ES-DE/es-core/src/components/LottieComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// LottieComponent.h
//
// Component to play Lottie animations using the rlottie library.
//
#ifndef ES_CORE_COMPONENTS_LOTTIE_COMPONENT_H
#define ES_CORE_COMPONENTS_LOTTIE_COMPONENT_H
#include "GuiComponent.h"
#include "renderers/Renderer.h"
#include "resources/TextureResource.h"
#include "rlottie.h"
#include <chrono>
#include <future>
class LottieComponent : public GuiComponent
{
public:
LottieComponent(Window* window);
void setAnimation(const std::string& path);
void setKeepAspectRatio(bool value) { mKeepAspectRatio = value; }
void onSizeChanged() override;
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
unsigned int properties) override;
private:
void update(int deltaTime) override;
void render(const glm::mat4& parentTrans) override;
std::shared_ptr<TextureResource> mTexture;
std::vector<uint8_t> mPictureRGBA;
std::unique_ptr<rlottie::Animation> mAnimation;
std::unique_ptr<rlottie::Surface> mSurface;
std::future<rlottie::Surface> mFuture;
std::string mPath;
size_t mTotalFrames;
size_t mFrameNum;
double mFrameRate;
int mTargetPacing;
int mTimeAccumulator;
bool mHoldFrame;
bool mKeepAspectRatio;
std::chrono::time_point<std::chrono::system_clock> mAnimationStartTime;
std::chrono::time_point<std::chrono::system_clock> mAnimationEndTime;
};
#endif // ES_CORE_COMPONENTS_LOTTIE_COMPONENT_H