ES-DE/es-core/src/AudioManager.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// AudioManager.h
//
// Low-level audio functions (using SDL2).
//
#ifndef ES_CORE_AUDIO_MANAGER_H
#define ES_CORE_AUDIO_MANAGER_H
#include <SDL2/SDL_audio.h>
#include <atomic>
#include <memory>
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#include <vector>
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class Sound;
class AudioManager
{
public:
virtual ~AudioManager();
static AudioManager& getInstance();
void init();
void deinit();
void registerSound(std::shared_ptr<Sound> sound);
void unregisterSound(std::shared_ptr<Sound> sound);
void play();
void stop();
// Used for streaming audio from videos.
void setupAudioStream(int sampleRate);
void processStream(const void* samples, unsigned count);
void clearStream();
void muteStream() { sMuteStream = true; }
void unmuteStream() { sMuteStream = false; }
bool getHasAudioDevice() { return sHasAudioDevice; }
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static inline SDL_AudioDeviceID sAudioDevice {0};
static inline SDL_AudioSpec sAudioFormat;
private:
AudioManager() noexcept;
static void mixAudio(void* unused, Uint8* stream, int len);
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static inline SDL_AudioStream* sConversionStream;
static inline std::vector<std::shared_ptr<Sound>> sSoundVector;
static inline std::atomic<bool> sMuteStream = false;
static inline bool sHasAudioDevice = true;
};
#endif // ES_CORE_AUDIO_MANAGER_H