp | ||
|  | { | ||
|  | 	int test() | ||
|  | 	{ | ||
|  | 		int Error(0); | ||
|  | 
 | ||
|  | 		float A = glm::clamp(0.5f); | ||
|  | 		Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float B = glm::clamp(0.0f); | ||
|  | 		Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float C = glm::clamp(1.0f); | ||
|  | 		Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float D = glm::clamp(-0.5f); | ||
|  | 		Error += glm::equal(D, 0.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float E = glm::clamp(1.5f); | ||
|  | 		Error += glm::equal(E, 1.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec2 K = glm::clamp(glm::vec2(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec3 L = glm::clamp(glm::vec3(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec4 M = glm::clamp(glm::vec4(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec1 N = glm::clamp(glm::vec1(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		return Error; | ||
|  | 	} | ||
|  | }//namespace clamp
 | ||
|  | 
 | ||
|  | namespace repeat | ||
|  | { | ||
|  | 	int test() | ||
|  | 	{ | ||
|  | 		int Error(0); | ||
|  | 
 | ||
|  | 		float A = glm::repeat(0.5f); | ||
|  | 		Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float B = glm::repeat(0.0f); | ||
|  | 		Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float C = glm::repeat(1.0f); | ||
|  | 		Error += glm::equal(C, 0.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float D = glm::repeat(-0.5f); | ||
|  | 		Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float E = glm::repeat(1.5f); | ||
|  | 		Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float F = glm::repeat(0.9f); | ||
|  | 		Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec2 K = glm::repeat(glm::vec2(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec3 L = glm::repeat(glm::vec3(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec4 M = glm::repeat(glm::vec4(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec1 N = glm::repeat(glm::vec1(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		return Error; | ||
|  | 	} | ||
|  | }//namespace repeat
 | ||
|  | 
 | ||
|  | namespace mirrorClamp | ||
|  | { | ||
|  | 	int test() | ||
|  | 	{ | ||
|  | 		int Error(0); | ||
|  | 
 | ||
|  | 		float A = glm::mirrorClamp(0.5f); | ||
|  | 		Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float B = glm::mirrorClamp(0.0f); | ||
|  | 		Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float C = glm::mirrorClamp(1.1f); | ||
|  | 		Error += glm::equal(C, 0.1f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float D = glm::mirrorClamp(-0.5f); | ||
|  | 		Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float E = glm::mirrorClamp(1.5f); | ||
|  | 		Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float F = glm::mirrorClamp(0.9f); | ||
|  | 		Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float G = glm::mirrorClamp(3.1f); | ||
|  | 		Error += glm::equal(G, 0.1f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float H = glm::mirrorClamp(-3.1f); | ||
|  | 		Error += glm::equal(H, 0.1f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float I = glm::mirrorClamp(-0.9f); | ||
|  | 		Error += glm::equal(I, 0.9f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec2 K = glm::mirrorClamp(glm::vec2(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec3 L = glm::mirrorClamp(glm::vec3(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec4 M = glm::mirrorClamp(glm::vec4(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec1 N = glm::mirrorClamp(glm::vec1(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		return Error; | ||
|  | 	} | ||
|  | }//namespace mirrorClamp
 | ||
|  | 
 | ||
|  | namespace mirrorRepeat | ||
|  | { | ||
|  | 	int test() | ||
|  | 	{ | ||
|  | 		int Error(0); | ||
|  | 
 | ||
|  | 		float A = glm::mirrorRepeat(0.5f); | ||
|  | 		Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float B = glm::mirrorRepeat(0.0f); | ||
|  | 		Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float C = glm::mirrorRepeat(1.0f); | ||
|  | 		Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float D = glm::mirrorRepeat(-0.5f); | ||
|  | 		Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float E = glm::mirrorRepeat(1.5f); | ||
|  | 		Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float F = glm::mirrorRepeat(0.9f); | ||
|  | 		Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float G = glm::mirrorRepeat(3.0f); | ||
|  | 		Error += glm::equal(G, 1.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float H = glm::mirrorRepeat(-3.0f); | ||
|  | 		Error += glm::equal(H, 1.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		float I = glm::mirrorRepeat(-1.0f); | ||
|  | 		Error += glm::equal(I, 1.0f, 0.00001f) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec2 K = glm::mirrorRepeat(glm::vec2(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec3 L = glm::mirrorRepeat(glm::vec3(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec4 M = glm::mirrorRepeat(glm::vec4(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		glm::vec1 N = glm::mirrorRepeat(glm::vec1(0.5f)); | ||
|  | 		Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1; | ||
|  | 
 | ||
|  | 		return Error; | ||
|  | 	} | ||
|  | }//namespace mirrorRepeat
 | ||
|  | 
 | ||
|  | int main() | ||
|  | { | ||
|  | 	int Error(0); | ||
|  | 
 | ||
|  | 	Error += clamp::test(); | ||
|  | 	Error += repeat::test(); | ||
|  | 	Error += mirrorClamp::test(); | ||
|  | 	Error += mirrorRepeat::test(); | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } |