2012-07-22 21:15:55 +00:00
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#ifndef _GUIINPUTCONFIG_H_
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#define _GUIINPUTCONFIG_H_
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#include "../GuiComponent.h"
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#include "../InputManager.h"
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#include <map>
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#include <SDL/SDL.h>
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class GuiInputConfig : GuiComponent {
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public:
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GuiInputConfig();
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~GuiInputConfig();
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void onRender();
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void onInput(InputManager::InputButton button, bool keyDown);
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private:
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bool mDone;
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int mInputNum;
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2012-07-23 17:27:38 +00:00
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int mLastAxis;
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2012-07-22 21:15:55 +00:00
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SDL_Joystick* mJoystick;
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static std::string sInputs[];
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static int sInputCount;
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std::map<int, InputManager::InputButton> mButtonMap;
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2012-07-23 17:27:38 +00:00
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std::map<int, InputManager::InputButton> mAxisPosMap;
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std::map<int, InputManager::InputButton> mAxisNegMap;
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2012-07-23 23:53:33 +00:00
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void writeConfig();
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2012-07-22 21:15:55 +00:00
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};
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#endif
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