ES-DE/es-app/src/guis/GuiScraperMenu.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiScraperMenu.cpp
//
// Game media scraper, including settings as well as the scraping start button.
// Submenu to the GuiMenu main menu.
// Will call GuiScraperMulti to perform the actual scraping.
//
#include "guis/GuiScraperMenu.h"
#include "components/OptionListComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperMulti.h"
#include "views/ViewController.h"
#include "FileData.h"
#include "SystemData.h"
#include "guis/GuiSettings.h"
GuiScraperMenu::GuiScraperMenu(Window* window) : GuiComponent(window),
mMenu(window, "SCRAPER")
{
// Scrape from.
auto scraper_list = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SCRAPE FROM", false);
std::vector<std::string> scrapers = getScraperList();
// Select either the first entry or the one read from the settings,
// just in case the scraper from settings has vanished.
for (auto it = scrapers.cbegin(); it != scrapers.cend(); it++)
scraper_list->add(*it, *it, *it == Settings::getInstance()->getString("Scraper"));
mMenu.addWithLabel("SCRAPE FROM", scraper_list);
mMenu.addSaveFunc([scraper_list] { Settings::getInstance()->setString("Scraper",
scraper_list->getSelected()); });
// Search filters, getSearches() will generate a queue of games to scrape
// based on the outcome of the checks below.
mFilters = std::make_shared< OptionListComponent<GameFilterFunc>>
(mWindow, getHelpStyle(), "SCRAPE THESE GAMES", false);
mFilters->add("ALL GAMES", [](SystemData*, FileData*) -> bool { return true; }, true);
mFilters->add("FAVORITE GAMES", [](SystemData*, FileData* g) -> bool {
return g->getFavorite(); }, false);
mFilters->add("NO METADATA", [](SystemData*, FileData* g) -> bool {
return g->metadata.get("desc").empty(); }, false);
mFilters->add("NO GAME IMAGE",
[](SystemData*, FileData* g) -> bool {
return g->getImagePath().empty(); }, false);
mFilters->add("NO GAME VIDEO",
[](SystemData*, FileData* g) -> bool {
return g->getVideoPath().empty(); }, false);
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mFilters->add("FOLDERS ONLY",
[](SystemData*, FileData* g) -> bool {
return g->getType() == FOLDER; }, false);
mMenu.addWithLabel("Filter", mFilters);
// Add systems (all systems with an existing platform ID are listed).
mSystems = std::make_shared< OptionListComponent<SystemData*>>
(mWindow, getHelpStyle(), "SCRAPE THESE SYSTEMS", true);
for (unsigned int i = 0; i < SystemData::sSystemVector.size(); i++) {
if (!SystemData::sSystemVector[i]->hasPlatformId(PlatformIds::PLATFORM_IGNORE)) {
mSystems->add(SystemData::sSystemVector[i]->getFullName(),
SystemData::sSystemVector[i],
!SystemData::sSystemVector[i]->getPlatformIds().empty());
SystemData::sSystemVector[i]->getScrapeFlag() ?
mSystems->selectEntry(i) : mSystems->unselectEntry(i);
}
}
mMenu.addWithLabel("Systems", mSystems);
addEntry("CONTENT SETTINGS", 0x777777FF, true, [this] {
// Always save the settings when entering this menu, so the options that are
// not supported by TheGamesDB can be disabled.
mMenu.save();
openContentSettings();
});
addEntry("OTHER SETTINGS", 0x777777FF, true, [this] {
// Always save the settings when entering this menu, so the options that are
// not supported by TheGamesDB can be disabled.
mMenu.save();
openOtherSettings();
});
addChild(&mMenu);
mMenu.addButton("START", "start", std::bind(&GuiScraperMenu::pressedStart, this));
mMenu.addButton("BACK", "back", [&] { delete this; });
setSize(mMenu.getSize());
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
Renderer::getScreenHeight() * 0.15f);
}
GuiScraperMenu::~GuiScraperMenu()
{
// Save the scrape flags to the system settings so that they are
// remembered throughout the program session.
std::vector<SystemData*> sys = mSystems->getSelectedObjects();
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); it++) {
(*it)->setScrapeFlag(false);
for (auto it_sys = sys.cbegin(); it_sys != sys.cend(); it_sys++) {
if ((*it)->getFullName() == (*it_sys)->getFullName())
(*it)->setScrapeFlag(true);
}
}
}
void GuiScraperMenu::openContentSettings()
{
auto s = new GuiSettings(mWindow, "SCRAPER CONTENT SETTINGS");
// Scrape game names.
auto scrape_gamename = std::make_shared<SwitchComponent>(mWindow);
scrape_gamename->setState(Settings::getInstance()->getBool("ScrapeGameNames"));
s->addWithLabel("SCRAPE GAME NAMES", scrape_gamename);
s->addSaveFunc([scrape_gamename] { Settings::getInstance()->setBool("ScrapeGameNames",
scrape_gamename->getState()); });
// Scrape ratings.
auto scrape_ratings = std::make_shared<SwitchComponent>(mWindow);
scrape_ratings->setState(Settings::getInstance()->getBool("ScrapeRatings"));
s->addWithLabel("SCRAPE RATINGS", scrape_ratings);
s->addSaveFunc([scrape_ratings] { Settings::getInstance()->setBool("ScrapeRatings",
scrape_ratings->getState()); });
// Ratings are not supported by TheGamesDB, so disable the option if this scraper is selected.
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scrape_ratings->setDisabled();
scrape_ratings->setOpacity(DISABLED_OPACITY);
// I'm sure there is a better way to find the text component...
scrape_ratings->getParent()->getChild(
scrape_ratings->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
}
// Scrape other metadata.
auto scrape_metadata = std::make_shared<SwitchComponent>(mWindow);
scrape_metadata->setState(Settings::getInstance()->getBool("ScrapeMetadata"));
s->addWithLabel("SCRAPE OTHER METADATA", scrape_metadata);
s->addSaveFunc([scrape_metadata] { Settings::getInstance()->setBool("ScrapeMetadata",
scrape_metadata->getState()); });
// Scrape videos.
auto scrape_videos = std::make_shared<SwitchComponent>(mWindow);
scrape_videos->setState(Settings::getInstance()->getBool("ScrapeVideos"));
s->addWithLabel("SCRAPE VIDEOS", scrape_videos);
s->addSaveFunc([scrape_videos] { Settings::getInstance()->setBool("ScrapeVideos",
scrape_videos->getState()); });
// Videos are not supported by TheGamesDB, so disable the option if this scraper is selected.
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scrape_videos->setDisabled();
scrape_videos->setOpacity(DISABLED_OPACITY);
// I'm sure there is a better way to find the text component...
scrape_videos->getParent()->getChild(
scrape_videos->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
}
// Scrape screenshots images.
auto scrape_screenshots = std::make_shared<SwitchComponent>(mWindow);
scrape_screenshots->setState(Settings::getInstance()->getBool("ScrapeScreenshots"));
s->addWithLabel("SCRAPE SCREENSHOT IMAGES", scrape_screenshots);
s->addSaveFunc([scrape_screenshots] { Settings::getInstance()->setBool("ScrapeScreenshots",
scrape_screenshots->getState()); });
// Scrape cover images.
auto scrape_covers = std::make_shared<SwitchComponent>(mWindow);
scrape_covers->setState(Settings::getInstance()->getBool("ScrapeCovers"));
s->addWithLabel("SCRAPE BOX COVER IMAGES", scrape_covers);
s->addSaveFunc([scrape_covers] { Settings::getInstance()->setBool("ScrapeCovers",
scrape_covers->getState()); });
// Scrape marquee images.
auto scrape_marquees = std::make_shared<SwitchComponent>(mWindow);
scrape_marquees->setState(Settings::getInstance()->getBool("ScrapeMarquees"));
s->addWithLabel("SCRAPE MARQUEE (WHEEL) IMAGES", scrape_marquees);
s->addSaveFunc([scrape_marquees] { Settings::getInstance()->setBool("ScrapeMarquees",
scrape_marquees->getState()); });
// Scrape 3D box images.
auto scrape_3dboxes = std::make_shared<SwitchComponent>(mWindow);
scrape_3dboxes->setState(Settings::getInstance()->getBool("Scrape3DBoxes"));
s->addWithLabel("SCRAPE 3D BOX IMAGES", scrape_3dboxes);
s->addSaveFunc([scrape_3dboxes] { Settings::getInstance()->setBool("Scrape3DBoxes",
scrape_3dboxes->getState()); });
// 3D box images are not supported by TheGamesDB, so disable the option if this scraper
// is selected.
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scrape_3dboxes->setDisabled();
scrape_3dboxes->setOpacity(DISABLED_OPACITY);
// I'm sure there is a better way to find the text component...
scrape_3dboxes->getParent()->getChild(
scrape_3dboxes->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
}
mWindow->pushGui(s);
}
void GuiScraperMenu::openOtherSettings()
{
auto s = new GuiSettings(mWindow, "OTHER SCRAPER SETTINGS");
// Scraper region.
auto scraper_region = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "REGION", false);
std::vector<std::string> transitions_rg;
transitions_rg.push_back("eu");
transitions_rg.push_back("jp");
transitions_rg.push_back("us");
transitions_rg.push_back("ss");
transitions_rg.push_back("wor");
if (Settings::getInstance()->getString("ScraperRegion") != "") {
if (std::find(transitions_rg.begin(), transitions_rg.end(),
Settings::getInstance()->getString("ScraperRegion")) == transitions_rg.end()) {
transitions_rg.push_back(Settings::getInstance()->getString("ScraperRegion"));
}
}
for (auto it = transitions_rg.cbegin(); it != transitions_rg.cend(); it++)
scraper_region->add(*it, *it, Settings::getInstance()->getString("ScraperRegion") == *it);
s->addWithLabel("REGION", scraper_region);
s->addSaveFunc([scraper_region] {
Settings::getInstance()->setString("ScraperRegion", scraper_region->getSelected());
});
// Regions are not supported by TheGamesDB, so disable the option if this scraper is selected.
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scraper_region->setDisabled();
scraper_region->setOpacity(DISABLED_OPACITY);
// I'm sure there is a better way to find the text component...
scraper_region->getParent()->getChild(
scraper_region->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
}
// Scraper language.
auto scraper_language = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "LANGUAGE", false);
std::vector<std::string> transitions_lg;
transitions_lg.push_back("en");
transitions_lg.push_back("wor");
if (Settings::getInstance()->getString("ScraperLanguage") != "") {
if (std::find(transitions_lg.begin(), transitions_lg.end(),
Settings::getInstance()->getString("ScraperLanguage")) == transitions_lg.end()) {
transitions_lg.push_back(Settings::getInstance()->getString("ScraperLanguage"));
}
}
for (auto it = transitions_lg.cbegin(); it != transitions_lg.cend(); it++)
scraper_language->add(*it, *it,
Settings::getInstance()->getString("ScraperLanguage") == *it);
s->addWithLabel("LANGUAGE", scraper_language);
s->addSaveFunc([scraper_language] {
Settings::getInstance()->setString("ScraperLanguage", scraper_language->getSelected());
});
// Languages are not supported by TheGamesDB, so disable the option if this scraper is selected.
if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
scraper_language->setDisabled();
scraper_language->setOpacity(DISABLED_OPACITY);
// I'm sure there is a better way to find the text component...
scraper_language->getParent()->getChild(
scraper_language->getParent()->getChildCount()-2)->setOpacity(DISABLED_OPACITY);
}
// Search using metadata name.
auto scrape_metadata_name = std::make_shared<SwitchComponent>(mWindow);
scrape_metadata_name->setState(Settings::getInstance()->getBool("ScraperSearchMetadataName"));
s->addWithLabel("SEARCH USING METADATA NAME", scrape_metadata_name);
s->addSaveFunc([scrape_metadata_name] {
Settings::getInstance()->setBool("ScraperSearchMetadataName",
scrape_metadata_name->getState()); });
// Overwrite files and data.
auto scrape_overwrite = std::make_shared<SwitchComponent>(mWindow);
scrape_overwrite->setState(Settings::getInstance()->getBool("ScraperOverwriteData"));
s->addWithLabel("OVERWRITE FILES AND DATA", scrape_overwrite);
s->addSaveFunc([scrape_overwrite] { Settings::getInstance()->setBool("ScraperOverwriteData",
scrape_overwrite->getState()); });
// Interactive scraping.
auto scraper_interactive = std::make_shared<SwitchComponent>(mWindow);
scraper_interactive->setState(Settings::getInstance()->getBool("ScraperInteractive"));
s->addWithLabel("INTERACTIVE MODE", scraper_interactive);
s->addSaveFunc([scraper_interactive] { Settings::getInstance()->setBool("ScraperInteractive",
scraper_interactive->getState()); });
// Semi-automatic scraping.
auto scraper_semiautomatic = std::make_shared<SwitchComponent>(mWindow);
scraper_semiautomatic->setState(Settings::getInstance()->getBool("ScraperSemiautomatic"));
s->addWithLabel("AUTO-ACCEPT SINGLE GAME MATCHES", scraper_semiautomatic);
s->addSaveFunc([scraper_semiautomatic] {
Settings::getInstance()->setBool("ScraperSemiautomatic",
scraper_semiautomatic->getState()); });
// Respect the per-file multi-scraper exclusion flag.
auto scraper_respect_exclusions = std::make_shared<SwitchComponent>(mWindow);
scraper_respect_exclusions->setState(
Settings::getInstance()->getBool("ScraperRespectExclusions"));
s->addWithLabel("RESPECT PER-FILE SCRAPER EXCLUSIONS", scraper_respect_exclusions);
s->addSaveFunc([scraper_respect_exclusions] {
Settings::getInstance()->setBool("ScraperRespectExclusions",
scraper_respect_exclusions->getState()); });
// Exclude files recursively for excluded folders.
auto scraper_exclude_recursively = std::make_shared<SwitchComponent>(mWindow);
scraper_exclude_recursively->setState(
Settings::getInstance()->getBool("ScraperExcludeRecursively"));
s->addWithLabel("EXCLUDE FOLDERS RECURSIVELY", scraper_exclude_recursively);
s->addSaveFunc([scraper_exclude_recursively] {
Settings::getInstance()->setBool("ScraperExcludeRecursively",
scraper_exclude_recursively->getState()); });
// Include actual folders when scraping.
auto scraper_include_folders = std::make_shared<SwitchComponent>(mWindow);
scraper_include_folders->setState(
Settings::getInstance()->getBool("ScraperIncludeFolders"));
s->addWithLabel("SCRAPE ACTUAL FOLDERS", scraper_include_folders);
s->addSaveFunc([scraper_include_folders] {
Settings::getInstance()->setBool("ScraperIncludeFolders",
scraper_include_folders->getState()); });
mWindow->pushGui(s);
}
void GuiScraperMenu::pressedStart()
{
// Save any GUI settings that may have been modified.
mMenu.save();
std::vector<SystemData*> sys = mSystems->getSelectedObjects();
for (auto it = sys.cbegin(); it != sys.cend(); it++) {
if ((*it)->getPlatformIds().empty()) {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
Utils::String::toUpper("Warning: some of your selected systems do not "
"have a platform set. Results may be even more inaccurate than "
"usual!\nContinue anyway?"),
"YES", std::bind(&GuiScraperMenu::start, this),
"NO", nullptr));
return;
}
}
start();
}
void GuiScraperMenu::start()
{
std::queue<ScraperSearchParams> searches = getSearches(mSystems->getSelectedObjects(),
mFilters->getSelected());
if (searches.empty()) {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"NO GAMES TO SCRAPE"));
}
else {
GuiScraperMulti* gsm = new GuiScraperMulti(mWindow, searches,
Settings::getInstance()->getBool("ScraperInteractive"));
mWindow->pushGui(gsm);
delete this;
}
}
std::queue<ScraperSearchParams> GuiScraperMenu::getSearches(
std::vector<SystemData*> systems, GameFilterFunc selector)
{
std::queue<ScraperSearchParams> queue;
for (auto sys = systems.cbegin(); sys != systems.cend(); sys++) {
std::vector<FileData*> games = (*sys)->getRootFolder()->getScrapeFilesRecursive(
Settings::getInstance()->getBool("ScraperIncludeFolders"),
Settings::getInstance()->getBool("ScraperExcludeRecursively"),
Settings::getInstance()->getBool("ScraperRespectExclusions"));
for (auto game = games.cbegin(); game != games.cend(); game++) {
if (selector((*sys), (*game))) {
ScraperSearchParams search;
search.game = *game;
search.system = *sys;
queue.push(search);
}
}
}
return queue;
}
void GuiScraperMenu::addEntry(const char* name, unsigned int color,
bool add_arrow, const std::function<void()>& func)
{
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
// Populate the list.
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
if (add_arrow) {
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
row.addElement(bracket, false);
}
row.makeAcceptInputHandler(func);
mMenu.addRow(row);
}
bool GuiScraperMenu::input(InputConfig* config, Input input)
{
if (GuiComponent::input(config, input))
return true;
if (config->isMappedTo("b", input) &&
input.value != 0) {
delete this;
return true;
}
return false;
}
std::vector<HelpPrompt> GuiScraperMenu::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
prompts.push_back(HelpPrompt("b", "back"));
return prompts;
}
HelpStyle GuiScraperMenu::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}