ES-DE/src/components/GuiList.h

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#ifndef _GUILIST_H_
#define _GUILIST_H_
#include "../Renderer.h"
#include "../Font.h"
#include "../GuiComponent.h"
#include "../InputManager.h"
#include <vector>
#include <string>
#include "../Sound.h"
//A graphical list. Supports multiple colors for rows and scrolling.
//TODO - add truncation to text rendering if name exceeds a maximum width (a trailing elipses, perhaps).
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template <typename listType>
class GuiList : public GuiComponent
{
public:
GuiList(int offsetX = 0, int offsetY = 0, Renderer::FontSize fontsize = Renderer::MEDIUM);
~GuiList();
void onRender();
void onTick(int deltaTime);
void onInput(InputManager::InputButton button, bool keyDown);
void addObject(std::string name, listType obj, unsigned int color = 0xFF0000);
void clear();
void onPause();
void onResume();
std::string getSelectedName();
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listType getSelectedObject();
int getSelection();
void stopScrolling();
bool isScrolling();
void setSelectorColor(unsigned int selectorColor);
void setSelectedTextColor(unsigned int selectedColor);
void setCentered(bool centered);
void setScrollSound(Sound* sound);
void setTextOffsetX(int textoffsetx);
int getObjectCount();
listType getObject(int i);
void setSelection(int i);
private:
static const int SCROLLDELAY = 507;
static const int SCROLLTIME = 200;
void scroll(); //helper method, scrolls in whatever direction scrollDir is
int mScrollDir, mScrollAccumulator;
bool mScrolling;
Font* mFont;
unsigned int mSelectorColor, mSelectedTextColorOverride;
bool mDrawCentered;
int mTextOffsetX;
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struct ListRow
{
std::string name;
listType object;
unsigned int color;
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};
std::vector<ListRow> mRowVector;
int mSelection;
Sound* mScrollSound;
};
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#include "GuiList.cpp"
#endif