2020-06-22 18:17:34 +00:00
**NOTE: This information is outdated and the SYSTEMS.md file will probably be removed from the repository in the near future.**
2014-12-30 02:55:04 +00:00
# Systems
This outlines how to add support for many different systems into EmulationStation through configuration of `es_systems.cfg` .
## Nintendo Wii
### [Dolphin](http://dolphin-emu.org/)
In Options → Configure → Interface, disable *Confirm to Stop* .
``` xml
< system >
< name > wii< / name >
< fullname > Nintendo Wii< / fullname >
< path > /rom/path/here< / path >
< extension > .elf .dol .gcm .iso .wbfs .ciso .gcz .wad< / extension >
< command > dolphin-emu -b -e %ROM%< / command >
< platform > wii< / platform >
< theme > wii< / theme >
< / system >
```
## [Nintendo GameCube](https://en.wikipedia.org/wiki/GameCube)
### [Dolphin](http://dolphin-emu.org/)
In Options → Configure → Interface, disable *Confirm to Stop* .
``` xml
< system >
< name > gc< / name >
< fullname > Nintendo GameCube< / fullname >
< path > /rom/path/here< / path >
< extension > .elf .dol .gcm .iso .wbfs .ciso .gcz .wad< / extension >
< command > dolphin-emu -b -e %ROM%< / command >
< platform > gc< / platform >
< theme > gc< / theme >
< / system >
```
## Nintendo 64
### [RetroArch](http://libretro.com)
Requires a [Nintendo N64 Core ](http://wiki.libretro.com/index.php?title=Nintendo_N64_Core_Compatibility ), like [`libretro-mupen64plus` ](http://wiki.libretro.com/index.php?title=Mupen64Plus ).
``` xml
< system >
< name > n64< / name >
< fullname > Nintendo 64< / fullname >
< path > /path/to/roms< / path >
< extension > .z64 .zip .n64< / extension >
< command > retroarch --fullscreen -L /usr/lib/libretro/mupen64plus_libretro.so %ROM%< / command >
< platform > n64< / platform >
< theme > n64< / theme >
< / system >
```
### [Mupen64Plus](https://code.google.com/p/mupen64plus/)
``` xml
< system >
< name > n64< / name >
< fullname > Nintendo 64< / fullname >
< path > /path/to/roms< / path >
< extension > .z64 .zip .n64< / extension >
< command > mupen64plus --nogui --noask --noosd --fullscreen %ROM%< / command >
< platform > n64< / platform >
< theme > n64< / theme >
< / system >
```
## Nintendo Entertainment System
### [RetroArch](http://libretro.com)
Requires a [Nintendo NES Core ](http://wiki.libretro.com/index.php?title=Nintendo_NES_Core_Compatibility ), like [`libretro-fceumm` ](http://wiki.libretro.com/index.php?title=FCEUmm ).
``` xml
< system >
< name > nes< / name >
< fullname > Nintendo Entertainment System< / fullname >
< path > /path/to/roms< / path >
< extension > .nes .NES .zip< / extension >
< command > retroarch --fullscreen -L /usr/lib/libretro/fceumm_libretro.so %ROM%< / command >
< platform > nes< / platform >
< theme > nes< / theme >
< / system >
```
### [Mednafen](http://mednafen.sourceforge.net/)
``` xml
< system >
< name > nes< / name >
< fullname > Nintendo Entertainment System< / fullname >
< path > /path/to/roms< / path >
< extension > .nes .NES .zip< / extension >
< command > mednafen -video.fs 1 %ROM%< / command >
< platform > nes< / platform >
< theme > nes< / theme >
< / system >
```
## Super Nintendo Entertainment System
### [ZSNES](http://zsnes.com/)
``` xml
< system >
< name > snes< / name >
< fullname > Super Nintendo Entertainment System< / fullname >
< path > /path/to/roms< / path >
< extension > .smc .sfc .swc .fig .mgd .mgh .ufo .bin .gd3 .gd7 .usa .eur .jap .aus .st .bs .dx2 .048 .058 .078 .1 .a .gz .zip .jma< / extension >
< command > zsnes -m %ROM%< / command >
< platform > snes< / platform >
< theme > snes< / theme >
< / system >
```
### [RetroArch](http://libretro.com)
Requires a [Nintendo SNES Core ](http://wiki.libretro.com/index.php?title=Nintendo_SNES_Core_Compatibility ), like [`libretro-snes9x-next` ](http://wiki.libretro.com/index.php?title=SNES9x_Next ).
``` xml
< system >
< name > snes< / name >
< fullname > Super Nintendo Entertainment System< / fullname >
< path > /path/to/roms< / path >
< extension > .smc .sfc .fig .bin .zip< / extension >
< command > retroarch --fullscreen -L /usr/lib/libretro/snes9x_next_libretro.so %ROM%< / command >
< platform > snes< / platform >
< theme > snes< / theme >
< / system >
```
## Atari 2600
### [Stella](http://stella.sourceforge.net/)
``` xml
< system >
< name > atari2600< / name >
< fullname > Atari 2600< / fullname >
< path > /path/to/roms< / path >
< extension > .bin .zip< / extension >
< command > stella %ROM%< / command >
< platform > atari2600< / platform >
< theme > atari2600< / theme >
< / system >
```
## Nintendo GameBoy Advance
### [Mednafen](http://mednafen.sourceforge.net/)
``` xml
< system >
< name > gba< / name >
< fullname > Nintendo GameBoy Advance< / fullname >
< path > /path/to/roms< / path >
< extension > .gba .zip< / extension >
< command > mednafen -video.fs 1 %ROM%< / command >
< platform > gba< / platform >
< theme > gba< / theme >
< / system >
```
### [VisualBoyAdvance](http://sourceforge.net/projects/vba/)
``` xml
< system >
< name > gba< / name >
< fullname > Nintendo GameBoy Advance< / fullname >
< path > /path/to/roms< / path >
< extension > .gba .zip< / extension >
< command > VisualBoyAdvance -F %ROM%< / command >
< platform > gba< / platform >
< theme > gba< / theme >
< / system >
```
### [RetroArch](http://libretro.com)
Requires a [Nintendo GameBoy Advance Core ](http://wiki.libretro.com/index.php?title=Nintendo_Game_Boy_Advance_Core_Compatibility ), like [`libretro-vba-next` ](http://wiki.libretro.com/index.php?title=VBA_Next ).
``` xml
< system >
< name > gba< / name >
< fullname > Nintendo GameBoy Advance< / fullname >
< path > /path/to/roms< / path >
< extension > .gba .zip< / extension >
< command > retroarch --fullscreen -L /usr/lib/libretro/vba_next_libretro.so %ROM%< / command >
< platform > gba< / platform >
< theme > gba< / theme >
< / system >
```
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2015-01-02 16:23:02 +00:00
2015-01-01 14:12:34 +00:00
## [Steam](http://store.steampowered.com)
1. Create a folder at `~/.emulationstation/steam`
```
mkdir -p ~/.emulationstation/steam
```
2. Add text files for each Steam game you would like to have available through
EmulationStation where:
* The file name represents the game's name
* The contents of the file represents the Steam application ID (found from the
game's Steam store page)
```
cd ~/.emulationstation/steam
echo "250900" >> "The Binding of Isaac: Rebirth.txt"
```
``` xml
< system >
< name > steam< / name >
< fullname > Steam< / fullname >
< path > ~/.emulationstation/steam< / path >
< extension > .txt< / extension >
< command > steam steam://rungameid/$(tail %ROM%)< / command >
< platform > pc< / platform >
< theme > steam< / theme >
< / system >
```
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## [PlayStation Portable](http://en.wikipedia.org/wiki/PlayStation_Portable)
### [PPSSPP](http://www.ppsspp.org)
``` xml
< system >
< name > psp< / name >
< fullname > PlayStation Portable< / fullname >
< path > /path/to/roms< / path >
< extension > .iso< / extension >
< command > ppsspp --fullscreen --escape-exit "%ROM_RAW%"< / command >
< platform > psp< / platform >
< theme > psp< / theme >
< / system >
```