ES-DE/src/components/ComponentGrid.h

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#pragma once
#include "../GuiComponent.h"
namespace GridFlags
{
enum UpdateType
{
UPDATE_ALWAYS,
UPDATE_WHEN_SELECTED,
UPDATE_NEVER
};
enum Border : unsigned int
{
BORDER_NONE = 0,
BORDER_TOP = 1,
BORDER_BOTTOM = 2,
BORDER_LEFT = 4,
BORDER_RIGHT = 8
};
};
// Used to arrange a bunch of components in a spreadsheet-esque grid.
class ComponentGrid : public GuiComponent
{
public:
ComponentGrid(Window* window, const Eigen::Vector2i& gridDimensions);
virtual ~ComponentGrid();
bool removeEntry(const std::shared_ptr<GuiComponent>& comp);
void setEntry(const std::shared_ptr<GuiComponent>& comp, const Eigen::Vector2i& pos, bool canFocus, bool resize = true,
const Eigen::Vector2i& size = Eigen::Vector2i(1, 1), unsigned int border = GridFlags::BORDER_NONE, GridFlags::UpdateType updateType = GridFlags::UPDATE_ALWAYS);
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void textInput(const char* text) override;
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Eigen::Affine3f& parentTrans) override;
void onSizeChanged() override;
void resetCursor();
bool cursorValid();
float getColWidth(int col);
float getRowHeight(int row);
void setColWidthPerc(int col, float width);
void setRowHeightPerc(int row, float height);
bool moveCursor(Eigen::Vector2i dir);
void setCursorTo(const std::shared_ptr<GuiComponent>& comp);
inline std::shared_ptr<GuiComponent> getSelectedComponent()
{
GridEntry* e = getCellAt(mCursor);
if(e)
return e->component;
else
return nullptr;
}
void onFocusLost() override;
void onFocusGained() override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
class GridEntry
{
public:
Eigen::Vector2i pos;
Eigen::Vector2i dim;
std::shared_ptr<GuiComponent> component;
bool canFocus;
bool resize;
GridFlags::UpdateType updateType;
unsigned int border;
GridEntry(const Eigen::Vector2i& p = Eigen::Vector2i::Zero(), const Eigen::Vector2i& d = Eigen::Vector2i::Zero(),
const std::shared_ptr<GuiComponent>& cmp = nullptr, bool f = false, bool r = true,
GridFlags::UpdateType u = GridFlags::UPDATE_ALWAYS, unsigned int b = GridFlags::BORDER_NONE) :
pos(p), dim(d), component(cmp), canFocus(f), resize(r), updateType(u), border(b)
{};
operator bool() const
{
return component != NULL;
}
};
float* mRowHeights;
float* mColWidths;
struct Vert
{
Vert(float xi = 0, float yi = 0) : x(xi), y(yi) {};
float x;
float y;
};
std::vector<Vert> mLines;
std::vector<unsigned int> mLineColors;
// Update position & size
void updateCellComponent(const GridEntry& cell);
void updateSeparators();
GridEntry* getCellAt(int x, int y);
inline GridEntry* getCellAt(const Eigen::Vector2i& pos) { return getCellAt(pos.x(), pos.y()); }
Eigen::Vector2i mGridSize;
std::vector<GridEntry> mCells;
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void onCursorMoved(Eigen::Vector2i from, Eigen::Vector2i to);
Eigen::Vector2i mCursor;
};