mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-30 01:55:39 +00:00
232 lines
5.1 KiB
C
232 lines
5.1 KiB
C
|
/*
|
||
|
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
|
||
|
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
* of this software and associated documentation files (the "Software"), to deal
|
||
|
* in the Software without restriction, including without limitation the rights
|
||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
* copies of the Software, and to permit persons to whom the Software is
|
||
|
* furnished to do so, subject to the following conditions:
|
||
|
|
||
|
* The above copyright notice and this permission notice shall be included in all
|
||
|
* copies or substantial portions of the Software.
|
||
|
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
* SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#ifndef _RLOTTIE_COMMON_H_
|
||
|
#define _RLOTTIE_COMMON_H_
|
||
|
|
||
|
#if defined _WIN32 || defined __CYGWIN__
|
||
|
#ifdef RLOTTIE_BUILD
|
||
|
#define RLOTTIE_API __declspec(dllexport)
|
||
|
#else
|
||
|
#define RLOTTIE_API __declspec(dllimport)
|
||
|
#endif
|
||
|
#else
|
||
|
#ifdef RLOTTIE_BUILD
|
||
|
#define RLOTTIE_API __attribute__ ((visibility ("default")))
|
||
|
#else
|
||
|
#define RLOTTIE_API
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
/**
|
||
|
* @defgroup Lottie_Animation Lottie_Animation
|
||
|
*
|
||
|
* Lottie Animation is a modern style vector based animation design. Its animation
|
||
|
* resource(within json format) could be generated by Adobe After Effect using
|
||
|
* bodymovin plugin. You can find a good examples in Lottie Community which
|
||
|
* shares many free resources(see: www.lottiefiles.com).
|
||
|
*
|
||
|
* This Lottie_Animation is a common engine to manipulate, control Lottie
|
||
|
* Animation from the Lottie resource - json file. It provides a scene-graph
|
||
|
* node tree per frames by user demand as well as rasterized frame images.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* @ingroup Lottie_Animation
|
||
|
*/
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
BrushSolid = 0,
|
||
|
BrushGradient
|
||
|
} LOTBrushType;
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
FillEvenOdd = 0,
|
||
|
FillWinding
|
||
|
} LOTFillRule;
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
JoinMiter = 0,
|
||
|
JoinBevel,
|
||
|
JoinRound
|
||
|
} LOTJoinStyle;
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
CapFlat = 0,
|
||
|
CapSquare,
|
||
|
CapRound
|
||
|
} LOTCapStyle;
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
GradientLinear = 0,
|
||
|
GradientRadial
|
||
|
} LOTGradientType;
|
||
|
|
||
|
typedef struct LOTGradientStop
|
||
|
{
|
||
|
float pos;
|
||
|
unsigned char r, g, b, a;
|
||
|
} LOTGradientStop;
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
MaskAdd = 0,
|
||
|
MaskSubstract,
|
||
|
MaskIntersect,
|
||
|
MaskDifference
|
||
|
} LOTMaskType;
|
||
|
|
||
|
typedef struct LOTMask {
|
||
|
struct {
|
||
|
const float *ptPtr;
|
||
|
size_t ptCount;
|
||
|
const char* elmPtr;
|
||
|
size_t elmCount;
|
||
|
} mPath;
|
||
|
LOTMaskType mMode;
|
||
|
unsigned char mAlpha;
|
||
|
}LOTMask;
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
MatteNone = 0,
|
||
|
MatteAlpha,
|
||
|
MatteAlphaInv,
|
||
|
MatteLuma,
|
||
|
MatteLumaInv
|
||
|
} LOTMatteType;
|
||
|
|
||
|
typedef struct LOTMarker {
|
||
|
char *name;
|
||
|
size_t startframe;
|
||
|
size_t endframe;
|
||
|
} LOTMarker;
|
||
|
|
||
|
typedef struct LOTMarkerList {
|
||
|
LOTMarker *ptr;
|
||
|
size_t size;
|
||
|
} LOTMarkerList;
|
||
|
|
||
|
typedef struct LOTNode {
|
||
|
|
||
|
#define ChangeFlagNone 0x0000
|
||
|
#define ChangeFlagPath 0x0001
|
||
|
#define ChangeFlagPaint 0x0010
|
||
|
#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
|
||
|
|
||
|
struct {
|
||
|
const float *ptPtr;
|
||
|
size_t ptCount;
|
||
|
const char *elmPtr;
|
||
|
size_t elmCount;
|
||
|
} mPath;
|
||
|
|
||
|
struct {
|
||
|
unsigned char r, g, b, a;
|
||
|
} mColor;
|
||
|
|
||
|
struct {
|
||
|
unsigned char enable;
|
||
|
float width;
|
||
|
LOTCapStyle cap;
|
||
|
LOTJoinStyle join;
|
||
|
float miterLimit;
|
||
|
float *dashArray;
|
||
|
int dashArraySize;
|
||
|
} mStroke;
|
||
|
|
||
|
struct {
|
||
|
LOTGradientType type;
|
||
|
LOTGradientStop *stopPtr;
|
||
|
size_t stopCount;
|
||
|
struct {
|
||
|
float x, y;
|
||
|
} start, end, center, focal;
|
||
|
float cradius;
|
||
|
float fradius;
|
||
|
} mGradient;
|
||
|
|
||
|
struct {
|
||
|
unsigned char *data;
|
||
|
size_t width;
|
||
|
size_t height;
|
||
|
unsigned char mAlpha;
|
||
|
struct {
|
||
|
float m11; float m12; float m13;
|
||
|
float m21; float m22; float m23;
|
||
|
float m31; float m32; float m33;
|
||
|
} mMatrix;
|
||
|
} mImageInfo;
|
||
|
|
||
|
int mFlag;
|
||
|
LOTBrushType mBrushType;
|
||
|
LOTFillRule mFillRule;
|
||
|
|
||
|
const char *keypath;
|
||
|
} LOTNode;
|
||
|
|
||
|
|
||
|
|
||
|
typedef struct LOTLayerNode {
|
||
|
|
||
|
struct {
|
||
|
LOTMask *ptr;
|
||
|
size_t size;
|
||
|
} mMaskList;
|
||
|
|
||
|
struct {
|
||
|
const float *ptPtr;
|
||
|
size_t ptCount;
|
||
|
const char *elmPtr;
|
||
|
size_t elmCount;
|
||
|
} mClipPath;
|
||
|
|
||
|
struct {
|
||
|
struct LOTLayerNode **ptr;
|
||
|
size_t size;
|
||
|
} mLayerList;
|
||
|
|
||
|
struct {
|
||
|
LOTNode **ptr;
|
||
|
size_t size;
|
||
|
} mNodeList;
|
||
|
|
||
|
LOTMatteType mMatte;
|
||
|
int mVisible;
|
||
|
unsigned char mAlpha;
|
||
|
const char *keypath;
|
||
|
|
||
|
} LOTLayerNode;
|
||
|
|
||
|
/**
|
||
|
* @}
|
||
|
*/
|
||
|
|
||
|
#endif // _RLOTTIE_COMMON_H_
|