2012-07-20 01:08:29 +00:00
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#ifndef _INPUTMANAGER_H_
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#define _INPUTMANAGER_H_
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2013-04-08 14:41:25 +00:00
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#include <SDL.h>
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2012-07-20 01:08:29 +00:00
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#include <vector>
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2012-07-22 21:15:55 +00:00
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#include <map>
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2012-07-20 01:08:29 +00:00
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2013-04-08 14:41:25 +00:00
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class InputConfig;
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class Window;
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2012-07-20 01:08:29 +00:00
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2013-04-08 14:41:25 +00:00
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//you should only ever instantiate one of these, by the way
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class InputManager
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{
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public:
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InputManager(Window* window);
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~InputManager();
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2012-07-20 01:08:29 +00:00
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2013-04-08 14:41:25 +00:00
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void init();
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void deinit();
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2012-07-20 01:08:29 +00:00
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2013-04-08 14:41:25 +00:00
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void setNumPlayers(int num);
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int getNumPlayers();
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2012-07-20 01:08:29 +00:00
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2013-04-08 14:41:25 +00:00
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int getNumJoysticks();
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2012-07-20 01:08:29 +00:00
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2013-04-08 14:41:25 +00:00
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void parseEvent(const SDL_Event& ev);
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2012-07-22 21:15:55 +00:00
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2013-04-08 14:41:25 +00:00
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InputConfig* getInputConfigByPlayer(int player);
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private:
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static const int DEADZONE = 23000;
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Window* mWindow;
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//non-InputManager classes shouldn't use this, as you can easily miss the keyboard
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InputConfig* getInputConfigByDevice(int device);
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int mNumJoysticks;
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int mNumPlayers;
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SDL_Joystick** mJoysticks;
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InputConfig** mInputConfigs;
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InputConfig* mKeyboardInputConfig;
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std::map<int, int>* mPrevAxisValues;
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};
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2012-07-20 01:08:29 +00:00
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#endif
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