ES-DE/src/resources/Font.h

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#ifndef _FONT_H_
#define _FONT_H_
#include <string>
#include "../platform.h"
#include GLHEADER
#include <ft2build.h>
#include FT_FREETYPE_H
#include <Eigen/Dense>
#include "ResourceManager.h"
#include "../ThemeData.h"
class TextCache;
#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
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#define FONT_SIZE_LARGE ((unsigned int)(0.085f * Renderer::getScreenHeight()))
#define FONT_PATH_LIGHT ":/opensans_hebrew_condensed_light.ttf"
#define FONT_PATH_REGULAR ":/opensans_hebrew_condensed_regular.ttf"
//A TrueType Font renderer that uses FreeType and OpenGL.
//The library is automatically initialized when it's needed.
class Font : public IReloadable
{
public:
static void initLibrary();
static std::shared_ptr<Font> get(int size, const std::string& path = getDefaultPath());
~Font();
FT_Face face;
//contains sizing information for every glyph.
struct charPosData {
int texX;
int texY;
int texW;
int texH;
float advX; //!<The horizontal distance to advance to the next character after this one
float advY; //!<The vertical distance to advance to the next character after this one
float bearingX; //!<The horizontal distance from the cursor to the start of the character
float bearingY; //!<The vertical distance from the cursor to the start of the character
};
charPosData charData[128];
GLuint textureID;
TextCache* buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color);
void renderTextCache(TextCache* cache);
//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
void drawText(std::string text, const Eigen::Vector2f& offset, unsigned int color);
Eigen::Vector2f sizeText(std::string text) const; //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
std::string wrapText(std::string text, float xLen) const;
void drawWrappedText(std::string text, const Eigen::Vector2f& offset, float xLen, unsigned int color);
Eigen::Vector2f sizeWrappedText(std::string text, float xLen) const;
Eigen::Vector2f getWrappedTextCursorOffset(std::string text, float xLen, int cursor) const;
void drawCenteredText(std::string text, float xOffset, float y, unsigned int color);
float getHeight() const;
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float getLetterHeight() const;
void unload(std::shared_ptr<ResourceManager>& rm) override;
void reload(std::shared_ptr<ResourceManager>& rm) override;
int getSize() const;
inline const std::string& getPath() const { return mPath; }
inline static const char* getDefaultPath() { return FONT_PATH_REGULAR; }
static std::shared_ptr<Font> getFromTheme(const ThemeData::ThemeElement* elem, unsigned int properties, const std::shared_ptr<Font>& orig);
private:
static int getDpiX();
static int getDpiY();
static FT_Library sLibrary;
static bool libraryInitialized;
static std::map< std::pair<std::string, int>, std::weak_ptr<Font> > sFontMap;
Font(int size, const std::string& path);
void init(ResourceData data);
void deinit();
void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
int textureWidth; //OpenGL texture width
int textureHeight; //OpenGL texture height
int mMaxGlyphHeight;
float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
int mSize;
const std::string mPath;
};
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// Used to store a sort of "pre-rendered" string.
// When a TextCache is constructed (Font::buildTextCache()), the vertices and texture coordinates of the string are calculated and stored in the TextCache object.
// Rendering a TextCache (Font::renderTextCache) every frame is MUCH faster than calling Font::drawText() and its variants.
// Keep in mind you still need the Font object to render a TextCache (as the Font holds the OpenGL texture), and if a Font changes your TextCache may become invalid.
class TextCache
{
public:
struct Vertex
{
Eigen::Vector2f pos;
Eigen::Vector2f tex;
};
struct CacheMetrics
{
Eigen::Vector2f size;
} metrics;
void setColor(unsigned int color);
TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m);
~TextCache();
int vertCount;
Vertex* verts;
GLubyte* colors;
};
#endif