mirror of
				https://github.com/RetroDECK/ES-DE.git
				synced 2025-04-10 19:15:13 +00:00 
			
		
		
		
	
		
			
	
	
		
			78 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			78 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | #define GLM_ENABLE_EXPERIMENTAL
 | ||
|  | #include <glm/gtx/rotate_vector.hpp>
 | ||
|  | #include <glm/gtc/constants.hpp>
 | ||
|  | #include <glm/ext/vector_relational.hpp>
 | ||
|  | 
 | ||
|  | int test_rotate() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 
 | ||
|  | 	glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | ||
|  | 	glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); | ||
|  | 	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); | ||
|  | 	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
 | ||
|  | int test_rotateX() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 
 | ||
|  | 	glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
 | ||
|  | int test_rotateY() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 
 | ||
|  | 	glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | int test_rotateZ() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 
 | ||
|  | 	glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); | ||
|  | 	glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
 | ||
|  | int test_orientation() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 
 | ||
|  | 	glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
 | ||
|  | int main() | ||
|  | { | ||
|  | 	int Error = 0; | ||
|  | 
 | ||
|  | 	Error += test_rotate(); | ||
|  | 	Error += test_rotateX(); | ||
|  | 	Error += test_rotateY(); | ||
|  | 	Error += test_rotateZ(); | ||
|  | 	Error += test_orientation(); | ||
|  | 
 | ||
|  | 	return Error; | ||
|  | } | ||
|  | 
 | ||
|  | 
 |