2014-06-25 16:29:58 +00:00
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#include "views/gamelist/BasicGameListView.h"
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#include "views/ViewController.h"
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#include "Renderer.h"
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#include "Window.h"
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#include "ThemeData.h"
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#include "SystemData.h"
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#include "Settings.h"
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BasicGameListView::BasicGameListView(Window* window, FileData* root)
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: ISimpleGameListView(window, root), mList(window)
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{
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mList.setSize(mSize.x(), mSize.y() * 0.8f);
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mList.setPosition(0, mSize.y() * 0.2f);
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addChild(&mList);
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populateList(root->getChildren());
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}
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void BasicGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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{
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ISimpleGameListView::onThemeChanged(theme);
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using namespace ThemeFlags;
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mList.applyTheme(theme, getName(), "gamelist", ALL);
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}
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void BasicGameListView::onFileChanged(FileData* file, FileChangeType change)
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{
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if(change == FILE_METADATA_CHANGED)
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{
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// might switch to a detailed view
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ViewController::get()->reloadGameListView(this);
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return;
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}
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ISimpleGameListView::onFileChanged(file, change);
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}
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void BasicGameListView::populateList(const std::vector<FileData*>& files)
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{
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mList.clear();
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mHeaderText.setText(files.at(0)->getSystem()->getFullName());
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for(auto it = files.begin(); it != files.end(); it++)
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{
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mList.add((*it)->getName(), *it, ((*it)->getType() == FOLDER));
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}
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}
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FileData* BasicGameListView::getCursor()
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{
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return mList.getSelected();
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}
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void BasicGameListView::setCursor(FileData* cursor)
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{
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if(!mList.setCursor(cursor))
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{
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populateList(cursor->getParent()->getChildren());
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mList.setCursor(cursor);
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// update our cursor stack in case our cursor just got set to some folder we weren't in before
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if(mCursorStack.empty() || mCursorStack.top() != cursor->getParent())
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{
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std::stack<FileData*> tmp;
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FileData* ptr = cursor->getParent();
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while(ptr && ptr != mRoot)
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{
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tmp.push(ptr);
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ptr = ptr->getParent();
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}
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// flip the stack and put it in mCursorStack
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mCursorStack = std::stack<FileData*>();
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while(!tmp.empty())
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{
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mCursorStack.push(tmp.top());
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tmp.pop();
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}
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}
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}
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}
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void BasicGameListView::launch(FileData* game)
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{
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ViewController::get()->launch(game);
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}
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2015-01-12 20:06:11 +00:00
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void BasicGameListView::remove(FileData *game)
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{
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boost::filesystem::remove(game->getPath()); // actually delete the file on the filesystem
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if (getCursor() == game) // Select next element in list, or prev if none
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{
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std::vector<FileData*> siblings = game->getParent()->getChildren();
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auto gameIter = std::find(siblings.begin(), siblings.end(), game);
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auto gamePos = std::distance(siblings.begin(), gameIter);
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if (gameIter != siblings.end())
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{
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if ((gamePos + 1) < siblings.size())
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{
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setCursor(siblings.at(gamePos + 1));
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} else if ((gamePos - 1) > 0) {
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setCursor(siblings.at(gamePos - 1));
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}
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}
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}
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delete game; // remove before repopulating (removes from parent)
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onFileChanged(game, FILE_REMOVED); // update the view, with game removed
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}
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2014-06-25 16:29:58 +00:00
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std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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if(Settings::getInstance()->getBool("QuickSystemSelect"))
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prompts.push_back(HelpPrompt("left/right", "system"));
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prompts.push_back(HelpPrompt("up/down", "choose"));
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("b", "back"));
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prompts.push_back(HelpPrompt("select", "options"));
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2016-12-20 20:25:35 +00:00
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prompts.push_back(HelpPrompt("x", "random"));
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2014-06-25 16:29:58 +00:00
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return prompts;
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}
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