ES-DE/es-core/src/components/VideoComponent.cpp

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#include "components/VideoComponent.h"
#include "Renderer.h"
#include "ThemeData.h"
#include "Util.h"
#ifdef WIN32
#include <codecvt>
#endif
#define FADE_TIME_MS 200
VideoComponent::VideoComponent(Window* window) :
GuiComponent(window),
mStaticImage(window),
mVideoHeight(0),
mVideoWidth(0),
mStartDelayed(false),
mIsPlaying(false),
mShowing(false),
mScreensaverActive(false),
mDisable(false),
mTargetIsMax(false),
mOrigin(0, 0),
mTargetSize(0, 0)
{
// Setup the default configuration
mConfig.showSnapshotDelay = false;
mConfig.showSnapshotNoVideo = false;
mConfig.startDelay = 0;
}
VideoComponent::~VideoComponent()
{
// Stop any currently running video
stopVideo();
}
void VideoComponent::setOrigin(float originX, float originY)
{
mOrigin << originX, originY;
// Update the embeded static image
mStaticImage.setOrigin(originX, originY);
}
void VideoComponent::setResize(float width, float height)
{
mTargetSize << width, height;
mTargetIsMax = false;
mStaticImage.setResize(width, height);
resize();
}
void VideoComponent::setMaxSize(float width, float height)
{
mTargetSize << width, height;
mTargetIsMax = true;
mStaticImage.setMaxSize(width, height);
resize();
}
Eigen::Vector2f VideoComponent::getCenter() const
{
return Eigen::Vector2f(mPosition.x() - (getSize().x() * mOrigin.x()) + getSize().x() / 2,
mPosition.y() - (getSize().y() * mOrigin.y()) + getSize().y() / 2);
}
void VideoComponent::resize()
{
if(!mTexture)
return;
const Eigen::Vector2f textureSize(mVideoWidth, mVideoHeight);
if(textureSize.isZero())
return;
// SVG rasterization is determined by height (see SVGResource.cpp), and rasterization is done in terms of pixels
// if rounding is off enough in the rasterization step (for images with extreme aspect ratios), it can cause cutoff when the aspect ratio breaks
// so, we always make sure the resultant height is an integer to make sure cutoff doesn't happen, and scale width from that
// (you'll see this scattered throughout the function)
// this is probably not the best way, so if you're familiar with this problem and have a better solution, please make a pull request!
if(mTargetIsMax)
{
mSize = textureSize;
Eigen::Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y()));
if(resizeScale.x() < resizeScale.y())
{
mSize[0] *= resizeScale.x();
mSize[1] *= resizeScale.x();
}else{
mSize[0] *= resizeScale.y();
mSize[1] *= resizeScale.y();
}
// for SVG rasterization, always calculate width from rounded height (see comment above)
mSize[1] = round(mSize[1]);
mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x();
}else{
// if both components are set, we just stretch
// if no components are set, we don't resize at all
mSize = mTargetSize.isZero() ? textureSize : mTargetSize;
// if only one component is set, we resize in a way that maintains aspect ratio
// for SVG rasterization, we always calculate width from rounded height (see comment above)
if(!mTargetSize.x() && mTargetSize.y())
{
mSize[1] = round(mTargetSize.y());
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
}else if(mTargetSize.x() && !mTargetSize.y())
{
mSize[1] = round((mTargetSize.x() / textureSize.x()) * textureSize.y());
mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x();
}
}
// mSize.y() should already be rounded
mTexture->rasterizeAt((int)round(mSize.x()), (int)round(mSize.y()));
onSizeChanged();
}
void VideoComponent::onSizeChanged()
{
// Update the embeded static image
mStaticImage.onSizeChanged();
}
bool VideoComponent::setVideo(std::string path)
{
// Convert the path into a generic format
boost::filesystem::path fullPath = getCanonicalPath(path);
fullPath.make_preferred().native();
// Check that it's changed
if (fullPath == mVideoPath)
return !path.empty();
// Store the path
mVideoPath = fullPath;
// If the file exists then set the new video
if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath.generic_string()))
{
// Return true to show that we are going to attempt to play a video
return true;
}
// Return false to show that no video will be displayed
return false;
}
void VideoComponent::setImage(std::string path)
{
// Check that the image has changed
if (path == mStaticImagePath)
return;
mStaticImage.setImage(path);
mFadeIn = 0.0f;
mStaticImagePath = path;
}
void VideoComponent::setDefaultVideo()
{
setVideo(mConfig.defaultVideoPath);
}
void VideoComponent::setOpacity(unsigned char opacity)
{
mOpacity = opacity;
// Update the embeded static image
mStaticImage.setOpacity(opacity);
}
void VideoComponent::render(const Eigen::Affine3f& parentTrans)
{
float x, y;
Eigen::Affine3f trans = parentTrans * getTransform();
GuiComponent::renderChildren(trans);
Renderer::setMatrix(trans);
// Handle the case where the video is delayed
handleStartDelay();
// Handle looping of the video
handleLooping();
if (!mIsPlaying)
{
// This is the case where the video is not currently being displayed. Work out
// if we need to display a static image
if ((mConfig.showSnapshotNoVideo && mVideoPath.empty()) || (mStartDelayed && mConfig.showSnapshotDelay))
{
// Display the static image instead
mStaticImage.setOpacity((unsigned char)(mFadeIn * 255.0f));
mStaticImage.render(parentTrans);
}
}
}
void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "video");
if(!elem)
{
return;
}
Eigen::Vector2f scale = getParent() ? getParent()->getSize() : Eigen::Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
if ((properties & POSITION) && elem->has("pos"))
{
Eigen::Vector2f denormalized = elem->get<Eigen::Vector2f>("pos").cwiseProduct(scale);
setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0));
mStaticImage.setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0));
}
if(properties & ThemeFlags::SIZE)
{
if(elem->has("size"))
setResize(elem->get<Eigen::Vector2f>("size").cwiseProduct(scale));
else if(elem->has("maxSize"))
setMaxSize(elem->get<Eigen::Vector2f>("maxSize").cwiseProduct(scale));
}
// position + size also implies origin
if (((properties & ORIGIN) || ((properties & POSITION) && (properties & ThemeFlags::SIZE))) && elem->has("origin"))
setOrigin(elem->get<Eigen::Vector2f>("origin"));
if(elem->has("default"))
mConfig.defaultVideoPath = elem->get<std::string>("default");
if((properties & ThemeFlags::DELAY) && elem->has("delay"))
mConfig.startDelay = (unsigned)(elem->get<float>("delay") * 1000.0f);
if (elem->has("showSnapshotNoVideo"))
mConfig.showSnapshotNoVideo = elem->get<bool>("showSnapshotNoVideo");
if (elem->has("showSnapshotDelay"))
mConfig.showSnapshotDelay = elem->get<bool>("showSnapshotDelay");
if(properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
setZIndex(elem->get<float>("zIndex"));
else
setZIndex(getDefaultZIndex());
}
std::vector<HelpPrompt> VideoComponent::getHelpPrompts()
{
std::vector<HelpPrompt> ret;
ret.push_back(HelpPrompt("a", "select"));
return ret;
}
void VideoComponent::handleStartDelay()
{
// Only play if any delay has timed out
if (mStartDelayed)
{
if (mStartTime > SDL_GetTicks())
{
// Timeout not yet completed
return;
}
// Completed
mStartDelayed = false;
// Clear the playing flag so startVideo works
mIsPlaying = false;
startVideo();
}
}
void VideoComponent::handleLooping()
{
}
void VideoComponent::startVideoWithDelay()
{
// If not playing then either start the video or initiate the delay
if (!mIsPlaying)
{
// Set the video that we are going to be playing so we don't attempt to restart it
mPlayingVideoPath = mVideoPath;
if (mConfig.startDelay == 0)
{
// No delay. Just start the video
mStartDelayed = false;
startVideo();
}
else
{
// Configure the start delay
mStartDelayed = true;
mFadeIn = 0.0f;
mStartTime = SDL_GetTicks() + mConfig.startDelay;
}
mIsPlaying = true;
}
}
void VideoComponent::update(int deltaTime)
{
manageState();
// If the video start is delayed and there is less than the fade time then set the image fade
// accordingly
if (mStartDelayed)
{
Uint32 ticks = SDL_GetTicks();
if (mStartTime > ticks)
{
Uint32 diff = mStartTime - ticks;
if (diff < FADE_TIME_MS)
{
mFadeIn = (float)diff / (float)FADE_TIME_MS;
return;
}
}
}
// If the fade in is less than 1 then increment it
if (mFadeIn < 1.0f)
{
mFadeIn += deltaTime / (float)FADE_TIME_MS;
if (mFadeIn > 1.0f)
mFadeIn = 1.0f;
}
GuiComponent::update(deltaTime);
}
void VideoComponent::manageState()
{
// We will only show if the component is on display and the screensaver
// is not active
bool show = mShowing && !mScreensaverActive && !mDisable;
// See if we're already playing
if (mIsPlaying)
{
// If we are not on display then stop the video from playing
if (!show)
{
stopVideo();
}
else
{
if (mVideoPath != mPlayingVideoPath)
{
// Path changed. Stop the video. We will start it again below because
// mIsPlaying will be modified by stopVideo to be false
stopVideo();
}
}
}
// Need to recheck variable rather than 'else' because it may be modified above
if (!mIsPlaying)
{
// If we are on display then see if we should start the video
if (show && !mVideoPath.empty())
{
startVideoWithDelay();
}
}
}
void VideoComponent::onShow()
{
mShowing = true;
manageState();
}
void VideoComponent::onHide()
{
mShowing = false;
manageState();
}
void VideoComponent::onScreenSaverActivate()
{
mScreensaverActive = true;
manageState();
}
void VideoComponent::onScreenSaverDeactivate()
{
mScreensaverActive = false;
manageState();
}
void VideoComponent::topWindow(bool isTop)
{
mDisable = !isTop;
manageState();
}