ES-DE/source/element.cpp

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#include "element.h"
#include "parser.h"
#include "svgelement.h"
#include <algorithm>
namespace lunasvg {
ElementID elementid(const std::string_view& name)
{
static const struct {
std::string_view name;
ElementID value;
} table[] = {
{"a", ElementID::A},
{"circle", ElementID::Circle},
{"clipPath", ElementID::ClipPath},
{"defs", ElementID::Defs},
{"ellipse", ElementID::Ellipse},
{"g", ElementID::G},
{"image", ElementID::Image},
{"line", ElementID::Line},
{"linearGradient", ElementID::LinearGradient},
{"marker", ElementID::Marker},
{"mask", ElementID::Mask},
{"path", ElementID::Path},
{"pattern", ElementID::Pattern},
{"polygon", ElementID::Polygon},
{"polyline", ElementID::Polyline},
{"radialGradient", ElementID::RadialGradient},
{"rect", ElementID::Rect},
{"solidColor", ElementID::SolidColor},
{"stop", ElementID::Stop},
{"style", ElementID::Style},
{"svg", ElementID::Svg},
{"switch", ElementID::Switch},
{"symbol", ElementID::Symbol},
{"text", ElementID::Text},
{"textPath", ElementID::TextPath},
{"tref", ElementID::Tref},
{"tspan", ElementID::Tspan},
{"use", ElementID::Use}
};
auto it = std::lower_bound(table, std::end(table), name, [](auto& item, auto& name) { return item.name < name; });
if(it != std::end(table) && it->name == name)
return it->value;
return ElementID::Unknown;
}
PropertyID propertyid(const std::string_view& name)
{
static const struct {
std::string_view name;
PropertyID value;
} table[] = {
{"class", PropertyID::Class},
{"clip-path", PropertyID::Clip_Path},
{"clip-rule", PropertyID::Clip_Rule},
{"clipPathUnits", PropertyID::ClipPathUnits},
{"color", PropertyID::Color},
{"cx", PropertyID::Cx},
{"cy", PropertyID::Cy},
{"d", PropertyID::D},
{"dx", PropertyID::Dx},
{"dy", PropertyID::Dy},
{"display", PropertyID::Display},
{"fill", PropertyID::Fill},
{"fill-opacity", PropertyID::Fill_Opacity},
{"fill-rule", PropertyID::Fill_Rule},
{"font-family", PropertyID::Font_Family},
{"font-size", PropertyID::Font_Size},
{"font-style", PropertyID::Font_Style},
{"font-variant", PropertyID::Font_Variant},
{"font-weight", PropertyID::Font_Weight},
{"fx", PropertyID::Fx},
{"fy", PropertyID::Fy},
{"gradientTransform", PropertyID::GradientTransform},
{"gradientUnits", PropertyID::GradientUnits},
{"height", PropertyID::Height},
{"href", PropertyID::Href},
{"id", PropertyID::Id},
{"letter-spacing", PropertyID::Letter_Spacing},
{"marker-end", PropertyID::Marker_End},
{"marker-mid", PropertyID::Marker_Mid},
{"marker-start", PropertyID::Marker_Start},
{"markerHeight", PropertyID::MarkerHeight},
{"markerUnits", PropertyID::MarkerUnits},
{"markerWidth", PropertyID::MarkerWidth},
{"mask", PropertyID::Mask},
{"maskContentUnits", PropertyID::MaskContentUnits},
{"maskUnits", PropertyID::MaskUnits},
{"offset", PropertyID::Offset},
{"opacity", PropertyID::Opacity},
{"orient", PropertyID::Orient},
{"overflow", PropertyID::Overflow},
{"patternContentUnits", PropertyID::PatternContentUnits},
{"patternTransform", PropertyID::PatternTransform},
{"patternUnits", PropertyID::PatternUnits},
{"points", PropertyID::Points},
{"preserveAspectRatio", PropertyID::PreserveAspectRatio},
{"r", PropertyID::R},
{"refX", PropertyID::RefX},
{"refY", PropertyID::RefY},
{"rotate", PropertyID::Rotate},
{"rx", PropertyID::Rx},
{"ry", PropertyID::Ry},
{"solid-color", PropertyID::Solid_Color},
{"solid-opacity", PropertyID::Solid_Opacity},
{"spreadMethod", PropertyID::SpreadMethod},
{"startOffset", PropertyID::StartOffset},
{"stop-color", PropertyID::Stop_Color},
{"stop-opacity", PropertyID::Stop_Opacity},
{"stroke", PropertyID::Stroke},
{"stroke-dasharray", PropertyID::Stroke_Dasharray},
{"stroke-dashoffset", PropertyID::Stroke_Dashoffset},
{"stroke-linecap", PropertyID::Stroke_Linecap},
{"stroke-linejoin", PropertyID::Stroke_Linejoin},
{"stroke-miterlimit", PropertyID::Stroke_Miterlimit},
{"stroke-opacity", PropertyID::Stroke_Opacity},
{"stroke-width", PropertyID::Stroke_Width},
{"style", PropertyID::Style},
{"text-anchor", PropertyID::Text_Anchor},
{"text-decoration", PropertyID::Text_Decoration},
{"transform", PropertyID::Transform},
{"viewBox", PropertyID::ViewBox},
{"visibility", PropertyID::Visibility},
{"width", PropertyID::Width},
{"word-spacing", PropertyID::Word_Spacing},
{"x", PropertyID::X},
{"x1", PropertyID::X1},
{"x2", PropertyID::X2},
{"y", PropertyID::Y},
{"y1", PropertyID::Y1},
{"y2", PropertyID::Y2}
};
auto it = std::lower_bound(table, std::end(table), name, [](auto& item, auto& name) { return item.name < name; });
if(it != std::end(table) && it->name == name)
return it->value;
return PropertyID::Unknown;
}
void PropertyList::set(PropertyID id, const std::string& value, int specificity)
{
auto property = get(id);
if(property == nullptr)
{
Property property{id, value, specificity};
m_properties.push_back(std::move(property));
return;
}
if(property->specificity > specificity)
return;
property->specificity = specificity;
property->value = value;
}
Property* PropertyList::get(PropertyID id) const
{
auto data = m_properties.data();
auto end = data + m_properties.size();
while(data < end)
{
if(data->id == id)
return const_cast<Property*>(data);
++data;
}
return nullptr;
}
void PropertyList::add(const Property& property)
{
set(property.id, property.value, property.specificity);
}
void PropertyList::add(const PropertyList& properties)
{
auto it = properties.m_properties.begin();
auto end = properties.m_properties.end();
for(;it != end;++it)
add(*it);
}
void Node::layout(LayoutContext*, LayoutContainer*) const
{
}
std::unique_ptr<Node> TextNode::clone() const
{
auto node = std::make_unique<TextNode>();
node->text = text;
return std::move(node);
}
Element::Element(ElementID id)
: id(id)
{
}
void Element::set(PropertyID id, const std::string& value, int specificity)
{
properties.set(id, value, specificity);
}
static const std::string EmptyString;
const std::string& Element::get(PropertyID id) const
{
auto property = properties.get(id);
if(property == nullptr)
return EmptyString;
return property->value;
}
static const std::string InheritString{"inherit"};
const std::string& Element::find(PropertyID id) const
{
auto element = this;
do {
auto& value = element->get(id);
if(!value.empty() && value != InheritString)
return value;
element = element->parent;
} while(element);
return EmptyString;
}
bool Element::has(PropertyID id) const
{
return properties.get(id);
}
Element* Element::previousElement() const
{
if(parent == nullptr)
return nullptr;
Element* element = nullptr;
auto it = parent->children.begin();
auto end = parent->children.end();
for(;it != end;++it)
{
auto node = it->get();
if(node->isText())
continue;
if(node == this)
return element;
element = static_cast<Element*>(node);
}
return nullptr;
}
Element* Element::nextElement() const
{
if(parent == nullptr)
return nullptr;
Element* element = nullptr;
auto it = parent->children.rbegin();
auto end = parent->children.rend();
for(;it != end;++it)
{
auto node = it->get();
if(node->isText())
continue;
if(node == this)
return element;
element = static_cast<Element*>(node);
}
return nullptr;
}
Node* Element::addChild(std::unique_ptr<Node> child)
{
child->parent = this;
children.push_back(std::move(child));
return &*children.back();
}
void Element::layoutChildren(LayoutContext* context, LayoutContainer* current) const
{
for(auto& child : children)
child->layout(context, current);
}
Rect Element::currentViewport() const
{
if(parent == nullptr)
{
auto element = static_cast<const SVGElement*>(this);
if(element->has(PropertyID::ViewBox))
return element->viewBox();
return Rect{0, 0, 300, 150};
}
if(parent->id == ElementID::Svg)
{
auto element = static_cast<SVGElement*>(parent);
if(element->has(PropertyID::ViewBox))
return element->viewBox();
LengthContext lengthContext(element);
auto _x = lengthContext.valueForLength(element->x(), LengthMode::Width);
auto _y = lengthContext.valueForLength(element->y(), LengthMode::Height);
auto _w = lengthContext.valueForLength(element->width(), LengthMode::Width);
auto _h = lengthContext.valueForLength(element->height(), LengthMode::Height);
return Rect{_x, _y, _w, _h};
}
return parent->currentViewport();
}
} // namespace lunasvg