2022-10-03 16:25:42 +00:00
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#ifndef LAYOUTCONTEXT_H
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#define LAYOUTCONTEXT_H
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#include "property.h"
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#include "canvas.h"
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#include <list>
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#include <map>
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#include <set>
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namespace lunasvg {
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enum class LayoutId
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{
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Symbol,
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Group,
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Shape,
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Mask,
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ClipPath,
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Marker,
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LinearGradient,
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RadialGradient,
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Pattern,
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SolidColor
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};
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class RenderState;
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class LayoutObject
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{
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public:
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LayoutObject(LayoutId id);
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virtual ~LayoutObject();
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virtual void render(RenderState&) const;
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virtual void apply(RenderState&) const;
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virtual Rect map(const Rect&) const;
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virtual const Rect& fillBoundingBox() const { return Rect::Invalid;}
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virtual const Rect& strokeBoundingBox() const { return Rect::Invalid;}
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bool isPaint() const { return id == LayoutId::LinearGradient || id == LayoutId::RadialGradient || id == LayoutId::Pattern || id == LayoutId::SolidColor; }
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bool isHidden() const { return isPaint() || id == LayoutId::ClipPath || id == LayoutId::Mask || id == LayoutId::Marker; }
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public:
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LayoutId id;
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};
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using LayoutList = std::list<std::unique_ptr<LayoutObject>>;
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class LayoutContainer : public LayoutObject
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{
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public:
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LayoutContainer(LayoutId id);
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const Rect& fillBoundingBox() const;
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const Rect& strokeBoundingBox() const;
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LayoutObject* addChild(std::unique_ptr<LayoutObject> child);
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LayoutObject* addChildIfNotEmpty(std::unique_ptr<LayoutContainer> child);
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void renderChildren(RenderState& state) const;
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public:
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LayoutList children;
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protected:
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mutable Rect m_fillBoundingBox{Rect::Invalid};
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mutable Rect m_strokeBoundingBox{Rect::Invalid};
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};
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class LayoutClipPath : public LayoutContainer
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{
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public:
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LayoutClipPath();
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void apply(RenderState& state) const;
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public:
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Units units;
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Transform transform;
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const LayoutClipPath* clipper;
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};
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class LayoutMask : public LayoutContainer
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{
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public:
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LayoutMask();
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void apply(RenderState& state) const;
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public:
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double x;
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double y;
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double width;
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double height;
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Units units;
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Units contentUnits;
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double opacity;
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const LayoutMask* masker;
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const LayoutClipPath* clipper;
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};
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class LayoutSymbol : public LayoutContainer
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{
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public:
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LayoutSymbol();
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void render(RenderState& state) const;
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Rect map(const Rect& rect) const;
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public:
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double width;
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double height;
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Transform transform;
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Rect clip;
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double opacity;
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const LayoutMask* masker;
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const LayoutClipPath* clipper;
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};
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class LayoutGroup : public LayoutContainer
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{
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public:
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LayoutGroup();
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void render(RenderState& state) const;
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Rect map(const Rect& rect) const;
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public:
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Transform transform;
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double opacity;
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const LayoutMask* masker;
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const LayoutClipPath* clipper;
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};
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class LayoutMarker : public LayoutContainer
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{
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public:
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LayoutMarker();
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Transform markerTransform(const Point& origin, double angle, double strokeWidth) const;
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Rect markerBoundingBox(const Point& origin, double angle, double strokeWidth) const;
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void renderMarker(RenderState& state, const Point& origin, double angle, double strokeWidth) const;
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public:
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double refX;
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double refY;
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Transform transform;
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Angle orient;
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MarkerUnits units;
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Rect clip;
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double opacity;
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const LayoutMask* masker;
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const LayoutClipPath* clipper;
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};
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class LayoutPattern : public LayoutContainer
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{
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public:
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LayoutPattern();
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void apply(RenderState& state) const;
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public:
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double x;
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double y;
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double width;
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double height;
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Transform transform;
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Units units;
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Units contentUnits;
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Rect viewBox;
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PreserveAspectRatio preserveAspectRatio;
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};
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class LayoutGradient : public LayoutObject
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{
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public:
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LayoutGradient(LayoutId id);
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public:
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Transform transform;
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SpreadMethod spreadMethod;
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Units units;
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GradientStops stops;
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};
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class LayoutLinearGradient : public LayoutGradient
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{
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public:
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LayoutLinearGradient();
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void apply(RenderState& state) const;
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public:
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double x1;
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double y1;
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double x2;
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double y2;
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};
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class LayoutRadialGradient : public LayoutGradient
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{
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public:
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LayoutRadialGradient();
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void apply(RenderState& state) const;
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public:
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double cx;
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double cy;
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double r;
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double fx;
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double fy;
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};
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class LayoutSolidColor : public LayoutObject
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{
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public:
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LayoutSolidColor();
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void apply(RenderState& state) const;
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public:
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Color color;
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};
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class FillData
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{
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public:
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FillData() = default;
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void fill(RenderState& state, const Path& path) const;
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public:
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const LayoutObject* painter{nullptr};
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Color color{Color::Transparent};
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double opacity{0};
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WindRule fillRule{WindRule::NonZero};
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};
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class StrokeData
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{
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public:
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StrokeData() = default;
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void stroke(RenderState& state, const Path& path) const;
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void inflate(Rect& box) const;
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public:
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const LayoutObject* painter{nullptr};
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Color color{Color::Transparent};
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double opacity{0};
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double width{1};
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double miterlimit{4};
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LineCap cap{LineCap::Butt};
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LineJoin join{LineJoin::Miter};
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DashData dash;
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};
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class MarkerPosition
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{
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public:
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MarkerPosition(const LayoutMarker* marker, const Point& origin, double angle);
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public:
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const LayoutMarker* marker;
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Point origin;
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double angle;
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};
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using MarkerPositionList = std::vector<MarkerPosition>;
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class MarkerData
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{
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public:
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MarkerData() = default;
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void add(const LayoutMarker* marker, const Point& origin, double angle);
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void render(RenderState& state) const;
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void inflate(Rect& box) const;
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public:
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MarkerPositionList positions;
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double strokeWidth{1};
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};
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class LayoutShape : public LayoutObject
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{
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public:
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LayoutShape();
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void render(RenderState& state) const;
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Rect map(const Rect& rect) const;
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const Rect& fillBoundingBox() const;
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const Rect& strokeBoundingBox() const;
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public:
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Path path;
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Transform transform;
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FillData fillData;
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StrokeData strokeData;
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MarkerData markerData;
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Visibility visibility;
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WindRule clipRule;
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double opacity;
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const LayoutMask* masker;
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const LayoutClipPath* clipper;
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private:
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mutable Rect m_fillBoundingBox{Rect::Invalid};
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mutable Rect m_strokeBoundingBox{Rect::Invalid};
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};
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enum class RenderMode
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{
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Display,
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Clipping
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};
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struct BlendInfo
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{
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const LayoutClipPath* clipper;
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const LayoutMask* masker;
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double opacity;
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Rect clip;
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};
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class RenderState
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{
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public:
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RenderState(const LayoutObject* object, RenderMode mode);
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void beginGroup(RenderState& state, const BlendInfo& info);
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void endGroup(RenderState& state, const BlendInfo& info);
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const LayoutObject* object() const { return m_object;}
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RenderMode mode() const { return m_mode; }
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const Rect& objectBoundingBox() const { return m_object->fillBoundingBox(); }
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public:
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std::shared_ptr<Canvas> canvas;
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Transform transform;
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private:
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const LayoutObject* m_object;
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RenderMode m_mode;
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};
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2022-10-16 10:31:43 +00:00
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class TreeBuilder;
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2022-10-03 16:25:42 +00:00
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class StyledElement;
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class GeometryElement;
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2022-10-03 21:55:09 +00:00
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class LayoutContext
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{
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public:
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LayoutContext(const TreeBuilder* builder, LayoutSymbol* root);
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Element* getElementById(const std::string& id) const;
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LayoutObject* getResourcesById(const std::string& id) const;
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LayoutObject* addToResourcesCache(const std::string& id, std::unique_ptr<LayoutObject> resources);
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LayoutMask* getMasker(const std::string& id);
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LayoutClipPath* getClipper(const std::string& id);
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LayoutMarker* getMarker(const std::string& id);
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LayoutObject* getPainter(const std::string& id);
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FillData fillData(const StyledElement* element);
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DashData dashData(const StyledElement* element);
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StrokeData strokeData(const StyledElement* element);
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MarkerData markerData(const GeometryElement* element, const Path& path);
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void addReference(const Element* element);
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void removeReference(const Element* element);
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bool hasReference(const Element* element) const;
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private:
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const TreeBuilder* m_builder;
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2022-10-03 16:25:42 +00:00
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LayoutSymbol* m_root;
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std::map<std::string, LayoutObject*> m_resourcesCache;
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std::set<const Element*> m_references;
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};
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class LayoutBreaker
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{
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public:
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LayoutBreaker(LayoutContext* context, const Element* element);
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~LayoutBreaker();
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private:
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LayoutContext* m_context;
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const Element* m_element;
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};
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} // namespace lunasvg
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#endif // LAYOUTCONTEXT_H
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