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# ifndef _FONT_H_
# define _FONT_H_
# include <string>
# include "../platform.h"
# include GLHEADER
# include <ft2build.h>
# include FT_FREETYPE_H
# include <Eigen/Dense>
# include "ResourceManager.h"
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# include "../ThemeData.h"
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class TextCache ;
# define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
# define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
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# define FONT_SIZE_LARGE ((unsigned int)(0.085f * Renderer::getScreenHeight()))
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# define FONT_PATH_LIGHT ": / opensans_hebrew_condensed_light.ttf"
# define FONT_PATH_REGULAR ": / opensans_hebrew_condensed_regular.ttf"
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//A TrueType Font renderer that uses FreeType and OpenGL.
//The library is automatically initialized when it's needed.
class Font : public IReloadable
{
public :
static void initLibrary ( ) ;
static std : : shared_ptr < Font > get ( int size , const std : : string & path = getDefaultPath ( ) ) ;
~ Font ( ) ;
FT_Face face ;
//contains sizing information for every glyph.
struct charPosData {
int texX ;
int texY ;
int texW ;
int texH ;
float advX ; //!<The horizontal distance to advance to the next character after this one
float advY ; //!<The vertical distance to advance to the next character after this one
float bearingX ; //!<The horizontal distance from the cursor to the start of the character
float bearingY ; //!<The vertical distance from the cursor to the start of the character
} ;
charPosData charData [ 128 ] ;
GLuint textureID ;
TextCache * buildTextCache ( const std : : string & text , float offsetX , float offsetY , unsigned int color ) ;
void renderTextCache ( TextCache * cache ) ;
//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
void drawText ( std : : string text , const Eigen : : Vector2f & offset , unsigned int color ) ;
Eigen : : Vector2f sizeText ( std : : string text ) const ; //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
std : : string wrapText ( std : : string text , float xLen ) const ;
void drawWrappedText ( std : : string text , const Eigen : : Vector2f & offset , float xLen , unsigned int color ) ;
Eigen : : Vector2f sizeWrappedText ( std : : string text , float xLen ) const ;
Eigen : : Vector2f getWrappedTextCursorOffset ( std : : string text , float xLen , int cursor ) const ;
void drawCenteredText ( std : : string text , float xOffset , float y , unsigned int color ) ;
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float getHeight ( ) const ;
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float getLetterHeight ( ) const ;
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void unload ( std : : shared_ptr < ResourceManager > & rm ) override ;
void reload ( std : : shared_ptr < ResourceManager > & rm ) override ;
int getSize ( ) const ;
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inline const std : : string & getPath ( ) const { return mPath ; }
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inline static const char * getDefaultPath ( ) { return FONT_PATH_REGULAR ; }
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static std : : shared_ptr < Font > getFromTheme ( const ThemeData : : ThemeElement * elem , unsigned int properties , const std : : shared_ptr < Font > & orig ) ;
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private :
static int getDpiX ( ) ;
static int getDpiY ( ) ;
static FT_Library sLibrary ;
static bool libraryInitialized ;
static std : : map < std : : pair < std : : string , int > , std : : weak_ptr < Font > > sFontMap ;
Font ( int size , const std : : string & path ) ;
void init ( ResourceData data ) ;
void deinit ( ) ;
void buildAtlas ( ResourceData data ) ; //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
int textureWidth ; //OpenGL texture width
int textureHeight ; //OpenGL texture height
int mMaxGlyphHeight ;
float fontScale ; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
int mSize ;
const std : : string mPath ;
} ;
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// Used to store a sort of "pre-rendered" string.
// When a TextCache is constructed (Font::buildTextCache()), the vertices and texture coordinates of the string are calculated and stored in the TextCache object.
// Rendering a TextCache (Font::renderTextCache) every frame is MUCH faster than calling Font::drawText() and its variants.
// Keep in mind you still need the Font object to render a TextCache (as the Font holds the OpenGL texture), and if a Font changes your TextCache may become invalid.
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class TextCache
{
public :
struct Vertex
{
Eigen : : Vector2f pos ;
Eigen : : Vector2f tex ;
} ;
struct CacheMetrics
{
Eigen : : Vector2f size ;
} metrics ;
void setColor ( unsigned int color ) ;
TextCache ( int verts , Vertex * v , GLubyte * c , const CacheMetrics & m ) ;
~ TextCache ( ) ;
int vertCount ;
Vertex * verts ;
GLubyte * colors ;
} ;
# endif